"Do you know how computers work? No? We'll you're in luck, thanks to new technology we're going to find out! This is the future!" A city-building strategy / action game with some Tron / Darwinia inspired visuals and gameplay elements from classic series such as Settlers & Anno.
All Reviews:
Mostly Positive (13) - 76% of the 13 user reviews for this game are positive.
Release Date:
Dec 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like almost everyone else putting their game on Steam to Early Access, we want to show you what we've managed to put together during these few last years. It's figurative blood, sweat and tears but here we are!

Early access version is completely playable, but missing levels (and special features related to them). Quasi-episodic gaming, anyone?

This is not one of those "pre-alpha" shenanigans or any other similar garbage.

We could ramble about the usual EA promises about our marvellous ideas and so on, but let's be brutally honest: we need to eat.

User input is highly valuable for us and the organic QA process will help to improve the game which is a win-win for everyone.”

Approximately how long will this game be in Early Access?

“Our current estimate of coming out of Early Access is late 2018 to early 2019.”

How is the full version planned to differ from the Early Access version?

“The finished version is a bit more polished and improved, and has more levels with unique features such as technology tree, more units, more enemies, more characters, more music and so on. We have a complete story we're hoping to convey with the game. The Early Access is complete when we finish the single player campaign / story which we're planning to be at least 10 to 20 hours long.

We'd prefer to keep our promises realistic so these are only planned estimates.”

What is the current state of the Early Access version?

“Our initial Early Access version has the first 3 levels completely playable with all features in them and no placeholder assets at all. This is roughly 10% to 20% of the full story.

Future releases will have new levels, more characters, new type of enemies and defenses, environmental hazards and or course story telling.

New game features and improvements are introduced as new levels and the unfolding story!”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“We value feedback, follow Steam forums actively and hopefully there will be active polls where all users can actively have an effect of what direction the project goes into.”
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Includes 2 items: Hexters - Soundtrack, Hexters

Downloadable Content For This Game

 

Recent updates View all (7)

February 2

Update - V0.1.2

Hello,

We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.

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FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

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Patch notes V0.1.2:

  • FIXED General performance (CPU) optimizations
  • FIXED Few AI Path-finding issues related to Barrier and Firewall
  • FIXED Cycle sending algorithm had hard limits that prevented sending cycles in certain conditions
  • FIXED Out-of-charge behavior of Survey Drone was confusing, the lights now flicker to inform when the drone has run out of charge
  • FIXED Hive did not have a proper icon
  • FIXED Never ending night when loading a savegame made during the night
  • FIXED Several minor bugs
  • FIXED Level Defrag Desolation barrier had pathfinding issues
  • NEW Reload info tile added to towers
  • NEW Added Uplink building to enable Stratmap
  • NEW Node connection preview now highlights the selected connection(s) instead of just showing all potential connections
  • NEW Readability of Node reconnection panel has been improved, and it also now displays how many connections each node already has
  • NEW Made bit pillars selectable and show resources left

View full update

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Thanks for your support, and please wait for just a moment more for the next level!
0 comments Read more

January 12

Update - V0.1.1a HOTFIX

Hello,

Lots of small fixes, changes and improvements!

------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely! Just make sure your hardware is powerful enough.

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.1.1a:

  • FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
  • FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
  • FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
  • FIXED: Some changes and intensity increase to Survey Drone lights
  • FIXED: Glitching lights on characters hopefully fixed
  • FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
  • FIXED: Hud hide shortcut Shift-H was not working due brainfart
  • FIXED: Broken SSAO effect was updated
  • FIXED: Select buildings in the FoW
  • FIXED: Beacon could have 3 Storages attached
  • FIXED: Logistics jitter bug related to Storage and Stockpile
  • FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
  • FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
  • FIXED: Missing cataclysm meteor explosion sound
  • FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
  • UPDATED: Beacon discharge rate was reduced by 50%
  • UPDATED: Exit Conduit discharge rate was set to zero
  • UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
  • UPDATED: Made Hexters faster to accept tasks afar
  • UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
  • NEW: Bunker and Domicile passive healing
  • NEW: Added healing to Bunker and Domicile tooltips
  • NEW: Added world illuminating probe charging to Hub tooltip
  • NEW: Improved exit conduit visuals and added charge gauge info tile
  • NEW: New event log icons which should fit the overall visual theme better
  • NEW: New Hexter death log message
  • NEW: Added F1 ingame help menu mention as a hint to main menu
  • NEW: New building upgrade log message

View full update

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Thanks for your support!
1 comments Read more
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About This Game

Explore Cyberscape

"Welcome to Cyberscape, User!"

You've already spent a lot of time on your computer. It's time for you to learn what really goes on inside!

In this bizarre, yet somehow familiar environment live small digital life-forms called Hexters. It is your role to assist these little guys and learn about bits, bytes, polygons and hexadecimals (it's all nonsense by the way).


Meet some helpful programs

Interesting and quirky programs will help you to unlock the secrets of the Cyberscape.


Build and expand

Start from a meager Hub - the center of your operations - and plan your expansion. Everything must be connected to your node network for power to flow.


Power is life

Nothing works in this world without power, and there are only so many computational cycles available. Make sure you always have enough of them to power up your buildings, otherwise bear the consequences of inefficiency.

Extract, collect, refine and improve

Find all the resources available to you and build refineries, extractors, polysmiths and other buildings to improve them.

Day & Night cycle

Even inside a computer it can get scary when it's dark. Hexters prefer to stay inside the base perimeter during the night, and move slowly outside with their flashlights while figuratively pooping their pants (which incidentally has no visual nor mechanical representation whatsoever). Hope you generate enough power as you need to recharge your illumination probe for night to end.

Oh, by the way: During the night... There be dragons.


Fight back

There's all kinds of problems inside a computer, like viruses and glitches. And those things wants you GONE, permanently. You will need to come up with some creative ways to stand your ground and survive.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.12.6
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space
    Minimum:
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 1 GB available space
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