Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades.
User reviews:
Overall:
Mostly Positive (268 reviews) - 75% of the 268 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Recent updates View all (10)

June 5

Sol 0 v1.04 has been released!

Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone!

If you would like to read about the new fixes and features, check out this announcement for details:

http://steamcommunity.com/games/387370/announcements/detail/597102827885627322

A summary of the changes is listed below, copied from the previous announcement:

New features in 1.04

  • Geodesic domes have been added. More on this below.
  • Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor.
  • A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected.
  • A few performance improvements were realized. Improved caching of few unit components, may not be noticeable except on mid-range CPUs.
  • If independence has been declared, the population will only automatically increase if beds are available. This allows you to have better control over the colony growth post-Earth.
  • ... other minor bug fixes.

Geodesic Domes

The idea for the dome had been floating around for a while. It seemed like a quintessential Mars colonization structure, and I finally decided to add it. The Geodesic Dome is very large, requires a lot of resources to build, and can only be constructed once independence has been declared.

I'm pretty happy with the role this building plays in the game. Independence has always been a bit unfocused, with no real objective once the monument has been built. With the dome, the player now needs to maintain a strong production line, probably involving lots of methane, ore mines, and 3D printers.

This is what the dome looks like:



There are four quadrants, and each quardant can have something different. At the moment there are three options: a forest, which prevents the dome from losing oxygen as quickly if power is lost; a living area, which adds beds; and an engineering academy, which reduces the population required to support the colony. In a quadrant a tower can be constructed with up to three buildings. So you could have three living areas, or two and one engineering academy, etc.

The dome takes up a lot of room and you'll probably need to plan ahead from the beginning to support it:



Multiple domes can be built, but colony planning will be very important to make sure there is enough free space! Originally the dome was a bit smaller, since I wanted it to fit on every map. But it ultimately became a huge mega-structure, at the expense of possibly fitting on some of the more tight maps.

I'm excited about the dome because I spent a fair amount of effort building a good base of code. I can easily add more options for structures in a few hours of work. Essentially, I just need to make and texture the 3D model, and it plugs right into the code. I'll likely expand the menu in future updates, a few ideas might be a farm, aquaponics lab, or manufacturing facility (to make heavy machinery). I'm open to other suggestions.

The next update will likely add one or two dome-buildings, and continue the focus on AI and pathfinding improvement.

Thanks for your support!

Sol 0 Team

12 comments Read more

May 14

Sol 0 v1.04 is available on the 'testing' branch!

Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch.

The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04:

New features in 1.04

  • Geodesic domes have been added. More on this below.
  • Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on this below.
  • A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected.
  • A few performance improvements were realized. Improved caching of few unit components, may not be noticeable except on mid-range CPUs.
  • If independence has been declared, the population will only automatically increase if beds are available. This allows you to have better control over the colony growth post-Earth.
  • ... other minor bug fixes.

Geodesic Domes

The idea for the dome had been floating around for a while. It seemed like a quintessential Mars colonization structure, and I finally decided to add it. The Geodesic Dome is very large, requires a lot of resources to build, and can only be constructed once independence has been declared.

I'm pretty happy with the role this building plays in the game. Independence has always been a bit unfocused, with no real objective once the monument has been built. With the dome, the player now needs to maintain a strong production line, probably involving lots of methane, ore mines, and 3D printers.

This is what the dome looks like:



There are four quadrants, and each quardant can have something different. At the moment there are three options: a forest, which prevents the dome from losing oxygen as quickly if power is lost; a living area, which adds beds; and an engineering academy, which reduces the population required to support the colony. In a quadrant a tower can be constructed with up to three buildings. So you could have three living areas, or two and one engineering academy, etc.

The dome takes up a lot of room and you'll probably need to plan ahead from the beginning to support it:



Multiple domes can be built, but colony planning will be very important to make sure there is enough free space! Originally the dome was a bit smaller, since I wanted it to fit on every map. But it ultimately became a huge mega-structure, at the expense of possibly fitting on some of the more tight maps.

I'm excited about the dome because I spent a fair amount of effort building a good base of code. I can easily add more options for structures in a few hours of work. Essentially, I just need to make and texture the 3D model, and it plugs right into the code. I'll likely expand the menu in future updates, a few ideas might be a farm, aquaponics lab, or manufacturing facility (to make heavy machinery). I'm open to other suggestions.

Language Workshop support

If you have been using the localizer tool (see the forums) to make your own translations, you now have the ability to upload these to the Steam Workshop. If you start the Map Editor and press the 'upload' button you'll now see an option to upload a translation file made with the localizer tool.

I've added a 'Language' tag to the Workshop, and you'll be able to subscribe to community-made translations and apply them from the settings menu on the Sol 0 home screen. I know one French translation has been heavily worked on, and I've had fun playing the game in French.

I'm available to help support translations. Send an email if you're trying to make a translation but have a question on how the tool works or how to get your translation up on the workshop.

...

I think this is going to be an update that will add some fresh gameplay, and I'm looking forward to the feedback.

The next update will likely add one or two dome-buildings, and continue the focus on AI and pathfinding improvement.

Thanks for your support!

Sol 0 Team

9 comments Read more

About This Game

Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.

From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.

Challenging simulation


You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.

Become independent from Earth


The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.

Explore Mars and worlds beyond


Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista / Windows 7 / Windows 8
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI RadeonR7, 512 MB
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.7.5
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI RadeonR7, 512 MB
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 1 GB available space
    • Additional Notes: Tested on Ubuntu. Other distributions are not supported.
    Recommended:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI RadeonR7, 512 MB
    • Storage: 2 GB available space
    • Additional Notes: Tested on Ubuntu. Other distributions are not supported.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (268 reviews)
Recently Posted
Haggle1996
8.7 hrs
Posted: August 22
Surprisingly enjoyable mars colony sim. Tutorial takes about a minute and you're off to colony building on Mars. More depth to it than I expected for the price. My only complaint is the lack of auto-explore for rovers and miners.
Helpful? Yes No Funny
bluhigo
65.5 hrs
Posted: August 19
This is a pretty good game and works well with me. The problem emerges when you are finished with it and dont have much to do. Then you can only basicly start again and do almost the smae thing.
Helpful? Yes No Funny
Ducks
4.7 hrs
Posted: August 15
Dumb game. Requested refund but due to the hours I had I could get it. Gave game a second chance. Still hate it
Helpful? Yes No Funny
General Dagna
3.2 hrs
Posted: August 15
I cant recomend this game as i found that i did not enjoy pretty much any aspect of the early-ish? game start interesting concept but i will not be playing any more of it unless it receives some sort of updates.
Helpful? Yes No Funny
lordgolias
4.1 hrs
Posted: July 29
Meh, does not worth the value.
Helpful? Yes No Funny
brantcgardner
5.7 hrs
Posted: July 22
Very cool idea implemented very well, but oddly once you've gone through it once it's not terribly replayable. Still, I would recommend it as a good buy for the price and we should definitely support the hard science games - there aren't very many of them.
Helpful? Yes No Funny
Malfice
0.8 hrs
Posted: July 10
It's an interesting idea and has potential but as implemented it's not very fun. The design of the gui and interfaces is frustrating. The small maps are a no go for a game of this type and many activites that should be automated require user attention. I would like to give the game a positive review but there's just not enouigh to it and it feels like a good base to start making a game but not a completed game.
Helpful? Yes No Funny
RusticWolf
12.4 hrs
Posted: July 1
I do not recommend this game. I love the aesthetic of these kind of games, the idea of building a colony from the ground up is great, and I've lost many an hour to games like this one.
My Primary grievance is this- there is this tiny little red bar that fills up and warns you when you don't have enough colonists to prevent stuff from breaking down. Everything else except this little red bar has numerical stats. Water usage and food consumption etc, amount of ore stored, you get the idea.

TELL ME HOW MANY PEOPLE I NEED TO NOT HAVE ♥♥♥♥ BREAK ALL THE TIME.

it;s not hard, you have this number in the game, but it's hidden behind a tiny little " I won't actually tell you bar", it's infuriating to have my water reclimation break for the 5th time for all 4 of them killing my colonists for the 9th time trying to get a working crew after the 3rd straight meteor strike on my farming research station happens. Also seriously, if there's an armor upgrade for such things, all buildings, and I mean All buildings should get this benefit, not just the walkways.
The utter cascade of destruction once it sets in is basically impossible to stop, and not knowing how high my population should be to get a handle on it is a giant slap in the face.
if this gets fixed, I'll try it again and update my review, but as it is I don't need beyond Dark Souls levels of frustration in a base builder game.

tl;dr - stear clear, go enjoy a different colony game.
Helpful? Yes No Funny
conninator2000
3.6 hrs
Posted: June 27
i bought this game before it came onto steam, and i gotta say, it has gone a long ways since then and i would say it is worth it! Especially since this is a dev that updates the game very frequently and seems to enjoy what he is doing since he is doing so good.
Helpful? Yes No Funny
Dolan
16.1 hrs
Posted: June 26
its like kerbal space program but you dont get to build your rocket and you can actually get to mars without dying
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
65.5 hrs on record
Posted: August 19
This is a pretty good game and works well with me. The problem emerges when you are finished with it and dont have much to do. Then you can only basicly start again and do almost the smae thing.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.7 hrs on record
Posted: August 22
Surprisingly enjoyable mars colony sim. Tutorial takes about a minute and you're off to colony building on Mars. More depth to it than I expected for the price. My only complaint is the lack of auto-explore for rovers and miners.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
149 of 176 people (85%) found this review helpful
6 people found this review funny
Recommended
5.2 hrs on record
Posted: January 15
Introduction

Sol 0: Mars Colonization is a colony building simulation game from one-man developer, Chondrite Games. Humans have at last advanced beyond sending astronauts to the moon, we are now capable of sending humans to Mars. You are in charge of the first mission to Mars, it’s your job to choose a suitable location on the Martian surface and establish a self-sufficient colony. You’ll need to manage your resources while expanding your colony and performing research. If you run out of food and/or water your astronauts and colonists will perish. This is a momentous event for all of humanity, make sure you don’t screw up!

Full Disclosure: A review copy was provided by the developer.

Presentation

Being a small game, Sol 0 is modest in appearance. The overall appearance of the game is solid, it’s all high quality and the graphics don’t cause any issues with actually playing the game. The individual models all look good when fully zoomed in as well as when zoomed all the way out which is great for those who put their camera close to one of the two extremes. My only real issue with the game’s appearance was the UI, while it does look good I found that the bar seen at the bottom of the screen was a little too small for my liking, especially the small buttons and displays.

Gameplay

Sol 0 is all about building a colony, finding the necessary resources and then sustaining it. The first step is choosing which part of Mars (other locations are available and can be found on the Workshop uploaded by the developer) you want to establish your colony on. Each location has a different number of resources to be found and so the less resources there are, the harder the game is. The game contains eight maps (nine if you count the special tutorial location) and the developer has already uploaded quite a few maps to the Workshop including locations other than Mars such as Titan.

Once you’ve decided where you’ll build your colony, it’s time to send the first supply mission. While you can send astronauts straight away it’s best to send up a rover and some supplies on at least the first mission. The rover is what you use to find resources. You can set up an exploration route for it and when it detects resources they’ll appear as different colours and they’ll be shown as different heights depending on how much of the resource is available there (the higher up the bar is, the more there is to be collected). It’s best to survey the majority of the location before sending humans to Mars as resources are drained incredibly quickly and so you need to be harvesting them as quickly as possible in high quantities.

After 120 Sols (Mars’ equivalent to a day) you’ll be able to send the next rocket to Mars. The basic rocket has a maximum mass of 7000kg and since the rocket itself is 6200kg you’re very limited in what you can take. Deciding what to take is possibly the most important part of the game, from a strategy standpoint, as you need to be able to survive on whatever you take up until the next mission. Later on in the game, once you’ve built certain things, you’ll be able to send larger rockets which can carry different equipment as well as colonists (the basic rocket can only carry astronauts).

The majority of the game is, of course, made up of actually building your colony. You’re given access to quite a few different structures, some of which are available right away, some of which depend on the presence of other structures and lastly some that require a minimum population before they become available. Structures are made to fit together in certain ways and the building is completely on-grid, i.e. there’s no flexibility when positioning your structures. Personally I prefer building like this as you end up with a much neater structure and you save on space but I realise not everyone likes it.

Back to those resources you’re managing. The main four are food, water, methane and power. Food and water can both be brought to your colony on your rockets but there are dedicated structures for their production on Mars, their purpose is pretty obvious, to keep your humans alive. Methane is used in conjunction with water to refuel the parts of your rocket which land on Mars so that they can be launched and sent back to Earth. While it’s not hugely important to do this the landing craft does take up quite a bit of space so you will need to send them back every so often. Power is again pretty self-explanatory. While the harvesting of the other resources is fine I wasn’t too happy with how power was handled. Firstly, you can only use solar panels to generate power and they become completely useless during a dust storm meaning everything loses power and so you lose resources. My second issue with power in Sol 0 is that there’s no way to store it. If you could build power banks which stored excess power than my first issue would be balanced out but since there isn’t it feels, to me, like power has only been partially implemented into the game, i.e. you can’t really manage it.

Miscellaneous
  • The graphics options are incredibly basic and can only be changed through the default launcher that you see when launching the game.
  • The soundtrack and sound effects are good and fit well with the game.
  • The pricing of the game is great for what it offers.
  • When you launch a new rocket it arrives on Mars instantly which, of course, isn't realistic.
  • As well as dust storms, you'll find yourself up against meteor showers which, while rare, will cause serious damage if any of the meteors hit your colony.

Verdict

Worth Purchasing.

Sol 0 is a great colony building simulation with enjoyable yet challenging gameplay and plenty of locations to keep you busy with. Sol 0 isn’t perfect but it is good fun and for such a small asking price you’d be silly to pass it up if you’re a fan of similar games or want to try something new!

Just Reviews.

El K.
Was this review helpful? Yes No Funny
70 of 83 people (84%) found this review helpful
5 people found this review funny
Recommended
4.6 hrs on record
Posted: January 15
Okay so just for the record I may be a bit biased as I've technically owned this game for quite a few years.

Out of all of the "land on mars, try to colonize and survive" games that have come out in the last 5-ish years this is the only game that actually feels right. Sure I could go for an overly flashy game where you hit the end of the tech-tree in a matter of an hour, or I could play this game that was an obvious labor of love from a single developer who isn't asking for every ounce of your money to experience a dream they had.

The trailer does the game all forms of justice. You hit Mars, your main goal is to eventually not need the Earth per-se for resources. Godspeed. That's it, the game's goal is that simple in definition, but actually getting to that point is a relaxing struggle as you try to explore and survive on the great dustball that is Mars.

Is the game hard? Not at all! Is it fun? Of course it is! Is it worth my 5-6 dollars? YES IT IS!
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54 of 64 people (84%) found this review helpful
3 people found this review funny
Recommended
7.3 hrs on record
Posted: January 16
Good game so far. Definitely far from perfect, but it is still a work in progress. The developer is in constant communication with the player base, and you can tell his dedication to the end user. He is a one man designer, so I am willing to give him time and see where the game can go. Great potential for a great game, especially when the game is made by somebody so passionate about space travel and geology.

It can use a lot of refinement, true. But that is why you buy the game, play, and make suggestions in the discussions as to what you would like to see. Solzerogame will listen to your concerns and offer an appropriate solution. I spent almost an hour before purchasing this game doing my research, and have the utmost confidence in my purchase.

The developer even acknowledged that in a larger release, some bugs came out which did not surface during trials (this is a common occurrence) and will be working on all known issues in a timely fashion.

I am all for supporting such projects. I hope to see more good things to come.


Edit to make my review a little more focused on the gameplay itself, as I have been getting flak for putting my hope in the developer:

All of the above out of the way, I have thoroughly enjoyed my time in game. It starts a little slow, but I believe this gives the player time to acclimate to the experience and learn how to start a base. It will require a couple trial and error restarts, but I love that in a game. I don't enjoy my experience being spoon fed to me from a silver platter. You will also need this time to thoroughly explore your planet and gain a firm footing on where to establish a base. Resources will be scattered and one must take time to make an informed decision in order to have a productive colony.

This game focuses on micro management. I like that you have so much control, but feel as if it could get tedious near the endgame. I am not sure how efficiently the micromanagement will scale up. We will see.

This game will not be for a lot of people, because it requires planning and thought. If you are a casual gamer, maybe find yourself another title. I on the other hand enjoy the challenge. I am big into games like Banished, PlanetBase, etc. So if you like those games, I believe this one will fit comfortably into your collection. Just understand that the game needs a little bit more time to mature. If you are not sure yet, throw it on your wish list and wait a couple months...

Bottom line: I enjoy this game. If it looks intriguing to you based on screen shots and videos, I am confident you will as well.
Was this review helpful? Yes No Funny
70 of 97 people (72%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: January 16
Like other reviewers, this is a game I really wanted to like, and it contains some mechanics around strategy and decision-making that look like they would be fun.

I'll state the main reason up front for why I would not recommend this game. The design of the game mechanics themselves is unpolished to the point where the player must do a lot of things that are not fun and barely drive the gameplay forward. Secondarily, the interface is such that many of these not-fun tasks require multiple clicks, often involving very small buttons. I would recommend that the designers look up Fitts's Law of User Interface Design.

- You must build next to existing structures, which makes planning really difficult sometimes. How do you know if you'll have enough room for the structures you want to fit in an area?

- Also due to the above, expanding the base is a chore because building even the smallest type of construction requires a large number of very careful clicks and keypresses to select, position, and rotate the object. You now must wait for it to be fully constructed before ordering any construction adjacent to it.

- Doors. Whatever the design intent was, execution here is awful. Just built 5 or 6 buildings? Chances are, you now need to go and open 4 or 5 doors, which takes 2 clicks each. Say I want to demolish a building (likely caused as a result of the first problem, nearly impossible to plan out space). Well, the game gives you what you asked for - an astronaut walks over to the building and it vanishes instantly. Did you move the screen to somewhere else because you didnt want to wait for the astronaut, and time is a resource in this game? Did you forget to manually close the airlock that connects the building to the hallway? Do you see where I am going with this one? No, it is not the airlock scene from 'Interstellar', but it does result in half your base dying before you can scroll back over and click twice to close the airlock. Like a psychotic individual trying to justify their actions, the game's attitude is basically "Hey, you never told me NOT to depressurize the entire base".


I don't mind the "Early Grind" part of a strategic game where you spend more time and effort trying to meet the basic support needs before you eventually build something cool or discover something cool that opens new possibilities or allows you to use resources more effectively and then start -accomplishing- something cool. This is actually what makes a lot of games interesting, a natural progression toward doing bigger and better things. What killed this game for me and made it a Thumbs Down was the fact that the basics/needs/support mechanics force the player to revisit over and over again the worst-designed and least-fun parts of the game.

------------------


With the main points taken care of, I will go on to mention some of the other issues of note that did NOT have a major effect on my decision to give this game thumbs down.

Low production values and unity-style graphics - I love good graphics but I love good gameplay even more. The price makes the production value issues acceptable IMO.

Some scientific inaccuracies or abstractions for the sake of gameplay, like construction is instantaneous, the guys wearing the spacesuits never go indoors or you launch a rocket and it arrives on mars instantly (I dont care at all, just mentioning). This is NOT a personnel or needs-based game like planetbase where people go indoors to eat and sleep.

Generally the game is rough around all kinds of edges. I personally did not encounter bugs, but if you play a fair number of games, you will find the rough edges.

If a rocket launch is ready, the game continues until you click the button to go to a screen where you select a rocket and configure the payload. What if you decide you'd rather wait until later to launch? I could not find a way to back out of that screen, I had to launch something! Not a dealbreaker but it illustrates the game's roughness.

------------------
In closing as I said earlier, I wanted to like the game. I hope the people who already bought it are enjoying it. I hope the game is updated and improved so that more people want to buy and enjoy it. I hope the developer goes on to make another cool game in the genre that I tend to like.
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38 of 45 people (84%) found this review helpful
6 people found this review funny
Recommended
13.8 hrs on record
Posted: January 16
Sol 0 isn’t the most groundbreaking strategy/simulation game at this time, but it does provide some enjoyable gameplay.

At this point I do like how the game restricts you on starting your base. You actually have to plan out everything before you decide to send some astronauts to their deaths. While starting out the game can be rather slow, I think it lends a lot to strategically launching what you need to survive. Once you get things rolling it’s just a matter of resupplying until you become completely self sufficient. This is where the meat of the game is, and can be satisfying, and boring to a point. Of course the game will keep things interesting by making EVERYTHING break every 10 seconds.

This leads me to my main issue with the game. I understand this is Mars, and it’s remote, and desolate, and things will happen. However, I hope and pray that human engineering is sophisticated enough to make technology that will last at least a few years without breaking. I would be cool with performing maintenance on things fairly often, but the amount of stuff that breaks in this game is TOO DAMN HIGH! If that’s not enough for you, on normal difficulty the game will make sure you become well acquainted with your new best friends. These friends go by the names, Dust Devil and Meteor Showers. They are like the best friend you really never wanted. They drop by way too often and wreck your best toys before leaving. These are the only “real” issues I have with the game.

Overall the game is well worth what I spent on it. If a little more balancing is done with disasters and stuff breaking all the time, I think the game will be great. I’ve heard a lot of people complain about bugs, but I haven’t had any issues with bugs other than having to issue orders twice every once in a while.
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32 of 41 people (78%) found this review helpful
7 people found this review funny
Recommended
8.2 hrs on record
Posted: January 27
First a rant about the negative reviews. They are left by the people who want candy. So you give them candy but no, they want it in their mouth. Ok so you put the candy in their mouth. But wait, now they need help chewing it.

for $6 bucks this game is amazing. If you enjoy playing this game for about 6 hours then it was worth it. $1/hr is pretty good value considering how much we waste on kit kats, vaps and breath mints.

The interface is so ♥♥♥♥ing simple, if you took the whole 60 seconds to play the entire tutorial scenario. I mean the tutorial literally takes like a min todo.

The game mechanics are so easy to learn. But to pull off a successful colony requires quite a bit of thinking. Its pretty challenging for a simple game.

As far as realism goes it hits the nail on the head. It tries to keep it real in terms of technology thats feasable with in the next few decades but it does away with annoying aspects of real life like simulation. Its balanced so well.

------------------------

To the Devs:-

1) Please make the rover auto-explore for resources. Plus the rover should be a 2025 ish flying drone instead of a 2003 Mars Rover.
2) The fuel collection and ore mining vs costs of fuel/items is highly imbalanced. The resource runs out way too damn fast. I mean we landed on a planet not an asteroid.
3) Need a better solution to scrapping pods/buildings.
4) Would like to pause the game and queue up construction of multiple buildings, so I have a way of seeing if they will fit properly and won't waste space.
5) Need a windmill power generation option.
6) Some of the buildings need clear descriptions for their dependencies.

Keep up the good work.
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30 of 38 people (79%) found this review helpful
2 people found this review funny
Recommended
3.3 hrs on record
Posted: January 15
Let me break out the gate with what i HATE...

1. Slow start of the game. The first hour or so of gameplay is VERY slow and tedius.
2. Sound: Gameplay, menu sounds and a lack of properly managing them is very annoying.
3. Options menu is both outside the game in the launcher (unity engine normal) and in the game... but not in the main menu.

these 3 things are the biggest issues in the game and do prevent me from enjoying the game more than i would have othwerise, because everything else in the game SHINES with love, decidation, planning and good execution.

You can see the full review on YouTube here:
https://www.youtube.com/watch?v=BUXXlhGAnDk&feature=youtu.be

but to sum it up:
- A Clean and amazing "mirco" scale (think banished) sim game.
- Custom map building
- a Nice mix of Micromanagement + automation
- A good game for those who love planning ahead and meticulously building towards a goal.
- A nice resource / mapping system
- good variety of maps with varied dificulties

All in all, for 6 dollars... this game is 100% worth it. I just hope the Dev patches in fixes for the issues i feel are very breaking.
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18 of 18 people (100%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: February 23
I was easily fooled by this game. The startup at first was a little slow and even got me to a point where I was ready to turn away. Then, I just happened to figure out the game and started diverging into it. If you're a hardcore RTS person, this may not be for you. If you like a challenge and do enjoy space exploration/rockets/colony type games, this will definitely at the very minimum, interest you.

Sol 0: Mars Colonization is a real time strategy game in which you attempt to establish a base on Mars. Initially, you are able to choose where to land on the surface (or additionally, may choose to start with the tutorial). Before even landing on Mars, you need to plan your trip! This first rocket you get can't hold much, but it can get the necessities there. As you progress, you'll get bigger rockets that have a much larger capacity to carry goods/machinery (even a digger/miner). You may want to start off with their recommendation first or make some modifications. Two rovers is more than enough but one can be sufficient to get the job done (just a bit slower)! Rovers explore the surface and upon clicking exploring, will scan the area they come across. They will find methane, ore, clay and even ice. Rovers may be assigned routes so you don't have to manage them after every move. A methane extractor is a must until you get methane gas storage up and running. A methane extractor is meant to acquire a certain amount of gas before you can send your shuttle back to Earth. This is important as you can re-fill your rocket with cargo once this shuttle makes it back home. Shuttles also have the ability to land anywhere on the surface whereas other shuttles may need a landing pad. Beware though, methane extractors are only used one small shuttles and can be slowly fazed out as your mission progresses. Slowly but surely, you'll need an astronaut to start building the colony.

Here's a problem : astronauts need 240kg of food and 120L of water/year in order to stay alive. Make sure you send the poor guy (or girl) with some supplies so they do not start dying off. Food is stored on your shuttle until you start building facilities that produce or store food. Cargo is essentially used to build anything in the colony. It weighs a lot more than food or water does but is a real commodity. You need space to store this cargo somewhere. The solution? Build palettes! The more palettes you have, the more cargo you can store on the surface of Mars. Once you do this, you're about ready to go to build a colony. Hopefully, you'll launch a forklift machine to make your life a lot easier. These machines can be assigned to move cargo from place to place automatically. Or if you'd like, you can maximize your building time by having an astronaut carry one of their cargo to start the initial build, then have the forklift trail the astronaut so they do not have to walk all the way back to the pallet.

I should mention you'll need a lot of power supply and maybe an extra astronaut to help maintain the colony. The solar panels do get dirty and need regular maintenance. To get started, you can build a hallway or a four way hallway. You'll need a good mix of both to get everything you need in place. A regular hallway will allow oxygen machines to connect directly to them. This does not work with four way hallways. Upon placing a hallway (2 or 4 way), you may place a building of your choice. Some buildings include (and not limited to) habitats, green houses, refineries (that do not have to be connected) and refrigerators. Some of these buildings can be upgraded as well as the 4-way hallways. It's a bit frustrating at first planning how your colony will look but it'll come. It may take you a few trials and errors to figure out how everything properly fits. Just remember that the further you build, the more oxygen you'll need pumping through the hallways. One of the biggest features is being able to launch multiple shuttles at one time. You may launch 2 smaller shuttles at first but as you launch them back, you're able to launch more gear for your colony. This adds a dynamic to the game where this is always a bit of hope.

Graphics are at best decent and remind me of UFO afterlight (maybe slightly better). The animations themselves aren't too bad but don't seem complete. When the miner mines, there aren't chips of rocks that come out and building is really quick/minimalist (more of a symbol that it's being built than anything else). Sounds are okay. They do a decent job but aren't too varied. Notifications may keep coming your way and may drive you nuts (these can be turned off).

Overall, not a bad game. If you're really into space exploration and like the colony building RTS sort, I would highly recommend a purchase on sale. If you're looking for RTS with a little martian action, it ain't here. They introduced a "speed-up" or "slow-down" feature in game which is really useful when there isn't much going on. I find that even though different levels are offered, there is a bit of repi here.

RATING : 6.8/10


Gameplay C+
Story / Campaign C+
Visuals / User Interface C+
Sounds / Music C
Replay-ability C
Overall C+


ScreenShots :

Assigning a route to a rover

They've allowed players to see where the minerals have been discovered

Small shuttle launch screen

Loading up the big rocket with options available

Launching the big rocket back to Earth
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