Experience what it feels like to climb Mount Everest in a series of first person challenges as you strive to reach the top of the world. Incomparable visual fidelity combine with player agency in a VR journey that feels both real and emotionally stunning.
User reviews:
Overall:
Mixed (156 reviews) - 40% of the 156 user reviews for this game are positive.
Release Date: 2 Aug, 2016

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2 August

EVEREST VR is Live!

I am happy to announce the release of EVEREST VR, the very first product of Sólfar Studios, co-developed with RVX. It’s been nearly two years now since Sólfar Studios was founded with the goal of bringing people to impossible places through transformative virtual reality experiences.

As an impossible place for most people, Everest ranks quite high. At the same time its stern beauty and majestic presence is something that everybody should experience at least once in a lifetime. One of the promises of VR is precisely to be able to do that, so we decided to put it to the test.

For us as veterans from the game industry, approaching this new media was a great learning experience. Did we want to create a game or an experience? Did we want to tell a story or allow the user to create their own? What was our target audience and what would their expectations be?

We decided early on that EVEREST VR would not be a game.

The reasons for that are twofold. On the one hand, the level of graphical fidelity that we were striving for would be prohibitive for us to reach except for a few chosen key locations, considering the size of our team and budget. Secondly, once we grasped the level of immersion that we could achieve by focusing on a few key locations and the fact that it was actually possible to capture the sense of awe of being immersed in a majestic landscape, we decided that this would be an experience that you would want to share with as many of your friends and loved ones as possible. That meant having the experience as accessible as possible, for people of any age and computer literacy, as well giving people the opportunity to experience all the key moments within a sensible time span.

This is why we chose 5 key moments in summiting EVEREST and tried to recreate them faithfully and as gorgeously as current hardware allows. Following the logical sequence of locations as you come closer and closer to the summit, you are free to go through each of these moments at your own pace, but also to go back to them and enjoy the scenery from different vantage points.

Finally, we also allow you to experience the landscape from more of a cartographical point of view in a special ‘God Mode’, where you tower over the mountain range like a giant. This mode we foresee to develop further, adding infographic layers and historical tidbits so that the product truly becomes an interactive atlas providing both emotional experiences as well as more pedagogical insights.

As I said before, we have strived to maximize the graphical quality of the experience but at the same time we wanted this to run well for the majority of current users. This is why we integrated various middleware solutions to the Unreal engine such as Simplygon, Granite from Graphine and trueSKY from Simul to make the most of the content we had, but also and not least, we integrated solutions from Nvidia that allowed us to push the envelope of what was possible on their range of cards (970 and up) significantly. This included integration of MultiRes (and soon Lens Matched Shading) that reduces the peripheral resolution of the rendering target, reducing overall rendering time without affecting the visual quality; and integration of Turbulence to give realistic and real-time simulation of blizzards and spindrift.

On the flip side, this also meant that we didn’t have as much room left to optimize for AMD, so current performance on AMD is not as aggressive and we currently list 480 as our minspec. We are actively working with AMD and Epic to improve that, but we also provide access to some graphical settings that users can tweak and adapt to their current hardware and comfort level. Reprojection can help for many levels as there are few fast moving objects in our scene (except your hands), making reprojection artefacts less visible.

I hope you all enjoy EVEREST VR and that you come to appreciate the beauty of the mountain as we have through these last year of development. I amazed myself a couple of months ago by tearing up during a certain scene, even after having experienced it repeatedly for months and months. In that sense a beautiful landscape is like music, it can move you and surprise you again and again even when you thought you know it by heart.

Kjartan
CEO, Solfar Studios

2 comments Read more

Reviews

“Climbing Everest in Virtual Reality Was More Powerful Than Any Video Game”
VICE

“If at this point you still think VR is a gimmick, or a fad, it’s either because you haven’t tried it at all, or you haven’t tried the right experience. Screenshots can’t do this justice. Video can’t do this justice. My words, no matter how descriptive and colorful and emotional I make them, can’t do this justice.”
Forbes

“Indeed, by re-creating a mountain expedition so vividly and vertiginously, “Everest” suggests, perhaps more than any piece of content about a real-life place made to date, that VR can come tantalizingly close to replicating the real thing; this is as authentic as it gets without strapping on a backpack and hopping on an Asia-bound plane.”
LA Times

About This Game

Step into a first-person, photo-realistic experience like no other, as you join an expedition to reach the summit of Mount Everest. Developed by VR studio Sólfar in partnership with RVX – the Nordics’ leading visual effects and animation house – EVEREST VR is designed from the ground up for virtual reality.

Key Features:

  • Experience Everest in 5 iconic scenes. Prepare for your expedition at Basecamp, traverse the terrifying Khumbu Icefalls, overnight at Camp 4, ascend the perilous Hillary Step, and finally conquer the summit of Everest.
  • After completing your first summit attempt, unlock God Mode to reach a unique vantage point of the Himalayas only possible in VR. Towering over the mountain range, this is a stunning VR diorama.
  • EVEREST VR is a powerful first introduction to VR, designed not as a conventional game but as an accessible experience that focuses on the strengths of VR to transport you to an impossible real world location.
  • Powered by Unreal Engine, EVEREST VR pushes the envelope of real-time graphics to deliver AAA visual fidelity that is unparalleled in virtual reality applications.
  • Optimized for the HTC Vive, EVEREST VR scales from a uniquely satisfying and comfortable standing experience to one that takes full advantage of large room-scale Play Areas.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 +
    • Processor: Intel® i5-4590 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce® GTX 970 / AMD Radeon RX 480 or greater
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Additional Notes: Recommend installing to SSD for faster performance
    Recommended:
    • OS: Windows 10
    • Processor: Intel® i7-4790 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce® GTX 1060 or greater
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Additional Notes: Recommend installing to SSD for faster performance
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (156 reviews)
Recently Posted
NinjaWinja
( 0.6 hrs on record )
Posted: 7 August
Believing the publicity this recieved, I bought it as soon as it was released. It has some cool video clips, but the VR content is completely underwhelming. You start with a whole lot of tutorial, all of which you could learn in doing. For example, you learn how to store things on your back, so you load yourself up with ice-pick, pack, crampons etc., and then ignore them for the entire experience as you never use them or need them.

The content feels like an alpha; something that is hacked together to show potential for raising funds. There is little experience, and mostly nose led, trivial actions. Crawl inside a tent... for what? Oh yeah, to see the big tent zipper (and nothing else) you need to get out again.

The mixture of video, in which the camera is software controlled (a big no in VR), and the constant fading to black, led me to the first time I have ever experienced slight motion sickness in VR (have been using VR since Oculus DK1 and with some pretty raw development experiences). I would not recommend this to anyone; save your cash.
Helpful? Yes No Funny
Pavlo
( 0.8 hrs on record )
Posted: 7 August
Visuals are breathtaking, the game is very well optimized, have to give it that. My biggest concern for it at this stage is the lack of content as you are forced to sit there and listen/watch cutscenes of how climbers are ascending the mountain and then you are thrown in for a 1-2 minute demonstration of climbing a ladder, crawling, crossing, very limited experience at this stage of the game.
Helpful? Yes No Funny
KeYeR
( 0.6 hrs on record )
Posted: 7 August
I can recomand this title, bus *as an expiriance*. Its not a game.
It shows you some great renders, and makes you feel like taking part of small episodes of an expedition.
"Playtime" of this expiriance is 30 minutes tops. So this is a short one.
If you want something really really nice looking that pushes the quality of VR world and don't mind the cost - its something for you.
If you are looking for long time / gameplay - pick something else bacause you will be dissapointed (as many people are from what I see).
Helpful? Yes No Funny
erlingheusm1
( 0.8 hrs on record )
Posted: 7 August
Pros: Great game and endeavor. You can tell much time was put into this. Very educational and trully immersive. Graphics are top notch. I really felt like I was on Everest.

Cons: Very short for such a price tag.
Helpful? Yes No Funny
griswoold
( 0.5 hrs on record )
Posted: 7 August
Too expemsive for what it offers. It shouldn't cost more than 10bucks.
Helpful? Yes No Funny
Wahapainan
( 0.6 hrs on record )
Posted: 6 August
The potential is HUGE!!!!, but it's the equivelant of a technology demo at this stage. You put items in your pack, but never take them out. I was looking forward to trying to ice-pick up a wall but alas that time never came. There is very little interaction with the environment or with ladders, ropes, etc. Refunded! Those great reviews by Vice and others.... I'm one jaded consumer when I see anything positive from you folks now!
Helpful? Yes No Funny
runirokk
( 5.3 hrs on record )
Posted: 6 August
10/10

I have run through the Everest VR experience several times myself, taken my kids for the ride, a bunch of my friends and co-workers as well as my parents (70 and 75 years old). To put it simply - I HIGHLY recommend this title for a number of reasons. For example, it's a great way to show off your hardware ;)

Firstly and most simply - Everyone is so deeply emotionally impressed with it and get a hang of the controls quickly and easily. They are so easy that they can be overused, I would for example recommend using the "teleport" function sparingly and to do the actual walking around and experimenting :)

Secondly this game turns the critics and VR sceptics 180° around in an instant. Some of my coworkers mocked VR and did not believe in the future of the tech, (admit, it's as geeky as hell and seems too much trouble to be worth it. Without exception, they shifted completely to really getting what it's about and loving VR.

Thirdly - The Everest experience is built in stunning quality and it completely fools your senses into feeling things that are not there, it is amazing. Cold, wind, fear of heights, simply gawking in admiration at the night sky in the crystal clear and cold night when starting the final ascent to the Everest summit. Thinking about it at the time, realizing you're tearing up at this while all you're doing really is staring into a cupped box that's strapped to your head - It is just surreal.

Seeing all the negative flack it is getting is shocking and doesn't rhyme with a single experience I've had or seen. I just don't get it, except people that don't read the label or anything about it, seem to think they are buying a "game" - It is not, it is an EXPERIENCE that is as close possible to the real thing. You feel REAL emotions. You feel fear of heights, cold, even wind on your feet and your face - Your mind plays tricks on you. That's one of the things you're buying.

BUY this if you wish to climb Everest without having a 33% chance of killing yourself. Do NOT buy it if you will only accept climbing Everest hanging by your fingertips on a rickety ledge falling from it into an avalanche while fight a Yeti... because that's not going to happen. It's an immersive experience about the real ascent and knowing that hundreds of people have died on the mountain heightens the experience.

I think we might actually get to see a lot more of these built or themed around locations that no one will ever get to see, such as ancient cities - Rome, Athens, the Forbidden Palace - for education and awe because like Everest, an exquisite quality product like this really makes you feel like you're there. the detail is just astounding. This kind of an experience should (and probably will) be standard equipment in schools in the future. What better way to learn? I've tired a game (as opposed to this experience) in VR with all the usual gimmicks and great games are great and bad games are bad games. But while games are just not for everyone I think pure Experiences like Everest are, for example I wouldn't necessarily take my elderly parents or young kids to a capture-the-flag game.

I've played games for decades and this unique experience is a breath of fresh air! I'd like to see MORE products like this one. And $23 is a bargain for it! The HTC Vive comes in at $900 and deserves this product to show off the level of detail and immersion it is capable of.

Perhaps the best recommendation is that my parents, my kids, my wife, myself and 6 of my friends and co-workers ALL wanted to immediately put the goggles and headphones back on and go back into the Everest VR world. More than one actually commented: "I want to go back, it's better than the real world!" How weird is that? :)
Helpful? Yes No Funny
bdy62769
( 0.8 hrs on record )
Posted: 6 August
As long as you don't expect much of an experience, the view of Everest is impressive. There is minimal interaction to it. I stepped off the ladder and some of the cliffs just to see what happens. Nothing happens, you still get to enjoy the view. That's really what this is, a view of Mount Everest. You also get to see thje potential of interacting with the controllers but there really isn't any substantial gameplay here. I had high expectations so I was disappointed, especially considering the high price.
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iamsupremeaz
( 0.2 hrs on record )
Posted: 6 August
I didn't know you could refund items (all chuckle at the Steam n00b). Had I known, this would have been refunded within the allotted window without 2nd thought. I understand a lot of time and effort went into this project. It's a shame the actual people behind the interactive VR elements weren't involved more (or likely the wrong people altogether).

You are initially in a bit of awe at the quality of the graphics over a few of the fly over sequences. You quickly learn that these non-interactive fly over sequences dominate the entirety of the game / experience. The interactive moments quickly throw you into a scenario that allows you to try the newly introduced dynamics and then they are discarded to never be utilized again. This is followed up by another non-interactive fly over, rinse, wash, repeat until your hour (if you struggle to comprehend) is up.

The novelty wears off fast and the experiece becomes one you'll likely exit before completion. Skip this overpriced dissapointment.
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darren.wahl
( 1.3 hrs on record )
Posted: 5 August
Great concept and beautiful visuals. There were moments where you felt inspired; however, since you could probably play through the entire content in about five to 10 minutes...those inspiring moments were very few.

I paid $25 but would have felt ripped off if I had paid $5. If you watched the pre-release videos, you've seen most of the game.
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Most Helpful Reviews  In the past day
2 of 2 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: 6 August
The potential is HUGE!!!!, but it's the equivelant of a technology demo at this stage. You put items in your pack, but never take them out. I was looking forward to trying to ice-pick up a wall but alas that time never came. There is very little interaction with the environment or with ladders, ropes, etc. Refunded! Those great reviews by Vice and others.... I'm one jaded consumer when I see anything positive from you folks now!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
444 of 481 people (92%) found this review helpful
20 people found this review funny
Not Recommended
0.9 hrs on record
Posted: 2 August
Very disappointed. It gives about an hours game play tops and when I mean game play, I use the term loosely. I went up one ladder, walked across a narrow ledge, used some hand grips and voila. I was at the top. game over.

I'm sorry but I need more than an hours entertainment for £20. I was expecting so much more of this game. very disappointed.
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242 of 257 people (94%) found this review helpful
112 people found this review funny
Not Recommended
0.4 hrs on record
Posted: 2 August
Good News! You can"Complete" this 6 times and still be eligible for a refund. Massively over hyped and over charged.
Was this review helpful? Yes No Funny
126 of 138 people (91%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Posted: 2 August
Unfortunately this isn't the experience I was hoping for. Each area you get to 'walk' around is only about the size of your play space (2.3x2.3m in my case) and that's it. The teleport ability isn't put to use which is a shame because it seems like there are large areas you should be able to explore.

There are five areas in total. So expect around 20-30 minutes of time in the game and that's with the flying movies you have to sit through and the annoying tutorial section. It does a good job of showing what is possible with VR but at this price, it isn't something worth while for a one time use at home. Definately more for show floors and selling the headsets in shops. Seems like a missed opportunity.
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105 of 112 people (94%) found this review helpful
12 people found this review funny
Not Recommended
1.9 hrs on record
Posted: 3 August
If I could sum this game up it’s basically, TheBlu meets Apollo 11 VR.

Back when the Vive was announced, Everest VR was the reason I dove into vr in the first place. I literally ordered my vive for the Everest experience and spent another almost $2000 on a pc that could eat up vr content with high fidelity. And yet here I am, with the experience that I’ve been waiting for, google-ing up every day for more info/release dates, completely underwhelmed – even if this is classified as an “Interactive Experience” rather than a game.

I’ll start with the good things. Visually, Everest VR is stunning, the model of the mountain and the surrounding range is accurate, beautiful and majestic. It is something to behold. The weather special effects are lovely and rich, graphicaly everything is very polished. On my GTX 1070 im able to crank all the sliders all the way to the right and it runs great. But that’s it - the good ends there.

While i appricate the amount of detail and work that went into the environment, the reality is that even tho the developers sculpted this breathtaking region in gorgeous detail - with over 300000 real photos used, and technology from Nvidia & RVX, well the scenery and model of the mountain never really gets put through much use…

What I mean by that is that even tho there is a teleportation system like other vr games, there is hardly and room to teleport to and move around. There is virtually no exploration at all. The only views we get are through standing at camp 4, near & at the summit, that’s it. No other regions get utilized. Even at basecamp. You limited to walking around the area the size of a large dining table! What’s the point of creating such an immense environment if we can’t even visit it and use it to explore! What a waste…

Another big blunder from the developers is the fact that they have been showcasing all the parts of the game we experience pretty much since late last year. There are so many youtube videos, news articles, photos, blogs about people getting to try a beta of Everest VR and pretty much the game they saw way back then is what we have got now with almost nothing new in it! I’m jealous, all these idiots who don’t give a flying **** about vr or Mt Everest got to do the whole experience that we are doing but paying for it. I did not see any single new content that I hadn’t already seen well before buying and playing the game.

And speaking of interactivity, there’s like nothing, the tutorial was the most action pack sequence. Majority of the game is just floating over the mountainside while a narrator talks! I wish I could have walked/teleported around the mountain myself! Here’s a rundown of the experience:

1. Basecamp - Stand in one tiny area, pick up a bag, put things in the bag, then pick up an apple and put it on a shrine. BREATHTAKING STUFF.
2. Khumbu Icefall - Walk across a horizontal ladder then climb up a vertical ladder. INTENSE!
3. Camp 4 - Look around a very small limited area and walk inside a tent, then open a zip to exit the tent. MUCH MOUNTAINEERING.
4. Hillary Step - This was not too bad but still just clip onto a rope (don’t even have to walk) then use ascenders to climb up a small rock face at the Hillary step.
5. Summit - Place a flag on the summit and watch a day night cycle. Can’t even explore the summit much – teleportation boundaries are limited and don’t even let me go to the corners of the mountain to get a view down the south face etc. IS THAT IT?

We packed an ice axe in the tutorial and also in the beginning of the game but never got to use it!

Maybe if they didn't spend so much time demoing the experience to so many different people, there would be something left to awe us when we played it. Looks like they spent too much time building hype almost like an advertising/marketing campaign. The downside of getting feedback from people who don’t care much about the mountain itself, and get to do play something so short is that they will all be WOW OMG during the demo, but the reality is if people who played the demos were told that the demo they are playing is the entire game (almost) the feedback might be different and the hype would have been a whole lot less I can assure the developers of that.

There is still hope tho, and that depends if the developers have an open mind. One thing is that more areas could be opened up to explore and do activities even if they are repetitive can be made more abundant. More climbing ladders, more use of ropes and traversing with them, more freedom to teleport and more areas along the route explore rather than having the narrator take you from not even Camp 1 all the way to Camp 4 through a 30 second flyover!

The other thing they can do and this would be easy to implement, is instead of having a lame miniature version of the mountain (god mode) have a mode where we can float around (just like the narrator) and literally place our room scale area anywhere within the mountain region (even if it’s floating on air). It will be a huge improvement, and allow people to explore the mountain, pretend to be at a location you want to be, and take in the view! Even maybe have control over time of day too. How amazing would that be - to have that ability at our fingertips! It wouldn’t even require much effort. It would just be a simple slew mode. (Something that is already used in the cut scenes but we have no control over.) This is what vr should be about. Greater freedom to explore and see things from different perspectives, not linear alleyways of disappointment! Atleast add more areas and bigger boundaries to teleport to!

In summary id suggest the following to the developers for the future:

- Improve and increase boundaries of teleportation to allow for greater exploration and movement.
- Add more points of interest to explore between Khumbu Icefall and Camp 4 even if there is no interaction apart from walking around a fixed boundary.
- Have more or make current rope and ladder sequences longer. Also add use of ice axe such as using it to help you walk/climb up steep areas of the Lohtse Face before Camp 4.
- Have a slew mode of the camera/play area so players can place their play area anywhere on and around the main mountain region. This would transform the experience to allow players to see the perspective of what its like to be on anywhere on Everest. (Modders maybe could add this function?)

So, to conclude, the words “Interactive Experience” comes to mind. Well where’s the interaction? Picking up an apple climbing up and across ladders once and planting a flag into the ground? An experience, what experience? The experience of having a narrator fly you 2 thirds up Everest in a minute? The experience of not being able to teleport around properly to explore and get a good view of your surroundings? I spent more time writing this review than it took me to play through the game. The challenge of writing this review far more demanding that completing Everest VR.
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64 of 72 people (89%) found this review helpful
3 people found this review funny
Not Recommended
0.6 hrs on record
Posted: 2 August
the bulk of the game is just standing and watching a bunch of everest video cutscenes. Very little gameplay/interaction involved. I was looking forward to this game and it wasn't what I expected at all.
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28 of 28 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: 5 August
Felt compelled to write a review for this like a few others. I had been looking forward to Everest VR since I first heard about it more than nearly all other VR games/experiences. But sadly I couldn't have been more disappointed.

When it released and I saw the price I thought great, this must be a full length, fleshed out VR experience/game. Sadly it is anything but. Instead they've made a VR experience which is barely 30 minutes in length, with some small sections of gameplay which are downright boring, that at most is worth around $5. If it had been at this price point I would not have refunded my purchase (it does have some nice views), but sadly I cannot support developers who are simply trying to rip off their customers.

Shame on you Sólfar Studios, I think you can see now most of us early VR adopters will not tolerate this blatant overpricing of VR games.
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42 of 52 people (81%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: 2 August
It looks nice, but it should be free as Destinations, because all you have is about 5 Destinations maps with some interactivity. All landscapes are dull (3d real panoram would be much more better) and sense of presence is quite poor.
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35 of 42 people (83%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: 2 August
Very disappointing - mainly because i had high hopes and also it was $25.00. If it was free or a couple of bucks fair enough, but at that price, too little conten andt no real gameplay of any note. A tech demo at best and even then i have many other demos that i would use to show off the vive before Everest VR.
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26 of 32 people (81%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: 2 August
TL/DR Version:
One of the most hyped experiances for VR.
One of the biggest letdowns in actual practice.

The Long Story not cut short: (Warning, it's probably gonna talk lots of philosophy not just a simple game scrub down.)

I wanted this to be a showcase to the world as to why VR should be a relevant platform for the future of gaming, and virtual explortation and experiances in general. I wanted to love this experiance. What we get instead, is a 30-45 minute chopped up highlight real, with out any of the real immersion anyone who has spent any more than an hour in VR is really looking for.

No one doubts that it looks good, but as we enter into an age where -this- sort of thing is going to become the standard, it's the gameplay / interaction / storyline / immersion that I believe are going to make all the difference and in all of those critical components Everest VR as an experiance fails. They could just as easily have taken you on a virtual tour of the entire climb where you simply had to sit tight and ride the roller coaster.

But this begs for more. So much more.

Climbing Everest is not about getting to look at pretty vistas. It's about human's putting themselves up against the most challenging of circumstances mother nature can conjur up. The Game Creator of DayZ Dean "Rocket" Hall, had an interview about a year ago talking about his idea to create a mountain climbing video game, based on some of his experiances on Everest. Here is to hoping that, at least where this game succeeds he and the team at Boheimia might find the prospect and possibility of making that dream come to reality within their grasp, and before anyone says that I am shamelessly plugging for him. Yes, I played DayZ. Yes, I also think that game in the end became a dismal failure because of it's inability to figure out the real core of it's game play mechanics. Maybe Solfar should reach out to Rocket, and Beoheimia in the future for joint projects where they can collaborate in order to create longer / more dynamic / more story driven experiences to resolve the glaring holes we now see staring us in the face with Everest VR.

As it stands right now however, when my wife can turn to look at me after climbing to the peak of a place that should make a game player feel as if they've been pushed to their limit and she can go ... "Meh." I fear for the future of VR.

As it stands right now, I can't recomend this to anyone other than -perhaps- first time users of VR upon whome the 'wow' of the VR experiance has not already worn off. Not worth the price, and after all the hype I generally just feel let down which is not the sort of review I had planned on giving this when I purchased it this morning.
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