Hordes of enemies and endless play value. Face various challenging monsters as you collect items, powerful loot, and adapt your combat strategy in this rogue-like action game.
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Release Date: Aug 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“QuantumSquid is a small team, and this is our first PC title. As such, we want to make sure that we give ourselves some time to fix any hardware related issues, stomp any bugs, and just generally get as much feedback as possible before an official release.”

Approximately how long will this game be in Early Access?

“Ideally, the game will be finished in 4 to 6 months.”

How is the full version planned to differ from the Early Access version?

“In addition to performance improvements and bug fixes, the final version of the game will include significantly more content, and while it is difficult to pin down exactly what content will be added (some plans may or may not change depending on feedback), we are currently planning to include (in no particular order):

  • New Playable Characters
  • New Bosses
  • New Enemies
  • New Environments
  • New Items
  • Level Events (different weather, environmental hazards, gameplay effects, etc...)
  • Additional Map Encounters (champion enemies, special levels, etc...)
  • And More!

What is the current state of the Early Access version?

“The current version is fully playable, stable, and pretty performant. Stability may shift a bit during the development process, but these cases are expected to be rare.

Content-wise, we have currently implemented (as of version 1.0):

  • 2 Playable Characters
  • 2 Bosses
  • 1 Environment
  • 12 Levels
  • 17 Enemies
  • 38 Items

Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

“In addition to reading and discussing the feedback players provide us in the forums on a daily basis, we also plan to provide updates on progress toward upcoming patches.”
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Recent updates View all (7)

August 4

Gearing Up for PAX West and 9/21/17 Release

We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update.

This update includes:
  • New overworld map system, providing better sense of progression
  • Three weapon sets to choose from for each Hero
  • New “Ultimate” ability for Moneydin “Dual Shield” config
  • New cave levels
  • New enemies
  • Final Boss
  • Early story scenes
  • Rebalanced Health and Scroll drops

To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression.

We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance.

Have fun with this work-in-progress build, and if you are going to PAX West 2017, swing by Booth #6816 to check out an even closer to complete game!
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March 27

Patch #4 Out In inprogress Branch!

Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait!

We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering.

Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may have!

Head on over to the discussion forum to check out the patch notes, as well as get instructions on how to opt in to the "inprogress" branch if you're not familiar with the process. The patch notes thread will be updated as we finish up the desert environment, and the build itself will of course be updated along with it as content is added.
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About This Game

Pylon: Rogue is a fantasy Rogue-like RPG that pits you against waves of increasingly powerful enemies. Step into the boots of various heroes, using their unique abilities and constantly evolving combat strategy to rid the realm of evil beasts. Pylon offers great replayability, with a procedurally enhanced map to ensure no two runs are the same, the loot drops are unpredictable, and the enemy hordes remain challenging. Choose a character that best fits your play style and enhance their abilities with endless combinations of loot and power-ups.

Key Features:

  • Procedurally Enhanced Content
    No two runs are the same; everything from items to maps are procedurally generated, ensuring that each run is fresh and fun.
  • Unique Characters
    Each character has its own starting stats, abilities, and playstyle.
  • Item Unlocks
    Keep diving back into the fight with new and unique items you unlock as you play.
  • Seamless Controls
    Switch between keyboard + mouse and controller at any time.
  • It's not sprites!
    We use 100% locally grown, organic polygons that were rendered in a healthy environment.

System Requirements

    • OS: 64-bit Windows 7 and Above
    • Processor: Intel or AMD Dual-Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 GTX or AMD Radeon HD 5770 or higher
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: 64-bit Windows 7 and Above
    • Processor: Intel or AMD Quad-Core 2.4GHz or Higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon HD 5850 or higher
    • DirectX: Version 11
    • Storage: 4 GB available space

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