DARIUSBURST Chronicle Saviours is the latest installment in Taito's DARIUS series of arcade-style shooting games. Blast hordes of alien sea-monsters, and blaze your own trail through branching environments.
User reviews: Very Positive (197 reviews) - 89% of the 197 user reviews for this game are positive.
Release Date: 3 Dec, 2015

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Buy DARIUSBURST Chronicle Saviours

45,99€

Packages that include this game

Buy DARIUSBURST Chronicle Saviours - Collector Edition

Includes 2 items: DARIUSBURST Chronicle Saviours, DARIUSBURST Chronicle Saviours - Darius Odyssey Digital Guidebook

 

Recent updates View all (5)

17 March

DARIUSBURST Chronicle Saviours Taito DLC Now Available and Sega DLC Coming Soon!

I bet you wanted more, huh? I've got great news! Degica is pleased to announce that the original super-wide-screen shooting game, DARIUSBURST Chronicle Saviours, now has DLC available with more to come...

http://store.steampowered.com/app/377870/
Three DLC packs based on classic Taito games are now available for all versions of DBCS with three DLC pack based on classic Sega games coming April 7, 2016! The Taito game packs are RayForce, Night Striker, and Metal Black. The Sega game packs will be Space Harrier, Galaxy Force II, and Fantasy Zone. Each pack includes one new ship from the game of the same name, unique levels, and remixed music from its original counterpart. Each pack costs $4.99 USD individually or $11.99 USD for all three Taito packs...
http://store.steampowered.com/bundle/258

The new levels play similarly to CS mode (not in 32:9 aspect ratio), and the DLC ships are only usable in the DLC levels. However, ships from the base game can be used in the DLC levels.

Watch Footage of The Taito DLC Packs (Available now!)...
https://www.youtube.com/playlist?list=PLv-LUtUtrilzjaSFWRLkLFphzq74XvPig

Watch Footage of The Sega DLC Packs (Coming 4/7/16)...
https://www.youtube.com/playlist?list=PLv-LUtUtrilyscvgwER_YQetpF-vfDbmg

(Note!: The footage is in Japanese, but your download will be the appropriate language.)

7 comments Read more

1 February

DARIUSBURST Chronicle Saviours v1.00 r5131 :Ultrawide support and bug fixesDARIUSBURST Chronicle Saviours v1.00 r5131: Ultrawide Support and Bug Fixes


DARIUSBURST Chronicle Saviours r5131 Update Notes
  • Added support for 21:9 ultrawide aspect ratio monitors.
  • Fixed the CS stage that had no BGM.
  • Fixed the ASSAULT Spark Burst setting. (Using Spark Burst was using too little of the burst gauge.)

17 comments Read more

Reviews

“However you choose to play, whether all or in part, alone or in a group, DBCS is a product of exceptional grace. Cinematic and grandiose, the hypnotic flow of its stages and the dynamism of your weaponry is only upstaged by its set-piece bosses. From giant mechanised crabs and hulking sea turtles to formidable stingrays, swordfish and golden lobsters, each battle is positively majestic.”
Recommended – Eurogamer

“DariusBurst Chronicle Saviours is the best entry in the storied shoot ‘em up genre in years.”
4/5 – We Got This Covered

“A slice of heaven for shmup fans everywhere. Controller support, Steam cloud saves, 3000+ stages, 4 play co-op support, dual monitor and wide screen support and much much more. I can't put this game down, it's that much fun and it's that good.”
9/10 – The Outer Haven

About This Game

WARNING!! DARIUSBURST Chronicle Saviours is approaching fast!



DARIUSBURST Chronicle Saviours is the latest installment in Taito's DARIUS series of arcade-style shooting games. Blast hordes of alien sea-monsters, and blaze your own trail through branching environments.

Features:
  • The richest content in the Darius series: all the arcade content from Another Chronicle EX (AC), plus the all-new Chronicle Saviours (CS) Mode.
  • In AC Mode, you have multiple modes: Original, Original EX, and Chronicle Mode. Original Mode is an authentic recreation of the arcade campaign with its branching levels. Original EX mode is a harder version of the arcade campaign, designed for players that want an extra challenge.
  • Chronicle Mode includes a whopping 3000+ stages that can be unlocked by global players. Each time a world is unlocked by a player on your cabinet*, you get access to it too. Race to save them all!
  • CS Mode is a single player story mode with 200+ stages, spanning the entire timeline of DARIUS history. Revisit classic Darius ships and music in this ultimate fan experience!
  • 9 playable ships to choose from, including Silver Hawk variants from classic Darius games, and a new CS-exclusive ship. Some ships are equipped with powerful Burst weapons, while others have strong base firepower. Pick the playstyle that suits you best, and use your ship’s unique strengths and weaknesses to blast through your enemies.
  • Over 40 enormous aquatic-themed battleships including series favorites like "Great Thing" and "Iron Fossil" as well as new CS-exclusive bosses.
  • A haunting and memorable Zuntata soundtrack, including classic tracks and entirely new compositions. Play it loud for the full Darius experience!
  • Up to 4-player local co-op with unique mechanics like sharable power-ups and Burst weapon combos.
  • Graphical settings for a variety of resolutions in 16:9 and 32:9 aspect ratios—up to 3440 x 1440 resolution.
  • AC Mode supports dual monitors with a 32:9 aspect ratio, and up to 6880 x 1440 resolution. The 32:9 aspect ratio appears letterboxed on single-screen displays to preserve the appearance of the original game. CS Mode is optimized for single-monitor displays to give a larger picture. No matter what your setup, DARIUSBURST CS is a truly massive visual experience!
  • Steam achievements, online leaderboards, and cloud backup saves are supported. Compete to see who can get the best score in each area!

For additional information about Darius lore, game modes, ship types, and more, please visit the Darius website at: http://darius.jp/dbcs/en/

*Here's how the cabinet feature works; when you begin playing DARIUSBURST CS, you'll be assigned a random virtual cabinet. As you complete areas in Chronicle Mode, you'll liberate planets and unlock new areas. Whenever you liberate a world, it will also be unlocked and shared with other players that are in the same cabinet. Compete with other players to see who can clear the most worlds, or see who can get the highest score in each world. It's like a miniature universe that you share with other players!

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Core 2 Duo E6400
    • Graphics: Shader Model 2.0 Compatible, GeForce 8600GT
    • DirectX: Version 9.0c
    • Storage: 1800 MB available space
    • Sound Card: DirectSound-compatible sound card
    • Additional Notes: Controller recommended, Monitor over 1280x720 px, refresh rate over 60Hz not supported.
    Recommended:
    • Graphics: Shader Model 2.0 Compatible, GeForce GT260X or better
    • Additional Notes: Controllers: XInput and DirectInput (Xbox or similar button layout) controllers are supported. XInput controllers are recommended. ** DirectInput controllers with more or fewer buttons might not have an ideal layout. ** Analog Stick buttons (pressing the sticks inward) are not recognized. - - - Dual Monitors: To use dual-screen mode, 2 monitors supporting 1920x1080 are necessary. It is possible to use monitors with a higher resolution, but 2 monitors set to 1920x1080 are recommended. ** Monitors with less than 1080 pixels in vertical resolution are not supported. ** Dual monitors are only supported for AC Mode.
Helpful customer reviews
136 of 159 people (86%) found this review helpful
4 people found this review funny
63.9 hrs on record
Posted: 3 December, 2015
I'm just going to start off by saying I have nothing but praise for this game. With that said I know most STEAM users are going to look at the price point for this and think, "They've GOT to be out of their minds!" No they aren't This game is packed with so much content that I don't think there's a single game of its kind that can topple. I'll even say that you couldn't even combine 3 or 4 games together to get the amount of content that this game has to offer fans of the genre.

Aesthetically this game brings a simple and clean presentation to the table. The UI for ship combat is clean and simple to understand without too much info bombarding the player while they are struggling to keep their ship from a fiery demise. The 3D models are low in the polygon department, yet beautifully designed. Everything from simple cannon fodder enemies to the enormous bosses look great.

When it comes to blasting things into the next dimension this game brings it home. Every stage I've played so far in CS mode feels satisfying to navigate through while serving a healthy dose of destruction to everything in your wake. The slew of ship models in the game keep everything feeling fresh. Each ship brings something different to the table, be it bombs, options (bits), firing patterns, lasers, devastating counter lasers... You're going to have a different experience trying each one.

Areas feel a bit easy at first, but the difficulty steadily increases with each one you go to. And there's 200 of them in this mode. You'll be forced to learn enemy formation patterns, stage layouts, and boss attack patterns. Also, don't worry about encountering the same boss two or three times. While sometimes bosses look the same, their attack patterns sure as heck are not. Nothing I've encountered so far has felt unfair to me and every death I've had in an area has brought me closer to success on my next go around. This game does a great job of being difficult without being frustrating.

The music is another thing in this game that really caught me off guard. The soundtrack and sound design for this game is just superb. Everything feels new yet very nostalgic. It's as if I've been transported over 20 years back to the past to enjoy some of the older games from back in my youth. It's something that just feels great to experience while going through the game. With that said, the music still sounds fresh and sound effects are of a better quality than what us older people had from back in the day.

The thing that boggles my mind with the game is that I haven't even touch AC mode which contains 3 other modes within it and the original aspect ratio of the arcade version which will allow PC players to enjoy an authentic quarter crunching experience. There's one mode (Chronicle I believe) that has 3000 stages that are unlocked by the community. Each "cabinet" is like its own little universe which players can pick before starting AC mode. The further you and players in that cabinet get through Chronicles the more worlds you unlock. It adds a VERY lite MMO aspect to the game which will keep this game fresh far a good long while.

But for me, I'm content with trying to survive through CS mode. I don't see myself finishing that anytime soon since I'm on the less skilled side of the spectrum when it comes to Shoot'em Ups. Like I've stated in the beginning, your money will not go to waste on this game is you're a fan of the genre and have been waiting for a content heavy shmup to come across the STEAM store. PC has been getting a RIDICULOUS amount of fantastic shooters in the last two years and DARIUSBURST has easily sky rocketed to the top 3 in my opinion. This is a top shelf experience and a title that deserves to be in every shmup fan's catalogue.
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65 of 74 people (88%) found this review helpful
14.7 hrs on record
Posted: 5 December, 2015
The best and most shmup you can buy on Steam.

It's hard to explain how huge this game is. Do you want a lengthy single-player campaign that will take you many hours to complete? CS mode is that. Do you want a classic Darius experience with multiple routes? It has two of those modes: Original and Original EX. Do you want a huge selection of different challenges? Chronicle mode has hundreds and hundreds of challenges with thousands of stages. Even if you aren't the type who plays arcade games repeatedly in order to get higher scores, there's still enough here to occupy you for hundreds of hours.

And how is this gigantic game? In a word: incredible. Dariusburst takes a different tack than many modern bullet hell shooters and instead goes for what I'd call popcorn hell. Huge swarms of tiny enemies and asteroids are everywhere. The bosses are huge, have a large variety of attacks, and are exhilarating to fight. Don't think it's just swarms and bosses, though: there are plenty of bullet-firing medium sized enemies and stage walls to contend with, too. Dariusburst is very much its own thing and doesn't cleanly fit into any of the shmup archetypes.

The scoring system is relatively simple, with a multiplier that ticks up when you destroy waves of enemies and gets reduced when you get hit. Kill an entire enemy wave and the you get a score bonus multiplied by your current multiplier. Kill the final enemy of a wave with your rechargeable laser or bomb and you get that same bonus multiplied by 16. This means the best scoring tactic is to kill everything and try to eliminate the final enemy of each wave with your laser/bomb. This is easier said than done, so there's a lot of depth here in figuring out the ideal movement and timing for killing enemy waves. Bosses fire their own lasers and if you time it right, you can fire your own laser into that laser (like in G-Darius) and counter it for massive damage and large amounts of points if you kill the boss with the resulting counterburst.

The art design is great. It doesn't push a lot of polygons (this is an enhanced port of an arcade game based on a PSP game, after all) but the art more than makes up for it. Backgrounds can be astonishingly beautiful and the boss designs are great. There are also a large number of references to previous Darius games that are cool to pick out. Sound effects are well done. Nothing to write home about (apart from the wonderful boss alert siren), but they get the job done. The music is incredible. The "Freedom" song in the trailer is love-it-or-hate-it (I'm in the latter camp) but it's easily the least good of a long and lengthy soundtrack. The way the soundtrack is perfectly synchronized in the arcade modes is awe-inspiring.

There's only two real flaws with this game. The huge number of modes and missions means that high scores are scattered across a bunch of leaderboards rather than being concentrated and more competitive. Second, there's no practice mode for individual stages and bosses in AC mode. Some of the bosses (looking at YOU, Phantom Castle) have some really mean attacks and it would be nice to be able to practice them in AC mode without going through a series of stages beforehand. CS mode lets you select individual stages, so you can sort of use it for practice, but the aspect ratio is so different that it's not really the same thing as the AC mode boss fights.

All in all, I can't recommend this game enough. The price may be high but it is totally worth it given both the length and quality of Dariusburst: Chronicle Saviours.
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121 of 177 people (68%) found this review helpful
7 people found this review funny
19.3 hrs on record
Posted: 21 December, 2015
Oh, DARIUSBURST. You come so close, and yet you falter mere steps away from the finish line.

Many people will look at the price tag and think twice about it, but if your concern is lack of content, you shouldn't worry. DARIUSBURST is a game that is absolutely stuffed to the gills. There's a full recreation of the Arcade mode in 32:9 (with dual-monitor support!), including Original (choose three stages from a total of twelve in the traditional Darius split map), Original EX (Original but harder), Chronicle (thousands of stages, unlocked collaboratively with other players), and Event (currently unused). There's also a new mode, similar to Chronicle meant for home play on a 16:9 monitor by a single player. There are dozens of enemies and bosses, most if not all of the latter having one or more variants with different attacks. There are eight ships to choose from in arcade and a ninth in CS, all of which have dramatically differing capabilities.

As far as actually playing it goes, DARIUSBURST doesn't disappoint either. The controls are responsive, the ships don't feel too fast or slow as you dodge between volleys of fire and take down enemies, and the battles are all delightfully flashy and impressive in a way that makes it fun to watch despite the average graphics. It's really a great game.

And yet, there's a big red thumbs down at the top of this review. And it's there for a reason. DARIUSBURST doesn't lack for content, and it doesn't lack for gameplay, but that's not all that's important to a game. What DARIUSBURST is ultimately missing to make it woth the full price tag is polish. It's an overall gread experience, that is nonetheless missing things - both minor little pleasantries and arguably key features.

There's no replay functionality whatsoever.

There's no stage practice option beyond finding a Chronicle course that starts with the stage you want to practice.

When playing AC mode on a single monitor, it's letterboxed... with bland black rectangles, as opposed to some of the series' gorgeous art assets.

Without multiple controllers, there's no way to pick the color of your ship.

There's no online multiplayer, when many of the stages in Chronicle cannot be entered at all without a team of two or more.

The arcade loading screens, meant to inform the player about their ship and the bosses, are inexplicably left untranslated from Japanese.

Those are all features that other shmups, cheaper shmups, have provided in the past. Yet DARIUSBURST, a fully-priced retail release, lacks them.

And that's why, ultimately, I cannot click the "Yes" button and recommend it. If there were a Mixed option in addition to Yes and No, I'd cheerfully pick that one, because there's a lot here to like. But if it's got to be one of the two...

DARIUSBURST would be worthwhile at $30. It'd be a bargain at $20. But at $50, I can't recommend it to anyone who would be on the fence and decide to read some reviews. Wait for a good sale, and THEN get it and have a great time.
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75 of 112 people (67%) found this review helpful
55 people found this review funny
12.7 hrs on record
Posted: 15 December, 2015
Arcade game - $10000
Steam game - $49.99

WHAT A ♥♥♥♥ING STEAL
Was this review helpful? Yes No Funny
36 of 47 people (77%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: 3 December, 2015
There was a time where if you had mentioned to me that you either had access to DariusBurst Another Chronicle, either via an arcade cabinet or by playing it on an iOS device, I would have given you a weird look. And not just any weird look, but the look that I wanted to steal your soul type of look as I really wanted a chance to try the game, just for once in my life. And with no access to either an iOS device or a Japanese PlayStation Portable, I was forced to merely watch videos of the game in action on Youtube. That is until recently when Degica stated they were porting the game over to not just the PlayStation Vita, but also the PlayStation 4 and the real shocker, the PC. That’s all I needed to hear to get my shmup spirits lifted. Besides Darius, my other favorite shmups, Gradius and Thunderforce, were dead and buried, never to see the day of light again. And while Darius was still being carried on, its existence was always out of my reach, that is until now. “Shoot-’em-up: a fast-moving story or movie, of which gunfire is a dominant feature. Also known as a shmup” DBCS is technically two games in one, which I believe was done to not only bring home that arcade experience but also to build upon it. Within the game, you have the ability to chose between DariusBurst Another Chronicle or AC mode, which includes all of the original arcade modes and original arcade screen ratio (perfect for dual screen or wide-format monitors and DariusBurst Chronicle Saviors or CS mode, which is the updated version of the game. And while you’re free to choose either mode, there are a few differences. In AC mode you have access to the original arcade game modes; Original, Original EX Mode, Chronicle Mode and Event Mode. Original (Easy, Normal and Hard) is what I call the starter zone while Original EX Mode is a tougher version, tailor made for shmup experts (Expect, Extreme and Exceed) . You know, the same people that are able to single credit an entire game.

Chronicle mode however is what stands out here as you are presented with several different missions and objectives to complete, as the systems are broken up into several areas. And speaking of those objectives, they range anywhere from completing an area with just one credit, completing an area with multiple players, playing with a specific set of equipment and so forth. It’s a definite time sink that’s for sure. Thankfully you’re not the only one who’s doing this, as everyone around the world who plays this game can also contribute to the AC progression via cabinets. And just like it sounds, a cabinet is like a global progression save. For example, say everyone from a specific arcade was able to beat several areas, such as one of the specific multiplayer objectives. That objective would then contribute to unlocking more areas in the AC mode’s game, and everyone who is accessing that cabinet can benefit and contribute to that going forward. This allows access to literally hundreds of new levels and even exclusive AC mode only bosses that you likely wouldn’t unlock on your own. And for those wondering, yes this is basically the NESYS / NESiCAxLive Network being emulated at home. Oh, and when I mention hundreds of levels, I actually meant thousands! Yes, Taito is boasting that Dariusburst Chronicle Saviours’s AC mode will include over 3000 total stages. So you’ll be playing this for quite some time. No matter how you choose to play the game; Xbox 360, Xbox One, Dual Shock 4, Arcade Stick, as several other not very known controllers, you’ll be happy to know that the game supports just about every gamepad and joystick. I can attest to that myself as I’ve tested over 10 different configurations and were able to play the game with all of them. And yes, you can even play with the keyboard, if you want to that is. I don’t see why, but at least that option is available.

However in CS mode, the game changes. Similar to the chronicle mode in AC, this is mode is also laid out in a manner that you have set paths to take, after first area is completed that is. And unlike AC mode where you can chose the next stage, once you start the area you’re stuck on until it’s completed. You’re also handicapped to an extent as you will find that some missions will not allow power ups to drop as well as restrict you to a specific ship. However you won’t go into a mission blind as the overlay will tell you from the start what your ship will be, power up status, how many zones make up the area, and stage make-up. Another difference is that while you play CS mode, you accumulate points based on how well you do in the zones you play through. Eventually after accumulating enough points you can trade them in for a new ship which you can then outfit with lasers, bombs and shielding. Using this tactic, you’re no longer forced to use the preset ship, which will make certain levels that may have seemed impossible before a total cake walk with the new ship. However there’s also a down side to this and every time you use that powered up ship, you will consume however many number of points you put into upgrading it. So you’ll have to track how much you have or if you start running low, to take off some of that added power or simply use the preset ship. It’s a nice method to keep you from overpowering your way to the end of the game. Via every transition in CS mode, you’re provided pieces of the on-going story that you’re currently taking place in. And while CS mode isn’t as expansive as AC mode as it pales in comparison of possible stages (200+ vs 3000), it’s still a fun addition and more up-to-date take on the Darius shooter. Also worth noting that CS mode is a single player affair while AC mode will allow up to 4 players.

You want ships? Well you won’t be disappeared here, especially if you’re familiar with the Darius games as there’s a handful of them playable in-game; Gaiden, Assault, Next, Legend, Formula, Origin, Second, Genesis and one ship that isn’t related to the Darius universe, the Murakumo, which is a CS exclusive ship btw. Apparently that ship hails from an older Taito game, one that I can’t quite figure out. And while it’s not directly related to the Darius ships of legend, the Murakumo is clearly a fantastic ship in its own right and is fun to play with, assuming you can afford the points required to pick it up. Fans of G-Darius may be slightly disappointed with the Genesis Silver Hawk as it does not feature it’s capture ball. It’s not a huge deal and it doesn’t detract from the game, but it would have been nice to see it included. Even still, there are subtle differences between the ships, so each one is unique in that retrospect. If you’ve ever played a Darius title, then you should be familiar on how the game functions. You pick your ship and off you go, pretty straight forward stuff. Thankfully the controls of the game are very responsive, and while playing the game I didn’t have any issues as I dodge the incoming fire. That said, if I died it was due to me slipping up instead of the game.

Read the entire review here - http://www.theouterhaven.net/2015/11/61199/
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