Based on benchmark technology, Flight Sim World is a flight simulation that includes ultra-detailed GA aircraft, comprehensive flight planner, and an advanced flight model with more features planned for the coming months.
User reviews:
Mixed (64 reviews) - 67% of the 64 user reviews in the last 30 days are positive.
Mixed (557 reviews) - 68% of the 557 user reviews for this game are positive.
Release Date: May 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The current flight sim space is a fountain of experience and expertise, and Early Access is our way of drawing upon that knowledge to make Flight Sim World the best it can be. We will have a better, stronger simulation platform if we collaborate with you on the future of this project.”

Approximately how long will this game be in Early Access?

“We intend to roll out planned features over the next three to four months. This includes time to discuss and implement your valuable feedback. That being said, we're not setting any hard limits on how long we will be in this phase. When it’s ready, it’s ready!”

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to roll out additional features, some of which will have an immediate impact on gameplay while others will provide the necessary extensions for future plans. Ultimately, our criteria for leaving the Early Access program is for Flight Sim World to be a stable platform upon which you are able to build the flight experience you want.”

What is the current state of the Early Access version?

“Flight Sim World is very much still in development. There are still more features and gameplay options which need to be implemented over the next few months which we are excited to share with you as they are made available.”

Will the game be priced differently during and after Early Access?

“The Early Access version of Flight Sim World is priced lower than the full release. This reflects the amount of content that will be added over the coming months and also makes it a good time for you to get involved in the Early Access process.
Price will change during the Early Access period, however this is largely subject to incoming features.”

How are you planning on involving the Community in your development process?

“We want to give you the chance to be part of a hobby you are passionate about, while harnessing your knowledge and expertise to make Flight Sim World the best that it can be. We will be releasing updates and interacting with you regularly to test ideas, resolve issues, and help guide us in the right direction.”
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Recent updates View all (11)

July 20

Community Update 7 "Cold & Dark" Now Live

July has been pretty hectic in the office, with a string of exciting updates for simmers to sink their teeth into. Last week we introduced passengers to Flight Sim World, and this week we're bringing Cold/Dark starts into FSW.

The Cold/Dark updates features a checklist that highlights the levers, buttons and switches you need to press in order to start each aircraft in Flight Sim World. Experts can enable the advanced mode to remove any assistance, get themselves prepped up and then taxi onto the runway.

They'll be another exciting announcement next week, so try and keep your heads out of the clouds, but until then we've got a number of other changes so read on below:

Cold and Dark Feature

  • Start-up checklists across all launch aircraft to assist in Cold/Dark functionality
  • Toggle advanced mode to go through the checklist yourself. Uncheck advanced mode to be walked through the cold and dark start process with camera zoom and highlighted switches & gauges (ideal for new simmers)
  • You can now choose your spawn location in Free Flight (parking spaces, runways, etc)

KNOWN BUG: With the introduction of Cold and Dark, we have discovered an issue which affects the PA-46 and the DA40 checklists: If you have auto mixture disabled, you will not be able to start the engine in Assisted Mode.

To work around this issue, please make sure auto mixture is enabled in order to complete the Cold and Dark checklist in Assisted Mode. You can find the auto mixture switch in the Settings Menu under Realism. We'll provide a fix in a future update, thanks for understanding!


  • KAP140, KFC225, KR87, KX155, GTX327 and KN62 units now have system start-up splash screens where applicable (or a typical display warmup period)

  • G1000- Annunciators added. Coolant and fuel temperature systems added.
  • GTX327 - Switches off the display of ‘VFR’ when the correct button pressed.
  • KX155 - Improvements to visibility.

PA-18 Supercub
  • Mag switch behavior corrected and tooltips added.
  • Primer behavior corrected. It now automatically retracts after a priming pump.

PA-34 Seneca
  • Panel Visual improvements
  • Primary Flight Display Airspeed Indicator readout changes color to match the speed envelope component: black when in normal operating arc; yellow when in restricted and red when in overspeed situation.
  • Inlet temperature gauges now accurate
  • Overhead switch text legibility improved

PA-28 Cherokee
  • Front wheel ground contact point improved.
  • Starter/ ignition key now workable with mousewheel.

PA-46 Malibu Mirage
  • Radio master switch now toggles avionics on and off. KR87 and RDR2000 also now toggled by the avionics master.
  • Improved performance in PA-46 interior

  • Addressed wheel contact points that were causing parked aircraft to bounce in certain scenarios.
  • Starter/ ignition key now workable with mouse wheel.
  • Zero-position of the ASI needle corrected
  • Improvements to the appearance of the ATT indicator.

  • Starter/ ignition key now workable with mousewheel.
  • Zero-position of the ASI needle corrected
  • Improvements to the appearance of the ATT indicator

  • Corrected the panel lighting startup sequence.
  • Starter/ ignition key now workable with mouse wheel.
  • Zero-position of the ASI needle corrected
  • Improvements to the appearance of the ATT indicator.

  • You can now view Workshop details of subscribed and published flight plans.
  • Flight plan editing is now locked while in the Save, Load, and Workshop tabs.

User Interface
  • Audio now fully muted when volume sliders are set to zero.

  • Revisions to night lighting models to improve scene and sky balancing.

14 comments Read more

July 13

Community Update 6 ‘Passengers’ Now Live

Community Update 6 is live! We’ve been focusing on the aircraft avionics pretty hard with this update. Additionally, we have the introduction of passengers to your aircraft, which opens up a number of new options when customizing the load of your aircraft or building missions in the Pro Mission Editor

That’s not all, so read on for the full list:


  • New Animations! Passengers as well as your co-pilot can now be placed in all available aircraft seats in mission editor or via the free-flight paystation configuration menu.

  • Vertical Speed Indicator (VSI) recalibrated across all aircraft


KAP140 / KFC225 AP:
  • Entering altitude values now works correctly
  • 1000’s knob functionality improved (no longer overrides 100’s)
  • Switching to vertical speed values no longer resets altitude

KN62 (DME):
  • NAV1/NAV2 functionality improved

Garmin GTX327 (Transponder):
  • Transponder now non-operational once the fuse is removed
  • The unit can be turned on/off
  • IDENT works as per real world with an 18 second pulse
  • Transponder will set code 1200 or revert to previous code if pressed a second time on VFR mode as per the real world
  • ALT/ SBY modes function correctly and can be cleared by pressing ON a second time.

PA-28 Cherokee
  • Restored gauge helper tooltips.

PA-34 Seneca
  • Ambient occlusion improved on door edge, main panel and DDMP unit
  • Graphical improvements on main panel
  • Strobe/ beacon combined switch added.
  • SYS55X Autopilot - Vertical speed mode functionality improved:- VS input can be toggled with the VS button and becomes active when using ALT mode.
CWP annunciator behavior improvements:
  • Flap transit now only lights up when the flaps move, and heater overheat responds to windscreen heater use
  • The heater can now overheat, complete with flashing warning light

  • Canopy door handle animation added

  • Graphical improvements to interior textures.
  • Improved rear door animation on DA42.

  • Fuse functionality added for autopilot, panel lights, avionics lights, and landing lights
  • Canopy latch tooltip corrected
  • Cockpit placards added
  • Propeller shutdown animation added

Flight planner
  • Payload quick edit feature added

  • Passenger placement and animation system added
  • Fix for crash when touch and go aircraft tried to signal the tower at an airport that ATC had closed (Reported on several forum threads)
  • Rain noise stops when game is paused.
  • Fixed corrupted tail numbers on planes if you chose lesson or mission as your first flight in a session.
  • 360 controller ‘X’ button remapped to trigger external view
  • Optimisation to ensure interior/exterior attachment objects only render in the appropriate camera view

  • Removed ATC window
  • Pitch and raising nose message now have unique strings and voiceover
  • Increased delay between using rudder and hearing the “That’s it” dialogue.

  • Removed ATC window
  • Aircraft is auto-straightened at end of lesson

  • Removed ATC window

Icing conditions
  • Improved introduction

  • Removed outro cinematic

Mission Editor
  • Fixed errant takeoff trigger defaults reported by the community
  • Pro Mission Editor help menu now provides direct link to editor manuals
  • Workshop publishing crash with missions containing OneShotActions is now fixed

22 comments Read more
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About This Game

Flight Sim World is a flight simulation platform developed by Dovetail Games. Based on benchmark technology, FSW includes the whole world as well as several single and twin propeller aircraft to get you started.

The aircraft in Flight Sim World have been created using the latest modelling and rendering technologies resulting in stunning realism and detail. Every switch and gauge in the cockpits are clickable, while a range of animations really brings the experience to life.

Not only do the core aircraft look amazing, but they also react to their environment realistically. A combination of atmospheric effects and advanced mechanics result in a remarkably unique flight experience.

If creating content is your passion, we have included the Pro Mission Editor, which is a comprehensive tool that allows you to create your own missions. Following a recent update, you can now share your missions along with flight plans via Steam Workshop. Additionally, you can download and fly missions and flight plans that other simmers have created!

We have created a series of tutorials which take you through the process of how to do this on our YouTube channel.

Free Flight: The whole world is yours to explore in Free Flight mode!
Multiplayer (Alpha): Fly with your friends on Steam! Please note Multiplayer is still in its Alpha stage, so you may experience bugs.
Lessons & Missions: Learn the basics with our LAPL and PPL based lessons, and then test your skills with a series of missions.
Steam Workshop: Create bespoke missions and flight plans using our Pro Mission Tool, then share them with the world.

  • Integration of Accu-Feel™ technology
  • Fleet of highly detailed GA aircraft
  • Easy to use flight planner
  • Realistic flight model
  • Integrated Orbx FTX Global textures
  • Lessons and missions to test your skills
  • Pilot profile to keep track of your flight hours
  • Pro Mission Tool
  • Steam Workshop functionality

Early Access

Please note that Flight Sim World is currently in Early Access. This means that the sim is not feature-complete and you may encounter bugs. We will be working diligently with the community to resolve issues throughout the Early Access period, so if you see anything that doesn’t look right, please let us know in the Steam Forum or our FSW Forums

System Requirements

    • OS: Windows® 7, Windows 8, Windows 10 (64-bit versions only)
    • Processor: AMD APU Kaveri A10-7850K or Intel Core i3 6100
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 Fury or GeForce GTX 970 (4 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: System requirements are subject to changes during optimisation process.
    • OS: Windows 7, Windows 8, Windows 10 (64-bit versions only)
    • Processor: AMD Ryzen 7, Intel i7 6700k
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 Fury or GeForce GTX 970 (4GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: System requirements are subject to changes during the optimisation process
Customer reviews Learn More
Mixed (64 reviews)
Mixed (557 reviews)
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