Indsendt: 12. december 2013
MDK is a must own! MUST OOOOWWWNNN !!! The first time I saw this game was on a PC in a Tandy Electronics store in early 1997. lol, boy I tell you, I played it as much as I could. Which was only 15 mins. But when I had to leave, I knew I had to get away from games like Doom, Quake, Heretic, Descent, Blakestone 3D, Wolfenstein 3D, Duke Nukem 3D ... etc. These 3D platform shooters were the next big thing!
The graphics amazed me back then. Now that I play it, I gotta admit it isn't as great as I had remembered, but the gameplay is incredibly fun that you'll pay no attention to the graphics. There’s this really cool slanting to the camera angle when you run left or right. I also find the parachute mechanism as integral and addictive to the gameplay as bullet time is in the Max Payne series.
MDK is about 6 hours long. For the amount of content to make things interestingly non-repetitive, I'd say this was well laid out by the developers. Some people might think the game is short. And maybe it is by today's standards. But if I remember back to those days as a kid, if a game was fun, you'd replay it again. It was that simple. And I would gladly load MDK up every now and then just to blast around and have fun today. That's the way it should be!
I can't even understand some of the pure genius of ideas in this game. Like I remember shooting this alien or whatever in the head and his eye popped! I shoot him in the nose and that got mashed. I mean like I shoot Ellis or Coach in the eyes in L4D2 and they don't pop ... you know what I mean? lol. Incredible detail and very imaginative game. Too much to explain. You have to play it to see it.
The control scheme is a bit wonky. You have to remember this was at a time where using the mouse to look around on PC wasn't that common. But I personally don't find it a bother. There are some people that have created modern mouse configurations for this game. But I recommend to use the keyboard old-school with the mouse only for sniping. Having said that, this game would be very user-friendly with a controller.
The music is pure awesomeness! It gives such great atmosphere. The sound effects like the gun shooting doesn’t get tiring.
What I don't understand is why the Steam version of this game lacks the ending escape sequence movie clip followed by this French music video. You'll need to obtain MDKEND.FLC and MDKBZK.MVE and place them in the MDK/MISC/FLIC directory to view the ending like normal. Thank god for the Internet and Google search, this problem is easily remedied.
The Steam overlay also doesn't work. So you'll need a program like Zeckensack's Glide Wrapper or nGlide. Apparently these programs also fixes wrongly displayed textures and "windowboxing" which the game defaults to.
Overall despite nearing 2 decades old, MDK makes it into my top favourite games of all time. It is so refreshing that it makes me wonder why a lot of triple A titles of today that use laser technology to scan actors into the computer as 3D models, combined with motion capture, life like level designs and Hollywood-like plots fail to draw me in! I would give MDK a personal score of 93/100.