The adventure of a young, scared, but smart girl.
User reviews:
Recent:
Mixed (11 reviews) - 45% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (70 reviews) - 52% of the 70 user reviews for this game are positive.
Release Date: Jun 24, 2015

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About This Game

A nice little 3D puzzle platformer that takes after a lot of my fond memories with great N64 games! This title won 3rd place during the 64digits 2014 spring contest!

Play as Mayfly, a young girl literally snatched away from her normal life by Ferace, a humongous​ demon. Mayfly is weak and powerless, knowing nothing of combat, so instead she must use her wit and agility to get as far away as possible from Ferace and the mindless monsters that he warns her about.

In her adventure she encounters many tools, all of which prove to make for bad weapons in her hands, think about what the tools are good for in real life and it will all come together.

Back in 2014 This game was originally designed to play with keyboard and mouse, the option to support gamepad controls was added later on demand using Game Cube and Logitech controllers. While those can work the game just fine, X-Box360 and similar controllers has a different analog axis orientation which was not able to be tested originally when building the gamepad support.

System Requirements

    Minimum:
    • OS: 8
    • Processor: Intel(R) Core(TM) i7-4510U
    • Memory: 8 MB RAM
    • Graphics: AMD Radeon HD 7420G
    • Storage: 129 MB available space
Customer reviews
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Recent:
Mixed (11 reviews)
Overall:
Mixed (70 reviews)
Recently Posted
ɃłᵾɇSøᵾɍȼɇ²(Jaan)
( 0.1 hrs on record )
Posted: June 21
Product received for free
Needs allot of fixes
Helpful? Yes No Funny
Zura Janai! Lag Da!
( 6.0 hrs on record )
Posted: May 21
Product received for free
Nice game! I like the floating islands part where you burn trees to get stuffs inside. What I don't understand is file A and file B on 2 of the islands? Glitch in last part where you free fall through the floor. Finally, my name is Katsura!
Helpful? Yes No Funny
Beridok
( 5.6 hrs on record )
Posted: May 8
Product received for free
If only graphics were slightly better and FPS problem not that frequent, it would make totally amazing game.
Helpful? Yes No Funny
Leonhard Euler
( 4.4 hrs on record )
Posted: April 23
The levels are often mainly made up of random objects repeatedly embedded in walls.
The fact that you can't damage enemies is annoying. Understandable, but annoying.
The controls are janky.
You're forced to use these janky controls in some rage-inducing moving-platforms-suspended-in-the-air segments, which provoked me to hack the save files instead.
Items needed to advance are sometimes hidden too well.
The final level has a high chance of randomly making you fall through the floor, making the game crash.
Good N64 games didn't feel this lazy.

All that said, it had some heart and a handful of nice ideas. I liked the introduction of the villain. And the gameplay & atmosphere were just engaging enough to compel me to beat it. It feels slightly better than a rushed student project.

But still, not nearly good enough to recommend except if you happen to find it in a free giveaway.

EDIT: Oh yeah, the game is obstinately full-screen-only.
Helpful? Yes No Funny
Yawaru
( 4.3 hrs on record )
Posted: April 23
I wanted to like this game. There are parts of the game that I think "wow, this might be fun." But the game is simply unpolished, unfinished, and barely playable. When you start the game you can choose between an external config or to launch the game. While re-bindable keys are appreciated, the menu themselves are barely functional, forcing you to assign vaguely named actions that you have to assign to a key to proceed. You have to assign buttons for panning the camera left and right when you can control the camera with the right analog stick, and triggers do not work despite asking for a 360 controller by name. Xbox One controllers do not work, and when I tried to play with one it glitched the game. I can't say how the game controls with keyboard but I don't imagine it worked too well. You can supposedly change mouse sensitivity, but I couldn't tell the difference between settings. The camera moves way too fast and jerky, which is detrimental to a platformer.

So, once you start the game you'll be greeted by a splash screen that looks like it was made on the old Geocities web page builder (in a word, sloppy). It will run at 60 FPS though, so kudos for that. Then you're dropped into the game, with max health and standing in front of a house with a magic door that drops you back outside the house when you try to go in. This is actually an interactive tutorial/game start scene, which is actually kind of cool. This is probably the most creative and interesting the game gets unfortunately, as the entire story is told in one poorly-animated exposition dump right after you start a new game.

Then you go through a series of small arenas finding a particular tool to access the next level. This is the meat of the game: jumping around, avoiding enemies, and finding the tool you need to get to the next area. There are 8 tools (scythe, sword, axe, hammer, spear, shovel, tuning fork, torch) and 5 power-ups (some kind of spin, high jump, a ball form, ball bombs, and a short flight ability). I will admit, this gives the game a bit of variety, as each tool has a specific use which is tutorialized in the level you get it. There are a few levels where you use multiple tools to complete a level, but the levels are all short.

In terms of graphics, this is roughly the level of an Nintendo 64 game. Very basic textures, uninspired level design, and nonsensical floating platform levels. Movement is fairly fluid, and the spin move is somewhat satisfying, though the fact that you can't kill enemies makes it pretty moot. The controls make precision platforming difficult, frustrating even, but I powered through almost the entire game. The end is where the game really falls apart.

The second to last level is a mess, a poorly constructed combination of existing game assets used in nonsensical ways. For example, there are several signs from the start menu used as a platform. Aside from looking bad, they still have the text pop-up from the beginning of the game. This is beyond sloppy, it's a blatant lack of design and care. Most of the game ran reasonably well, then the final level has a game-breaking glitch as soon as the level starts. There's a pop-up that says "This glitch only occurs here, just restart and everything should be fine." And yes, I could restart after killing the game in Task Manager, then fall into the same glitch when I load the last checkpoint.

While the game is far from the worst game ever, it's painfully unfinished, obviously rushed in places, and simply not that good. It's a shame, because the game could be interesting, the villian seems to want to use the main character's glass wings to save other demons who are turning into savage beasts and wants to do this to stop humans and demons from killing each other. Unfortunately he does this in the most evil way possible, ripping out the main character's wings and telling him/her/it that it will let the wings regrow and rip them out again. This game could be good with a year or two of development and a cohesive art aesthetic, but I doubt that will ever happen. As is, this game just isn't very good.
Helpful? Yes No Funny
The_Antwonette_Starqweisha
( 0.4 hrs on record )
Posted: April 20
Controls kind of weird, but nice game anyways
Helpful? Yes No Funny
Farmiący Rjobotek
( 0.3 hrs on record )
Posted: April 20
So Very good Anime game with Magic Features.
Helpful? Yes No Funny
$Tevo
( 0.6 hrs on record )
Posted: April 19
WTF IS THIS
Helpful? Yes No Funny
crowe
( 0.2 hrs on record )
Posted: April 5
this game feels like something you would play on your n64, and then return it to the store so you could buy a copy of hybrid heaven instead which would not actually be a better game but it was the 90s then and we could forgive some things, we could forgive the ♥♥♥♥♥♥ camera and bad controls, which is hard to do today, with this game, that is on steam for money. please do not buy this game (also do not play hybrid heaven)
Helpful? Yes No Funny
VahidSlayerOfAll
( 0.8 hrs on record )
Posted: March 9
-got stuck on a mushroom
-camera controls are a joke
-for some reason the game lags if I don’t have a controller plugged in when it starts up
-got stuck walking up a hill
-the cut scene play speed and audio don’t match up
+kinda fun.....
Helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 58 people (79%) found this review helpful
6 people found this review funny
Recommended
3.2 hrs on record
Posted: June 25, 2015
******POTENTIAL SPOILERS******
If you want a short review go to the bottom for a summary.

Glass wing is a 3D puzzle-platformer game where you play as a little fairy type creature called Mayfly. The game seems to be influenced from classic titles such as Orcarina of Time on the N64.

The game took me about 3-4 hours to finish, although short I do highly recommend purchasing this game.
It seems basic at first but give it a chance and you find yourself pleasently suprised with what it offers you.

So after starting (I won't ruin the other thing that happens :P) you will find yourself feeling like Link, minus the green, the sword, the flute, and you seem to be a bigger version of his fairy.
Alot of the beginning if traversing through some basic landscapes and getting introduced to the controls and certain elements of the game you will be seeing.

After a while you will notice you are picking up some glass wings that Mayfly lost in the beginning, collecting a number of these will start to give Mayfly some interesting abilities. A good point to make it once you acquire a new ability, you will find you need to use it quite often, unlike other typical games where you may only use it for the area you are in and then barely ever again. I find it nice where the game will build on what you have and force you to use everything to get further.

Using 'tools' you will find along the way you will be required to use them to help you solve some puzzles and continue through the game. You cannot put away items and you can only hold one item at any given time. Be aware that certain moves will cause you to drop your weapon, which is a nice feature.

Puzzles in the game are pretty clever and fun to interact with, I found myself rather impressed by a few of them. They will make you uses tools as often as possible, one in particular has a feature I didn't expect.

The landscape has some elements that will block your path or try to hinder you in certain scenarios, you will come across electric orbs and flooring, sludge, thorns and a couple of others. In certain scenarios they will be more annoying that others.

Monsters in this game are all dino-like, and they vary a little bit. Every monster is this game has aim hax (not kidding xD), stay clear as much as you can, although they will come for you within a certain distance. You can kill monsters (more effort than it's worth), but after a while you do get a nice health bar, also there is plenty of health around so you shouldn't die to monsters really.

The game's landscapes and levels are very nice and well thought out. The music is very nice to listen to and I found that each track suited the part of the game it was assigned to. Also I found the boss monster to be very impacting on this game, it made me want to run away all the time, maybe due to the first encounter you have with it.

Overall I think this is a very nice game to play and you really feel you are playing something from the 90's, if you grew up in that period of time you will really enjoy this.


Pros
+ Simple game that feels like a blast from the past.
+ Will keep you playing, keeps adding new elements to stop the repetitive feeling.
+ Interesting move set which you will enjoy using.
+ Easy controls
+ Great soundtrack
+ If you grew up in the 90's you should enjoy this

Cons
- Monsters hack :(
- The big monster also hax ;__;
- I got some slow down, usually when initially running the game, doesn't ruin the experience though.
- A single glitch is on the 3rd last section, there is an error message and you will not lose progress.
- If you are a graphics gamer (you know who you are) you might not appreciate this game.

8/10 :)
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18 of 20 people (90%) found this review helpful
2 people found this review funny
Recommended
3.2 hrs on record
Posted: June 26, 2015
Initially, Glass Wing failed to live up to my already low expectations, but all that changed once I found the scythe. The primary use of the scythe is to hack away tall grass which, paired with the pots and the health icons, makes it clear that the game was heavily inspired by the Legend of Zelda series.

Glass Wing alternates between tricky platforming sections and "find the proper tool for the job and figure out how to use it" puzzles. Some of the platforming sections took me more than one attempt, but they weren't frustratingly difficult. As you progress through the game, you gain new platforming abilities, and since the developers know you have the ability, they designed the rest of the game with them in mind which makes things trickier as you go.

As for the puzzles, some took me a while to figure out and started to cause frustration, but once I figured out the solution they seemed rather clever. There are also monsters and they can be killed, but there is little point in doing so and they do not go down easy, so it's best to do as the game says and avoid them.

There are no collectibles or extra routes, so you're likely only going to make one run through and that should only take a few hours (less than 5). Still, I had fun during my time with the game, so if you aren't scared off by the visuals being what they are or the risk of finding the puzzles to be "too obtuse" rather than "clever," Glass Wing may be worth a go.
Was this review helpful? Yes No Funny
24 of 33 people (73%) found this review helpful
3 people found this review funny
Recommended
0.7 hrs on record
Posted: July 1, 2015
A very hesitant recommendation.

First off, the game has severe issues. The launcher and controller configuration utility is broken it is so hard to use. The camera is also very hard to control. It feels more like a super early alpha than anything.

However, the chararacter movement and animations are well done and it actually feels like you are playing Mario 64. If they can make the early levels a bit more easy to digest it would be a great little game. I found myself lost and confused early on. I'm not sure if I was heading down a dead end or not, and there is an impossible room without any real instruction. But I could have just been missing something.

I'm going to give the game a positive review but if a few months from now if the controller configuration menu is still broken I would have to say it's something worth missing out on. They are on to something good here and I hope this evolves.

Me stumbling around, lost and confused:

https://www.youtube.com/watch?v=J9bhYjOagCE
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11 of 13 people (85%) found this review helpful
8 people found this review funny
Not Recommended
0.8 hrs on record
Posted: March 9
-got stuck on a mushroom
-camera controls are a joke
-for some reason the game lags if I don’t have a controller plugged in when it starts up
-got stuck walking up a hill
-the cut scene play speed and audio don’t match up
+kinda fun.....
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: June 28, 2015
Alright, so I just bought the game and haven't been able to dive in really deep quite yet, but already it is absolutly stunning. I would, and DO recomend this game! The artwork is beautiful, I have always loved the older game styles of the N64 and the GameCube, and this game brings that back to us. As someone has already stated, the AI is a little overkill, but that's like that for a reason.

Now like any game it has its kinks, and not any of the good kinds. The controls were a little wonky for the keyboard at least. Let me tell you now that H is the use key (there may have been other keys for the use button! I just got frustrated at not finding them quick enough and changed them quickly), and like most Indie games, it's not flawless and its definately not seemless. However even the fact that it's not seemless brings back some old memories of how the older games used to be made. Also like most Indie games, from what I gather, this is also a fairly short game.

Now the wonky controls can easily be changed. When you go to start up the game it will ask you if you want to start the game or configure controls. BE WARNED! When you change your controls, it wasn't set up 100% accurately. When you assign the Left and Right keys, switch them around. It assigns the Left key to the right and vice versa.

So whether it be for nostalgia of older style games, the art work, looking for a puzzle and/or platformer, or even just looking for a game to blow your last $5 on, I highly recommend this game!

One last bit of advice if you get the game, Look everywhere, Avoid everything.

Final Rating 9/10

Note to Developer: This game truely is amazing, music included. If you could put out a soundtrack for sale that would be fantastic! And thank you SOOOO MUCH for puting this game out! This really is a piece of art! I look forward to more games from you in the future from you!
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11 of 15 people (73%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: June 28, 2015
Alright without spoiling the story for everyone -

Pros:
+ Graphics
+ Story
+ Gameplay (Its a puzzle platformer)
+ The progression
+ The music
+ The voice acting

Cons:
- The monsters AI is a little overkill
- The big monster AI is even more OP
- Its short

Thoughts:
It plays and feels a lot like The Legend of Zelda, that must be what they were going for. You get many abilities throughout the game and most of them are really useful. You collect your Glass Wings and everyone you collect gives you health and sometimes an ability. The controlls are fine, I wish there was an easier way to change them but there isn't. Auto jump sucks. There is no point to change the controlls anyway, it doesn't seem to keep the changes you make (Scratch that! It was user error not game error!). The end portion of the game is a little annoying, it will take several times to do, and ontop of a known glitch in that part, can get a little annoying.

TL;DR
Its a fun game, its worth 5 dollars. Buy it. 8/10
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: September 29, 2015
No, I don't recommend this game. Quite possibly the only thing good about this game is the music and the main character design- and perhaps how it forces the player to explore and learn the ropes of the game, but it doesn't explain ANYTHING to you, the only brief explanations you get in a sentence or two in the start about how to jump and change the camera a bit, and maybe how to use the powerups you get throughout the game. When fighting mobs, I wasn't sure if I was ever even doing damage, and I'm still not sure- even though one of the items you can pick up is a sword. The physics of this game are wonky, and the jump is odd as you can get to areas you're clearly not supposed to get to without an item once you get certain powerups. I would not find it surprising if someone had to watch a guide on how to do a few of the puzzles, as some of them are quite bizarre, like the one with the spear and the plant. The character doesn't really match in with the areas, which is okay, I wasn't too picky about it. The platforming is terrible in this game, to be honest... The camera never wants to show you exactly what you need to jump to next- and you need to jump quickly in some areas, and the platforms always move too quickly, meaning you need to have a fast reaction speed or alot of patience, becuase you will end up doing the same things multiple times. 5.5/10, a decent way to spend an hour or two of time if you don't mind getting scared by loud noises in the first three minutes of the game. Would only buy it if it's on a huge sale.
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6 of 7 people (86%) found this review helpful
2 people found this review funny
Not Recommended
4.4 hrs on record
Posted: April 23
The levels are often mainly made up of random objects repeatedly embedded in walls.
The fact that you can't damage enemies is annoying. Understandable, but annoying.
The controls are janky.
You're forced to use these janky controls in some rage-inducing moving-platforms-suspended-in-the-air segments, which provoked me to hack the save files instead.
Items needed to advance are sometimes hidden too well.
The final level has a high chance of randomly making you fall through the floor, making the game crash.
Good N64 games didn't feel this lazy.

All that said, it had some heart and a handful of nice ideas. I liked the introduction of the villain. And the gameplay & atmosphere were just engaging enough to compel me to beat it. It feels slightly better than a rushed student project.

But still, not nearly good enough to recommend except if you happen to find it in a free giveaway.

EDIT: Oh yeah, the game is obstinately full-screen-only.
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7 of 10 people (70%) found this review helpful
Recommended
1.5 hrs on record
Posted: June 29, 2015
I bought this game & found that the camera was very hyperactive & almost impossible to use. I posted a review to that effect & the dev immediately responded (within 30 minutes of my post). From_Soy_Sauce genuinely wanted to correct the issue. I explained the situation & quite literally the camera issue had been addressed, the next day. This is the kind thing we all want to see from developers adding content to Steam.

Now that the camera is fixed I'm starting to get into the game a little bit & so far it seems like an interesting story. The visuals seem dated, but this is part of the charm. This is impressive work considering it's a Game Maker creation. So far I'm happy with the purchase.
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7 of 11 people (64%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: July 14, 2015
I originally bought this title at full price ($4.99). I played about 2.4 hours until I got stuck and frustrated at the very end of the game and returned it. I just bought a bundle that has included this title so I'm finally able to give this game a review!

Pros:
Smooth(ish) gameplay comparable to Mario, Banjo-Kazooie, Metroid, and Zelda.
Heavily borrows many elements from the above games
Somewhat great story
Enjoyable (but forgettable) music
Surprises you in ways you didn't think it would throughout the game
Autojump (for the flying glitch)

Cons:
Too short (and in my experience impossible)
Empty worlds
Too expensive
Rehashed levels and puzzles.
Autojump (for the the times when I really didn't mean to jump or want to fly)

I'll be honest, this game isn't that bad. The game plays very well and I enjoyed it a lot! And to say this game was made in Gamer Maker impresses me! However, this game isn't without it's faults.

The enemies in this game are completely optional to kill. You just need to run past them. I attempted to kill one of them... I finally succeeded, but I wasted about 10 minutes of my time as they didn't reward me in anyway. The worlds feel completely empty with nothing to collect and the puzzles get rehashed over, and over. This game is comparable to Banjo-Kazooie..... that is if you take out the fun characters, objectives, open world, and collectibles. This game also loves, loves, loves, LOVES it's Super Mario Sunshine platforming stages as it throws the stages against you multiple times throughout the game.

This title had it's moments. But the longest stages for me in this game were the times when there were VERY precise jumps that I would have to try again and again and again to make. This combined with rehashing level designs is artificially making this game feel longer.

Oh, and be warned... this game has an auto jump that is comparable to Zelda. But to be honest... I didn't mind this feature too much as I had to do some back tracking as I missed one of the few collectibles in the game as I glitched through one of the early stages thanks to the auto jump. And due to this game rehashing some of the same level designs for a while, I was able to pull this glitch off and skip many tedious parts of the game.

For some reason, despite all of this, I somehow enjoyed the game. Would I recommend this game? Absolutely!....... at a cheaper price. This game is not worth $5. I would only recommend this title in a bundle or if this game goes under $1 in a sale. Just be warned.... there is a glitch at the end of the game that refuses to let you past a endless revolving door after a certain rehash of a certain stage.
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