Warning: This is an Early Access! Welcome to an enigmatic world Novus Inceptio where a new gaming experience in exploring, building and surviving is waiting right for you. Experience sandbox world with survival elements and join us in creation a full version of the game.
Recent Reviews:
Very Positive (40) - 80% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (488) - 72% of the 488 user reviews for this game are positive.
Release Date:
Oct 5, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio is our dream project and it is more like our baby. In order to continue working on it for 100 %, it is necessary that the game generates needed finance for development. We think that the time comes to engage you – players. To get to know what is wrong, where the flaws are, and get your comments and ideas. The game is developed by slowly expanding small team and because we would like to develop game for players, we need feedback from you, players. Therefore we have chosen early access instead of crowdfunding campaign – which wouldn´t have brought us such a valuable feedback. This is how, together, we can create a game which we are all going to really enjoy. We choose the stragegy of telling the truth and not to promise anything that is not possible to create – but at the same time we believe in the motto: “nothing is impossible”.”

Approximately how long will this game be in Early Access?

“Everything depends on how we manage to tune all gaming elements to get performance without any collision. Due to demanding character of the development we can´t promise any terms.”

How is the full version planned to differ from the Early Access version?

“The final version of the game may look different to its first version. Everything depends on the whole gaming community. The plans are ambitious but rather than promising great changes, we plan to issue new upgrades regularly.”

What is the current state of the Early Access version?

“Recently, everything that is in the game is not 100 % tuned and functional. It is possible to find small or even main flaws. Everything is being solved in detail but also in complexity with consideration of our entire plan and the game concept. Right now everything in the game is important and essential for the first tests and entertaining playing.
Optimalization of the game will be done according to players' feedback. So if you have difficulty to launch the game on your PC (pls. check minimum hardware requirements) do not condemn it. We really work hard and the required performance is probably going to change over some time.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very tricky question – it is not possible to answer it so simply. The actual price of early access is set as a contribution to the game development. The final price may or may not stay the same.”

How are you planning on involving the Community in your development process?

“During first days (could be months) optimalization and solution of the main bugs will be done. We try to listen to the game community and tune gaming elements with their participation. But it is not always possible to change everything according to demands of the game community – this is why every request will be properly judged not to ruin our entire plan and the game concept. The final full version of the game should be a work of cooperation of everyone who is willing to join us and help with finding essential flaws or new ideas. Even now a lot of gaming elements are tuned based on testers or fans' responses.”
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Recent updates View all (103)

December 13

Update 0.50.073 - 075 - Christmas event



Hello everyone,

we prepared a new update for you.

First we want to apologize for a small break - but it was caused by health problems and unfortunately we lost valuable 14 days :( But now everything is fine;)

This update mainly activates the Christmas event.
This year's event is very similar to last year's, but it brings smaller quests and a new Christmas cap (green).
During the event you will be able to finish your Christmas achievements and enjoy small gifts.
And do not forget to buy a reward in the store for the Christmas tokens.



In addition, the update brings further finalization to the next part of the world (we continue further from the start zone). This is the sout-west location around the lake.








Here, a new mining location and a first dungeon were created (when it is possible to go underground).





We have also repaired some things, but there is not much (we really miss the 14 days we lost :()

We wish all very nice Christmas holidays and a happy new year 2018.
Perhaps there will be some minor updates by the end of the year, but we do not want to promise anything - we also have to spend some time with our families durring these holidays.

But we are planning a lot for 2018 - just to say:
Jewelcrafting
Reputation system
Animal behavior
Better (bigger) field for farming
Bow
Horses (on which you can ride)
The female figure.
And much more.

We also thank everyone for your reviews here on Steam - they are very helpful!

Below is a list of changes:

Christmas event
  • Launched Christmas event.
  • Christmas quests.
  • New Christmas Cap (Green) for 2017.
  • The white bear and the white deer have descended during the Christmas event from the mountains and are now in the normal world (regardless of the biome!).

Gameplay changes
  • Some monsters in the tropical forest are now more in groups.
  • Trade terminal - "sell all" button now shows how many items you have.
  • Adjusted southwest location - a large mining site.
  • The abandoned farm has a new location (near the original).
  • The Alchemy Trade Terminal is also available in the southwest part of the map (another is in the desert or towers).
  • Boxes from creators are no longer in the same places, but are spread more randomly.
  • A new dungeon in the southwest part of the map.
  • Dungeon contains monsters - bat and scorpions.
  • The Bat in the dungeon gives rewards as a Halloween Bat - it is possible to get Halloween tokens even outside the event!

Issue fixes
  • Fix a problem with some text characters in the chat.
  • Corrected decay calculation for mine stations.
  • Tuning and cleaning some parts of the game code.
  • Modified World Map - some visual details.

0.50.074- 075
  • Reduced spawn rate for Boxes from creators.
26 comments Read more

November 22

Update 0.50.072

Hello everyone,

after a demanding weekend (developer conference in Prague) we are back again.

In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)

We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.

We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.

We also thank all who gave us a any Steam review - much helps and recharges energy.

The Steam Awards 2017
And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)

We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...



We thank you in advance!

BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg

Below is a list of all changes:

Changes
  • Increased and modified spawn monster rate in Tropical Forest.
  • Tuning of several parts of the game code.
  • You can no longer close the building element UI - if an active action (finalize, salvage) is taking place on the building element.
  • Tiny UI tuning.
  • Adjusted color of some UIs to better emphasize key elements.
  • Customized some buttons in UI to make it easier to understand that this is a button.
  • Modifying some misinformation (obsolete information) in the help system.

Issue fixes
  • Correcting the name of some dyes.
  • Correcting the problem of initializing AI in some situations.
  • The crop field already shows the information correctly.
  • Correction of some Russian texts.
  • Further deeper repair of collision and performance in postapo anomaly.

http://store.steampowered.com/app/386590/Novus_Inceptio/
12 comments Read more
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Reviews

“Check the first preview of the game on KeenGamer site!”
Preview – KeenGamer

RECENT MAJOR UPDATES

New character UI and passive bonuses


A brand new character window where you will find lots of information and especially passive bonuses!

These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.




New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.

Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.

Mining stations

Build your own mining stations that will work even if you are not in the game.




Steam Greenlight

About This Game

Warning!

This is an Early Access game, please read the game specification before purchasing it. Buy the game only if you understand and agree with the game specification and if you are willing to accept eventual flaws/bugs and all the changes that may occur as a result of the game development. This could also mean removing all user data. When purchasing the game you also agree to participate on tuning and testing it.
Information mentioned below does not have to be valid in the current version of the game. Specifications and HW requirements may vary during further game development.
Thank you for your understanding!

PROLOGUE

Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game. This is mainly because survival elements create just the background of the game and the main aim is shifted to very complex craft system and building values in the game. Novus Inceptio is about calm playing experiece which is similar to strategic and relaxing style of playing. The game contains a unique system of resources heredity and offers interaction with every game object. The objects serve not as just the background of the game.

Novus Inceptio unusually blends sci-fi and fantasy themes with a hint of post apocalyptical ideas. The story is set on the planet Earth in distant future, but not the Earth as we know it nowadays. And one of the most important topic during playing the game is to reveal the truth about those who stand at the background of everything from ancient times...

MAIN ELEMENTS OF THE GAME


DIFFERENT POINT OF VIEW ON A SURVIVAL GAME
Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

THE WORLD IS NOT JUST A DEAD BACKGROUND
You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

LIVELY RELAXING ENVIRONMENT
The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

COMPLEX CRAFT SYSTEM
The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

MATERIAL BONUSES
The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

UNLIMITED CHARACTER OPTIONS
The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

CHARACTER AGEING
Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brings you bonuses and even better attributes.

BUILDING SYSTEM
Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the building process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

FARMING
You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

ANOMALIES
In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.


SURVIVE!
At the beginning of the game you find your character in the middle of wild nature. And your equipment? Only a knife and basic tools. Luckily, you're not alone! Your small personal robot A2-A is your valuable companion, but it is not there to do all the work instead of you. And because the nature does not give things for free you need to find sources of food, heat and prepare for danger, which hides in the deep wood. Disease, injury or death is your daily bread. Over some time, when you learn the laws of the world, you will be ready for your next trip.

BUILD!
Home is a foundation of survival and developing attributes. You can build your own house or farm and focus on one of many craft specializations. The building system works using modular elements where you can plan first, and then gather required resources for final construction (which, wouldn´t be an easy task to do). The only limiting factors are knowledge of recipes for components, your own creativity, sufficient resources and skills.
Also, you can learn to craft new components by finding specific blueprints which could be found in boxes all over the world or in the anomalies.

CREATE!
Do you like crafting stuff? Then you will love Novus Inceptio! Each and every item in the game is unique and created by the player himself. Crafting of any item is a complex process based on many attributes, from a level of skill to material used. Crafting system does not dictate to the player what exact material has to be used to craft something, instead it reveals what type of a resource is needed, e.g. if you use stone to create an axe you create a stone axe, but if you use iron you manufacture an iron axe. You can use different type of material for any component, e.g. when you craft with wood, the system takes in consideration hardness of the wood.
Novus Inceptio supports crafting items by players themselves. Therefore, item quality and technology are going to improve over time together with character attributes.

EXPLORE!
It is not only about settling the world, but also about surviving and creating prosperous economy. There is the whole new world of life, danger and mystery that awaits you. There are dense forests, dry deserts, tropical jungles or busy underwater life.
You can get on a long journey to discover valuable materials or to find out the truth and real purpose of the restored planet.

BACKGROUND STORY


The dawn of gods
The Galaxy is a cold and hostile place and the creators are aware of this. They have spent billions of years searching for intelligent form of life but they have never succeeded. They started protecting several planets with more developed organisms by all means available. They say: "Life must not die out." But at the same time, they understand all the great risks awaiting for every civilization. Therefore, the creators try to prevent destructive genocides by discreet DNA manipulation and information adding.

Rebellious believers
From the dawn of human civilization the creators stood beside human race. As gods, they secretly influenced physical and technological evolution or even psychological maturing of the civilization. But nobody is perfect, not even gods. Instead of maintaining peace and prosperity, humans tended to worship war and they forgot everything about their gods.
The creators realized that their experiment failed and they no longer possess the powers to stop this fanatic madness among humans. When their last messenger died they returned through a portal to where they came from. To a different planet? Or to another reality? Nobody knows for sure. But what we do know is that they have never stopped collecting data through the portal.

The end of the world
The next important step of the human civilization took place nearly 2000 years later. During this era the nuclear fission was discovered and the whole planet became full of atomic blasts. The war was frightfully quick and effective. Those who could not hide into underground bunkers were hit by radiation and died. From billions of humans barely a few hundred thousand people survived. Without people knowing the creators received information about the end of human world, they became furious that people are so irresponsible and they returned to the Earth to wipe-out the entire human race of the planet.

Human 2.0
The desolated planet kept orbiting the sun. Slowly throughout millennia it was getting rid of the deadly radiation. Finally, the creators decided to launch a new experiment. With samples of human DNA and with the help of infinite information database they returned life back to the planet. Also, they created new humans - Homo Novus to inhabit the recovering planet. And in order not to make the same mistake as before, the creators decided to accompany each and every new human clone with a personal robot A2-A.

Discover worlds!
A2-A is something like a guardian angel. It helps and protects people and it gradually offers complicated knowledge to them. In addition to this, it monitors behavior of each clone to prevent aggressive behaviour which caused the collapse of the previous civilization.
And yet the monitoring and controling system is not reliable enough for the creators to trust it and that is why the creators installed some anomalies on the planet so the clones can travel back in time and learn from the mistakes of the past civilizations. And who knows? Maybe this would be the beginning of a new civilization which finally devotes its time to discover and learn, rather than kill and destroy.

And the Creators? This time they are not leaving. They are analyzing the data from thousands of A2-As and waiting for the right moment to introduce themselves to their children personally .

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    Recommended:
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
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