Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.
All Reviews:
Mostly Positive (57) - 70% of the 57 user reviews for this game are positive.
Release Date:
Aug 25, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that early feedback is key to making a truly great game. Players can try out recent builds of the game, let us know what they love or hate, and steer development. What we made in 9 months is already fun, but we've set out to do an action adventure game of AAA scope, and to get to that point, you, the player is key.
We're always open to your feedback. It will guide us as we explore what features and mechanics work best.”

Approximately how long will this game be in Early Access?

“Planning on release in 2016, but we will take as long as it takes to flesh out, polish and deliver the best experience and gameplay. We're staying in Early Access up until pre-release, long past alpha and beta.”

How is the full version planned to differ from the Early Access version?

“We’re making a BIG adventure game, so here’s a few things planned for a finished game:

  • Beautiful environments to explore, set in AI-dominated world
  • Crazy and fun new mechanics to keep players interested:
    MegaSphere is not only platforming, guns and robots, but also zero-g navigation, AI hacking, ability to control mechs and ships…
  • Mind-blowing, deep plot with twists and turns
  • Professionally narrated logs and notes to discover, store and read/listen to
  • New enemies and bosses to tear servo-from-servo
  • More stuff: guns, enemies, bosses, upgrades, suit modifications..
  • >Your suggestion here

What is the current state of the Early Access version?

“MegaSphere is already 10 months into development, there’s a lot of fun to be had already:

  • Unlimited replayability in a randomized level that challenges you every time you restart
  • 7 awesome weapons, 5 upgrades, each having 3 tiers leading to more than a hundred combinations
  • 10 enemies out of 4 basic types, with up to 4 variations
  • Dynamic soundtrack that changes and adapts to events on screen
  • Item shops to buy ultimate doom-bringers and sell your loot
  • A short arc of the main story that involves the events of the bigger game
  • A very special mini-boss that will give you the taste of what to expect in the final game!

Will the game be priced differently during and after Early Access?

“MegaSphere will rise in price at launch.”

How are you planning on involving the Community in your development process?

“Development was always open and transparent, and we're keeping it that way. Join live art streams on Twitch, watch out for polls on Twitter, forums and Reddit. Suggest new features, changes to existing ones, and be vocal of things you enjoy or hate. We want you, the player, to be at the center of the development. Have a need to freeze grabbers with a gun that shoots canisters of liquid nitrogen? Want to challenge your aim and platforming skills in a separate massive arena level? Timed challenges? Leaderboards? Think multiplayer will be fun? Custom level editor with Workshop support? We’re all ears!

Official Subreddit: https://www.reddit.com/r/MegaSphere/
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Recent updates View all (22)

February 10

New area preview

News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different.

Here's a preview, enjoy!

PS. ICYM, new update is now in open testing (switch to development builds in game's preferences in steam), hope to hear more feedback from you!

Hello, I'm home!


Interior of your own TURMS vessel.






New instant checkpoint mechanic


Data cables


Power cables


Thank you, for being patient players! See you soon!! ;]
6 comments Read more

December 23, 2017

New update!

'Nova' update development build is out for testing!

Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues.

New enemies!



New environments!



New challenges!


New quest, new character, new mechanics...

A WHOLE lot of work, plus improvements to performance and visuals.

I think you'll like it!
Let me know how it runs for you! Please report any issues you encounter on steam forum or catch me on twitter: @antonkudin
10 comments Read more
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Reviews

“Breathtaking, fellas. Utterly breathtaking”
Rock Paper Shotgun

“Best looking sci-fi action shooter we've seen this year”
Indie Retro News

“Tell me you’re not salivating through your eyes”
Astromono

About This Game

Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.

RANDOMIZE EVERYTHING
New world each time you play

TOUGH ENEMIES
Those AI's are called 'intelligence' for a reason

UPGRADEABLE WEAPONS
A homing flamethrower, a wall-destroying graviton, a bouncing RPG?

THE SCI-FI LOOK YOU'VE LOVED
Pixel art + pixel-perfect modern lighting engine

PERMADEATH WITH CHECKPOINTS
One life per user, unless you're a cat

PHYSICS-BASED PLATFORMING
Believable, alive world. So good it hurts

GAMEPAD OR MOUSE+KEYBOARD
Designed to work with your favorite control scheme

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT / Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i5 2300 / AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 1Ghz+, SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT / Radeon HD 6570
    • Storage: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.10+
    • Processor: 2Ghz, SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: Intel Core i5 2300 / AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
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