WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! DOTA styled (single player) combat for the outposts.
User reviews:
Overall:
Mostly Negative (8 reviews) - 37% of the 8 user reviews for this game are positive.
Release Date: Jun 29, 2015

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5 Minute Tutorial!

https://youtu.be/bdTpm7A6Csg Hi! I'm very happy to bring you a quick 5 minute tutorial on the basics concepts of the game.

About This Game

YOU are the commander of a group of "stackable" armies. It is in REAL-TIME 3rd person with a slow-time system for amazing strategic battles! Outposts produce minions that you must support to capture key positions.

WHAM is a chaotic challenge right from the start. I'm super excited about bringing you it's great NEW game play mechanics! You will die as you get used to it, but that is part of the fun. It's not like other RPG's where you win easily vs everything. It morphs into a MOBA-ish (single player) styled game with outposts to capture and protect about a third of the way though.

Features of the game:

* "Take incredible strategic control of your armies using the intuitive slow time system". Every decision matters, so why not be given time to make them, when you need to make it? Do fun things like casting a wall in front of you when you see a projectile heading your way!

* Use your men as meat shields to keep yourself alive. If for some reason you value their existence, use yours or your armies spells and abilities to heal, shield and manoeuvre them to safety. Jump on the heads of ogres or ride manticores, because when you do, they take some of the damage meant for you instead. Battles are always intense because if you die, its all over, regardless of the size of your army. ( size doesn't matter ;)

* Dominate 100's of creatures. Find troop combinations and strategies that smash and melt your enemies into the ground! Either they join you or die.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB GPU with Shaders 3.0
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Will run on $90 windows media machine but Graphics/Performance are severely reduced the worse the hardware. The game is designed for higher end hardware so on the lower end hardware the game naturally isn't as good but still totally playable.
    Recommended:
    • OS: Win 7+
    • Memory: 2 GB RAM
    • Graphics: 512MB GPU with Shaders 3.0
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Will run on $90 windows media machine but Graphics/Performance are severely reduced the worse the hardware. The game is designed for higher end hardware so on the lower end hardware the game naturally isn't as good but still totally playable.
Customer reviews
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Overall:
Mostly Negative (8 reviews)
Recently Posted
Epsilon EOD
( 0.2 hrs on record )
Posted: June 26
Key mapping does not work !
The game might be good, it is impossible to see as the key mapping does not work. When you map your keys, the choosen key seems to be selected randomly by the game. So, no key is working to go forward.
Waste of time and waste of money.
Helpful? Yes No Funny
shrewdlogarithm
( 0.1 hrs on record )
Posted: November 12, 2015
Whilst this is clearly a 'first game made in Unity' it's got ambitions way beyond the usual tutorial and slapped-down assets we've been seeing of late.

That said it is EONS away from being a commercial-quality/ready-for-the-public game. There's loads of stuff going-on, most of which is poorly explained and what IS explained is arguably even more obscure. It's glitchy and clunky and every single model clips through every single other model and effects fire randomly and moving stuff around inventory/quickbars is almost entirely potluck based (equipping things has an RNG!!) and so much more...

Props to whoever put this thing together - no lack of ambition shown, but it's NOT a game ready to be sold to people by any means...
Helpful? Yes No Funny
pango
( 0.4 hrs on record )
Posted: July 2, 2015
This is actually a good game. It is a bit expensive considering the lack of polish though. Examples of lack of polish include the very amateur-looking fonts and menus, lack of tutorial and the fact you can't turn off the annoying slowmo that seems to happen randomly in battles for tactical or cinematic purposes. Also it does seem a bit hard to work out what is going on, at least at first, as all the enemy monsters and your monsters get jumbled up.

Basically what I'm saying is, at 75% off this is worth it; if they don't polish it up then it's probably not worth the full or -10% price, but don't dismiss the game as "utter trash" like a lot of people have: there is a real, stat, spell, loot-filled game under the rough exterior.
Helpful? Yes No Funny
Saica-Fox
( 4.3 hrs on record )
Posted: July 1, 2015
WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! Dota styled (single player) combat for the outposts.

So after playing the game for 4 hours i can say the game is good for one guy doing it. Its fun and can be hard the UI is pretty hard to get used to very hard to heal when all units are grouped up. Gameplay is unique it is like homm but just real time. Units are unique have power and spells only that unit has. For a small indie game by one guy its pretty well done.

SNow area is where its like dota u need to build turrets and fill up barracks with units than it will spawn creep waves based on stack of units in the barracks..after understanding the moba elements in the game its no so bad. just get over the whole AAA stigma you want this game to have. Can it be better well yes but could it be worse and thats a yes as well. Overall its a fun deotur from the normal games in this genre its unique and different in good ways. Rough but not bad.

I would say if your curious watch some videos and do some research its functional and works which is more than what i can so for alot of AAA titles recently. Its obvious from the start its a single mans game cuz its rough but by no means unplayable or bad just lacks polish but in the end its different and unique and if u like homm or kings bounty it is very similar.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
12 of 14 people (86%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: November 12, 2015
Whilst this is clearly a 'first game made in Unity' it's got ambitions way beyond the usual tutorial and slapped-down assets we've been seeing of late.

That said it is EONS away from being a commercial-quality/ready-for-the-public game. There's loads of stuff going-on, most of which is poorly explained and what IS explained is arguably even more obscure. It's glitchy and clunky and every single model clips through every single other model and effects fire randomly and moving stuff around inventory/quickbars is almost entirely potluck based (equipping things has an RNG!!) and so much more...

Props to whoever put this thing together - no lack of ambition shown, but it's NOT a game ready to be sold to people by any means...
Was this review helpful? Yes No Funny
13 of 23 people (57%) found this review helpful
2 people found this review funny
Recommended
0.4 hrs on record
Posted: July 2, 2015
This is actually a good game. It is a bit expensive considering the lack of polish though. Examples of lack of polish include the very amateur-looking fonts and menus, lack of tutorial and the fact you can't turn off the annoying slowmo that seems to happen randomly in battles for tactical or cinematic purposes. Also it does seem a bit hard to work out what is going on, at least at first, as all the enemy monsters and your monsters get jumbled up.

Basically what I'm saying is, at 75% off this is worth it; if they don't polish it up then it's probably not worth the full or -10% price, but don't dismiss the game as "utter trash" like a lot of people have: there is a real, stat, spell, loot-filled game under the rough exterior.
Was this review helpful? Yes No Funny
8 of 20 people (40%) found this review helpful
2 people found this review funny
Recommended
4.3 hrs on record
Posted: July 1, 2015
WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! Dota styled (single player) combat for the outposts.

So after playing the game for 4 hours i can say the game is good for one guy doing it. Its fun and can be hard the UI is pretty hard to get used to very hard to heal when all units are grouped up. Gameplay is unique it is like homm but just real time. Units are unique have power and spells only that unit has. For a small indie game by one guy its pretty well done.

SNow area is where its like dota u need to build turrets and fill up barracks with units than it will spawn creep waves based on stack of units in the barracks..after understanding the moba elements in the game its no so bad. just get over the whole AAA stigma you want this game to have. Can it be better well yes but could it be worse and thats a yes as well. Overall its a fun deotur from the normal games in this genre its unique and different in good ways. Rough but not bad.

I would say if your curious watch some videos and do some research its functional and works which is more than what i can so for alot of AAA titles recently. Its obvious from the start its a single mans game cuz its rough but by no means unplayable or bad just lacks polish but in the end its different and unique and if u like homm or kings bounty it is very similar.
Was this review helpful? Yes No Funny
Not Recommended
0.2 hrs on record
Posted: June 26
Key mapping does not work !
The game might be good, it is impossible to see as the key mapping does not work. When you map your keys, the choosen key seems to be selected randomly by the game. So, no key is working to go forward.
Waste of time and waste of money.
Was this review helpful? Yes No Funny