Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.
User reviews:
Overall:
Positive (49 reviews) - 81% of the 49 user reviews for this game are positive.
Release Date: Aug 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that early feedback is key to making a truly great game. Players can try out recent builds of the game, let us know what they love or hate, and steer development. What we made in 9 months is already fun, but we've set out to do an action adventure game of AAA scope, and to get to that point, you, the player is key.
We're always open to your feedback. It will guide us as we explore what features and mechanics work best.”

Approximately how long will this game be in Early Access?

“Planning on release in 2016, but we will take as long as it takes to flesh out, polish and deliver the best experience and gameplay. We're staying in Early Access up until pre-release, long past alpha and beta.”

How is the full version planned to differ from the Early Access version?

“We’re making a BIG adventure game, so here’s a few things planned for a finished game:

  • Beautiful environments to explore, set in AI-dominated world
  • Crazy and fun new mechanics to keep players interested:
    MegaSphere is not only platforming, guns and robots, but also zero-g navigation, AI hacking, ability to control mechs and ships…
  • Mind-blowing, deep plot with twists and turns
  • Professionally narrated logs and notes to discover, store and read/listen to
  • New enemies and bosses to tear servo-from-servo
  • More stuff: guns, enemies, bosses, upgrades, suit modifications..
  • >Your suggestion here

What is the current state of the Early Access version?

“MegaSphere is already 10 months into development, there’s a lot of fun to be had already:

  • Unlimited replayability in a randomized level that challenges you every time you restart
  • 7 awesome weapons, 5 upgrades, each having 3 tiers leading to more than a hundred combinations
  • 10 enemies out of 4 basic types, with up to 4 variations
  • Dynamic soundtrack that changes and adapts to events on screen
  • Item shops to buy ultimate doom-bringers and sell your loot
  • A short arc of the main story that involves the events of the bigger game
  • A very special mini-boss that will give you the taste of what to expect in the final game!

Will the game be priced differently during and after Early Access?

“MegaSphere will rise in price at launch.”

How are you planning on involving the Community in your development process?

“Development was always open and transparent, and we're keeping it that way. Join live art streams on Twitch, watch out for polls on Twitter, forums and Reddit. Suggest new features, changes to existing ones, and be vocal of things you enjoy or hate. We want you, the player, to be at the center of the development. Have a need to freeze grabbers with a gun that shoots canisters of liquid nitrogen? Want to challenge your aim and platforming skills in a separate massive arena level? Timed challenges? Leaderboards? Think multiplayer will be fun? Custom level editor with Workshop support? We’re all ears!

Official Subreddit: https://www.reddit.com/r/MegaSphere/
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Buy MegaSphere

 

Recent updates View all (6)

April 24

MegaSphere update

New update in the works!

Game saving (and loading, woo)!
Updated and streamlined options screen.




Quest system to guide player through the story and environments.




Codex to keep track of various research paths and log/records you will find.




Also a map, quick-navi, overhauled super-simple inventory (now called Loadout) and log of all dialogs/cutscenes player sees.






Fuser to combine and research upgrades.




New big area to explore, enemies to face and chunk of story is also in the works, here's a sneak peek:



Stay tuned and thank you everybody for playing and following development! ;]

Anton

20 comments Read more
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Reviews

“Breathtaking, fellas. Utterly breathtaking”
Rock Paper Shotgun

“Best looking sci-fi action shooter we've seen this year”
Indie Retro News

“Tell me you’re not salivating through your eyes”
Astromono

About This Game

Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.

RANDOMIZE EVERYTHING
New world each time you play

TOUGH ENEMIES
Those AI's are called 'intelligence' for a reason

UPGRADEABLE WEAPONS
A homing flamethrower, a wall-destroying graviton, a bouncing RPG?

THE SCI-FI LOOK YOU'VE LOVED
Pixel art + pixel-perfect modern lighting engine

PERMADEATH WITH CHECKPOINTS
One life per user, unless you're a cat

PHYSICS-BASED PLATFORMING
Believable, alive world. So good it hurts

GAMEPAD OR MOUSE+KEYBOARD
Designed to work with your favorite control scheme

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT / Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i5 2300 / AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 1Ghz+, SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT / Radeon HD 6570
    • Storage: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.10+
    • Processor: 2Ghz, SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: Intel Core i5 2300 / AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
    • Storage: 8 GB available space
    • Additional Notes: Gamepad or Controller Recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (49 reviews)
Recently Posted
haowan
0.4 hrs
Early Access Review
Posted: August 9
Excellent work all round. Great visuals - lighting is incredible. Smart procedural level design. Sound is really coming along. Loads of stuff is destructible including many of the walls. It's highly entertaining. Give it a shot.
Helpful? Yes No Funny
Obi Van Kenobi
0.3 hrs
Early Access Review
Posted: May 22
Simple, pixelated graphics. Story rich pretended.
But very boring and not immersive.
Sounds not interesting and informative.
Helpful? Yes No Funny
Wakeem
4.2 hrs
Early Access Review
Posted: May 21
You can have a gun that can shoot three heat-seeking rockets at the same time.
I shot it once and blew up almost an entire room.

"I liked the explosions." 10/10 -IGN
Helpful? Yes No Funny
Cpt Khyrie
4.5 hrs
Early Access Review
Posted: May 19
I was becoming so powerful... Until my game crashed.

It's a really good game, it just needs some bugs fixed. I think if they added two player co op it'd be pretty cool.
Helpful? Yes No Funny
El Kemosabe
2.3 hrs
Early Access Review
Posted: May 1
Do not anger the gods, humaniform.

MegaSphere is a futuristic 2D platforming action game developed by AKGames. In MegaSphere you play as ATAI, a special ops combat unit that has been sent to investigate some strange goings on with a few nearby stars. You find yourself in a strange installation filled with deadly robots and strange references to something known as the Half-Dead god.

Full disclosure: A review copy was provided by the developer.

Up first I’m going to talk about my two biggest issues with the game (which will be addressed in the next update though it currently has no expected release time). These issues are the lack of a save system and the lack of any real direction in the game. The lack of a save system is pretty self-explanatory and it means that you have to start over again every time you quit. It can get pretty frustrating (even with the current amount of content) if you have to keep restarting the same area, plus the levels are randomly generated so if you were trying to do something in particular and you have to leave, you might as well give up on doing that since you may not see it the next time you load that area. As I said, my second problem is with the lack of direction in the game, hopefully this’ll be fixed by the addition of quests as well as a chunk of story in the upcoming update I mentioned. As it stands though, MegaSphere ends up feeling like an exploration game more than anything else. I enjoyed wandering through the six different areas currently in the game, killing enemies and crafting new weapons, but after looking around all of the different areas I feel like I’ve seen all there is to see, even with randomly generated levels and that’s a tad disappointing. Once these are addressed in the next update I’ll update my review and re-write or remove this paragraph.

On to what is undoubtedly the game’s greatest strength, its visuals. MegaSphere is incredibly good looking, it has some of the best pixel art I’ve seen in games and its design is consistent throughout. It’s definitely one of the best looking games that uses the Unity engine. The visual effects in the game are also awesome. There’s good variation between all the different weapons and there are some particularly cool effects for when you get close to dying, though with any luck you won’t be seeing much of them! The menus and UI are also pretty good but they’re being streamlined in the next update which should make them even better.

Next to walking around, combat is what you’ll spend your time doing, thankfully it’s pretty good. There are a few different types of enemies each with very different ways of engaging you which makes combat with more than one type of enemy particularly interesting. A couple of the enemy types also have different variations, the different variations have different appearances as well as different attacks, further diversifying the game’s combat. It’s pretty challenging on normal difficulty (there is an easier difficulty if you do find it a little too hard) but once you figure out how all of the different enemies work it does become reasonably easy to predict how they’re going to attack which means you can try and avoid their attacks. Once you’ve figured this out you can also start using the environment to your advantage by standing/hiding out of range of an enemy and shooting at them from there.

Killing enemies always drops health but sometimes you’ll also get weapons, upgrades and shields. You begin with three health segments on your health bar but when you collect health it just adds new segments if you have full health. I’ve only made it as far as six full segments before losing health so I’m not sure what the maximum amount is. A shield simply goes on top of your health bar and offers you more protection, they don’t recharge though so you’ll have to find a new one once yours is fully drained.

There are quite a few different weapons in the game, ranging from the burst rifle you start with to a grenade launcher and even a flaming bear gun! All of the weapons have advantages and disadvantages so they are mostly balanced though the flaming bear gun does seem to be considerably better than any of the other weapons. Sometimes the weapons come with upgrades (the flaming bear seems to always come with all three upgrade slots filled) but they can also come with no upgrades which means you’ll need to find upgrade tokens as well as upgrades to fully upgrade them.

Upgrading weapons currently takes place in the game’s inventory menu. Each weapon (providing it doesn’t already have upgrades installed) has three slots for new upgrades, one of which can be attached ‘for free’ while the other two can only be attached using upgrade tokens which are sometimes dropped by enemies. There are quite a few different upgrades, including speed increases and upgrades that make your projectiles bounce off walls. However, not all of the upgrades are effective for all of the weapons and it does take a bit of experimentation to figure out what works best for which weapons. There are also different levels of upgrades (I’ve seen up to and including three so far) and as you’d expect, the higher the upgrade’s level is the more it improves your weapon.

As I mentioned earlier, there are only six areas in the game. Two of them don’t have enemies, one is a boss fight area and the other three are just ‘regular’ areas filled with all the enemies. There are visual differences between all the different levels as well as some things you only find in certain areas. Every time you play an area the game randomly generates the level so you’ll never have exactly the same experience twice though the levels will look pretty familiar. The reason they aren’t completely random is because there is a story running between the different levels, I don’t want to spoil too much (and to be honest I don’t understand it enough to spoil it anyway) but the game’s story seems to revolve around strange gods worshipped by whatever created the installation you’ve found yourself on. There’s not a whole lot of story in there at the moment but what’s there is most certainly intriguing.

Last but by no means least, controls. For combat and generally moving around they’re pretty good (I played with an Xbox One controller) but they did feel a tad bit clunky for platforming. There were several times in the game where I had to attempt jumps between platforms a few times before I actually made it. It’s not a huge problem (though it’s still pretty frustrating) during regular gameplay but you could quickly end up dead if you run into a particularly tricky platforming section during combat.

Verdict

MegaSphere is a beautiful game with good gameplay and a mysterious story behind it but the amount of content in the game at the moment, as well as the lack of direction, does, for me at least, let the game down a little bit. It’s still an enjoyable experience but I’d recommend that you wait for a sale or at least see how the upcoming update improves the game.

Lone Ranger Reviews.

El K.
Helpful? Yes No Funny
<<Scorpio Uprising>>
0.3 hrs
Early Access Review
Posted: April 25
Dis game is piixel art prom queen.
Helpful? Yes No Funny
buttchuggin brewskies
0.2 hrs
Early Access Review
Posted: March 11
this WILL be a great game if they fix the sluggish controls/character movement. Beautiful world and music, just not fun to play because the movement feels so bogged down
Helpful? Yes No Funny
railslavegames
6.0 hrs
Early Access Review
Posted: January 21
Really enjoying what is here so far, kind of like the F.E.A.R. of it's genre with all the particle porn, light ballet.
Strong flavor of theological stuff under the hood as well so im really looking forward to where all this is all going plot wise, kind of Hindu themed (?).

Almost everyday the dev would post incredible gifs of this on twitter, almost everyday I'd re-download the demo to give it "just one more chance" to impress me...then I finally caved in : P ..it's pretty, make no mistake about it.

I'm also running on the min spec and its beautiful, quietly hoping for even lower resolutions for my retro pixel lust.
Helpful? Yes No Funny
loguardsoule
38.0 hrs
Early Access Review
Posted: December 27, 2015
MegaSphere is like broforce in space, but with robots, epic guns, epic gun upgrades, explosions, rad music, hard enemies, and pure cybernetic awesomeness. I hope to see of what this game becomes, for all the awesome action and amazing graphics that put classic pixel games to shame, MegaSphere has made amazing progress, and its in alpha? After the countless hours of kicking, no, DESTROYING, robot butt, I think its safe to say, best sci-fi shooter ever.... And with it being updated once and a while, there are not that many bugs. SO GET OUT THERE AND BUY THIS FREAKING AMAZING GAME. Before you anger the half-dead God.


Helpful? Yes No Funny
Dangerously Saucy
4.1 hrs
Early Access Review
Posted: December 21, 2015
Even in alpha, it's almost worth the 15$
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: August 9
Excellent work all round. Great visuals - lighting is incredible. Smart procedural level design. Sound is really coming along. Loads of stuff is destructible including many of the walls. It's highly entertaining. Give it a shot.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
34 of 42 people (81%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: May 1
Do not anger the gods, humaniform.

MegaSphere is a futuristic 2D platforming action game developed by AKGames. In MegaSphere you play as ATAI, a special ops combat unit that has been sent to investigate some strange goings on with a few nearby stars. You find yourself in a strange installation filled with deadly robots and strange references to something known as the Half-Dead god.

Full disclosure: A review copy was provided by the developer.

Up first I’m going to talk about my two biggest issues with the game (which will be addressed in the next update though it currently has no expected release time). These issues are the lack of a save system and the lack of any real direction in the game. The lack of a save system is pretty self-explanatory and it means that you have to start over again every time you quit. It can get pretty frustrating (even with the current amount of content) if you have to keep restarting the same area, plus the levels are randomly generated so if you were trying to do something in particular and you have to leave, you might as well give up on doing that since you may not see it the next time you load that area. As I said, my second problem is with the lack of direction in the game, hopefully this’ll be fixed by the addition of quests as well as a chunk of story in the upcoming update I mentioned. As it stands though, MegaSphere ends up feeling like an exploration game more than anything else. I enjoyed wandering through the six different areas currently in the game, killing enemies and crafting new weapons, but after looking around all of the different areas I feel like I’ve seen all there is to see, even with randomly generated levels and that’s a tad disappointing. Once these are addressed in the next update I’ll update my review and re-write or remove this paragraph.

On to what is undoubtedly the game’s greatest strength, its visuals. MegaSphere is incredibly good looking, it has some of the best pixel art I’ve seen in games and its design is consistent throughout. It’s definitely one of the best looking games that uses the Unity engine. The visual effects in the game are also awesome. There’s good variation between all the different weapons and there are some particularly cool effects for when you get close to dying, though with any luck you won’t be seeing much of them! The menus and UI are also pretty good but they’re being streamlined in the next update which should make them even better.

Next to walking around, combat is what you’ll spend your time doing, thankfully it’s pretty good. There are a few different types of enemies each with very different ways of engaging you which makes combat with more than one type of enemy particularly interesting. A couple of the enemy types also have different variations, the different variations have different appearances as well as different attacks, further diversifying the game’s combat. It’s pretty challenging on normal difficulty (there is an easier difficulty if you do find it a little too hard) but once you figure out how all of the different enemies work it does become reasonably easy to predict how they’re going to attack which means you can try and avoid their attacks. Once you’ve figured this out you can also start using the environment to your advantage by standing/hiding out of range of an enemy and shooting at them from there.

Killing enemies always drops health but sometimes you’ll also get weapons, upgrades and shields. You begin with three health segments on your health bar but when you collect health it just adds new segments if you have full health. I’ve only made it as far as six full segments before losing health so I’m not sure what the maximum amount is. A shield simply goes on top of your health bar and offers you more protection, they don’t recharge though so you’ll have to find a new one once yours is fully drained.

There are quite a few different weapons in the game, ranging from the burst rifle you start with to a grenade launcher and even a flaming bear gun! All of the weapons have advantages and disadvantages so they are mostly balanced though the flaming bear gun does seem to be considerably better than any of the other weapons. Sometimes the weapons come with upgrades (the flaming bear seems to always come with all three upgrade slots filled) but they can also come with no upgrades which means you’ll need to find upgrade tokens as well as upgrades to fully upgrade them.

Upgrading weapons currently takes place in the game’s inventory menu. Each weapon (providing it doesn’t already have upgrades installed) has three slots for new upgrades, one of which can be attached ‘for free’ while the other two can only be attached using upgrade tokens which are sometimes dropped by enemies. There are quite a few different upgrades, including speed increases and upgrades that make your projectiles bounce off walls. However, not all of the upgrades are effective for all of the weapons and it does take a bit of experimentation to figure out what works best for which weapons. There are also different levels of upgrades (I’ve seen up to and including three so far) and as you’d expect, the higher the upgrade’s level is the more it improves your weapon.

As I mentioned earlier, there are only six areas in the game. Two of them don’t have enemies, one is a boss fight area and the other three are just ‘regular’ areas filled with all the enemies. There are visual differences between all the different levels as well as some things you only find in certain areas. Every time you play an area the game randomly generates the level so you’ll never have exactly the same experience twice though the levels will look pretty familiar. The reason they aren’t completely random is because there is a story running between the different levels, I don’t want to spoil too much (and to be honest I don’t understand it enough to spoil it anyway) but the game’s story seems to revolve around strange gods worshipped by whatever created the installation you’ve found yourself on. There’s not a whole lot of story in there at the moment but what’s there is most certainly intriguing.

Last but by no means least, controls. For combat and generally moving around they’re pretty good (I played with an Xbox One controller) but they did feel a tad bit clunky for platforming. There were several times in the game where I had to attempt jumps between platforms a few times before I actually made it. It’s not a huge problem (though it’s still pretty frustrating) during regular gameplay but you could quickly end up dead if you run into a particularly tricky platforming section during combat.

Verdict

MegaSphere is a beautiful game with good gameplay and a mysterious story behind it but the amount of content in the game at the moment, as well as the lack of direction, does, for me at least, let the game down a little bit. It’s still an enjoyable experience but I’d recommend that you wait for a sale or at least see how the upcoming update improves the game.

Lone Ranger Reviews.

El K.
Was this review helpful? Yes No Funny
31 of 43 people (72%) found this review helpful
3 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: August 25, 2015
There's six levels to play around in at the moment from the looks of things, and so far so good! The game's atmosphere feels really great, the graphics are without a doubt one of the best out there in terms of pixel art, the dialouge is easy and somewhat fun to read, the soundtrack is fitting with the game's atmosphere, having an adventurous up-beat sci-fi theme to it, and lastly the gameplay with the controls, platforming and shooting are great.

https://www.youtube.com/watch?v=-z♥♥♥♥GVk-I

Expanding on the gameplay a bit, the controls are as simple as it can be with great UI to deal with. The platforming parts aren't anything special but it does its job and it does it well. Engaging in combat with the variety of enemies you encounter are a lot of fun because of how they look, behave and how they attack as each enemy feel very unique and just interesting and a joy to find and engage in combat with. All the while being an intesne fight since their behaviour/movement is somewhat all over the place, like a bouncing ball but you know where it's headed.

Still playing through it but I'm loving it so far, and I think for the current content and future content, the current asking price is worth it.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
38.0 hrs on record
Early Access Review
Posted: December 27, 2015
MegaSphere is like broforce in space, but with robots, epic guns, epic gun upgrades, explosions, rad music, hard enemies, and pure cybernetic awesomeness. I hope to see of what this game becomes, for all the awesome action and amazing graphics that put classic pixel games to shame, MegaSphere has made amazing progress, and its in alpha? After the countless hours of kicking, no, DESTROYING, robot butt, I think its safe to say, best sci-fi shooter ever.... And with it being updated once and a while, there are not that many bugs. SO GET OUT THERE AND BUY THIS FREAKING AMAZING GAME. Before you anger the half-dead God.


Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: August 26, 2015
MegaSphere is a atmospheric future adventure game, where you play as a special ops unit sent to investigate a large scale of dark stars fading out.

The game throws you directly into your awareness of ATAI, where you wake up and seeing a large scale of dark stars fading their lights out. The adventure cyberpunk game MegaSphere gives you the real feeling of future behind it's pixel art design. You have a large scale of upgrades for laser guns, rocket launchers, laser machine guns and many other advanced future technologie weapons, in the current 6 missions that's available. Besides the fantastic feeling of future and living environments, then you do have to face the evil of robots and vast AIs.

You will also have a inventory to place your upgrades, where there follows a upgrading system where you can mix your moste favorit weapons with a crazy style of weapon coil or firepower you wish to have, while you either sit with a controller or keyboard. Yet that you have a strong firepower, you do or might hit your self where we point our fingers at the characters defence systems and armor set from early 22nd century. The high-tech robot aliens will challenge you, even if you carry a real shooters skills.

If you enjoy a 22nd century of a space pixel game, mixed with a large scale of freedom according to upgrades for advanced weapons, to either blast / cut robots or other reconstructing living environments, then i can asure you that a 2015 cyberpunk game like this is definitely choice for you.

Here is a demo:
https://www.youtube.com/watch?v=YQ6XK_DBX_o
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Early Access Review
Posted: January 21
Really enjoying what is here so far, kind of like the F.E.A.R. of it's genre with all the particle porn, light ballet.
Strong flavor of theological stuff under the hood as well so im really looking forward to where all this is all going plot wise, kind of Hindu themed (?).

Almost everyday the dev would post incredible gifs of this on twitter, almost everyday I'd re-download the demo to give it "just one more chance" to impress me...then I finally caved in : P ..it's pretty, make no mistake about it.

I'm also running on the min spec and its beautiful, quietly hoping for even lower resolutions for my retro pixel lust.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
2 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: September 6, 2015
MegaSphere is a game with a very dynamic combat system, and randomly generated maps.
https://www.youtube.com/watch?v=pzsA2Z8_l_0
The game has a really cool physics system, cables, crates and even pieces of wall get shot up, fall onto you and enemies, resulting in some really fun and constantly evolving battles. The variety of weapons allows you to cause this kind of chaos. You can upgrade weapons as you want, in order to create things like bouncing rockets, or powerful guns that allow you to suck up objects and enemies, and hurl them away.

The fact that the maps are randomly generated allows for good replay value. Maps are huge, and can be traversed through different paths. You can take set ones, or destroy walls and make your own.

There are hints of story every now and again, but nothing incredibly interesting in my own opinion. Although it's nice to feel that there's a purpose to what you're doing, so it's a welcome feature.

Even though this is early access, it feels very well polished and fun!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
4 people found this review funny
Recommended
0.3 hrs on record
Early Access Review
Posted: April 25
Dis game is piixel art prom queen.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: March 11
this WILL be a great game if they fix the sluggish controls/character movement. Beautiful world and music, just not fun to play because the movement feels so bogged down
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: November 2, 2015
A non-biased quick look @ the game:
https://www.youtube.com/watch?v=hMqh_nc446A

A promising concept once you get past the clumsy controls and lack of tutorial. Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.
Was this review helpful? Yes No Funny