Take all of the combat of an Action-RPG and cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.
All Reviews:
Positive (14) - 85% of the 14 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Recent updates View all (10)

October 16

We're Listening...

Based on the early reviews and user feedback, we have revised the game to be a bit more forgiving, without taking away the overall challenge that is inherent to the Rogue-Like genre.

In the early parts of the game, we have reduced enemy count, and increased the chances of health drops.

With that said, this game is intentionally challenging. The game is designed to provide the skilled gamer a challenge, while including all of the features needed to be successful.

Pro Tips:
* Use your defensive abilities (block / dodge).
* Stay alert! Every enemy telegraphs their attacks. Every one.
* Break Everything! There are lots of valuable items hidden in the world.
* Learn your Hero's strengths and weakness and buy items in the shop that shape them more to you're liking.
* Each Hero has a different progression path. Adapt!

Thank you to all that have taken interest in our game and took the time to give us feedback on making it more enjoyable!
2 comments Read more

September 22

Hotfix 09/22/2017

We made a quick hotfix to address some common bugs, and potential crash issues:

General
  • Ms. Underhood's charged arrows will now hit jungle lizards
  • Skeleton Minions are now immune to Confuse
  • The cloaked enemies in the cave area now play a death animation
  • Pocket Sand's cooldown has been fixed
  • Fixed the unlock condition for the Assassin character not completing as intended
  • Fixed a number of bugs that could result in a crash or unintended program behavior

Jungle Boss
  • Fixed a bug which caused swarm creatures to spawn after the Jungle Boss was dead
  • Fixed a bug which caused the Jungle Boss to continue rotating while doing his Bite attack
  • Fixed a bug which caused the Jungle Boss to play his beam attack animation without actually using the Beam ability
  • Fixed a bug which caused damage colliders to remain active after Tentacles were killed

Desert Boss
  • Fixed a bug which caused the Breathe Fire beam to not render some times
  • Made the Bite snap sound match the animation more closely
  • Breakables in the approach to the fight now spawn a fixed amount of hearts and scrolls

Final Boss
  • Breakables in the boss arena now spawn a fixed amount of hearts and scrolls
1 comments Read more

About This Game

Take all of the combat of an Action-RPG, cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.

Key Features:

  • Arcade style hack-n-slash combat, mixed with RPG-style character progression.
  • Different skills and item choices are required to complete the game with each of the four heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right.
  • A one-button combo and charge attack system. It’s all about your timing!
  • The more you play, the better chance you have to make it to the end, thanks to dozens of unlockable items that can make it easier to survive.
  • Choose from dozens of off-the-wall power-ups like the Rubber Ducky, Non-Organic Orange, and the Filth Finger.
  • Stack and level-up items for all sorts of additive damage and see their effects right on your character, in all their shimmering, magical glory.
  • No two runs are the same; everything from items to maps are procedurally generated.
  • We use 100% locally grown, organic polygons that were rendered in a healthy environment.

Meet The Heroes....


==== LOOTICUS MAXIMUS: The Moneydin ====
CLASS: Paladin
STYLE: Melee
WEAPONS:
  • Sword & Shield - responsive, balanced offense / defense
  • Dual Shields - the two shields serve both offense and defense
  • Axe - heavy, slow, hits hard

==== ROKK: The Rock ====
CLASS: Stone Golem
STYLE: Melee "Tank"
WEAPONS:
  • Stone - slow, hard hitting, strong combos
  • Fire - strong close range, limited range attack, fast defense
  • Ice - weak close range, strong ranged, fast defense

==== KILLYANA: The Stabstress ====
CLASS: Assassin
STYLE: Glass Cannon
WEAPONS:
  • Dual Daggers - nimble, fast, strong combos
  • Throwing Knives - rapid fire ranged attacks (locked for further dev)
  • Katana Sword - long reach, high damage (locked for further dev)

==== MS. UNDERHOOD: The Sure Shot ====
CLASS: Archer
STYLE: Ranged
WEAPONS:
  • Longbow - rapid fire, low damage output, gymnastic defense
  • Crossbow - single shot, strong, lightning fast defense (locked for further dev)
  • Dual Crossbow - multishot, mid-level damage, precise defense (locked for further dev)

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 and Above
    • Processor: Intel or AMD Dual-Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 GTX or AMD Radeon HD 5770 or higher
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: 64-bit Windows 7 and Above
    • Processor: Intel or AMD Quad-Core 2.4GHz or Higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon HD 5850 or higher
    • DirectX: Version 11
    • Storage: 4 GB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.
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