The highest selling and most intense restaurant sim ever made is back! Deceptively easy to learn but incredibly difficult to master, Cook, Serve, Delicious! 2!! is your journey of being the best chef in the world with your small but humble restaurant on the 50th floor of the Teragon Supertower.
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Very Positive (482) - 83% of the 482 user reviews for this game are positive.
Release Date:
Sep 13, 2017
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Recent updates View all (18)

October 13

Update v1.1 Preview #2!

Hey y'all! It's been a bit since my last update, so I thought I'd do another update preview to show how all the progress has been going and detail some more new things being added to CSD 2!

Be sure to check out the previous update to read about the new Classic mode and new modes:

http://steamcommunity.com/games/386620/announcements/detail/1476475566797736095


New Food Catalog

With Classic mode coming in this update I felt that the food catalog needed a bit of retooling so that you can find a specific food quickly. With v1.1 you'll be able to toggle labels and text for the display, as well as sorting the foods alphabetically, by cost, or by price, as well as being able to display only certain foods related to certain boosters. If there's a rainy day, toggle the Rainy Bites booster foods filter to see all the foods that will give you a buzz boost during that day, and so on.



The food descriptions have also been retooled to better display all the new boosters and detractors.




Localization Efforts

Work is now being done to have the game support partial language packs, so that all necessary texts are translated to ensure players can enjoy the game in a variety of languages. While that won't be in v1.1, groundwork is being laid to support that, and a nice benefit that is in v1.1 as a result of this is the new font rendering technique that will improve text display across all resolutions. Check out the difference- it may seem a little subtle in the pic, but I assure you it's a big improvement in-game.



News on what languages I'm looking to support will be coming later this year.


More Unlockables

Chairs are one of the rarest items in the game, and for this update I'm adding five new sets of chairs, as well as 100+ new items! This includes a new category: Sprays, which allow you to tag walls, wall panels and wall accents with fun new art.



I'm also redoing the chest opening animations so that it's faster and doesn't shake anymore, as that was a problem for some users with motion sickness. This new animation will look much cleaner.

There will be ways of unlocking specific objects for those who have been unlucky with drops in certain categories. That will be in an update after v1.1, but there will definitely be some cool additions that I think everyone will like. (this also applies to the random nature of food unlockables- while that won't change, the ways of unlocking certain foods will have some new additions in a future update).


New Mode: Zen Kitchen

With the Standard, Classic Mode and Stress Kitchen mode being added to the game, I thought it would be a fun balance to add a new Zen Kitchen mode as well. This is a standard day with no rush hours and the ability to adjust your buzz to whatever you'd like. You can earn progress and money with this mode, but not objectives (such as "earn a perfect day"). For those who just want to zone out and flip some burgers, I got ya covered.


Coming Soon!

The unfortunate news I have is that this has taken me much longer than anticipated (there are a lot of secrets in this update I won't be revealing!), so it's looking like an end of October/early November release. But you can see it's going to absolutely be worth it. I have part of the update already in testing so that we can balance out foods with the new boosters/detractors and further testing will happen next week to ensure this massive update plays great.

Once v1.1 is out I will have a roadmap of all the new stuff I plan to add, including new Chef for Hire Extreme Shifts, new foods, and a whole lot more! Thank you for all the support and get ready for v1.1, coming very soon! Woo!
29 comments Read more

September 30

Update v1.04 Now Available!



A big new update is ready to download, with tons of new features such as Seasonal Items, big Designer additions like save slots, gameplay balancing, and some requested features such as being able to move the borderless window around the screen. Here's all the details:

NOTE: A change in the way the game draws the restaurant to fix a few bugs might result in your restaurant having an extra object in a random place. This is normal- you can delete this object and it won't show up again.


NEW ADDITIONS
  • You can now move the game window at any time (Windowed mode only, Windows only). Press and hold SHIFT+W. While holding, use the arrow keys to move the window around. Press SHIFT+W+C to recenter the window and reset the position. When changing resolution sizes, press and hold SHIFT and then click Apply Changes to cancel the auto-recentering of the window.
  • Designer Mode: Eight restaurant save slots have been added to the Designer. You can now experiment with different designs and switch back to your old restaurant instantly!
  • Designer Mode: Seasonal objects are now available! Fifteen Halloween-themed objects have been made instantly available in the Objects:Seasonal category. Look for more seasonal objects in the months to come!
  • Designer Mode: Mouse functionality has been significantly improved. You can now click on items in the Designer preview bar to place them, instead of relying on the mouse wheel. General flow of the menus with the mouse for the Designer has also been improved.
  • Designer Mode: Time of Day option added.
  • Designer Mode: The UI of certain categories has been redone.
  • Designer Mode: More mouse buttons have been added for easier menu navigation, especially for touchscreens. These are only shown when using the mouse or a touchscreen.
  • A pause button on the bottom right of the screen has been added to the main game when the "Enable Touchscreen Support" function is toggled on in the Options: Mouse and Touch menu. Further improvements for touchscreen support will be added in future updates.
  • Renamed 100+ generic Wall Objects.
  • Replaced News icon with Social Links icon, rearranged icon order in main menu.


GAMEPLAY BALANCING
  • The base patience given to players has changed. The cap has been raised from 100% to 120%. This basically means the game stops awarding patience at 120%, which increases patience across the board. For example, 20% buzz now awards ~30s of patience instead of 24s. Similarly, 90% buzz awards 10 seconds of patience instead of 3 seconds. This should help even out the difficulty for the more extreme levels without being overly game changing. This applies to all modes (CSD and Chef for Hire).
  • Ribs Holding Station serving increased from 2 to 3.
  • Welcome to Tasteville Shift 13's double entree listing has been fixed.
  • Binds for Risotto and Souffle have been changed to better represent the ingredients.


BUG FIXES/SMALL CHANGES
  • Objectives that have been completed in CSD mode will now display "Objective Complete!" A bug originally prevented this from happening, causing tracking to look broken.
  • Fixed Designer bug where booths/tables would not be placed, but are still tracked by the game, causing weird placing and deleting issues that would show invisible objects in the delete mode, etc.
  • Fixed Designer bug when using a keyboard would not highlight icons.
  • Fixed Designer bug that would move an object even if you cancel the action in Edit mode.
  • Fixed Designer bug where certain objects might not load in properly if they came at the end of the object limit.
  • Added a warning message in Designer when a player is level 00, mainly to tell them that they should level up first before designing.
  • Fixed some grammar errors in some food and restaurant descriptions.
  • The steak fingers prep station order image has been flipped to match the Holding Station image and to help better differentiate it from the chicken strips.
  • Six walls had the same color (bright red), resulting in three duplicate walls being awarded to the player. That color has changed to a dark red, so your restaurant may be a dark shade of red now if you had one of these duplicate walls. This is normal, apologies for the bug!
  • Designer mode category "Large Wall Objects" preview thumbnails have been improved.


ROLLBACK

As always, you can roll back to a previous version should v1.04 give you any immediate problems. To do so, right click on CSD 2 in Steam, view Properties, go to the Betas tab and select v1_03 in the drop down window.


Thanks everyone for all the support, hope you're enjoying the game! There might be a small update next week but I'm now in full production for version 1.1, which is gonna be a big update. You can find the preview on that one here:

http://steamcommunity.com/games/386620/announcements/detail/1476475566797736095
Thanks again!
31 comments Read more

About This Game


Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.

The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was surging in popularity thanks to your amazing chef and management skills. Just then, a swarm of police surround SherriSoda Tower. It seems the SherriSoda head executives were secretly stealing funds from the company at the same time they were incurring a staggering amount of debt, draining the accounts of the tower and several of the businesses inside of it, including CSD. Just like that, the tower was closed and put up for federal auction, including everything inside of it. It was all over… the Cook, Serve, Delicious! restaurant was no more.

Angry but determined to rebuild, you’ve scrounged up all of your personal life’s savings and bought commercial space inside the Teragon Supertower, the largest skyscraper in the city. It’s here that you will start a brand new Cook, Serve, Delicious! restaurant, build it back to its former glory, and rebuild your legacy as the best chef in the world.

Features include:

  • A 60+ hour experience as you build your restaurant from a roach infested eatery to a World Class Platinum Star experience by either running your own restaurant or branching out as a chef for hire, where you take jobs within the tower and various restaurants as you gain experience with the large array of foods, which spans 350+ levels across 30 restaurants!
  • All new gameplay features and additions, with a greater flexibility of difficulty for those who like it casual or insanely difficult.
  • Over 180 foods, sides, drinks and desserts to choose from, a staggering increase from the 30 foods in the original game.
  • New local co-op mode! The all new split screen co-op feature allows you to play through the entire game with two players, with the ability for players to drop in and out during your progress within the game.
  • All new 1080p native/60fps code.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Memory: 4 GB RAM
    • Graphics: GPU with at least 256MB of VRAM
    Recommended:
    • OS: Windows 7/8/10
    • Memory: 8 GB RAM
    • Graphics: GPU with at least 512MB of VRAM or better
    Minimum:
    • OS: Mac OS X 10.8 and above
    Minimum:
    • OS: Ubuntu 12.04 and above
    • Graphics: OpenGL-capable graphics card with valid driver
    • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.
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