Run an adventurers shop – a serious business in a fantasy environment. Stock your store with dangerous weapons, fancy hats, sturdy armour and magical potions.
User reviews:
Recent:
Mostly Positive (46 reviews) - 71% of the 46 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,367 reviews) - 81% of the 1,367 user reviews for this game are positive.
Release Date: May 20, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (95)

July 6

Shoppe Keep Update v 1.02 (July 2016)

Hello there new and old keepers!


Just like the last update anouncement, the FULL changelog will be presented at the bottom of the post, but before that, let's review some of the changes/additions shall we?

Every item will now remembers it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself(NOTICE, Helper bot's still adhere to their OWN set margin)

Want to always try and sell health potions for 160% but swords at 135%? And it's a chore always changing the hand margins once some idiot drops your precious items on the ground? Not anymore.

Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item

Whenever contemplating what stock you should order, you will always know how much of that particular item is already in your shop, bot docks, even your own pockets.

Sir Poshington arrived near the cart, Buy upgrades to your objects!

Sir Poshington - a new arrival in Town. He has some expensive taste this one, but the upgrades he sell is well worth it, how about a Solid Gold Cauldron? Looks snappy, but wait there is a bonus - all recipes get unlocked instantly! Getting tired of replacing your floor mats? Sir Poshington has just the upgrade for you! Indestructible mats, and other goodies that he keeps to himself unless a proper sum of gold is provided.

Upload your own banner over the double shop doors

Everyone now can customise your shop banners by changing the ShopAvatar.png that is provided with each build, live out your dreams of having a image of a genitalia right over your shoppe name!

Move around full objects

No more need for destruction. Do the same thing as you would when removing furniture, just this time instead of removing it, press the "Place Furniture" button and your selection will instantly become that which you targeted, instead of the "I-Am-Green-So-You-Can-Place-Me" visual, you shall notice it is blue, place as any other furniture object and here you go - you just moved a fully stocked object to another place, look at you - all strong and stuff.


The full changelog as promised will be provided in just a few lines

And as always - Stay tuned!

P.S. I would like our players to try and use the XONE Controller especially for this build, as it does differ from the X360 one, that led to numerous issues in the past for our players - hopefully this has been fixed with this update!

Patch notes:

[ADDITION]High with vSync Quality added to the Launcher
[ADDITION]Xbox One Controller Support
[ADDITION]Every item will now remember it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself.
[ADDITION]Shop stat panel displays all inventory including personal hand inventory and bot chests
[ADDITION]Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item
[ADDITION]Order scroll displays the last added item as the first item in the Order panel
[ADDITION]Sir Poshington arrived near the cart, Buy upgrades to your objects!
[ADDITION]Upload your own banner over the double shop doors
[ADDITION]Clear current items in the cauldron button
[ADDITION]Clouds? Bring back old? Leave new? Back to blackboard?
[ADDITION]Move around full objects
[FIX]Decoration percentage recounted
[FIX]Faster transition between Splash – Main Menu screens
[FIX]Mofidication to UI scale
[FIX]Door opening collisions available from the side and back
[FIX]Interest Fee changed into Entrance Fee
[FIX]All items received new collisions for picking up, should be able to easily pick up any dropped item
[FIX]Current gold is always floored to a round integer inside game code
[FIX]New shop loading menu
[FIX]Popular perk now warns about barbarians
[FIX]Max customer slider increased to 60 for those machines that can handle it
[FIX]Barbarians spawn after 150 customers, and range from 1 to 10 attackers
[FIX]Openable door's have an exit symbol on it to make note that you can pass them
[FIX]Customers get scared by you zapping a thief/innocent as well as while slashing him

89 comments Read more

June 10

Shoppe Keep Update (June 10/ 2016)

Hello there new and old keepers!


I am presenting a new update to you all today. As usual the full changelog can be seen at the bottom of this announcement, and let's review some of the changes/additions that are done in this patch.

Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed

When placing furniture that has an unclear side where items will be facing once placed, visual arrow helpers will be shown so Shop keepers can know up front how their future layout design will look.

You can interact with the bot by using his bot dock even when he is away

So the bots like to travel a fair bit when given orders to restock or bring back fallen items, making Shop keepers wait for them to interact with them, now if a bot is away, you can interact with their respective docks and issue new commands.

Champion, bot and personal chest inventories will display which item is currently selected, not just the icon but the name

Stock inventories will now show which item is selected by displaying an additional icon and it's name, as a few icons are hard to understand what item is selected, not any more!

Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)

A lot of our Shop keepers had performance issues with lanterns shining real time shadows and light around the shop, thus was removed in most latest builds, but now they are reintroduced and tied together with "Interior Shadows" toggle in the options.

Doors? In Shoppe Keep? Preposterous!

Personal house door has suddenly gained mass and is back from being a ghost! Additionally the back room is now protected by a door from all those customers who want to look into what is happening behind the shop walls, grind those corpses at ease that none will ever judge you or see you doing so again.

And as always - Stay tuned!

Patch notes:

[ADDITION]Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed
[ADDITION]Rotation of physics enabled items are locked so they do not cause issues
[ADDITION]Champion, bot and personal chest inventories will display which item you are currently selected, not just the icon but the name
[ADDITION]Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)
[ADDITION]Doors? In Shoppe Keep? Preposterous!
[ADDITION]You can interact with the bot by using his bot dock even when he is away
[FIX]Necromancer belt and gloves can be properly placed like other belts
[FIX]Selling to customer skills margin work properly
[FIX]Zapping thieves sometimes embedded their stolen item underground. Now they spawn much higher so no more underground stolen items
[FIX]Picking up items is easier when they are between doors.
[FIX]Floor mats should no longer deny picking up items from them
[FIX]Champion uses a potion once he is lower than 50% of his max health, potion heals 20% of health
[FIX]Main camera light lowered
[FIX]Barbigantua spawn lowered to 3-4 barbarians killed(Melee damage) in a single play trough

34 comments Read more

About This Game

***With the exciting announcement that Shoppe Keep has now moved from Early Access to full release comes further good news! Only today developer Strangefire has declared a number of significant game play enhancements and new and expansive content. We will continue with our planned seasonal updates, but the really exciting news is about the new Street Market and the Inn!
If you haven’t played Shoppe Keep yet, why not join nearly 100,000 gamers who are already enjoying this unique business management game, and create your own fantasy retail consortium! ***



The skill is to shrewdly set the price of each item and watch the money roll in - too expensive and you will find your stock shrinking as stealing increases. Deal with thieves quickly with a swing of your sword or a zap from a lightning spell!
Price your wares competitively and adventurers will travel from miles around to your one-stop shop to spend their gold.


Four memorable characters will visit your store, including a hardened warrior, magical mage, sneaky rogue and wise druid. Each of these character types will seek to purchase items relating to their skill set - a warrior will be hard pressed to take a flimsy magical robe into close quarter’s battle!


You have a daring clientele to add pressure to your role as a shop keeper. After beating up goblins and even battling the great ol’ Dragonclaw they can be a little aggresive. This might mean your displays can be spoilt and tables and shelves damaged. They are not too careful about bringing in dirt from the street either!

However help is at hand! As the owner of the store you’ll be armed with awesome tools for combating these issues. The broom will sweep away dirt brought in from your customers and the hammer will repair furniture damaged by these extraordinary visitors. A few sweeps and a couple of swings means your shop will be in tip top shape. Expand your empire and you can employ an army of “Helper Bots” – the latest in imaginary technology.


Set your prices too high and your customers may think twice about investing their hard won (or stolen) gold in your shop. They’ll throw the dice and attempt to steal it right under your nose! A quick swing of the sword or a zap of a magic spell can make quick work of these thieves. But be cautious not to hit any innocent bystanders or you’ll suffer the monetary penalty of paying a high fee!

And let’s not forget the Barbarians, they live on the outskirts of the city, regularly invading the town, and if your shop is popular enough will cause as much damage and destruction as possible. They will even fight you directly if you try to stop them. Eliminate a few dozen barbarians and they’ll invite a much larger friend to come and visit you.


It’s tough running a shop, as there are often not enough hours in the day to go out and procure new items. Thankfully, you can employ a champion that can be unlocked in the skill tree. Select a class, equip them with your finest armour and weapons, and send them out to bring back new wares. Some of these items can be sold, some are junk and others can be crafted into more powerful gear.
Your champion will need to gain experience. The first time out they may fall in battle, and whilst they will not return with any new goods, the experience will have taught them valuable skills that will improve their chances next time.


“Helper Bots” are your robotic staff team. The MK III was created by a Gobliness engineer to increase the artificial intelligence of this mechanical chap. Originally, these bots would break down and refuse to acknowledge orders. However a few bugs have been ironed out and the MK III is the latest in robotic technology.
The helper bot has three duties; zapping thieves who attempt to steal from your shop, picking up items that customers may have thrown to the floor, and restocking items back on the shelves. You can purchase several helper bots to help run your shop, and to help automate the process of running your shop.

FEATURES

  • Manage your own shoppe, from ordering stock, setting prices and placing stock for sale
  • Design your own shoppe layout by ordering tables, shelves and weapon racks
  • Unlock new abilities and perks in the skill menu, including gardening, alchemy, the grinder and higher tier stock
  • Use the helper bot to collect items thrown by customers, zap thieves and restock items
  • Create a champion, select its class and send them out on adventures
  • Arm yourself with a sword and magic spells to defend your shoppe from cheeky thieves and destructive barbarians
  • Maintain your shoppe using the hammer to repair furniture and the broom to sweep away dirt (And corpses)
  • Cycles through 4 seasons, with each season featuring a most wanted item. Frost Resists potions sell best in Winter etc.

Over the next few weeks the new content we mentioned at the beginning of this announcement will be added. You will be able to expand your business to include the selling potential in the local street market. The street market employs a vicious guard to protect market sellers stock – put your most expensive stock for sale here to ensure it will never be stolen! Also to be added is the new local Inn. All shoppers need a place to relax and refresh so why not include the Inn as an extra arm to your business. Your customers can sit and enjoy a drink and some food whilst you sit back and watch the profits roll in. And enjoy a drink yourself too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or above
    • Processor: Dual core CPU 2.4 GHz or above
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card with at least 1GB memory
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: 64Bit Architecture: AMD Phenom II X4 / Intel i5 or equivalent
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 750 / ATI Radeon HD 5670 or equivalent
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    Minimum:
    • OS: OS X 10.7 or above
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB memory
    • Storage: 900 MB available space
    Minimum:
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB memory
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (46 reviews)
Overall:
Very Positive (1,367 reviews)
Recently Posted
Personal Avocado
19.8 hrs
Posted: August 25
Fantastic game for those who like this genre. I'll leave some tips at the bottom if anyone is interested.

I have played a bunch of games like this on places like kongregate and I've always loved this genre. That said I have a few issues with it.

-The art style is... pretty poor, it's not clasically cute it's just poor.

-The game desperately needs more content to get you more than 20 hours of enjoyment (which is actually not bad for $10/$6.69).

-There seems to be an enormous gap in profits once you unlock the last equipment tier of any class. Once you have tier 2 gear for warrior you are already making maximum profits. There are some end game upgrades and store room upgrades that cost 200,000. It would take my shop (with max skill upgrades, benches, class tiers) about 30 in game days (7.5 hours not including restocking, repairing and rebuilding time) to get that much and that'd only be one room or one upgrade.

-Getting other classes into your shop doesn't increase the amount of them it just means you will be getting a wider variety, and to be honest, this seems like a hinderance as you now need to make sure you keep your shop stocked with lots of different class' gear.

-Leveling up the other classes seems to be more of a chore than anything because of the reasons stated above.

-There is an option in the settings menu that caps the amount of people you can have in your town, the default is 15 and can go all the way up to 60. This also doesn't increase the amount of people entering your shop it just increases the amount of people walking through the town and also the amount of people who can GET IN THE ♥♥♥♥ING WAY WHILE YOU'RE FIGHTING THE BARBARIANS ♥♥♥♥♥♥♥ IT (seriously the amount of innocents of killed due to them sprinting right into the path of a lightning bolt or axe swing is in the hundreds now). HOWEVER: you should still turn this up to 60 because 90% of the money you make in the game is from running over to people in the town and forcing them to buy things from you.

-90% of your money comes from selling things to random people walking past your store. I ran a test for this and with a shop running entirely by itself (robo helpers restocking/zapping theives/picking up items) I made 7k, when I was running around outside selling things to people (with only the first upgrade for this) I made 33k.


This is still one of my favourite games and if it continues to be added to it'll quickly become one of the best games.

Tips:
Don't unlock the other classes until you have tier 2 warrior and then only 1 by 1. Unlocking them all only hurts your sales overall.
Keep ALL of "the one rings" that you find in your stash until you have a grinder and then grind them up, it's the cheapest source of gold for when you start making gold items.
Helpful? Yes No Funny
fresh meat
7.1 hrs
Posted: August 24
I LIKE TO SPIN
Helpful? Yes No Funny
41nd
1.0 hrs
Posted: August 24
Oh my god.. I had this game for a while in my library but i just found the time to try it.. With such a cool idea the game seemed horrible to me:
- very low textures and badly joined walls
- the character models are pretty awful..
- there are some movement bugs near doors
- customers rarely come in store, the game is a time sink.
- default lower/raise prices keybindings do not work on tenkeyless keyboard.
- the fonts are horrible throughout the game..

https://www.youtube.com/watch?v=1mc425csGo0
Helpful? Yes No Funny
"Merx"
10.9 hrs
Posted: August 24
Eeem "OK" I think :D (Great need Steam Workshop mods - Doit ! )
Helpful? Yes No Funny
Rusyana
4.8 hrs
Posted: August 23
Absolutely love this game, it provides alot of entertainment. I love that you have almost total control of the entire shop and you can manage it how you like. 10/10 would reccommend
Helpful? Yes No Funny
Dorito Gremlin
0.8 hrs
Posted: August 23
Literally a new meaning to white men can't jump
Helpful? Yes No Funny
studmfn
8.1 hrs
Posted: August 22
My computer is so cancer it can't run this at 30fps, and I don't have the brain compacity to keep up with restocking. Although i can ♥♥♥♥ up the thieves. On a real note... Fun game, got it for 33% off
Helpful? Yes No Funny
fragkitten
6.5 hrs
Posted: August 22
**UPDATE**

I gave the game another shot by restarting entirely and it seems like I just had horrible luck in my first game. I did a few things differently. I read the tutorials more carefully and spent some time on the first couple days generating interest in my store by selling things directly to the NPCs. On the third day people started coming to my store to buy stuff!

Is it still clunky? Sure, but eventually you grow accustomed to the clunkiness(or not in other people's cases sadly) and the game kind of flows from there.

I feel like K-points could be explained a little better, but outside of that I was able to figure most things out by navigating the menus and being patient with it.

So there it is, my mind is changed. While this title could still use a bit of polish, it is sill very charming and I plan on buying another copy tonight so my husband and I can play side by side!

The Devs are still working on this game so it is comforting to see that this game is still getting love. Fingers crossed for some kind of co-op! Would be delightful to share a store with a friend. :)

Moral of the story: Sometimes you gotta warm up the oven before you can get cookin'! (giggity)





----------------------------------------------------------------------------------------------------------------------------------------

****Old Review****
Going to place this squarely in the 'Not For Me' category.

I wanted this game ever since it was announced as Early Access. I waited for what seemed like ages for full release since I have a habit of getting burnt out on EA games before they are complete. :P

I really wanted to enjoy this in all of its fully released glory. However, even though the game is marked as complete, it still feels very much like it is not.

I can only echo some of the other negative reviews.

The controls feel clunky and counter-intuitive.

I have nearly no direction at all and the tutorials aren't always helpful.

My gameplay experience with this title is as follows:

I start the game up after countless months of anticipation. I'm ready to open my fantasy kingdom store! I'm looking forward to maintaining my shop, stocking the shelves, and seeing all my new customers.

What I got was very confusing for me. I'm barely walked through the basics of getting the ball rolling. Great, I bought a couple tables and listed my potions. Ready for business.

Day 1 - Opened doors. Nobody came into my store. A very small handful of people walked around the 'town' completely ignoring my shop. I have no idea how to get customers. My prices are very cheap and I'm very confused as to why I spent all the time setting up and waiting around for a whole day to get ignored by the NPCs.

Day 2 - Opened doors. Two people came in, threw my potions on the floor and left. I restocked them and waited with the doors open for what seems like forever while gettting spammed about reading a tutorial on holidays items. I don't really care, but I go to the tutorial menu and click the holiday thing just to make it go away. It's JUST day 2, I really don't need to know about the nuances of holidays yet I think.

Day 3 - Opened doors. Waited around all day for only one person to come in and throw my potions on the floor. The days feel very long while you're waiting with NO CUSTOMERS.

At this point I'm comepletely turned off. I feel like I have to either be a savant or have the brain of a wet sponge to enjoy this game. I wasn't expecting to have my hand held or be rolling in money, but what I WAS expecting was to actually be able to SELL things in my STORE. Crazy, I know.

Update- I've decided I'm going to give this game another try and edit my review afterward to see if there is something with me that just isn't connecting. To be continued!
Helpful? Yes No Funny
Spook Rooster
15.4 hrs
Posted: August 21
i just noticed this piece of sh.it is out of early access. it's not done.

when will this sh.it end. those days of devs finishing their games properly before releasing were so cool. now it's just devs abusing the community left and right.
Helpful? Yes No Funny
GrimmFox
8.4 hrs
Posted: August 21
it is a very good game, i like it a lot
BUT, it needs a multiplayer:
coop - for 2 players
and
versus - whose shop is better
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 54 people (72%) found this review helpful
4 people found this review funny
Not Recommended
19.0 hrs on record
Posted: August 1
Product received for free
At first glance this game seems a quirky little shop management game. I first saw it when Sips played it and, while it didn't make me rush to buy it, it looked interesting enough. Fast forward to a few versions later, it's out of early access and shouldn't be.

I'll cover the good bits before I cover all of the bad:
It's easy for passing the time. Think Viscera Cleanup Detail in that it's not hard but takes time and requires about 50% attention. That's how I've been playing it; having it on while watching something. This becomes especially easy once you manage to automate the security and restocking of your shop, but it got to a point when it was boring. Oh wait. Good stuff first.
It can be funny. In places. Some comments, products and NPC names can get a chuckle the first time, but with such a massive overturn of customers and items, they get repetitive VERY fast. I played under 40 days and I was already tired of them.
The cartoony graphics are okay.

So with the good bits done, I can talk about the bad stuff:
This game is awful. As in the gameplay is dull, repetitive and poorly-done. Your job each given day is to restock, protect against thieves, pick up dropped items and fight off barbarians. The actual restocking, security and item picking-up can all be done by helper bots, leaving you with just ordering new items and fighting barbarians... Except both are done to be as awkward and unwieldy as possible.
Barbarians first. After you unlock a certain skill that massively increases the number of customers, it also causes daily barbarian attacks. And I mean once or twice a day, scattering your customers and making you wait for them to approach. You have to let them approach because otherwise you have to walk all over the map cleaning up the dead bodies which reduce customer interest in the shop.
Your magic is the best way to fight them - one blast and they're a skeleton - but it takes too long to recharge to use all the time. Nope, you'll have to use your sword sometimes, lazily swinging at the air in front of you...and hitting any of your own displays that happen to be within a few feet. They're then either damaged or destroyed, coincidentally exactly what the barbarians would have done. If you want this to be a game where you don't have to pay attention all the time just in case your shop is attacked, DON'T buy that skill.

As for restocking, the UI is awful. Like truly terrible. It's very awkward with different buttons used to close it depending on what you're doing exactly; it's hard to explain exactly, but I've previously been stuck looking in a chest because I accidentally opened up another menu while there and it wouldn't let me close either. It's also incredibly easy to misclick and break your automation such as when you're spamming mouse clicks to move items around. Each item has to be individually moved between inventories by clicking it once. Considering there's an achievement for buying 20,000 items, that's some idea of how much you might need to click in this game. There sorely needs to be a button to move all items of one type into the adjacent inventory; lucky this game is still in early access, eh?
But it's not. It's a fully-released game. I've seen this a couple of times when a game 'releases' out of early access and it's just as buggy and unfinished as before. I don't know why they do this, but it means I don't need to give them the benefit of the doubt that they'll fix the bug.
I'm gonna mention the clicking thing again because of how large a portion of the game it is. With a fully-automated shop, I'd still have to buy in items to keep my bots stocked. Say I need 20 health potions because they sell well; I have to open the buy menu, click Health Potion 20 times, receive the order, go to my stock bot, open the bot's inventory and click 20 more times to transfer the stuff. And if I click 21 times, it'll reassign my bot to pick-up duty or something. Now imagine doing that with about 150 items PER DAY.

And that brings me to the repairing. Your displays deteriorate over time and with customer use, so you need to go around with a hammer and repair them with a few clicks. Each. On a daily basis. I had about 50 displays spread out over my shop and it'd take about 10 minutes to go around and fix them all after a single day's shopping. It's busywork without the sense of achievement you get from VCD because it's like cleaning a sewage outlet pipe; there's always more sh*t to deal with.

Last thing I'll complain about (ignoring the vestigial crafting portion of the game) is the reason I finally quit; achievements. I am an avid achievement farmer so I saw this game as a boring, but easily-100%able game. I was wrong. It's impossible to 100%. And I don't mean having to play 365 days when 40 was a colossal chore. I mean that 2 of the achievements are unachievable by new players.
One is described as 'You helped make Shoppe Keep a reality', so I'd guess it's some kind of early backer/kickstarter deal. Nice that they wanted to thank the people who made it possible, but that's not how to do it.
The other is worse... You have to be a developer to get it. As in a developer of Shoppe Keep. They gave themselves their own private achievement. Wow.
I mean I hate the ones that are 'play this game against someone with this achievement' because they give them to the devs and let it radiate outwards like a plague of triumph, but this...this is torture.
When I found out this was what those two achievements are for, I decided not to waste any more of my time with it. If they patch those two 'achievements' out, I might come back and 100% it to add to my Perfect Games list, but it'll be a resentful 100% born of perfectionism and not any love for this poorly-made, unfinished and inefficient game. Go play Viscera Cleanup and Recettear instead. They're much better games and would give the same general feel.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
Not Recommended
19.6 hrs on record
Posted: August 9
tl;dr; - fun idea but lacking in every aspect, shouldn't be released at thit state, buy it for 3 dollars or something and don't expect too much.

Pros:
+ starting is quite fun. You need to figure out the prices, then you chase some thiefs, upgrade your shop, build more furniture, so nice!
+ helper bots
+ a lot of interesting ideas with the champion, buying materials from customers or even sifting through trash but...

Cons
- ...most of the aspects are too shallow. You won't need much time to see through game mechanics and notice how simplistic everything is
- way too little choice in furniture for your shop
- there is almost no decision making after first few hours. You just buy items, repair furniture, wait for people to buy your stuff and again
- walking to people outside and selling items personally to them is LITERALLY more efficient than having items in shop
- crafting is annoying and not at all usefull
- barbarians are not fun. Not because fighting them off is hard, but because they are slow and weak but scare your customers away every day thus lowering your income. And there is nothing you can do about it. Every. Day.

Generally after even 2 hours of play you don't have anything to do. You just repeat same actions:
1. Restock helper bots with items.
2. Open shop (you can send your champion on adventure but you just click 2 buttons and wait for mostly useless "loot").
3a. Wait and watch people coming in and buying stuff.
3b. Run like crazy selling items to everyone and doubling your income.
4. Clean some floors and skeletons.
5. After closing repair furniture and back to 1.

I'm kind of sad giving this review because I really hoped this game was fun. And it was but sadly only for a brief moment.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
2 people found this review funny
Recommended
8.4 hrs on record
Posted: August 21
it is a very good game, i like it a lot
BUT, it needs a multiplayer:
coop - for 2 players
and
versus - whose shop is better
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: August 22
**UPDATE**

I gave the game another shot by restarting entirely and it seems like I just had horrible luck in my first game. I did a few things differently. I read the tutorials more carefully and spent some time on the first couple days generating interest in my store by selling things directly to the NPCs. On the third day people started coming to my store to buy stuff!

Is it still clunky? Sure, but eventually you grow accustomed to the clunkiness(or not in other people's cases sadly) and the game kind of flows from there.

I feel like K-points could be explained a little better, but outside of that I was able to figure most things out by navigating the menus and being patient with it.

So there it is, my mind is changed. While this title could still use a bit of polish, it is sill very charming and I plan on buying another copy tonight so my husband and I can play side by side!

The Devs are still working on this game so it is comforting to see that this game is still getting love. Fingers crossed for some kind of co-op! Would be delightful to share a store with a friend. :)

Moral of the story: Sometimes you gotta warm up the oven before you can get cookin'! (giggity)





----------------------------------------------------------------------------------------------------------------------------------------

****Old Review****
Going to place this squarely in the 'Not For Me' category.

I wanted this game ever since it was announced as Early Access. I waited for what seemed like ages for full release since I have a habit of getting burnt out on EA games before they are complete. :P

I really wanted to enjoy this in all of its fully released glory. However, even though the game is marked as complete, it still feels very much like it is not.

I can only echo some of the other negative reviews.

The controls feel clunky and counter-intuitive.

I have nearly no direction at all and the tutorials aren't always helpful.

My gameplay experience with this title is as follows:

I start the game up after countless months of anticipation. I'm ready to open my fantasy kingdom store! I'm looking forward to maintaining my shop, stocking the shelves, and seeing all my new customers.

What I got was very confusing for me. I'm barely walked through the basics of getting the ball rolling. Great, I bought a couple tables and listed my potions. Ready for business.

Day 1 - Opened doors. Nobody came into my store. A very small handful of people walked around the 'town' completely ignoring my shop. I have no idea how to get customers. My prices are very cheap and I'm very confused as to why I spent all the time setting up and waiting around for a whole day to get ignored by the NPCs.

Day 2 - Opened doors. Two people came in, threw my potions on the floor and left. I restocked them and waited with the doors open for what seems like forever while gettting spammed about reading a tutorial on holidays items. I don't really care, but I go to the tutorial menu and click the holiday thing just to make it go away. It's JUST day 2, I really don't need to know about the nuances of holidays yet I think.

Day 3 - Opened doors. Waited around all day for only one person to come in and throw my potions on the floor. The days feel very long while you're waiting with NO CUSTOMERS.

At this point I'm comepletely turned off. I feel like I have to either be a savant or have the brain of a wet sponge to enjoy this game. I wasn't expecting to have my hand held or be rolling in money, but what I WAS expecting was to actually be able to SELL things in my STORE. Crazy, I know.

Update- I've decided I'm going to give this game another try and edit my review afterward to see if there is something with me that just isn't connecting. To be continued!
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
Recommended
6.8 hrs on record
Posted: August 5
Very fun and interesting store manager game. Art style is pretty good and runs well.

The town does feel a little bit empty and bland, especially the enormous wall on either side of your shop which are out of place. I was also surprised at the size of the shop, it is litterally the largest building in the town, and considering you start off selling potions it is a bit out of place. Would be better off starting with a market stall or very small shop and working your way up.

It would be cool if you could customise yourself and your gear. Maybe the ability to employ NPCs as guards, while making the barbarians and theives stronger could enhance the combat and rpg elements of the game.

The game hasn't really been released long and is pretty decent considering the size of the dev team and the price, which is often reduced.

There are also a lot of people giving negative reviews for issues which are really pathetic imo. Sure its not 100% perfect but you know what you are getting and it does its job as a shop manager very well with some unique rpg elements.

If you like the idea of managing a shop, especially in a fantasy world, then this is a must buy.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
19.2 hrs on record
Posted: August 15
I first got this game a couple of versions ago and I must say, things have changed. For the better that is. While I think the choice to come out of early access was a little rushed for what the graphics are, I won't nit pick further than that though not that there is much to pick at. If your looking for a very simple (And somewhat addicting) game, then Shoppe Keep will give you just that! Barring the ludicrously high priced pay walls. No really you need to pay like ten thousand gold to expand your shop.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Posted: August 22
My computer is so cancer it can't run this at 30fps, and I don't have the brain compacity to keep up with restocking. Although i can ♥♥♥♥ up the thieves. On a real note... Fun game, got it for 33% off
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
5.2 hrs on record
Pre-Release Review
Posted: August 19
People seem to be reviewing this game and forgetting it is:
1) In Early access
2) Doesn't cost alot
and 3) Is just a little indie game
Yes, it may not have the best graphics, and yes it may have some funny controls, but at its heart it is a little indie game about running a shop and it was worth the money i paid for it, I Would Recommend this game IF you are looking for a little time wasting management game to play if you are bored, because that is what i bought it for and that is why i am happy with the purchase.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: August 6
So after trying this again, i've got a new review, this time, it's still ... negative.

The GUI needs tons of work, just on the main menu.
Why is "play game" not the top choice? Why is it in the middle? under options? what?
FOV options without a number on it makes no sense when setting it from the main menu, yes there's a slider, but why is the slider not giving me any indication of what i'm actually changing? If i do it while i'm playing the effect is obvious, but there should still be a number on that slider. A lot of people have spesific prefrences inn this area, i myself prefere a FOV of 90, and not just an FOV of whatever the bar is currently at, 1/3 of the way to the right? What does that even mean?

Scrolling the mouse wheel in the 'rebind keys' menu literally gets you 1pixel down.
Rebinding keys are kinda weird, a lot of the keys do the same thing, wich is fine, that's why you got the rebind menu afterall, so that's a pluss.

A few of the "hitboxes" for some GUI elements are off, and weird, can't hit the music settings if you hover on it from below sometimes, also gotta hover on the left side, far right won't do much it seems. weirdest of issues.

Ordering items while in build mode should not force the player to wait for a delivery really. I don't see why this would needed as build mode is literally infinite time for building and shop managment. Making the player wait while he's restocking is pointless.

Please, atleast allow for time compression, when you start out the game you either have to go outside selling potions to every single customer you see manually, or stand next to your pedestals for 5 minutes to keep them stocked to earn that sweet 1-2 gold profit.


This review is all from 30 minutes before i gave up due to boredom, the gameplay is not for me, but i see how some people may like it. Graphics are ok, and quite fitting for this type of game.

I will not reccomend this product at this current time, i'll still label it early accsess to be honest.
Tested on windows.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
51.4 hrs on record
Posted: August 14
Great game, despite bugs and eventual loss of something to do, still worth the money
Was this review helpful? Yes No Funny