Reverse the roles and play as a goblin rather than a knight or wizard in this parody dungeon game. Watch your family get mown down by a lvl 100 paladin and embark on an epic quest of revenge, beset on all sides by greedy powerleveling adventurers. Create and share your own maps with powerful built-in editor.
User reviews:
Overall:
Positive (46 reviews) - 89% of the 46 user reviews for this game are positive.
Release Date: 7 Jul, 2016

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Recent updates View all (21)

7 August

Steam Workshop Added



We have added Steam Workshop support to the game (patch 1.1.2). This will make it easy to share your cool Goblins & Grottos maps with your Steam friends, and browse/download other people's maps.

We have also made a 'cheat sheet' of commands for use with the map-maker, and a video tutorial covering its basic useage: Map Editor Instructions

1 comments Read more

22 July

Patch notes 1.1.0



There's a couple of bug fixes in here related to Achievements. A major version number update was needed due to server compatibility. Also just to let you know we're working hard on integrating Steam Workshop and this should be ready in a week or so.

5 comments Read more

About This Game

A comedy puzzle platformer where you play as a goblin trying to escape from a team of greedy adventurers. Handcrafted levels with delightful pixel art and carefully programmed interactions: climb walls, hang from chains, push barrels onto the heads of your enemies, lure them into traps with the promise of gold coins…

Goblins & Grottos comes with a built-in campaign, starting with the death of your family and following your progress through dungeon levels until you reach the surface world and journey through the forest, the town and the mountain as you try to track down your family's killer. While the adventurers level up and get better equipment and skills, the goblin does not. That’s hardly fair is it? And all they seem to care about is the amount of xp they’ll get by killing you!

A core part of the game is the built-in level editor and online sharing facility. Build your own levels, share them with the world, and play other people’s levels! Define the traps, puzzles, and adventurers in your level.. define their skills and what chat they say as things happen to them. You can even add a story to your level through the other creatures, scrolls and books you put in it, and through the game's powerful cutscene-editing system.

Features:
  • Reverse the normal roles and play as the goblin rather than the adventurers
  • Revenge the death of your family
  • Explore dungeons, forests and castles filled with fiendish puzzles, traps and greedy adventurers
  • Make your own game maps and puzzle mechanics, and share them online
  • Create your own cutscenes and stories
  • Play the built in campaign plus maps and stories shared by other players
  • Enjoy an epic soundtrack and game audio
  • Eat muffins!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
    Minimum:
    • OS: Leopard (10.5)
    • Processor: Core Duo i5
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Leopard (10.5) or higher
    • Processor: Core Duo i5
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (46 reviews)
Recently Posted
razing32
( 2.1 hrs on record )
Posted: 7 August
I tried to like this game , I really did. But i cannot recommend it.

At its core it is a platformer with push puzzles , traps and physics.
Problem is , the difficulty stems not from the game design but rather from the lack of it.
Some puzzles require you to jump on chains but the chains move without logic , sometimes catapultig you randomly around the room , into spikes.
There are purple mushrooms that act like springs , but they seem to ignore gravity and intertia and just catapult you as they will into spikes.
The final straw was a room of cannon enemies , their shots bounce like a pool ball , completely unpredictable , and explode on top of that.

I've had the broken mechanics work in my favor at times when i tried to push a treasure chest up a lift to distract some knights , it got stuck , bounced off a wall and crushed both of them.
Another time a cannonball took out three enemies for no reason , they all just bounced into one another and died without taking any fall damage.

If you can forgive frustrating mechanics the concept is unique enough to check out , but right now , as far as I am concerned , the challenge is not designed as much as a chaotic physics engine that doesn't know whether it's coming or going.
Helpful? Yes No Funny
Tracykeogh0
( 113.6 hrs on record )
Posted: 18 July
Addictive. Excellent game and creating your own levels is easy....and deadly!
Helpful? Yes No Funny
Ezel Berbier
( 3.6 hrs on record )
Posted: 13 July
Funny concept and writing, great graphic style, good music too!
Where the game really shines however is in the the level editor and in the levels shared by the community. You can have fun with it in a "mario maker" sort of fashion and try to make convoluted puzzles for your frenemies, or you can even make whole campaigns complete with stories, cutscenes and secrets.
If you always wanted a mario maker equivalent for physics puzzle platformers, this is the game for you.

Also good for you if you really don't like mmo druids.
Helpful? Yes No Funny
Art
( 3.8 hrs on record )
Posted: 13 July
The game has been pushed to the store too early, in my opinion. It had some annoying control scheme before, but it has been fixed already. Physics still needs to be fixed and it's a big issue at moment, since most of puzzles here are physics based. For example, you may find yourself being randomly locked in a room by accidient because some object simply jumped away from a button, in that case you'll need to restart a level and start from the beginning. There's some weird character's velocity bug and other weird bugs too (like sudden death out of nowhere). The lack of content in terms of interaction is another story and may be improved in future updates, I think. However, the game has some great potential and it's quite fun, but bugs turn the joy into frustration. I would wait a few months before buying.
Helpful? Yes No Funny
Greedy Knight
( 1.4 hrs on record )
Posted: 12 July
good game well done :{)
Helpful? Yes No Funny
ascadian
( 5.5 hrs on record )
Posted: 12 July
I picked up this game for about $10 which I think is a fair price. I love the concept of being the anti-hero, and found the enemy players banter humorous. The puzzles are interesting and rewarding when solved.
I died a lot, many times from things I had no control over, or at first had no idea what hit me. My logitech gamepad works, but with the game it is stuck in permanent sneak mode, so I couldn't use it, which was a big let down. At one point a clicked a lever and got ported outside of the map, so I had to restart the level. For me the biggest issue is the pour framerate I got on the Elf Queen level. If I can run games like ESO at 60fps I should certainly be able to run this game without a hiccup.
Overall I give the game a 6 out of 10. The concept is great, the puzzles are intersting, the graphics suit it well, the story is funny, but the coding needs work.
Helpful? Yes No Funny
jthespacec
( 3.5 hrs on record )
Posted: 11 July
Why should you play another puzzle-platformer? Because Goblins & Grottos feels genuinely fresh. The "but you play as the goblin" angle didn't fully sell me when I first heard of the game, though I was intrigued. But as I played the game, I realised the devs have really embraced that angle, making a satire of dungeon crawlers and MMO culture in general.
It's genuinely funny, witty, and it's very rewarding to drop an explosive barrel on heroes who are acting as obnoxious and ignorant as real players. The early "PvP zone" level stood out to me.

It's actually believable that you're playing as an NPC goblin inside an MMO game. A bit like Toy Story in that way. It feels believable but embraces the silliness at the same time.

If you want a few more laughs to your platformer, this is for you.
Helpful? Yes No Funny
Blue Hinter
( 5.5 hrs on record )
Posted: 10 July
My measure of a great game is when it's buggy as hell, and seemingly unfinished in others, but it's still so original and fun you can't stop playing it. As of writing this, they're on v 1.0.4 and, it's my favorite new platformer since Broforce.

Unlike BroForce or most other platformers, don't go into this one expecting to massacre enemies. I mean, you do massacre enemies (and friends) but in a long, drawn out sort of way, because you play as a tiny goblin with no weapons and only you Spiderman-like ability to cling to walls. (you're so weak, you can't even open up doors) It's basically Trapt or Tecmo's Deception, in platformer format.... with muffins.
There are pretty much only three ways to kill something in this game, crush them, make them fall, or blow them up. Every enemy in the game will one-hit kill you, but lucklily you can endlessly respawn at the beginning of the level or from restore statues scattered throughout (which gradually wear out and break, encouraging you to not screw up too often)

Pros:

* Fun stealth/trap-based platformer, where you play as the weakest monster in the dungeon.

* Very open ended exploration in a dungeon feels bigger than it is. There are lots of path choices, and it doesn't feel like the game locks you into a set course or holds your hand. You just keep exploring until you find the exit. It is possible to totally screw yourself by pushing the wrong crate or failing to take out an enemy with a barrel of explosives, but you can always reset and try again, and *most* of the time when you spectacularly screw something up, you're only depriving yourself of a cool secret area and some tasty muffins.

* Incredibly funny, and absolutely chocked full of secrets. Watching the other denizens of the dungeon interact is often nearly as much fun as playing the game itself.

* You can ride a sheep *AND* design your own levels!

Cons (as of v.1.0.4):

* Controls are slow and annoying in parts, especially with the "cling" and "throw" buttons on a controller, that can't be remapped (currently). It's also very hard to anticipate where objects will land with the throw mechanics, and there's no visual wind-up "tell" that you are actually about to throw an object, or how far it's going to travel. It would also be nice to be able to throw/drop while clinging, or when standing next to other objects. (being unable to throw or drop a bomb close enough to a brick you want to destroy because there happens to be a brick on the floor.) There's also no way to bring up the menu or restart the level from the controller.

* Physics/graphics fails. Mainly invoving projectiles, chains, and bombs. Nothing game-breaking but you do sometimes end up with explosions or projectiles flying off to get stuck in walls, or a perpetual sparking bomb animation that never goes away.
Helpful? Yes No Funny
bbarling
( 2.6 hrs on record )
Posted: 9 July
An interesting little game and a nice way to while away an hour or so. Puzzle games are fun and they can be played in short little bursts. The game play still requires a bit of work (swinging, etc) but the humour is there and that makes up for it; for now. Hoping to see a bit more work and an even more polished product soon.
Helpful? Yes No Funny
Dutchman
( 0.2 hrs on record )
Posted: 9 July
Great original idea, but overall game a bit poor designed. One button/key to interact, attack, switch items, trigger switches, and light barrels doesn't work in a game which seems like it's designed to be quick footed.

What seems to be nice pixel art gets lost in big bland surroundings with lots of unused space which only exists to be trekked around.

Shame.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: 10 July
My measure of a great game is when it's buggy as hell, and seemingly unfinished in others, but it's still so original and fun you can't stop playing it. As of writing this, they're on v 1.0.4 and, it's my favorite new platformer since Broforce.

Unlike BroForce or most other platformers, don't go into this one expecting to massacre enemies. I mean, you do massacre enemies (and friends) but in a long, drawn out sort of way, because you play as a tiny goblin with no weapons and only you Spiderman-like ability to cling to walls. (you're so weak, you can't even open up doors) It's basically Trapt or Tecmo's Deception, in platformer format.... with muffins.
There are pretty much only three ways to kill something in this game, crush them, make them fall, or blow them up. Every enemy in the game will one-hit kill you, but lucklily you can endlessly respawn at the beginning of the level or from restore statues scattered throughout (which gradually wear out and break, encouraging you to not screw up too often)

Pros:

* Fun stealth/trap-based platformer, where you play as the weakest monster in the dungeon.

* Very open ended exploration in a dungeon feels bigger than it is. There are lots of path choices, and it doesn't feel like the game locks you into a set course or holds your hand. You just keep exploring until you find the exit. It is possible to totally screw yourself by pushing the wrong crate or failing to take out an enemy with a barrel of explosives, but you can always reset and try again, and *most* of the time when you spectacularly screw something up, you're only depriving yourself of a cool secret area and some tasty muffins.

* Incredibly funny, and absolutely chocked full of secrets. Watching the other denizens of the dungeon interact is often nearly as much fun as playing the game itself.

* You can ride a sheep *AND* design your own levels!

Cons (as of v.1.0.4):

* Controls are slow and annoying in parts, especially with the "cling" and "throw" buttons on a controller, that can't be remapped (currently). It's also very hard to anticipate where objects will land with the throw mechanics, and there's no visual wind-up "tell" that you are actually about to throw an object, or how far it's going to travel. It would also be nice to be able to throw/drop while clinging, or when standing next to other objects. (being unable to throw or drop a bomb close enough to a brick you want to destroy because there happens to be a brick on the floor.) There's also no way to bring up the menu or restart the level from the controller.

* Physics/graphics fails. Mainly invoving projectiles, chains, and bombs. Nothing game-breaking but you do sometimes end up with explosions or projectiles flying off to get stuck in walls, or a perpetual sparking bomb animation that never goes away.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: 11 July
Why should you play another puzzle-platformer? Because Goblins & Grottos feels genuinely fresh. The "but you play as the goblin" angle didn't fully sell me when I first heard of the game, though I was intrigued. But as I played the game, I realised the devs have really embraced that angle, making a satire of dungeon crawlers and MMO culture in general.
It's genuinely funny, witty, and it's very rewarding to drop an explosive barrel on heroes who are acting as obnoxious and ignorant as real players. The early "PvP zone" level stood out to me.

It's actually believable that you're playing as an NPC goblin inside an MMO game. A bit like Toy Story in that way. It feels believable but embraces the silliness at the same time.

If you want a few more laughs to your platformer, this is for you.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: 13 July
Funny concept and writing, great graphic style, good music too!
Where the game really shines however is in the the level editor and in the levels shared by the community. You can have fun with it in a "mario maker" sort of fashion and try to make convoluted puzzles for your frenemies, or you can even make whole campaigns complete with stories, cutscenes and secrets.
If you always wanted a mario maker equivalent for physics puzzle platformers, this is the game for you.

Also good for you if you really don't like mmo druids.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
2.6 hrs on record
Posted: 9 July
An interesting little game and a nice way to while away an hour or so. Puzzle games are fun and they can be played in short little bursts. The game play still requires a bit of work (swinging, etc) but the humour is there and that makes up for it; for now. Hoping to see a bit more work and an even more polished product soon.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
5.5 hrs on record
Posted: 12 July
I picked up this game for about $10 which I think is a fair price. I love the concept of being the anti-hero, and found the enemy players banter humorous. The puzzles are interesting and rewarding when solved.
I died a lot, many times from things I had no control over, or at first had no idea what hit me. My logitech gamepad works, but with the game it is stuck in permanent sneak mode, so I couldn't use it, which was a big let down. At one point a clicked a lever and got ported outside of the map, so I had to restart the level. For me the biggest issue is the pour framerate I got on the Elf Queen level. If I can run games like ESO at 60fps I should certainly be able to run this game without a hiccup.
Overall I give the game a 6 out of 10. The concept is great, the puzzles are intersting, the graphics suit it well, the story is funny, but the coding needs work.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
113.6 hrs on record
Posted: 18 July
Addictive. Excellent game and creating your own levels is easy....and deadly!
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
1.4 hrs on record
Posted: 12 July
good game well done :{)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: 13 July
The game has been pushed to the store too early, in my opinion. It had some annoying control scheme before, but it has been fixed already. Physics still needs to be fixed and it's a big issue at moment, since most of puzzles here are physics based. For example, you may find yourself being randomly locked in a room by accidient because some object simply jumped away from a button, in that case you'll need to restart a level and start from the beginning. There's some weird character's velocity bug and other weird bugs too (like sudden death out of nowhere). The lack of content in terms of interaction is another story and may be improved in future updates, I think. However, the game has some great potential and it's quite fun, but bugs turn the joy into frustration. I would wait a few months before buying.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
38 of 44 people (86%) found this review helpful
Recommended
23.6 hrs on record
Early Access Review
Posted: 20 December, 2015
When I first got this game, I was disappointed to find there was a glitch that wasn't allowing the game to open no matter what I tried. Went to the forum boards for help, and the developer themselves contacted me and fixed the problem on the spot. That's freaking awesome integrity to say the least. More to the point to anyone that reads this, games really fun, handles well, and really makes you think rather than just allow you to bumble through.
Was this review helpful? Yes No Funny
40 of 52 people (77%) found this review helpful
7 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: 16 December, 2015
[FD: REVIEW COPY PROVIDED BY DEVELOPER]

GOBLINS AND GROTTOS is a puzzle-driven platform game casting you as an orphaned goblin whose family is smashed into a pitiful amount of XP by a monstrous paladin and his companion. Your goal is one of simple revenge; you will track this genocidal fiend through caverns, mountains and forests in a bid to bring him to bloody justice.

The various conundrums are largely of the pull box here to hold button there variety with many of their immediate objectives in aid of laying waste to the army of mindless adventurers that lurk throughout the game to impede your progress. Lever-armed spike traps, mangling boulders and destructible outcrops are all in place to assist in their deaths, as well as the opportunity to lure the greedy idiots into harm's way with treasure chests.

The entire experience is unashamedly meta; the enemies refer to their in-game exploits as if controlled by the worst kind of WoW enthusiast. In as little as the first few minutes, there is a direct LEEEEROOOYYY JEEENNNKIIIINNNS skit played out in front of you. Some of the jokes are maybe a little too easy but considering the rate they fly out at, the humour feels immersive and complimentary to the game, rather than an awkward distraction.

There are a few frustrating quirks in the physics; the clutter created by assassinating an adventurer or freeing a boulder sometimes reacts to you standing on it by inexplicably spearing you in the face, killing you instantly. This alone isn't too much a big deal as you have an infinite amount of lives but it's a different story when combined with the somewhat bizarre checkpoint system. A checkpoint will only allow you to respawn by it a very limited number of times before it sends you backwards to a previous checkpoint. Die enough times and you're spawning back at the level's beginning. There's no real penalty to it as you retain all progress made within the stage; you just have to jump, climb and run back to where you were which seems to be little more than a cynical penalty for experimentation, especially in the later levels.

Still, these are minor flaws when compared to what should undoubtedly be the main draw of Goblins and Grottos. The game possesses a powerful map editor which allows you create custom levels and campaigns for sharing online, even going as far as to let you write your own dialogue and plot for your NPCs. It could honestly use a basic tutorial just for the sake of eliminating half an hour's worth of random clicking but, that aside, there's hours of creative madness to be had with it.

Our resident channel aristocrat Sir Durbadae gave the first level a crack. Check it out below.
https://www.youtube.com/watch?v=yDAeHbDOm4Y
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