Boss 101 is an action adventure game with you taking the role of Max, a teenager with a jetpack. Help your brother and save the world at the same time. Buy weapons, hats, upgrades while you battle millions of randomly generated bosses.
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Release Date: Coming 2016

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October 26

2016.10.26 Boss 101 Screenshot, Gun Idles

Boss 101 Screenshot

Working on gun animations. Glints and shines. We have so many, here are a few!

See you soon and remember to live your dreams!


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October 22

2016.10.22 Boss 101 Finishing the Gopher Wiki

Welcome to the Boss 101 Update!

The Gopher WIKI! We spoke about this in July 2015 in this blog and it has come a long way. The good news for you is we kept at it and improved it.

Recall some of the old screens here:

The big change recently was the Game Editor we added. That one thing was responsible for a MUCH easier WIKI creation. Text, images and even the page number could be created and edited on the fly. Previously we had a combination of XML sheets and Excel documents with a lot of cut and pasting going on.

Screenshot of the current editor in action

Well, we took all the old data and moved it easily into the new editor. From there we ending up taking LESS TIME than if we kept using the old way. In other words the new editor was so efficient at making the WIKI pages we were able to beat the old deadline.

Here’s the Professor in the command Center with a link to the WIKI

When you are in the WIKI you can read up on backstory and interesting information about how things got there. You can also read about people who visit and even see if they bought you a gift. The whole thing is curated by ROB and the Professor with some help from BERL and the gang.

Sample shot of scrolling through the WIKI

We don’t know that everyone will read all the pages but for those who want history – it’s in there. The idea here is we want you to know about the world we are creating. There is so much going on but you can access it at your speed.

Pages on the WIKI

Check out some of the swift animations and loading screens we have

A shot of the WIKI in Spine.

Nice stuff right? It’s all for you and it’s what we are doing to make Boss 101 something special. Thanks for stopping by and remember to LIVE YOUR DREAMS!

Talk with you soon,


Please put Boss 101 on your Steam Wishlist us if you would be so kind

Thank you!

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About This Game

Boss 101 starts with your brother's request for an action packed birthday. Unfortunately he's in the hospital so it's up to you to bring him an unforgettable home movie.

From there you're off across the globe and galaxy looking to save the day and bring back awesome movie footage to your brother. As you travel you will be returning to your command center for rest, weapon upgrades, and research. Heck, you can even play arcade games and fly a kite if you like!

During your journey you will battle bosses you rolled up in the magical Make-A-Boss generator. You engage in combat, chase and even missions to recue baby robo-AI's from the clutches of the biggest baddie of all, the dreaded Boss 101. Game rounds reward the player with cash for upgrades, guns and hats, all of which help you fight better and tougher bosses. That's not all because Max and STEVE aren't above commenting and outright sarcasm on their opponent's abilities. You will fight robot of all sorts - animals, samurai, aliens and DINOSAURS! You heard right!

Major Features:

  • 31 levels across 9 worlds - In the main story mode you travel across the globe and into space as you battle your way to the final encounter with Boss 101.
  • Procedural Bosses - You, the player, get to roll your own boss to fight. Tougher bosses pay more bounty!
  • Cash and Upgrades - Beating levels and bosses earns you cash for one of five major upgrades in the game. Including Super Max mode!
  • Guns, buffs and more - back in your Command Center you purchase from an array of weapons, buy equipment to augment your character for battle and even dress yourself up.
  • Customize your player with Hats - the player can outfit their character with nearly 200 planned hats, each of which grants one or more special powers like earning extra money per shot, doing more damage, health boost, damage reduction and speed boosts. Yes, some just make you look cool.
  • Multiple weapons during the rounds - rocket launchers, laser rifles, lightning guns and the dreaded fist cannon are a few of the weapons you will use.
  • Story and Dialog - each level features custom dialog between Max, STEVE and the boss of the level. Additionally, there are in game reactions to the combat as it evolves. If someone is throwing a train car – STEVE and Max are gonna say something. Subsequent returns to your command center also feature changing dialog to move you along with the story and help you understand what’s been happening.
  • Fully orchestrated Soundtrack - each level and game screen has an orchestrated score to help drive home the awesome adventure the player is on.
  • Arcade Games - you got your own machine to play games in the Command Center - so play 'em. Maybe you will get something for your efforts.
  • Kite Flying - everyone needs a break - take one and chill on a hill with Max and STEVE.

Gameplay Modes:

  • Story - Base game with progression through 31 levels/rounds
  • Save the Robos - We also have missions where you will be taking Baby Robo’s safely into space.
  • Warp Chase - Follow the boss as he warps from level to level. While flying through innerspace you will have to knock him out of the warp tunnel before you can resume the fight.
  • Endless Boss Mode - this is you with one life seeing how far you can get against an endless array of bosses. Keep going against random bosses until you die.
  • Quest and Recover subgames - these are modes that will reward players for things like (but not limited to) completing rounds using certain weapons, not dying, beating a round in under a certain time, high score per round, best multiplier, chain combos, high scores per game, overall time per game, etc
  • Builder Mode for Bosses - so most of the time you roll randomly in the Make-a-Boss room but we are looking at allowing players to build EXACTLY the boss they want to fight. This mode would be outside the story mode and would essentially allow you to build ultra hard (or ultra easy) bosses out of specific boss parts to fight. Mostly it would be about bragging rights to your friends to say "Oh I built a Tyrannosaurus, Spida-Bear and beat it with a PISTOL!"
  • Hardcore Mode - you have one hit point and that's it. This is as a sub variation of the Endless boss or any of the other gameplay modes.
  • Scoring Methods - some of the ways the game will track your progress includes things like chain combos, multipliers, time attacks

Current Progress

We might guess your #1 question is "Where is the game progress-wise and when can I play it?"

We’ve spent the last year working on Boss 101. All the primary art and much of the base tech has had its first and sometimes second and third pass. This includes bosses, levels, minions, player weapons, VFX and overall UI along many others. We’re now focusing on the tweaks and tunes to weapons, scoring and feel of the game. What’s in the game is workable but let’s be honest – you want the best and so do we. We’re taking the time to tune, playtest and make it awesome.

Our current estimates put the game landing late 2016. That is really dependent on how things come together from a gameplay and bug quashing perspective. We think it’s very doable but we also believe there is no point in rushing a game out the door. Your support means something to us and we want to make it count. We’ve been keeping a weekly blog going for a while now and we intend to keep it up.

Steam Trading Cards, Steam Saves and Achievements

These are all planned for release. We've already planned out our Steam Achievements as well as laid out our Trading Card ideas.

Early Access

This is mos-def on our minds but if we do Early Access we want to make it a meaningful process for us and you. That said - we're listening to you!


We've been asked about the release of Boss 101 in different languages and the short answer is yes, we would love to release it in as many languages as requested. We're a small team so for the main release we are targeting English. From there we will be looking to translate it to the most requested languages.

If you're interested in helping us or just want to put in a request for a specific language please contact us directly at ( with your request or info.

Mac and Linux

We are concentrating on the PC version for ship. Linux is a We will look into Mac after our initial release.

Suggestions and Comments

These are always welcome and we will do what we can to answer each one directly. Check out the forums here, the comment section or mail us directly! We would love to hear from you. (see below)

Questions are welcome in the comments section or contact us directly (

Main Site:
Boss 101 Site:
Boss 101 Presskit Page:
Follow us on Twitter:
Our Facebook Page:

Thank you again for checking out our page!

System Requirements

    • OS: Windows 7
    • Processor: 2.0 Ghz
    • Memory: 800 MB RAM
    • Graphics: 128mb Video Memory
    • DirectX: Version 8.0
    • Sound Card: DirectX-compatible sound card
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