Run an adventurers shop – a serious business in a fantasy environment. Stock your store with dangerous weapons, fancy hats, sturdy armour and magical potions.
User reviews:
Overall:
Very Positive (1,247 reviews) - 82% of the 1,247 user reviews for this game are positive.
Release Date: May 20, 2016

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Recent updates View all (94)

June 10

Shoppe Keep Update (June 10/ 2016)

Hello there new and old keepers!


I am presenting a new update to you all today. As usual the full changelog can be seen at the bottom of this announcement, and let's review some of the changes/additions that are done in this patch.

Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed

When placing furniture that has an unclear side where items will be facing once placed, visual arrow helpers will be shown so Shop keepers can know up front how their future layout design will look.

You can interact with the bot by using his bot dock even when he is away

So the bots like to travel a fair bit when given orders to restock or bring back fallen items, making Shop keepers wait for them to interact with them, now if a bot is away, you can interact with their respective docks and issue new commands.

Champion, bot and personal chest inventories will display which item is currently selected, not just the icon but the name

Stock inventories will now show which item is selected by displaying an additional icon and it's name, as a few icons are hard to understand what item is selected, not any more!

Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)

A lot of our Shop keepers had performance issues with lanterns shining real time shadows and light around the shop, thus was removed in most latest builds, but now they are reintroduced and tied together with "Interior Shadows" toggle in the options.

Doors? In Shoppe Keep? Preposterous!

Personal house door has suddenly gained mass and is back from being a ghost! Additionally the back room is now protected by a door from all those customers who want to look into what is happening behind the shop walls, grind those corpses at ease that none will ever judge you or see you doing so again.

And as always - Stay tuned!

Patch notes:

[ADDITION]Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed
[ADDITION]Rotation of physics enabled items are locked so they do not cause issues
[ADDITION]Champion, bot and personal chest inventories will display which item you are currently selected, not just the icon but the name
[ADDITION]Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)
[ADDITION]Doors? In Shoppe Keep? Preposterous!
[ADDITION]You can interact with the bot by using his bot dock even when he is away
[FIX]Necromancer belt and gloves can be properly placed like other belts
[FIX]Selling to customer skills margin work properly
[FIX]Zapping thieves sometimes embedded their stolen item underground. Now they spawn much higher so no more underground stolen items
[FIX]Picking up items is easier when they are between doors.
[FIX]Floor mats should no longer deny picking up items from them
[FIX]Champion uses a potion once he is lower than 50% of his max health, potion heals 20% of health
[FIX]Main camera light lowered
[FIX]Barbigantua spawn lowered to 3-4 barbarians killed(Melee damage) in a single play trough

29 comments Read more

June 2

Shoppe Keep v1.01 Update (Death looms)! Content and fixes AND QA!

Welcome shop keepers new and old. Your friendly neighbourhood game dev here. Today I want to introduce a new update for Shoppe Keep as well as a link to visit our QA! The full Change Log can be seen at the end of the post, but let us inspect some of the fixes/changes/additions shall we?

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All Tutorial text that refers to button presses now show the exact button binded to it



Tutorials that mention anything related to pressing buttons have current binded keys to that action shown within the tutorial itself!

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Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.



This option slider will determine how many customers can be in the game world at any given point. I have noticed that some players have very great and big shops built, which offer almost every single item in the game, meaning that almost no single customer walks away without trying to buy something, which in turn might lead the game to start bottlenecking when trying to calculate paths for each and every one customer. So for some players this meant customers "sticking", for those lowering the count will solve the issue, for those who never noticed or had this issue, can keep it at the maximum limit which I will increase with updates as the logic for path finding evolves and becomes better!

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State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.

A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected


I have been trying to zero in on this issue for quite some time. Even resorting to such barbaric tools like torturing barbarians and their slain bodies, throwing them around at furnitute, and using my own sword to bash the dead smelly bodies and the furniture around me to have this issue replicated on me. Not my finest hour. But nonetheless with the help of you the community I have actually FOUND what was causing it. And as such was fixed...happy slaying!

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Legendary items nerfed, too good, sorry.

Just sorry, I am so sorry. But they were just too much! Tho new and better items are in store. Let's just take it a bit slower than OP 5.6k value items.

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New Champion adventure: The Mausoleum



The champion can now visit the Mausoleum, at a cost as well. Those who already have Rav the Birdlord pet trained to bow down to their champion will welcome this new challenge with all new loot and a whole new Mage set with other classes receiving new Tier 5 items that will bring your shop more money or have your Champion get that extra punch. Those who have yet to master the other adventures, you have something to look forward to!

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Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.



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The other changes are very self explanatory and fixes as well.
Another thing I want to add is the QA we have been talking about. it documents the work that we put in catching bugs submitted by either the community or doing our own internal testing of builds, we clocked over 600+ changes/fixes/glitches/suggestions within it, and we invite everyone who is interested in knowing the gritty nitty changes, to read around this Google Doc's link of Shoppe Keep QA, it is being updated as we go as well, so it shall change as time goes on.
Link:
>>Shoppe Keep QA<<

And as always! Stay tuned.

-Arvydas

-Bugged empty quest making customers buy a lot in a row should be fixed
-Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
-Bot inventory, personal chest mouse scroll sensitivity increased, and the windows are clamped, should not fly off into nothingness
-Getting orders towards the Order achievements counted only the item types in an order, instead of the total amount of items, fixed.
-State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
-A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
-Fixed tracking of removed product displays
-Shop colliders raised a bit so shields should not phase trough them.
-Legendary items nerfed, too good, sorry.
-New Mage Set
-New Champion adventure: The Mausoleum
-All Tutorial text that refers to button presses now show the exact button binded to it
-Trash cans nerfed, the item value that you can potentially loot from the trash can will not exceed this value – Player Level * 20 gold
-Minimum UI size increased
-Default UI size increased
-Venomous Gloves and Venomous Belt are placeable where other belts and gloves are able to be placed.
-All Classes have a new Tier 5 item dropped in the Mausoleum, apart from the Mage, as they receive their own Tier 3 armor set dropped by the bosses of the Mausoleum.
-Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.
-Additional garbage collection in set frame intervals, to counter those who are having some RAM usage issues.
-Some champion variables rounded up to not have large decimals
-Getting Liquid materials after placing your last item into an inventory will not show the last held item
-Increased the base volume for customer voices
-Increased alchemy panel inventory/recipe panel scroll speed with mouse wheel

14 comments Read more

About This Game

***With the exciting announcement that Shoppe Keep has now moved from Early Access to full release comes further good news! Only today developer Strangefire has declared a number of significant game play enhancements and new and expansive content. We will continue with our planned seasonal updates, but the really exciting news is about the new Street Market and the Inn!
If you haven’t played Shoppe Keep yet, why not join nearly 100,000 gamers who are already enjoying this unique business management game, and create your own fantasy retail consortium! ***



The skill is to shrewdly set the price of each item and watch the money roll in - too expensive and you will find your stock shrinking as stealing increases. Deal with thieves quickly with a swing of your sword or a zap from a lightning spell!
Price your wares competitively and adventurers will travel from miles around to your one-stop shop to spend their gold.


Four memorable characters will visit your store, including a hardened warrior, magical mage, sneaky rogue and wise druid. Each of these character types will seek to purchase items relating to their skill set - a warrior will be hard pressed to take a flimsy magical robe into close quarter’s battle!


You have a daring clientele to add pressure to your role as a shop keeper. After beating up goblins and even battling the great ol’ Dragonclaw they can be a little aggresive. This might mean your displays can be spoilt and tables and shelves damaged. They are not too careful about bringing in dirt from the street either!

However help is at hand! As the owner of the store you’ll be armed with awesome tools for combating these issues. The broom will sweep away dirt brought in from your customers and the hammer will repair furniture damaged by these extraordinary visitors. A few sweeps and a couple of swings means your shop will be in tip top shape. Expand your empire and you can employ an army of “Helper Bots” – the latest in imaginary technology.


Set your prices too high and your customers may think twice about investing their hard won (or stolen) gold in your shop. They’ll throw the dice and attempt to steal it right under your nose! A quick swing of the sword or a zap of a magic spell can make quick work of these thieves. But be cautious not to hit any innocent bystanders or you’ll suffer the monetary penalty of paying a high fee!

And let’s not forget the Barbarians, they live on the outskirts of the city, regularly invading the town, and if your shop is popular enough will cause as much damage and destruction as possible. They will even fight you directly if you try to stop them. Eliminate a few dozen barbarians and they’ll invite a much larger friend to come and visit you.


It’s tough running a shop, as there are often not enough hours in the day to go out and procure new items. Thankfully, you can employ a champion that can be unlocked in the skill tree. Select a class, equip them with your finest armour and weapons, and send them out to bring back new wares. Some of these items can be sold, some are junk and others can be crafted into more powerful gear.
Your champion will need to gain experience. The first time out they may fall in battle, and whilst they will not return with any new goods, the experience will have taught them valuable skills that will improve their chances next time.


“Helper Bots” are your robotic staff team. The MK III was created by a Gobliness engineer to increase the artificial intelligence of this mechanical chap. Originally, these bots would break down and refuse to acknowledge orders. However a few bugs have been ironed out and the MK III is the latest in robotic technology.
The helper bot has three duties; zapping thieves who attempt to steal from your shop, picking up items that customers may have thrown to the floor, and restocking items back on the shelves. You can purchase several helper bots to help run your shop, and to help automate the process of running your shop.

FEATURES

  • Manage your own shoppe, from ordering stock, setting prices and placing stock for sale
  • Design your own shoppe layout by ordering tables, shelves and weapon racks
  • Unlock new abilities and perks in the skill menu, including gardening, alchemy, the grinder and higher tier stock
  • Use the helper bot to collect items thrown by customers, zap thieves and restock items
  • Create a champion, select its class and send them out on adventures
  • Arm yourself with a sword and magic spells to defend your shoppe from cheeky thieves and destructive barbarians
  • Maintain your shoppe using the hammer to repair furniture and the broom to sweep away dirt (And corpses)
  • Cycles through 4 seasons, with each season featuring a most wanted item. Frost Resists potions sell best in Winter etc.

Over the next few weeks the new content we mentioned at the beginning of this announcement will be added. You will be able to expand your business to include the selling potential in the local street market. The street market employs a vicious guard to protect market sellers stock – put your most expensive stock for sale here to ensure it will never be stolen! Also to be added is the new local Inn. All shoppers need a place to relax and refresh so why not include the Inn as an extra arm to your business. Your customers can sit and enjoy a drink and some food whilst you sit back and watch the profits roll in. And enjoy a drink yourself too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or above
    • Processor: Dual core CPU 2.4 GHz or above
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card with at least 1GB memory
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: 64Bit Architecture: AMD Phenom II X4 / Intel i5 or equivalent
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 750 / ATI Radeon HD 5670 or equivalent
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    Minimum:
    • OS: OS X 10.7 or above
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB memory
    • Storage: 900 MB available space
    Minimum:
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB memory
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (1,247 reviews)
Recently Posted
The Red Star
( 0.2 hrs on record )
Posted: June 27
Horrible optimization. Couldn't even play the game.
Helpful? Yes No Funny
Zergor
( 15.7 hrs on record )
Posted: June 27
Pretty much good game for the price. If you like the other side of the RPG, playing your place the heros go to upgrade their gear or sell that rare item, it is quite fun. Seriously its like $10
Helpful? Yes No Funny
Da King Turtle
( 1.1 hrs on record )
Posted: June 27
It has good easter eggs like the one piece easter egg
Helpful? Yes No Funny
SuicidalFish
( 7.5 hrs on record )
Posted: June 27
I did like it... did I very much enjoyed it until I stopped playing for a while and it stopped loading it would get to the options for start up and then crash until this is fixed I have to give this a 4/5. Still a good game and I reccommend it but just be weary.
Helpful? Yes No Funny
Freeman
( 10.6 hrs on record )
Posted: June 27
I must say, this game is a HUGE timesink, but surpisingly quite simple (once you've learned how to order and sell your items) and FUN! I do agree that some of the features in this game unfortunately look unfinished and could absolutly use polishing. Overall, I would definitly recommended this game!
Helpful? Yes No Funny
#MLG POLITIKUS
( 1.7 hrs on record )
Posted: June 26
Please somebody help.
When i started the game i zoomed too in the menu and i cant do anything.
I deleted the game an installed back but it saved my options.
How can i fix it?
Helpful? Yes No Funny
 
A developer has responded on Jun 26 @ 3:43pm
(view response)
Dark Eternity
( 5.7 hrs on record )
Pre-Release Review
Posted: June 26
The constant updates make this game great
Even though no one comes into my shop :(
Helpful? Yes No Funny
chewchewgumchew
( 10.8 hrs on record )
Pre-Release Review
Posted: June 25
Product received for free
Perfect. Just perfect.
Helpful? Yes No Funny
Steve
( 3.1 hrs on record )
Posted: June 25
Theres not a whole lot of stratigy to the game. Start by pedaling a few potions on the street until you can start selling swords and then get the buff to sell at 30% markup on the street. Do some quests to gain buff points to enable other buyer types. After that its more boring then actually working retail.
Helpful? Yes No Funny
mr cool
( 0.5 hrs on record )
Posted: June 25
I wanted to play this game because i saw it on youtube and when i got on my screen went looked up and i started spinning.
Helpful? Yes No Funny
 
A developer has responded on Jun 25 @ 11:44pm
(view response)
Most Helpful Reviews  In the past 30 days
73 of 86 people (85%) found this review helpful
4 people found this review funny
Not Recommended
58.1 hrs on record
Posted: May 30
This game released only recently so there may be improvements between the time I'm writing this and the time you're reading it. Written shortly after release out of Early Access. I had previously had long paragraphs explaining what's going on with each feature, but I will try to condense this as much as possible. I will write a second, optional part of the review you can read for more detail.

This is a game I legitimately enjoy, but has too many lingering issues for me to recommend it in its current state. Here are some positives (+) and negatives (-).

(+) Customers: You can have over 1000 unique customers and so far the number keeps increasing, each saves what they are wearing and holding as they buy items. Very cool!

(+) Customization: Shop is very customizable and modular, change shopkeeper look and gender on main screen.

(+) Automation via Robots: These are a godsend as the size of your shop increases, marking each individual spot for restock is a pain but once it's working it makes your job way easier and watching them at work is fun! TIP: Adjust stock bot price in lower right of bot menu, make sure star is highlighted so it restocks marked shelves properly.

(-) Crafting, Grinder and Champion: Use the champion and grinder to get items and crafting rescources. However, it's ultimately not worth the time and money and feels like an incomplete feature.

(-) Gardening: You can unlock a garden in the back of your shop, but it has no real depth or end-game use. There are only three seeds to buy and plant and can't be grinded into anything useful.

(-) Performance: Huge memory hog despite seemingly rudamentary graphics, occaisional fps hiccups. Even on low and with a monster PC. (EDIT: New performance slider added, effectiveness untested since writing.)

(-) UI: Inventory is shown as a 1 block wide vertical bar, you have to scroll a lot and you can even scroll above the 1st item of your inventory. (EDIT: Scroll issue has been fixed.) Some parts of UI are on a wall in the shop or only accessable from the main menu.

-The Fun-: It's what's kept me playing the game despite all these issues. Huge timesink game, sandbox-y with no plot. It's fun watching a huge amount of customers going in and out to upgrade their gear, watching your automated bots take care of most of the work, and customizing your shop.

-The Bad-: Lots of seemingly unfinished features and lack of polish, tons of technical issues, inefficient use of computer rescources.

-The Verdict-: Regardless of all the bumpiness, I've still enjoyed this game. It's just important that you understand what you're getting into and what to expect. As of the time this review was published, I would advise looking into other shop sim games.

----You can stop reading here, but I have more details below.----

Customization PT.2: Customizing your shop is fun, but it can also be a headache. Even with a fully expanded shop, you will have to manage your space very carefully if you want to fit everything in at end-game. Objects placed on racks and tables have their own individual collision, meaning that a space you could previously pass through is now blocked by an item itself, requiring you to re-adjust your setup. You can shift-click in order to snap tables to a grid, but if you want to keep everything compressed, you'll need to carefully adjust everything pixel by pixel.

Crafting, Grinder and Champion PT.2: The issues holding back the crafting system are multitude. Recipes are very few and very specific. Not only do you need to correctly combine four ingredients, but you have to in a specific order or items are lost. This means there is basically no way you are going to discover a recipe on your own through experimentation, and will have to look at a wiki. There is even an item called a torn recipe page, this has no in-game function (and as far as I can tell does not even have a real recipe on it).

The second set of issues are difficulty and cost in aquiring these materials, many recepies require huge amounts of a single grinded element, or a rare item that you only have a small chance of aquiring from a champion quest, and then only one at a time. Do champion levels increase number of items gained and chance? I couldn't tell you any difference with a level 20 champ. The items gained from a quest do not come close to covering the costs on sending them out on the quest in the first place.

All these elements combined with a low price increase for crafted items, they could only be profitable when mass produced, which in most cases just isn't possible. There may be some setups that allow you to grind up ordered items into the ingredients needed, but to know whether or not it's worth it would require a lot of math or looking at a guide for someone who's already done it.

Save Files: Game saves are actually seperated into two different files in two different places. At first glance, everything is saved in the .sk file in your game directory, but that actually only covers the shop itself and customers. Seperately saved is your character profile, which keeps track of data for achievements, bought upgrades like hammers and ALL of your skill points and skills. This second part is kept -in the registry-. So if you wanted to back-up all of your save, you would also have to create a windows registry back up. There is no cloud saving for this title.
Was this review helpful? Yes No Funny
49 of 54 people (91%) found this review helpful
38 people found this review funny
Recommended
80.2 hrs on record
Posted: May 31
This game is too addictive, at 54 years old I should not be playing until 2am dammit!
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Recommended
54.7 hrs on record
Posted: June 5
The major negative you are likely to read in the reviews is that, at official full release, the game was not sufficiently polished, or... well... finished. That is probably a fair assessment.

That particular negative is at least partially balanced by the $10 price tag, the great developer communication in the forums, and the updates which continue to come in.

When you add the actual fun /of the game itself/, I believe the game comes out clearly in the "recommended" column.

It will be interesting to see how the game develops over the next six months or so. In fact, if I had to give a current criticism of the game, it would be that it is not balanced well. On the other hand, they have been tweeking this. Recently, they nerfed the strongest items in the game, which I definitely agreed with. That was a big help. It did not make sense that they were as strong as they were. But, without going into unnecessary detail, there is still some work to be done there, I think.

To put this review simply, if the idea of running a store for adventurers, and occasionally gardening/hiring an adventurer/beating back barbarians seems fun to you, and you don't mind a game that is continuing to shape itself, this is for you.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
16 people found this review funny
Recommended
23.0 hrs on record
Posted: May 29
TLDR: SELL WEED GET DOLLA DOLLA BLING

Started out as a respectable small store offering passerby slightly marked-up low grade equipments. It was a tough beginning but it wasn't hard either -the adventurers seemed to accept most of the things I offered them, maybe because I'm the only merchant in that part of the city.

Managed to save some money to sell arms that I ordered from my magical scroll, somewhat similar to a modern day tablet. Business was good until the barbarians decided to visit. Of course the barbarians ignored all the other buildings in the city and every other heavily equipped adventurers, that all feared the barbarians presumably because they run around topless showing their ripped upper torso and also the rad tattoos they had on their faces. I whipped out my sword on my left hand and a magical zapping thunder bolt on my right hand, you know, the standard issue for shopkeepers everywhere. The barbarians started mauling on my display tables and I was busy slashing mice on my shop floor until I realized eventually they're only vulnerable against the mighty broom. Killed the two barbarians and I stood amongst the rubble and mice, pondering of methods to end my life.

I checked my magic scroll/ancient-modern-tablet and swiped left and decided to give farming a try. I spent half of my money to buy mushroom seeds and hoped my luck would change. Alas, it didn't, the mushrooms were harvested a moment too late and were useless, perhaps because preservatives weren't yet invented at that time. In desperation, again I consulted my scroll and spent the remaining of my money... On weed seeds...

I watched closely as they grow, spending no second without them in my sight. As soon as they riped, they were transferred from the garden to the streets. I went from street corners to alleys offering anyone I passed by. The warriors, with their warrior's code and all, doesn't seem to be interested. The more contemporary mages however... Let's just say if they were programmed to buy multiple items of the same type, they'd buy it all.

I bought more seeds to plant which were sold as fast as before, if not faster. I thought to myself "maybe this is it..." as I harvested a new batch. Soon enough I could afford a shelf to display my herbs. Soon I had to buy more shelves to display my weeds. Soon I hired robots to display my weeds...

It felt just like yesterday, or around 15 minutes in real time that I thought of ending my in-game life after a vicious barbarian attack devastated my shop. Now here I am, relaxing in the garden behind my (still respectful) weed-shop, keeping an eye on my next batch of weed as the cash keeps rolling in.
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10 of 11 people (91%) found this review helpful
13 people found this review funny
Recommended
6.4 hrs on record
Posted: June 21
Everybody steals so I always got my axe and spell out, and closely watch everyone who comes in.

Best Psychotic Shopkeep simulator ever.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
7 people found this review funny
Recommended
36.2 hrs on record
Posted: June 10
"Welcome to Warmaiden's. Now don't let the name frighten you, we've got plenty o' steel for fightin' men."

―Ulfberth War-Bear
this game is like playing skyrim but you are a store keeper, selling stuff, ordering stuff, and killing thieves.
every game i played that had a merchent, ive always wondered about their wares.
when i first started i had 4 stands and 4 health potions. then i added a resist fire potion.
now im already selling tier 1 warrior items
and the more days go by, the more chances of people either buying your wares and trying to run off
10/10 would dig in the trash for a frost axe
10/10 would zap a thief again
10/10 would *burp* again
10/10 maybe shouldn't have done that
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5 of 6 people (83%) found this review helpful
3 people found this review funny
Recommended
7.5 hrs on record
Posted: June 7
A very fun game about managing a shop and getting the entire population of a small town hooked on your weed. the game has gotten alot more polished since I first purchaced it. I can finally say it is definitely worth the full retail price. (8.6/10)
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4 of 5 people (80%) found this review helpful
Recommended
26.4 hrs on record
Posted: June 23
This game is so addicting. When I first started playing it I was a bit lost and confused and didn't know what I was doing, but about 4 days, and 27 cheeto bags later I find myself still sitting in my chair playing and could not get away from it.

I would highly recommend this game to anyone. It can be played in moderation without being a huge time sink as 1 day in the store is about 15 minutes, then it goes into a build mode to where you can easily take a break if you need (or get more cheetos / mountain dew).

A few things I found to be fun in the game are stopping or chasing after the theives and zapping them, then placing their bodies in the grinder in the back of the shop for bone. Also I love the use of the automated robots and programming them for multiple actions such as anti-theft measures, restocking the shelves, or picking up dropped items.
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5 of 7 people (71%) found this review helpful
2 people found this review funny
Recommended
13.2 hrs on record
Posted: June 10
I played this game because of Sips, and can I just say, wow. This game is amazing. It's not everyday you find a game where you can sell weed and mushrooms to a wizard.

10/10 would Buddha again.
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5 of 7 people (71%) found this review helpful
Recommended
6.8 hrs on record
Posted: May 29
Holy maccaroni, this game is addictive!

It might seem very complex and difficult at first since there's no interactive tutorial, but you will very soon get the hang of it. I only spent an ingame week thus far but I can already say that this game is one of the most interesting management/RPG-style games on Steam.

Music and sound are very, very great. The dev really knows how to use the engine. Controls are fluid and so are the visuals.

Also, you can search in the trash for stuff to sell.
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