From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future! Swing on a line of pure energy to perform death-defying stunts and insane parkour moves!
User reviews:
Overall:
Positive (39 reviews) - 84% of the 39 user reviews for this game are positive.
Release Date: Jul 5, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Energy Hook

 

Recent updates View all (13)

July 6

Day Two Patch - Performance and Rift Fix

Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.)

And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for everyone else (which uses fxaa instead) ...

Bottom line, some performance improvement when you're not using a Rift.

Enjoy!

0 comments Read more

July 5

Energy Hook 1.0 has finally launched - note for Oculus Rift owners

Yes, it's here! It's done! I am super-proud to have finally finished this thing.

But are these things ever *really* done?

In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seeing is black on your display.)
Right now, the only way to play *without* VR is to unplug your Rift.

I'm looking into a solution and hope to have one to you soon.

2 comments Read more

About This Game

From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future: Energy Hook!

Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks!

You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels.

Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels.

Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard.

Energy Hook has:
* 6 sandbox levels with multiple challenges each (5 in early access)
* 10 bonus challenge "VR" levels (6 in early access)
* Dozens of challenges, from doing trick combos to getting best times and more
* Compete on the leaderboards or just swing around, explore, and be Zen
* Tune your energy line and jetpack in the equipment options screen
* Rift support

Energy Hook is a challenging game that requires a great deal of finesse and practice to master! Do you have what it takes?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: i5 @ 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or comparable
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • Processor: i7 @ 2.5 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce 840M or comparable
    • DirectX: Version 11
    Minimum:
    • OS: 10.8
    • Processor: i5 @ 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or comparable
    • Storage: 2 GB available space
    Recommended:
    • Processor: i7 @ 2.5 Ghz
    Minimum:
    • Processor: i5 @ 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or comparable
    • Storage: 2 GB available space
    Recommended:
    • Processor: i7 @ 2.5 Ghz
    • Graphics: GeForce 840M or comparable
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (39 reviews)
Recently Posted
Dajura
( 0.9 hrs on record )
Posted: July 24
The Dev behind this game is really nice, responds quickly and is is very friendly. Game is really fun to boot !

Worth a go if you liked Sman 2 web slinging for sure.
Helpful? Yes No Funny
DarkZoregon
( 2.3 hrs on record )
Posted: July 20
Product received for free
This game has a very interesting idea, where at some point in the future the sport "energy hook" is implemented and becomes an acclaimed sport and joined the action lovers. Risking his own life to maneuver in mid-air and show that you are the best of all, using your jetpack and electrical cord.
The system is identical to that of Spiderman, where the web is actually a rope, super jump your jump with propulsion, and the dash is simply a second function of the jetpack.
Interestingly you can combine both skills to go faster and faster and also to access the most difficult places. With this you can jump the highest place to be able to reach and so do as many tricks as possible before are, of course, falling to his death.
Every stage you have a different area to explore and find challenges, getting medals for their progress. There are also collectibles scattered throughout the stage.
The music of the game for the most part are good with rhythm, I think techno, however the sound effect may be considered annoying (especially when it is at high speed and you can hear the sound of air being cut).
While looking through the images and video in the store, I believe the scenario seemed much more beautiful and interesting, which in game it seems that owed ...
Parkour moves to boil down to walk through the wall and movements (said maneuvers) are few and very limited.
There are 6 stages in total and some challenges to be met which are few and simple, not to mention the areas despite having an operating level are completely lifeless which leads the player only have one thing to do leaving the proposal (a large and exploitable area) somewhat limited.
The game can be rather considered fun, but I knew not specify how long it will be for you and honestly if it is to play something that looks like a beta of another, prefer to play the original, in this case I refer to spiderman 2 which is genuinely much more fun.

NOTE: 4/10

PS: when faced with the walls of buildings was often possible to see inside (visual bug)

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/
Also you're welcome to join in the fun in our Steamified group.
Helpful? Yes No Funny
reaperofthelost
( 1.3 hrs on record )
Posted: July 6
This game feels very unfinished. Even though its supposed to be stylized some of the environemnt just look untextrued. The camera is ubearable. The swinging is ok at times but most of the level deisgns doesn't support it well. If it was free or still early access it might be acceptable but its not worth a full price tag. I've played quite a bit of Spider-man 2 and you'd be better off just going back to that game.
Helpful? Yes No Funny
Lord_Santa
( 1.3 hrs on record )
Posted: July 6
this scratches a particular itch which may occur in some people from time to time and it scratches that itch perfect

of course it's mainly fun for a few minutes here, a few minutes there - invite some friends over, have them check out this new little gem of a game,,, just have plain old fun for a few minutes, half-an-hour at the time

it's exactly what it says in the description and if you too have this 'itch', I dsay it's worth the moneys
Helpful? Yes No Funny
William Shakesman
( 1.2 hrs on record )
Posted: July 5
Simple enough: It's the Spiderman 2 web slinging only with environments that take advantage of it rather than an open world city that just uses it to get to point A to point B.

It's ugly. It's janky. The on foot movement is greasy, like you're in some sort of crazy momentum based skateboarding game with on foot patched in at the last second. The camera is almost nausea inducing and a near constant battle to control. Your character looks like a downie.

But it's pure grappling hook bliss, fun enough to explore aimlessly without an objective, much less do crazy challenges on. The whole thing feels like a one man project, and I am pretty sure it is close to one-man working on the basics, but different artists do each level, so each has a different feel. You got a sci-fi dockyard, a couple of cities, and a canyon to muck with. Stat upgrades, extra levels, and linear challenge levels are all had through completing these challenges though.

But this is the technical, no cloud grappling, pure web slinging game you've been hoping for. The price might scare you off but you get a good amount of content for your dollar and a game system that is worth exploring.
Helpful? Yes No Funny
sunbro2389 \[T]/
( 0.3 hrs on record )
Posted: July 5
I bought this when it was in early access(around 4-5 months ago) and I thought it was pretty cool but I said I would wait until the game gets finished and then I would take a proper look at it. Fast forward to today and I can't recommend this game because it still feels like it's a work in progress. The camera goes all over the place and is way too sensitive and the graphics looks awful and unfinished. This feels like just an empty game with nothing really to do in it. I loved Spidey 2 and I love parkour style games but this isn't it. Don't waste $15 on a unfinished game, while the Spider-Man 2 style swinging is threre, it's not worth it because this is just a empty space with nothing to do in it and it still feels like a demo after a long time in Early Access.

https://www.youtube.com/watch?v=OzkVj8ehowk
Helpful? Yes No Funny
TKbreezy
( 0.5 hrs on record )
Early Access Review
Posted: June 29
this game

aight.


remembering what buttons do what can be a little difficult at time but other than that. kinda dope

Helpful? Yes No Funny
MigBird
( 0.3 hrs on record )
Early Access Review
Posted: March 23
Short Version:

This game is not ready to be on Steam. Even for an early access game, it's an absolute tire fire. Wait for the full release.

Long Version:

Imagine climbing to the top of a 50-foot tree. Steadying yourself with a rope you've looped around the top, you pause to start up your techno playlist on your music player. Then the rope slips from the trunk and you fall. Half of the branches on the way down you collide with, while the other half snag the rope in your hand at random, jerking and hurling you every which way, until you finally hit the ground, just happy that the world has stopped spinning.

Alternatively, imagine swinging around Spider-Man 2 the movie-game in the corner of a dance club, while someone continuously cracks you in the head with an oar.

Now you know what it's like to play Energy Hook, in its current form. And I need to go lie down and listen to something soothing.
Helpful? Yes No Funny
Desolater IV
( 0.9 hrs on record )
Early Access Review
Posted: January 14
An Early-Access Spiderman-esk Grappling Game with Parkour Elements
https://youtu.be/n4Uk4dAt-g8
This game is very similar to old Spider Man games where you launch a web our of your hand and attach it to something in order to create a rope to swing on, except in this game you use a line of energy alongside a jetpack. You can also do a variety of stunts such as in-air tricks and wall-running.

+ Visually the game looks pretty good
+ It's quite fun to swing around, you go extremely fast while also gaining great height
+ Each level is very open giving you plenty of room to fling yourself around
+ Challenges (such as racing through rings) with leaderboards

- The camera is very jerky and disorientating, especially when trying to change directions
- The combo/trick point system isn't very rewarding at the moment
- Currently there's not a whole lot of content (it is in Early Access though)

(Suggestions:)
~ Add more enemies / obstacles, I feel like this game would be a lot more fun if perhaps you were being chased by something, or if there were traps / dangers to avoid, or if there was an overall goal to the game. Something more than simple challenges

^ Or perhps a new challenge like "get to ____ before the time runs out"
Helpful? Yes No Funny
BubDZombie
( 0.3 hrs on record )
Early Access Review
Posted: January 12
The swinging mechaning feels good, and is a ton of fun; and the game is basically just the swinging mechnic in different environments. So, I guess that means it's a ton of fun.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: August 14, 2015
Having put many hours into the alpha and beta builds pre-steam, my overall impression is a good one.

Pros:

+ The game is tons of fun. Seriously, if you've ever messed around in a Spiderman game, or just wanted a sort of parkour type arcade game, this game is so for you.
+ Maps are large, expansive, and varried. There's tons of challenges to do, leaderboards to challenge others on, and hidden collectables. It harkens back to an older feeling generation of games.
+ Tall skill ceiling, but very satisftying to learn. You will struggle at first, but there is always noticable improvement. And there is also always room to improve.
+ Feels as good, if not better on mouse and keyboard as on controller, so don't feel as if you need a controller.
+ Game just plays so well. It's a simple concept exicuted very well. The game's physics have improved since alpha and feel very satisftying.

Cons:

- The game built by a single buy, and it does show. It is not hard to find yourself clipped between a pillar and a wall, unable to escape. Graphics are also not cutting edge.
- Camera can be wonky, especially on controller.
- A passable tutorial at best, I would say unintuitive. My advice is go into all the pillars in the tutorial level. They will introduce basic game mechanics. And try all the buttons to see what they do.

This is a game clearly developed by one man who loves what he does, and is very good at it. It is all apparent. This game harkens back to the old Spiderman games, as well as classics in general. It is very much a make your own fun sort of game. You have to know how to entertain yourself, even with the world challenges/leaderboards. A true open world game, with ideas exicuted well for this little seen parkour genre game. I would highly reccomend it to anyone who reads this and goes "hmm this game sounds enjoyable".
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: July 6
This game feels very unfinished. Even though its supposed to be stylized some of the environemnt just look untextrued. The camera is ubearable. The swinging is ok at times but most of the level deisgns doesn't support it well. If it was free or still early access it might be acceptable but its not worth a full price tag. I've played quite a bit of Spider-man 2 and you'd be better off just going back to that game.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 5
I bought this when it was in early access(around 4-5 months ago) and I thought it was pretty cool but I said I would wait until the game gets finished and then I would take a proper look at it. Fast forward to today and I can't recommend this game because it still feels like it's a work in progress. The camera goes all over the place and is way too sensitive and the graphics looks awful and unfinished. This feels like just an empty game with nothing really to do in it. I loved Spidey 2 and I love parkour style games but this isn't it. Don't waste $15 on a unfinished game, while the Spider-Man 2 style swinging is threre, it's not worth it because this is just a empty space with nothing to do in it and it still feels like a demo after a long time in Early Access.

https://www.youtube.com/watch?v=OzkVj8ehowk
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
2 people found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: August 18, 2015
Swinging, jetpacking and wall-running in one long chain feels very rewarding in Energy Hook
A Gameplay & Review video showcasing the features I'm going to talk about:
https://www.youtube.com/watch?v=8XuCvoSngwY
The best thing this game has going for it, is its gameplay. Which is great, because that's the important bit. There's no story, or combat. Just traversing maps with your abilities. Energy Hook was created by the man behind Spiderman 2's Swinging system. So that system is brought over into Energy Hook, reworked and improved.

The Hook line you shoot shortens as you wrap around poles, gets pulled back by building corners, can be shortened or lengthened as you swing. Needless to say, the amount of depth is very cool. You've also got a jetpack at your disposal. You can tap or hold the jump button according to how high you want to go. The game also gives you a boost ability, which will use the jetpack to propel you forward, whether you're soaring through the air, or swinging. To recharge the boost meter, you need to land on you feet. Either by running on the ground, or running on building walls. It feels badass.

There are multiple maps, all done by different artists. It's cool because they've got different art styles, as well as play styles. Each map also comes with racing challenges and trick challenges. The race ones are where its at, forcing you to do quick turns, tight entrances and fly make some huge swings.
The trick system is a bit dull in my opinion. There are two buttons you can use to do a small spin, or hold onto you legs. In combination with those, you can manually spin your character forwards/backwards, and sideways. Although you can combine stuff like that, it's not much. The more interesting tricks are when it comes to doing stuff like Loop the loops, where you spin around a pole entirely, or similar tricks.

Overall, it's a great game. It might take a bit to learn how the game works, but when you get going, it feels incredibly satisfying.

Recommended!
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
1 person found this review funny
Recommended
3.5 hrs on record
Early Access Review
Posted: August 13, 2015
FULL VIDEO REVIEW
http://youtu.be/4uwruvs3-xw
PROS
++Remastered and improved swinging mechanics provide the same if not more entertainment and sense of speed than Spiderman 2 did back in 2004.
+Large maps to explore and fly around, great variety of hookable surfaces throughout
+Game is a bit tough to learn, but upon mastery makes you feel like a god

CONS
-Game is ugly; graphics are bad and look extremely dated on some levels
-Fewer world challenges than I would have liked
-Camera can be difficult to get used to

Energy Hook fulfills what it set out to do: recreate the magic and awesomeness that was the swinging through cities in Spiderman 2. With improved depth and realism, and mechanics the game successfully creates a parkour game that has such an amazing sense of speed and flow that even after completing all the challenges you will be booting up Energy Hook just to continue to fly around. If you like to explore open worlds and compete against leaderboard time trials at high speed swinging through the air, I highly recommend playing Energy Hook.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: July 20
Product received for free
This game has a very interesting idea, where at some point in the future the sport "energy hook" is implemented and becomes an acclaimed sport and joined the action lovers. Risking his own life to maneuver in mid-air and show that you are the best of all, using your jetpack and electrical cord.
The system is identical to that of Spiderman, where the web is actually a rope, super jump your jump with propulsion, and the dash is simply a second function of the jetpack.
Interestingly you can combine both skills to go faster and faster and also to access the most difficult places. With this you can jump the highest place to be able to reach and so do as many tricks as possible before are, of course, falling to his death.
Every stage you have a different area to explore and find challenges, getting medals for their progress. There are also collectibles scattered throughout the stage.
The music of the game for the most part are good with rhythm, I think techno, however the sound effect may be considered annoying (especially when it is at high speed and you can hear the sound of air being cut).
While looking through the images and video in the store, I believe the scenario seemed much more beautiful and interesting, which in game it seems that owed ...
Parkour moves to boil down to walk through the wall and movements (said maneuvers) are few and very limited.
There are 6 stages in total and some challenges to be met which are few and simple, not to mention the areas despite having an operating level are completely lifeless which leads the player only have one thing to do leaving the proposal (a large and exploitable area) somewhat limited.
The game can be rather considered fun, but I knew not specify how long it will be for you and honestly if it is to play something that looks like a beta of another, prefer to play the original, in this case I refer to spiderman 2 which is genuinely much more fun.

NOTE: 4/10

PS: when faced with the walls of buildings was often possible to see inside (visual bug)

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/
Also you're welcome to join in the fun in our Steamified group.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: October 21, 2015
I need to preface this review with a warning. Energy Hook is still in a state that looks and feels early in development. Putting this aside, it's already very fun to play. I backed it on Kickstarter and, as such, have some play time that's not displayed on Steam.

Energy Hook is a cross between Tony Hawk's Pro Skater and Spider-Man, namely the second and best iteration of movie adaptations for the latter. Its developer, Jamie Firstrom, is the creator of the famed swinging mechanics in said movie adaptation, but if you've read anything about this game, you probably already know that. The reason why this is becomes apparent as soon as you hop in-game, as it is the single biggest attractive of this game.

The meat of the game is organized in different levels, each of which containing various challenges ranging from "time attack" to "highest score" style affairs. You move around by running on the ground (which was just updated to feel, well, good, finally) and swinging with your... energy hook. While in the air, you can perform tricks and, as expected, string along swings to produce the best scores possible, gain amazing speed and increase the rate at which your jump and boost meters refill. Hitting a nice sequence feels great, but be aware, there are many times where you'll find yourself in an endless string of colliding against various buildings and terrain. It might just be that I am awful at it, too.

It's fun. It's not at all perfect, there are still various bugs and the odd crash to desktop (in my case these are rare and often when exiting the game), the menus are rudimentary and performance on your machine may be iffy. It's fun though, and the issues that the game does have get significantly less relevant (or existent) with each update.

All in all, this game gets a "eh, yeah, why not, give it a try, it's pretty fun" from me.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: August 14, 2015
The game still looks and feels rough, in particular when it comes to collision detection and camera controls (on a gamepad, at least), but once you get somewhat used to the controls it becomes a lot of fun.

Out of the three levels i played so far, i feel the mechanic is by far at its best in the second level, a city of skyscrapers. Here the experience becomes more like the Spider-Man 2 you may remember, as you can just swing about and have to care much less if you're in range for your hook. Exploration in this level was an absolute joy for me and it was where i spent the majority of my time. By contrast, levels 1 and 3 require more precision and didn't feel nearly as much fun to me, though to be fair i don't have a lot of practice yet.

From what i've seen so far, the game still has plenty of room to grow, but it is already fun in its current state and has a lot of potential. Worth checking out.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
1.2 hrs on record
Posted: July 5
Simple enough: It's the Spiderman 2 web slinging only with environments that take advantage of it rather than an open world city that just uses it to get to point A to point B.

It's ugly. It's janky. The on foot movement is greasy, like you're in some sort of crazy momentum based skateboarding game with on foot patched in at the last second. The camera is almost nausea inducing and a near constant battle to control. Your character looks like a downie.

But it's pure grappling hook bliss, fun enough to explore aimlessly without an objective, much less do crazy challenges on. The whole thing feels like a one man project, and I am pretty sure it is close to one-man working on the basics, but different artists do each level, so each has a different feel. You got a sci-fi dockyard, a couple of cities, and a canyon to muck with. Stat upgrades, extra levels, and linear challenge levels are all had through completing these challenges though.

But this is the technical, no cloud grappling, pure web slinging game you've been hoping for. The price might scare you off but you get a good amount of content for your dollar and a game system that is worth exploring.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: August 18, 2015
Energy Hook is a fast paced, high flying, traversal game that is being made by the inventor the the swinging mechanic from Spider-Man 2.

It took me a bit to get use to how the game controls. It was frustrating and I couldn't imagine trying to play with a mouse and keyboard. Luckily, my handy Xbox One controller worked perfectly well. You control your character via 3rd person and can jump, boost, and swing to complete each time trial or task.

It was actually rather frustrating until I decided to start messing with the settings. Buried in the settings is the ability to turn off "simulate wrap" or something to that effect. What would happen is when you were swinging the game would predict that direction the swing would take you and automatically turn the camera for you. By turning off this setting you are able to use the right thumbstick to manually turn your character and easily point in the direction you'd like to set up your next swing point.

Once you get going the game feels fluid and does remind me of the web swinging in Spider-Man 2. I would love to see a better tutorial down the road, however, as with most early access games you should take it to the forums for the time being. Tutorials aren't high on priority lists for games this early in development and is wasted time, especially if things are going to change.

The game is set up in levels with different color portals that indicate start points for different time trials throughout the stage. You walk up or swing over to the portal, step in and it will start the trial. You must swing and boost through rings in the order that they appear, trying to do it as fast as you can. There's also a leaderboard although I admittedly didn't take too much of a look at it.

You can really see what the developer is going for here. The proof concept is strong, the swinging mechanic is working well, and the gameplay is moving in the right direction. However, there is still a lot of work to go and the developer will be the first to tell you. Looking at the forums the dev has posted a lengthy Google doc with over 100 fixes in the works, ranging from bug fixes to gameplay changes. Having a developer dedicated to a project is key, so consider that when deciding to support a project.

The game is also a little pricey for where it is in the development coming in at $17.99 (Currently on sale for the random 12% off). I don't think this is a wholly poor decision though. Pricing a game like this will make sure the right people are supporting it and the feedback the developer will receive will be of a much higher quality. I usually scoff at such highly priced early access games, but that's usually for games with heavy multiplayer content where the price creates a barrier of entry for something that needs a lot of players for testing.

https://youtu.be/wiJ1PPTBdbY

Overall, Energy Hook has a great mechanic backed by a seemingly dedicated developer.

For more Reviews, Videos and the Bi-weekly Indie Game Podcast
Early Access Media
Early Access YouTube
Was this review helpful? Yes No Funny