Music. Lasers. Space. Plasma. Rockets. Bosses. Serene and peaceful space scenery, just to contrast this all. Melt your eyes off your face in Polynomial 2. Polynomial 2 is an amazing visual candy which tends to be a space shooter and a music visualizer.
User reviews:
Very Positive (57 reviews) - 92% of the 57 user reviews for this game are positive.
Release Date: May 31, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on a sequel to The Polynomial: Space of the Music for several years. We have done a major overhaul from the first game to expand and improve the gameplay, Polynomial 2 is looking better than ever, and we finally added VR support. Virtual reality is supported through SteamVR/OpenVR, and works for both HTC Vive and Oculus Rift.

Early Access is the perfect tool for us to polish our game. Because the game uses a custom engine and is highly graphics driven, compatibility testing is important to discover and fix bugs. Early Access allows us crucial feedback before releasing the full version which means we can put out the most complete game and reach the most players possible.”

Approximately how long will this game be in Early Access?

“We hope to release within 8 months, but we want to first ensure that we have addressed customer feedback.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have a longer campaign. The gameplay is what we plan on tweaking the most. After playing the game so much while developing, it is difficult to imagine playing for the first time as a new user.

We are also going to be implementing more weapons and more enemies. We are working on enhancing the enemy AI and behaviors.”

What is the current state of the Early Access version?

“The game currently has 1~2 hours of campaign gameplay, as well as a survival mode with automatic spawning. There's an indefinitely big starfield with fractals scattered through it. There are 4 guns and 5th and 6th are due to be added soon. The rendering is about as good as it can get, with multiple millions of stars visible on the screen. Virtual reality is supported through SteamVR/OpenVR, and works for both HTC Vive and Oculus Rift.

There is in-game music visualization to the game's own soundtrack, your music files, or the music being played on your computer by other applications. You can also turn off all HUD, and fly through the universe while the fractals shine and pulse away to the beat, and you can capture screenshots at an arbitrary resolution (could be higher than your display resolution, typically up to 8192x8192 albeit very high end graphics cards may be able to handle more). The engine supports Lua scripting and modded or new levels can be created by those so inclined.

We have native Steam controller and Xbox controller support.”

Will the game be priced differently during and after Early Access?

“The game is discounted during Early Access.”

How are you planning on involving the Community in your development process?

“The Community is absolutely vital to our success. We are hoping users will provide productive feedback and bug reports.”
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Buy Polynomial 2

Buy The Polynomial 1&2 BUNDLE (?)

Includes 2 items: The Polynomial, Polynomial 2


Recent updates View all (9)

December 24, 2016

Merry Christmas! (Update v237-7c82c34)

The new update adds a Christmas level and a lot of new music.

Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up.

I have to go spend some time with the family so I don't have time to write the list of all fixes that made it into the release.

If there are any critical new bugs you can roll back to "old_version" by right-clicking on the game in the steam game list and choosing "betas" tab, then choosing old_version beta.

5 comments Read more

October 11, 2016

Update v237-990ac54 (formerly v237-fb4c1f7)

This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems.

For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key).

  • Steam Achievements
  • HUD rendering improvements
  • Performance improvements, for VR and otherwise
  • Explains how to aim if you keep aiming wrong
  • Extra levels available via --debug=1 launch option
  • Fixed an issue with ATI cards when adding music files
  • Visual variety improvements in the campaign, gameplay improvements
  • Fixed unreliable weapon toggle using controller
  • Improvements to FPS stability in Insane
  • New laser impact sound
  • Added crash log uploader
  • 3D audio improvements
  • More chill out levels
  • Direct Oculus SDK support when launching with --vr_api=1
  • Audio what-you-hear capture fixes
  • Controller sensitivity set with 2 separate sliders for horizontal and vertical
  • Option to boost contrast of dark colours (especially useful on Oculus Rift)
  • Option to save HDRI screenshots in .exr format when taking a screenshot using F2 key (miscellaneous video options)

Also, if you have HTC Vive you can now get a little taste of the the work-in-progress (currently, very unfinished!) roomscale gameplay by adding --debug=1 to the launch options and trying out the experimental roomscale level. Note: that level is in god mode (you can't be killed) and may be disorientating/nauseating - the floor texutre is absent, You're standing on a perfectly black square. I am still working on adapting enemies for roomscale; as they are they're too difficult to dodge. Note, this roomscale mode is not yet actually playable as a game and still needs a LOT of work. edit: another note you'll have to enable vr controllers in the options.

A minor update for Oculus compatibility, v237-990ac54 , not worth making a separate post over - fixed projection issues with the previous update, when supersampling is not set to 1 .

3 comments Read more
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“Polynomial 2 combines its visually stunning universe with fast shooting action to create a game that’s an incredible showcase for the VR experience.”

“Polynomial 2 Aims to Hold You in a Musical VR Trance”

About This Game

Enter an endless universe of stars with glowing fractal nebulae that animate to your music as you engage in space combat. Use rockets, lasers, even healing flower fractals as you rid this strange, beautiful land from invaders in Polynomial 2.

Early Access version main features:
  • Original game engine.
  • 9 unique levels with different game scenarios and goals. We also include levels under development, and you're welcome to participate in level design by contributing your opinions and ideas on our community forum.
  • Procedurally-generated arcade mode.
  • 10+ enemies, 4 weapons, bonuses. We're planning to add more weapons and more enemies during the Early Access period.
  • 6+ Screensaver modes for music listening and passive gameplay.
  • 60+ minutes of original soundtrack.
  • Music visualizer with the ability to add your own music and playlists (M3U). The game can also animate to the music that is being played on your computer (via "What you hear" capture option) or use a microphone / line in.
  • Built-in custom resolution screenshot rendering.
  • Full controller support (Steam, Xbox).
  • Virtual reality support (Oculus Rift and HTC Vive, other SteamVR-compatible headsets may work).
During the Early Access period we will add more enemies, levels, weapons, bonuses, and achievements.

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core i3
    • Memory: 2048 MB RAM
    • Graphics: DirectX 10 compliant (some DirectX 9.0c cards may work as well)
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Processor: Intel Core i7
    • Memory: 4096 MB RAM
    • Graphics: NVidia GeForce GTX 560, AMD Radeon R7 250X. For 4K displays and VR, NVidia GT 970
    • DirectX: Version 12
    • Storage: 400 MB available space
    • OS: Something from 2014 or newer
    • Processor: Intel Core i3
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.2
    • Storage: 400 MB available space
    • Processor: Intel Core i7
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 4.2+ drivers, NVidia GeForce GTX 560, AMD Radeon R7 250X
    • Storage: 400 MB available space
Customer reviews Learn More
Very Positive (57 reviews)
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