Enter XFP3 indie game early access adventure, based on our brand new proprietary paintball physics engine. Play an original tactical FPS/Sport gameplay, with exclusive international leagues layouts and scenario maps.
All Reviews:
Mostly Negative (71) - 39% of the 71 user reviews for this game are positive.
Release Date:
May 30, 2017

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Buy XField Paintball 3


Recent updates View all (24)

October 3

G one ! Five up ! Magic Snake ! Your voice in the game. Give your record now.

In this announcement, we propose you to have YOUR voice in the game.

Step by step, we continue to improve the game. The rhythm is the one of a 2 devs studio, but fully motivated.
In this sprint, we want to work on the “look and feel” of the game.
We are integrating a new set of animations, to replace our old “duck style walking style” by something more realistic.

On the other hand we want to add new sounds to help in the game comprehension.

The idea is to add the voice instructions players use in real life, like:
- « G one », « G two », … when players are out.
- « Four up » when you are still four in your team.
- « Magic Dorito » when there is no opponents on the Dorito.

It could be cool that you participate to sound recording. If you want YOUR voice to be one those, then simply record it as you can (your phone, or a recorder, at higher quality possible).
Put your recorder at some meters and scream out loud the instructions, with one or two seconds of break between each one.
Send your record(s) to dir-tech@xfield-paintball.com
List of instructions:
G one
G two
G three
G four
G five
Five up
Four up
Three up
Two up
One up
Magic dorito
Magic snake

Feel free to suggest more instructions.

In english for the moment, whatever your accent ;-)

6 comments Read more

September 26

Patch Note Version 3.04: New servers, Gameplay improvements

Availability date: September 25th 2017.

This update is dedicated to integrate some of the most priority community feedback:
- New regional servers: West Europe and North America. Very soon South America, South Africa and South East Asia (before Game server code release for the community).
- Gameplay adjustments following player’s feedback.
- Bug fixing.


Server browser
The new server mode introduced in the last 3.00 version receives some patches in this version.
We open new areas to play with fewer lags:
  • First North American and West Europe.
  • Then South America, South Africa and South East Asia.

Hosting a XFP3 server
Some of you already asked us for hosting an XFP Server (South Africa, New Zeeland, Brazil…). This new server browser mode makes this technically possible soon, which could be very interesting for areas out of current XFP official servers coverage.
If you are interested to host an XFP server, please let us know.

  • Important information: In order to focus on the core gameplay balancing, and to increase the effective gaming time, we temporarily deactivated the prebank time in the game. As a consequence, there is no captain role, and no profile (rusher, tactician and shooter) in this current version.
    That way, you immediately start to play and shoot when you click “Join Game”.

  • Strafe speed : + 20%

  • Walk speed : + 20%

  • Hand switching speed : + 20%

  • New fixed kill camera.
  • Chat window modified.
  • Display key setting in UpperCase only (don’t take care of the case).
  • Hide chat control is “<”.

  • Fixed Tick problem on GameServers (producing some kind of lag).
  • Fixed problem of crash when reloading next map.
  • Fixed animation problem on FPS view.
  • Fixed bug leaderboard.

We wish this section to be oriented and commented by the community.
  • To continue to take into account players comments to balance all the gameplay setup.
  • Adding new Servers with new layouts or maps.
  • Polishing the game play with the new speed management system.
  • Improving the sound design.
  • Adding more feedback and QTE.
  • LAN mode.
  • Integrating the new animation set (because as most of you noticed, the current animation set is very… basic !).
  • Allowing pad controller.
  • Improving the “Play with friends” management.
  • To continue to think about adding bots.
4 comments Read more

About This Game

Please read this before buying

XFP3 is a game in early stage and permanent development with the community.
We want to inform you that the gameplay is not yet completely balanced: We continue to change it according to the community feedback.
The list of features already included in the game is described below. It is still short, because our priority is to focus on the gameplay. We are a very small team, so all the features won't be developed in the same time, but we want to be very agile in our road map.
Since the game has been released recently, you may not find enough players on the servers at every hour of the day, but the community is still growing.
The game is playable in Europe and North America with a good latency. Other areas are not yet playable with a good gaming experience.

Your support is essential but this brings us to advise those who do not want a game in development to wait before joining our community.

Why buy the game now?

This said, we work hard to give an exciting realtime multiplayer paintball gaming experience to those who buy the game at this stage. You will be part of our adventure, participating to a brand new game development, with regular updates.

By buying the game now, you help our indie studio to go ahead, financing the dev and giving your opinion on what must be done to make the game you really want.

What is now included in XFP3?

- A very realistic paintball physics engine reproducing the unique paintball shooting lines (air friction simulation).

- A true realtime multiplayer engine dedicated to the unique physics of paintball shoots.
- 5v5 games on Server Browser released in version 3.0 you can join at any time (no necessary to wait to have the ideal number of players).
- Fire rate of 10.5 shots/second and per player (up to 200 simultaneous trajectories).
- Official layouts of international leagues based on WPBO, including NXL, Millennium, PALS, CXBL, UWL, SARPL.

To chat with the team (we have to dev a game, so we are not 24/24 on it ;-): https://discord.gg/mTHTAcT

What is new since the release of the game in may 30th?

- We focused on the core gameplay to make the game better balanced.
- We temporarily deactivated the prebank tactical phase before each round, because it was too much reducing the gaming time.
- We replaced the Quick Play mode by server browser. As a matter of fact, it was too long to wait other players to exactly fulfill a game. In the Server browser new mode, you immediately enter a game when you click Join, regardless of the number of players on the server. This mode is better the help building our community.

What is coming next in matter of days/weeks?

- Still on the first line: Gameplay improvement until community satisfaction.
- Continuous bug fixing.
- New animation set.
- New maps and layouts.

What is coming next?

- Competitive mode.
- Team management.
- Field Configurator.
- Reflection on bots in the game
- Other community whishes ;-)

Why did we make a paintball videogame?

Paintball is an amazing sport, offering intense competition and strong team experiences. On the surface it may appear to be a straightforward shooting game, but it is not—strategy is essential for success. Your team’s strategy, tactics and coordination may not be obvious at first sight but make all the difference between mindless shooting and truly playing the sport of paintball.

There are two more ingredients that make our paintball game unique. The first is realistic ballistics and the second is the maps, or layouts, designed by pros for competitions. The quality of those layouts relies on their real life “level design” that makes them suitable for international competition. We don’t forget the fun of playing on scenario maps with friends where strategy and tactics are also essential.

The XField Paintball Studio Team wants to create a new video game experience, based on the most realistic and immersive simulation possible of the sport of paintball, including features that reveal the depth and natural gameplay of this sport. The game is developed with pro players to address both the paintball community and the PC player without paintball experience.

In a nutshell, we want to create the Official Paintball Video Game, based on:
  • A fully immersive technical and design environment.
  • Gameplay based on team strategy, tactics and communication.
  • And a strong, community-driven update plan.

The Team

XField Paintball 3 is a small team, devoted to the development of the game. We have now 2 devs and 2 designers, 3 of theme are part time-teachers in a video game school.
XFP3 is powered by one of their creations, a custom designed FPS-Sport multiplayer hybrid engine and a new concept of gameplay.
We are four others to regularly contribute to the project, in communication or marketing (website, Facebook, store, Discord, mailing, press, …) or to go to meet the community at many paintball events, to find partners. Two of us are highly invested in the paintball community for many years, like Gael Chauvet in the media or Loic Voulot (Tonton captain or National Technical Director of the Paintball French Federation).
And Rachel who helps us a lot for accounting and legal points.
Most of us have part time job outside of the studio to make this project possible. We also had some support of pro animator or young devs. We want to thank them! We hope to be able to have them in the team again.
We also thank all those who help the project, like CS Paintball, leagues or brands.

Our expectation is to create a new and exciting paintball experience on PC, for paintball fans first, and maybe tomorrow to contribute to the paintball promotion out of its community.
Thank you for your support and your contribution to XField Paintball Studio.
Help us share our passion for the game.

The XFP3 Team.

System Requirements

    • OS: Windows 7
    • Processor: intel i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 760
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 10
    • Processor: intel i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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