Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
User reviews:
Recent:
Mostly Positive (84 reviews) - 78% of the 84 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,554 reviews) - 76% of the 2,554 user reviews for this game are positive.
Release Date: 18 Aug, 2015

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36,99€

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Recent updates View all (7)

31 May

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

37 comments Read more

About This Game

RTS JUST GOT BIGGER

TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:


  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Minimum:
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Recommended:
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Minimum:
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (84 reviews)
Overall:
Mostly Positive (2,554 reviews)
Recently Posted
BluToxin
78.1 hrs on record
Posted: 17 August
If we where to ignore the fact that i bought this game twice, once for the original game, and then anaig for the Titans. most of the bugs from the old version havent been fixed, with new ones added to the game.

Graphics are amazing, controls are standard for an rts, and all the unique units look great.

Its a little heavy on the GPU usages but thats ok, But my real problem is that it just still feels empty, its an amazing idea, but it still needs much more.

6/10 when bugs are fixed
Helpful? Yes No Funny
Rage of Winter
11.8 hrs on record
Posted: 17 August
the game is good but ive got a glitch that doesnt let me see landing zones or mexes or icons whitch sucks
Helpful? Yes No Funny
turbolukeman
65.7 hrs on record
Posted: 17 August
great game, love it. Only problem is having bug issues ocasionally
still get it!!!
Helpful? Yes No Funny
KJ Nightmarez
9.0 hrs on record
Posted: 16 August
Rather you are from playing old games like warcrat 3 or fairly new into base building games, this game is beyond a load of excitment.

Not only do you build like the other base games, but in this one you have to build on planets and moons, you and a player or even the AI goto war in a solar system from 1 to 10 planets and have to fly from one to another to survive.
You have to get metal and have power to build buildings and armys but you are not forced to, sure you can just build like you want and not worry about it but that will make your stuff go slow.
Haveing your builders is important, i my self always make a army of them to build so i get everythign done fast, they can even help the buildings once built to help them make their units or even help the nukes you want build faster.
Main part is that you have a commander and if he is lost, then you have lost the war.
As well as the campain and skirmish you can also play galatic war where you go from system to system in wars and slowly get tech to make it able to build new types of items and better ways of doing so.

PROS~
Lots of fun
play with friends
endless ideas

CONS~
does need a good pc sense the planets move it can use up a little cpu and ram
cant make a insane huge system for the game simply cant handle it
Helpful? Yes No Funny
kc1902
19.5 hrs on record
Posted: 15 August
In my opinion this is one of the best rts games out there. It has a lot of features and with titans this game is golden with endless hours of fun. there are a ton of ground, sea, air, and orbital units you can build all with advantages and disadvantages but the best are TITANS whitch are the cherry on top and make this game what it is. Planetary annihilations has both a good multiplayer and a good singleplayer with a ton of replayablility. so i highly recommend this game
Helpful? Yes No Funny
Nox vs Lumos
3.9 hrs on record
Posted: 15 August
What PA should have been, bought it cheap, so no complains here.
Helpful? Yes No Funny
Lying Dragon
23.1 hrs on record
Posted: 14 August
Though it has a very rough time connecting, and slows wayyy down in longer games, Planetary Annihilation is very, very fun. All of my hours in-game are hours I do not regret, because of how intense, hectic, and rewarding the gameplay is. While the AI leaves something to be desired, the community is very polite, friendly, and fun, so playing online is enjoyable.
Helpful? Yes No Funny
Teutonic
40.7 hrs on record
Posted: 13 August
Highly recommended if you like RTS games. It has amazing graphics, so make sure you have a good computer or you will find that your game will crash frequently. Also, this can take a decent chunk of your time (the average game time is about 45mins to 1hr). From firing a planetary laser, to the greatest ground army, this game is amazing and is totally worth the $39.99
Helpful? Yes No Funny
FML UP FAM
20.9 hrs on record
Posted: 13 August
Turned a moon into a weapon to destroy my friend. 10/10 would destroy my bud again.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 23 people (78%) found this review helpful
5 people found this review funny
Recommended
13.1 hrs on record
Posted: 24 July
A fun game with freinds. this can buy you a decent chunk of time; not as much as other 'RTS's due to the lack of creativity in the gamemode department. Yet the fact you can smash a moon into your allies base right before you win is a near game seller for me.

Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
6 people found this review funny
Recommended
55.9 hrs on record
Posted: 26 July
i was going to write a huge review because i love the game so much but then.

Lazyness, and i gave up.



just buy the game already!
It let's you f*ck over planets like never before(don't you for sure but whatever).
BIK LAZER AND HUGE ROBOT THINGS! JUST DO IT!
Was this review helpful? Yes No Funny
12 of 17 people (71%) found this review helpful
2 people found this review funny
Recommended
20.4 hrs on record
Posted: 26 July
if you ever wanted to rule the galaxy with robots and be able to control in real time across the solar system hords of machines.

IF you ever wanted to shoot a planet into another just because

IF YOU WANTED TO EVER FIRE A DEATHSTAR!!!

this game is for you!!!!!!! man i cant tell you how much i love this game. Playing with friends is really fun and the funnest part of the game is a huge planet that can be used to shoot a lazer to destory planets!

If you want to have a fun game then paly this!
Was this review helpful? Yes No Funny
15 of 23 people (65%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: 8 August
As a person who Kickstarted Planetary Annihilation I feel like I got robbed, then kicked in the nuts.

Pros
-Titan units are cool.

Cons
- Attempted to start 6 games, only one actually let me play.
- $10.00+ DLC for TITAN units
- Still extremely buggy.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
1 person found this review funny
Recommended
10.0 hrs on record
Posted: 3 August
Just about everything I wanted back when Supreme Commander 2 released. Fun RTS
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
2 people found this review funny
Recommended
50.9 hrs on record
Posted: 20 July
I put my 21.5 hours total on this game and it just...

...always awesome at every time, any time, all times.
You got these superweapons now, so you can annihilate your enemies a different way.
Like, Annihilases, Halleys, and Doomsday Titan.
Now you got these TITANS class units, useful for annhilating the hell out of your enemies the epic way.
My favorite moment on annihilating enemies?
The annihilaser.
Why? Because you can use it many times as you like, and kill those enemies in your way.

Over to the stealing moments, if you hate your ally stealing your kills, why the hell can you stop them with the doomsday titan?
If you really did that, the game should deserve a medal for "Total Teamkill All", one day.
But i'm not sure on that.

And now a quick look at the review system;
"Check this box if you recieved this product for free"
...
heck yeah i did -

Back.
You really gotta save those annihilating moments when you use the superweapons and the TITANS the game has offered you.

Alright, guess i'm out for now.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
45.0 hrs on record
Posted: 20 July
it's funny and awesome science ficion game. but tons of bugs gameblow filelost.. and they never fix it.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
33.1 hrs on record
Posted: 4 August
Love this game. The unit variety is great, although a lot of units (naval mostly) end up going unused most of the time, except in very specific situations. However, having all of the units adds a lot of depth to the game, as it allows you to mix up your production and surprise the enemy or expose and take advantage of vulnerabilites. Very fun with friends, you can fight each other or be on a team against bots. Battles are extremely customizable, and you can design custom planets and systems, allowing for some unique maps for unique situations and make some fun custom gamemodes (race for the metal planet, halley roulette, titan duels, etc.) Overall, the game is very fun, and I'd recommend giving it a try.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
1.4 hrs on record
Posted: 10 August
Got it in the HumbleBundle monthly. I liked the style of the graphics, but that is seriously all I knew about the game and I didn't touch it for months. I am also not an avid strategy player. I had fun playing Age of Empires 2 with my friends but except that, I just enjoyed maintaining cities in Tropico and Cities Skylines - strategy games like this didn't really compel me. This one did though. The game looks like some sort of Lego videogame but it is far from it. It is complex enough to keep you entertained and enjoy the more you find out about it is techniques but it is fairly easy to get into. Of course, you should play the tutorial first and read the "manual" (a few sentences, short and enough, I hate reading tbh) and then you are good to go. The game doesn't tell you everything, so in my 90 minutes of gameplay I learnt more and more and know I feel comfortable to say that I understand its mechanics but I definetly need to master them. The developers of this game are actually experienced and have a big record of highly praised games of which I only played Surpreme Commander at my friend's house so not worth mentioning, it is kind of similar though. I recognize the whole commander mechanic and the fabbers or whatever they are called.
Anyway, I wasn't bored one bit, I was entertained while learning the gameplay and this is what counts. I can't wait to play more.

EDIT: Oh no, I haven't seen ♥♥♥♥. This game is amazin, there is a lot more than I expected.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
39.0 hrs on record
Posted: 10 August
Extremely simplified RTS game. If you or a friend is trying to get into the RTS genre, I would recommend this as a starter. This or something old school like Brood Wars/Total Annihilation.
Was this review helpful? Yes No Funny