In Zombie Hunter, Inc., you play as a zombie hunter-for-hire who rescues stranded survivors -- for a reasonable fee, of course. Protecting the survivors from zombies is important, but there’s more than just the undead lurking the streets of Washington, DC.
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Release Date:
Jan 18, 2016
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're launching as an Early Access title to start a dialogue with our players. Zombie Hunter, Inc. is a unique concept in its own way -- and we believe that in order to realize its full potential, we should have a constant communication with players.

We want the player community to help shape Zombie Hunter, Inc. -- especially the "Campaign" mode, which is still early in development. Early Access will be your chance to experience and make a difference in Zombie Hunter, Inc. as it grows throughout the development.

After Early Access launch, our team will continue to add features and content into Zombie Hunter, Inc. -- and we might make significant changes to gameplay and core functionality of the game. However, there is one thing we can promise: The player community will always be the heart and soul behind our development.”

Approximately how long will this game be in Early Access?

“We are set on making every aspect of Zombie Hunter, Inc. as polished as possible. We will not rush content and features unless we are sure they are in the best shape possible. This is why we estimate that we need at least two more years to add all the features and content planned for the game.”

How is the full version planned to differ from the Early Access version?

“The full version of Zombie Hunter, Inc. will include a complete "Campaign" mode with a deep story as well as fun and engaging combat. We envision the "Campaign" mode as an immersive experience where players assume a role of a zombie hunter for hire, roam large areas in post-apocalyptic Washington DC, save survivors in atmospheric hand-crafted missions, make tough choices on various occasion, which will shape their future progress in a unique way and, ultimately, solve a mystery of a strange distress call, coming from the sieged White House.

The "Campaign" mode in the full version of Zombie Hunter, Inc. will include co-op multiplayer support to allow you to experience the story of the game together with friends. The multiplayer will be completely flexible, allowing you to invite friends into your game at any moment, while still being able to play it solo the rest of the time if you choose.

For the "Survival" mode, we plan to add thorough statistics that will record your entire progress. We will also have special badges and rewards for finishing unique challenges in this mode. Moreover, we plan to introduce even more "modes" into the game as we go. All with unique gameplay rules and mechanics all the while maintaining the level of quality and challenge of the original "Survival" mode.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun -- and most aspects of the game are polished and work smoothly. Zombie Hunter, Inc. features a "Survival" mode with up to 4-player co-op online multiplayer, 2 difficulty modes, 4 intense zombie waves, 8 unique zombie types, 10 primary and 3 auxiliary guns and dozens of strategies for you to try and beat the game.

Moreover, the game includes one level from the "Campaign" mode that is currently early in development with a number of secrets and a tough boss fight at the end.

The game is decently optimized and has little to no bugs or crashes. Still we continue working on improving its stability and performance.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price of Zombie Hunter, Inc. as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We are very welcome to suggestions and are willing to listen to each and every player. As we already mentioned, one of the most important reasons to release Zombie Hunter, Inc. as an Early Access title is for us to establish a communication with our players and continue development based on their ongoing feedback and requests.”
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Recent updates View all (6)

July 29

First house fully modeled and painted.

Just finished texturing one of the houses for the test level and decided to post it here. This is the kind of quality you should expect to see in the game when it's done.

Click the image to enlarge.





























2 comments Read more

July 20

A development status update.

As I started working on models I realized that they would be the largest time consumer for the project. I am getting faster over time, but the amount of work required is still colossal. With the way things are going right now, I believe I would not be able to create the test level before summer 2018. The reason for such lengthy delay is in the fact that I want to try everything planned for the game in the test level. Once the test level is ready a huge chunk of work required for the game would be accomplished.

Apart from the models I still have to work on finalizing hunter's functionality. I figured a way to introduce jumping and elevation into the game and that would take some time to both make jumping logic as well as recode the shooting logic to account for elevation properly. The guns and pickable items would also take some time as every object I add takes a lengthy procedure to be properly introduced into the engine.

A huge chunk of time would also be devoted to injecting all the assets I plan on using in the game. It starts with large things like animated destruction presets, ragdoll physics, cloth physics, soft body physics, 3d blood and liquid physics, touch-bending foliage; continues with optimization tools like a system that would allow me to pack hundreds of small objects into one object with a single set of textures to reduce draw calls; and ends with relatively small things like custom post-effects, lit volumetric fog, dynamic flying paper that omits buildings and rooms inside buildings. All these things need to be injected into Unity together and tested for possible bugs both inside the systems themselves as well as bugs that might spring out of the fact that so many independently developed system are forced to work together.

Character clothes need to be remodeled to improve their quality and make sure they take advantage of the cloth physics. Hair needs to be modeled and introduced.

As of right now I have almost finished creating 3d models of buildings for the test level (3 buildings left). Next stop is painting said models, then comes the stage of creating mid-sized models (lamp posts, traffic lights, bust stops, furniture, etc) and so on.

I am sorry for not being able to share any screenshots as everything is in complete disassembly mode right now. I will try to post a screenshot as soon as I can.

Mykhaylo
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About This Game

In Zombie Hunter, Inc., you play as a zombie hunter-for-hire who rescues stranded survivors -- for a reasonable fee, of course. Every survivor you save has a direct impact on the game’s evolving storyline. It’s actually impossible to save everyone. As you’d expect, some survivors will have useful skills and others might know the location of special weapons. Protecting the survivors from zombies is important, but there’s more than just the undead lurking the streets of Washington, DC. A mysterious distress call from the President of the United States who's trapped in the besieged White House may compel you to take on the ultimate challenge for the zombie hunting corporation!

KEY FEATURES:
* Top-down shooter with unique firing mechanics that allow players to aim for the head
* Challenging survival mode, where players must protect survivors from hordes of zombies while gradually upgrading their gear
* Engaging campaign mode--with a large city full of zombies to kill, guns to fire, secrets to discover, loot to trade, and survivors to save
* 10 challenging zombie types, each with their own strengths and weaknesses, that will test your gaming skills at the highest level
* Numerous guns and gadgets, each with its unique mechanics, that will help you dominate the zombies . . . if you are willing to learn how to use them!

GET A FREE GIFT COPY WITH EACH GAME! Zombie Hunter, Inc. is best played with friends, that is why we are giving away an extra copy to everyone who purchases the game!

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2 GHz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 10
    • Storage: 900 MB available space
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