Otherland is an Unreal-powered action-MMORPG based on Tad Williams highly acclaimed novels. Embark on exciting adventures in a virtual multiverse where you fight the Red Queen's army in the medieval 8Squared, explore Mars, hunt on Bug World or socialize in the bars of futuristic Lambda Mall.
User reviews:
Mixed (287 reviews) - 60% of the 287 user reviews for this game are positive.
Release Date: Sep 10, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Otherland is a huge game which has been in development for many years and is now nearing completion. However, as a small developer we still need help from the community to give the game its finishing touches. After several CBTs we decided against doing a traditional OBT outside of Steam. Though this would have likely brought a huge user peak in the beginning, the feedback would not have been meaningful. Instead, we opted for an Early Access Program, since we hope to deeply involve the community in the final steps of this journey. Lastly, the revenues from Early Access purchases will be reinvested into additional development resources and more servers, providing an overall superior final product.”

Approximately how long will this game be in Early Access?

“We are currently planning for six months, however, Otherland being a big game, the duration of the Early Access phase will depend on community feedback. We may need additional time for balancing, debugging or simply to add other great features that our players come up with!”

How is the full version planned to differ from the Early Access version?

“It is in the nature of any MMO to never be complete and thus besides balancing, optimizing and bugfixing we will continue to work on additional features and content during Early Access. You can expect new worlds with hundreds of new quests, new enemies and new items before our official launch. Additionally, we are currently working on several game features that are almost done, but not yet implemented, such as Clan Land, Clan Wars and additional Battlegrounds. Our intention is to let clans grow and develop before implementing any further clan features. There may very well be more changes to come, depending on community feedback.”

What is the current state of the Early Access version?

“Feature-wise, Otherland is nearly complete. Most of the bugs we found in CBT are fixed and both client and server were performance optimized. The game should already have enough content to allow you to play for hundreds of hours and present you with many reasons to try out our PVP features. However, as a small developer there is only so much we can do. This means that you will certainly encounter previously unknown bugs and that we still need to adjust the balancing. As the community and server load grow, we will also need to make adjustments and work on further server optimizations.”

Will the game be priced differently during and after Early Access?

“The current pricing is aimed at players who are willing to support us and are ready to invest into great content and the creation thereof. Instead of an item shop - as originally planned - we will offer DLC that includes new content but is optional to buy. No Pay2Win! As for the pricing and business model after the official launch, this has not been decided yet and may differ between territories. Early Access Players’ benefits will however last throughout game phases.”

How are you planning on involving the Community in your development process?

“We are listening to the community on Steam and in the official forums. We count on them to provide us with feedback on new builds as well as to guide the general direction of the product. We cannot make every wish a reality but we promise to take all feedback into consideration!”
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Recent updates View all (44)

June 23

Extended maintenance & Patch 5.5.60 notes

Hello everyone!

Otherland is having a long maintenance period over the next days during which the servers have to remain offline.

Unlike our short 2-3h update periods in the past, this one is not only about releasing another large patch, but also about upgrading the entire Otherland server software to a new one we have been working on over the past months with the aim to address most of the stability issues on the server side.

We currently plan to have servers offline until Monday (June 27th) late afternoon, but since we never performed an upgrade on this scale in Otherland before, please be advised that this date might be slightly altered as things progress. We will keep you updated.

To give you something to look forward to when the server get back online, here are the patch notes for patch 5.5.60 that we’ll release while at it:

Patch Notes v5.5.60

  • This patch addresses major server stability issues. It has been long in the making and with this patch we deploy a whole new revision of the server software to finally address the majority of server unavailability issues.
  • On the content side this patch also brings the first proper dungeon to test dungeon associated mechanics before the introduction of more dungeons within the next patches. It comes with LFG (Looking For Group - invoked via menu to by pressing T) and is intended for higher level characters. We have chosen a smaller dungeon for this purpose so you don’t have to invest a lot of time and hope this way to get some feedback from you.
  • Loot in parties can now also be distributed using Need/Greed or Master Looter.
  • More than 600 crafting recipes have been added to the game.
  • Vendors in Lambda Mall now sell schematics for gear.
  • U|Cache storage size can now be increased using a special token from the in-game shop.
  • A critical chance booster has been added to the “Get Lucked Up!” vendor. The booster increases the chance for a critical success during crafting.
  • All of the faction vendors now sell commendation items. Equipping these items allows you to gain reputation for the selected faction when killing enemies.
  • The Collector’s Edition bar (also known as Club 101) has been finally implemented. All players who own the collector’s edition will receive an in-game message from Martine inviting them to enter the exclusive Club 101.
  • A first challenge has been implemented and is available in the group finder. Challenges are endless objective based instanced areas where you and your group can test how good you really are. The challenge supports 3 different modes:
  • o Slaughter – Kill as many enemies as you can before the timer runs out or you die.
  • o Protect – Keep the friendly NPCs alive for as long as you can.
  • o Survive – Survive as long as you can while facing ever growing waves of enemies.
  • For the time being we added one challenge area early on to gauge how well that feature will be received and what kind of changes and improvements we might want to add to the next ones.
  • Crafted item coloring has been added. The SOMAforge now allows all crafted non-weapon items to be recolored. In order to recolor an item, place it in the new “Recoloring” tab of the forge with a dye bought from the in-game cash shop.

Club 101 itself comes with the following features:
  • Extended storyline featuring Martine and Dread with more than 40 new quests, 2 new unique areas and 3 new cinematics.
  • Easily accessible SOMA Forge station
  • Unique crafting schematics for gear
  • Drink vendors with a major discount
  • Unique mount in three colors. Please keep in mind, that like pets in the past, mounts are an experimental feature for the time being. Some issues are expected, but this way we gather data based on actual player usage of mounts allowing us to fix their issues quicker.

To discuss this patch please head to the discussion topic HERE.

5 comments Read more

April 28

Otherland Patch 5.5.50 Today!

Today we will release a large patch for Otherland that, among other things, contain an entirely revamped crafting system and 3 additional factions including all the content associated with them. For details, please have a look a look at the patch notes below.

The servers will go offline at 13:00 CET for a downtime of 2-3 hours. We expect all servers to be back online around 16:00 CET at the latest.

All servers are back online again!

There is also a new forum now that gamigo has created for Otherland that we’ll eventually move to. Have a look HERE.

Patch Notes v5.5.50

  • The crafting system has been fully revamped in this patch to make crafted items the backbone of gearing up and steer Otherland towards a more player driven economy.

  • SOMA is now the main crafting resources. While some schematics may require additional rare resources, SOMA always remains the main crafting resource.

  • Players now decide if the item to be crafted is to be purely cosmetic or have a wide array of stats.

  • The design goal for the future is to have crafted items being the best items in the game, superior to drops and quest rewards. Only faction rewards and very rare event driven bosses are intended to be equal or better.

  • Players decide the purpose of the to be crafted items by choosing the primary and secondary stats while also defining if the items should be offensive or defensive in order for the game to randomise tertiary stats. Tertiary stats can be re-randomized an unlimited amount of times using special Recode items.

  • Players define for which character level an items is to be crafted, ranging from level 1 to level 60. Increasing the target level of the item proportionally increases the amount of resources to craft the item.

  • Players can add additional resources during the crafting process to craft items more powerful than the schematics allows. Adding more SOMA it will create a more powerful item, adding less can however reduce the stats.

  • A failure to successfully craft an item now consumes half of the resources.

  • A critical success while crafting an item now increases the item’s level thus giving the item overall better stats.

  • Chance of failure or success are now being shown for each item next to the Craft button.

  • As in the previous crafting iteration, crafted weapons and armor have a chance to be crafted with 1 to 3 sockets for crystals that further increase the item’s stats.

  • Decode allows you to dismantle most gear (crafted or not) and gain crafting resources from destroying that item.

  • Crafting boosters can be used to increase the odds when crating. There are boosters increasing the chance of a critical success, boosters to reduce the chance to fail and boosters to increase the chance to gain sockets on the item while crafting it. Additionally there is an insurance item preventing you from resource loss on failure.

  • 160 crafting schematics for weapons and gear. There are a lot more crafting schematics in the pipeline that will be added to the game over the next couple of patches.

  • Soul binding of items. Items can now be bound to characters or all characters on an account and bound upon using or equipping them.

  • 3 new factions (Wood, Water & Lambda Mall Security) have been implemented. Along with these factions more than 90 new quests have beed added to gain reputation with these new factions as well as new areas within the Bad Sector, Wood Isle and Water Isle. New faction vendors associated with these factions feature additional rewards for classes that were not equally covered in terms of rewards by the previous 3 factions.

  • U|Cache, the bank in Lambda Mall, now allows to store currency and items. Unlike the U|Space storage, U|Cache is shared between all characters on the account.

  • Pieces of gear can now be selected in the character UI to not being shown on the character and thus not cover the cool customizations you did to your character.

  • The second battleground has been added for testing. This battleground requires an more strategy oriented approach to win as there are 3 control points of which the main control point in the middle generates more points than the other ones.

  • When comparing an item in the inventory with an already equipped item in the same slot, the tool tip of the item in the inventory now shows a new section calculating the difference in stats. Losses are shown in red while gains in stats are shown in green.

  • Tool tips of consumables no longer show a useless DPS section for this type of items.

To discuss this patch please head to the discussion topic HERE.

2 comments Read more
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About This Game

Otherland is an action-packed Massively Multiplayer Online Role Playing Game based on Tad Williamss highly acclaimed novels. Embark on exciting adventures in a virtual multiverse with several diverse worlds ranging from fantasy to sci-fi. Built on the Unreal-engine, the Otherland MMO features beautiful graphics, action-based combat with direct controls, PVE and PVP, a rich storyline and complex RPG character development with four classes and numerous skills. The game’s unique virtual reality setting brings several innovative features. The eDNA System, for instance, allows you to craft and clone both Items and NPCs to help you protect your virtual apartment or play a part in clan wars.

A unique virtual universe
Otherland is a network of virtual worlds with completely different graphic styles! This allows for an incredible variety in landscapes, NPCs, outfits and weapons. Shop, trade or just hang out in the Bars of the futuristic Lambda Mall. Fight other players in the Hacker Zone, join the medieval war of EightSquared, uncover secrets on Mars, fight fearsome creatures on Bugworld or explore the Chinese-themed FiveIsles... Each world is filled with numerous quests, connected by a rich backstory presented as a sequel to the novels.

Breathtaking Graphics
Visually stunning landscapes, gorgeous environments, smooth effects and incredibly detailed characters all created on Unreal Engine.

Action-based Combat
Combat in Otherland feels more like an fighting in an action game than in a classic MMORPG. Aiming directly, moving with WASD and using your mouse to look around and control directions contribute to that feeling. Yet, you need to use Skills and Items wisely to defeat your enemies.

Character Customization
Based on four classes, Otherland bursts with an astonishingly wide variety of character customizations. Heights from tiny to huge, morphologies going fromthin to muscular, and the ability to wear anything and everything you find will give you the chance to find your own truly unique look in the Multiverse.

Every item and NPC in Otherland is made out of electronic DNA. After defeating opponents, players can extract their eDNA to gain unique recipes for items - or even NPCs themselves. This unique feature creates numerous options to customize players’ looks and interact with the world.

Player housing
Set in Lambda Mall, each player is given their own virtual home called USpace, which can be decorated and customized. USpaces are used to grow Soma, the game’s main resource, and can be attacked by other players, leading to PVP encounters. Afraid to go on vacation? Collect eDNA from creatures and clone them to protect the USpace in your absence.

Clans and Clan Wars
Found a clan with your friends!. Coming soon: Wage clan wars and choose to donate your eDNA creatures to your clan’s own world: the Clan|Space. Expand your Clan|Space, explore and defend it!


4 Classes are available to the players.
Warrior: This is as close to the classic tank as possible, specialized in strong close quarter abilities and high endurance.
Assassin: The second close combat class in the game. Massive damage but low endurance make this class a glass cannon.
Marksman: Their range advantage lets them keep their opponents away. A strong damage output with the safety of range makes this a survivor’s class.
Energizer: With its medium output of damage and average endurance, this class might not seem the best choice at first glance. But their healing abilities make up for all other shortcomings.

Business Model and Future DLC Plans
Otherland in Early Access is a Buy to Play game with optional free and paid DLC to be released over time. There are no micro-transactions at this point. The game features two currencies, bits and Credits. While bits are the main in-game currency which you can farm and earn through quests, credits are used for vanity items and currently in the game for testing purposes (given to players as a bonus). Again, the use of credits is optional, they can NOT be bought at this moment and you will be able to earn them through daily quests after the next big update.

System Requirements

    • OS: Windows 7 SP1
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Sound Card: DirectX compatible audio
    • Additional Notes: Otherland does not support connection over VPN if split tunnelling is disabled and does not support IPv6 connections.
    • OS: Windows 7 SP1
    • Processor: Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia 750Ti or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Sound Card: DirectX compatible audio
    • Additional Notes: Otherland does not support connection over VPN if split tunnelling is disabled and does not support IPv6 connections.
Customer reviews
Customer Review system updated! Learn more
Mixed (287 reviews)
Recently Posted
( 177.9 hrs on record )
Early Access Review
Posted: June 10
May the developer's armpits become infested with the fleas of 1,000 camels and their crotches be tormented with the crabs of 1,000,000 w-hores.

I was a firm supporter of this this game since the Beta-testing days.
I immediately purchased the Collector's Edition, partly for the perks but also partly because is was the best way I could support the game and the developers.
I felt patience was needed for the developers to iron out the glitches and bugs, before tearing them a new one. Well, I've been patient. I feel I've been BEYOND patient.

The developers give empty words and broken promises.

Do NOT make the mistake of buying this game and expecting it to get better than it is.....it is as good as it will get, I think, and that is barely mediocre (IMO, some of the most recent updates really messed the game up beyond all hope).

Save yourself the money, time, and aggravation. Go find somethin that will work or at least that developers respond to when/if there is a problem......the developers on this game started strong in that department; they seem to go through phases of ULTRA-HELPFUL to the sound of crickets.
Lately...it's mostly been a roaring SILENCE from them.....though, it looks like some have taken a break from their cranium and anuses game, so they've been a bit more responsive, in recent days.
Helpful? Yes No Funny
S.S.C. R0N1N
( 5.6 hrs on record )
Early Access Review
Posted: May 19
its very different.. unpretentious so to speak... uses 3rd person/mmo controls... but most importantly depicts cyberspace with all the potential to expand cos its not pretending to be real world.... the directions for expansion are limitless cos of the setting

and the story so far is not so bad.... backgroud/istory tho is nicey paced and suitable to the setting.
Helpful? Yes No Funny
( 47.1 hrs on record )
Early Access Review
Posted: May 18
Before, I was recommending this title, now I definetly WOULD NOT recommend it. I was very hyped over the game in the beginning. But after getting into the game, if you ever get past the login bugs.... the game gets very repetitive and the mechanics are very buggy. After trying time and time again to give this game a chance, I have permantely decided to shelve this one. The games numurous issue and bugs got tiresome quick. Very disapointing.
Helpful? Yes No Funny
( 5.8 hrs on record )
Early Access Review
Posted: May 2
It's early access, it has problems. If you want a smooth, content complete gameplay experience- don't buy this. It is clunky and definitely has some optimization issues. Only time will tell if the developers will be able to actually get this to a launch worthy state.

However, I like it. The world is cool, it has a sort of Phantasy Star kind of feel. Combat wise it is much like Tabula Rasa, FPS with lock on targeting. Quest dialogue is never more than a few lines of text, if that, so the story does not exactly draw one in. But the general idea is unique, you are playing in a computer world and travel among different simulations with varying themes from the far east, to lush planets, with a cyper punk city serving as the main hub. So far there are a lot of missions, housing, clans, and the crafting system just got overhauled.

You never know with early access titles, but if you have $20 you want to risk and hunger for a sci-fi mmo that is different from the mainstream- give it a try. Just understand what you're in for...
Helpful? Yes No Funny
( 1.9 hrs on record )
Early Access Review
Posted: April 29
I have been following this game for years. And it has been YEARS. Otherland has a bumpy history, but as of 2016 I have renewed hopes for the game. The developers are new and are determined to make the project work. The news about a new publisher means new financing, always a good things for such a huge game. It has a long way to go, but all the negative reviews are pre-2016 and I think unfair to what the game is moving towards. I'm waiting for some more changes to really get into it, but for the first time in a long time, I have hope those changes WILL come.
Helpful? Yes No Funny
( 4.1 hrs on record )
Early Access Review
Posted: April 24
For not having played that long i do like the concept and it has a lot of potential. It's a different atmosphere then most other mmos.

After your done with the tutorial which takes like 1hour max alot of features open up.

What is true from some other negative reviews is that it does have bugs still and not everything works flawless but on the other hand it still is in early access.

I just hope that the player base will rise and with further updates it will bring more people in cause then the price is defently worth it.
And that it won't end like what happened to a lot of games that never leave aerly acces and due to a not increasing player base it will just get canceled before it comes out.

Luckely the devs do work hard so they have my support and therefor thumps up.

This could become the only and best Cyberpunk mmo available
Helpful? Yes No Funny
( 10.6 hrs on record )
Early Access Review
Posted: April 23
Stay away from this game. Honestly it is very buggy, has bad dialouge, its not even grammatically correct. The combat is very dull... and the developers are doing absolutely nothing to fix the bugs in the updates... do not spend the 20$ on this game.
Helpful? Yes No Funny
( 1.1 hrs on record )
Early Access Review
Posted: April 9
I do not recommend even though I didn't play long.


- Tutorial way too long
- Loading screens too long (ultra settings with 980Ti and i7-4770k)
- Movement and combat is clunky
- The map sucks and always resets to the left of your screen forcing you to drag it to the middle, worst MMO map ever
- Feels very outdated, and I noticed it's running on DX9
- The quest dialogue boxes are transparent with white font making it VERY VERY difficult to read! On top of that the font is too small for larger resolutions with no ability to adjust it.
- The UI is one of the worst UI's I have ever used. I couldn't even figure out how to switch to mouse mode to see descriptions of abilities...

this game is garbage
Helpful? Yes No Funny
kek lol doge
( 4.3 hrs on record )
Early Access Review
Posted: March 24
forgot why I hated this game until I looked back at one of the screenshots I took a few months ago during my first playthrough...

Helpful? Yes No Funny
( 99.2 hrs on record )
Early Access Review
Posted: January 26
Hello future Others! <3

I stumbled upon this game when I Googled "Cyberpunk MMO". This was the only thing that popped up. I paid full price and I can honestly say I think I got my money's worth out of it. I started about a week ago and it's been the only game I can play now it seems. It's just addicting.

The quests can be a bit repetitive and time consuming, but the story is great! I've been told this is based on a book. I've never read the series, but after playing it's definitely got me interesting in reading them.

The only bad things I can say are that:

-The quests. They can be a grind, especially alone. Not that they're particularly hard, just feels lonely. Also some of the escort missions can be failed easily from the NPC pathing. Sometimes it takes a couple retries to finally finish, but it's no big deal.

I bought it for full price and got my money's worth. For 5 dollars right now, it's definitely worth picking up!

See you in the Otherland <3
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 9 people (67%) found this review helpful
3 people found this review funny
Not Recommended
177.9 hrs on record
Early Access Review
Posted: June 10
May the developer's armpits become infested with the fleas of 1,000 camels and their crotches be tormented with the crabs of 1,000,000 w-hores.

I was a firm supporter of this this game since the Beta-testing days.
I immediately purchased the Collector's Edition, partly for the perks but also partly because is was the best way I could support the game and the developers.
I felt patience was needed for the developers to iron out the glitches and bugs, before tearing them a new one. Well, I've been patient. I feel I've been BEYOND patient.

The developers give empty words and broken promises.

Do NOT make the mistake of buying this game and expecting it to get better than it is.....it is as good as it will get, I think, and that is barely mediocre (IMO, some of the most recent updates really messed the game up beyond all hope).

Save yourself the money, time, and aggravation. Go find somethin that will work or at least that developers respond to when/if there is a problem......the developers on this game started strong in that department; they seem to go through phases of ULTRA-HELPFUL to the sound of crickets.
Lately...it's mostly been a roaring SILENCE from them.....though, it looks like some have taken a break from their cranium and anuses game, so they've been a bit more responsive, in recent days.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
205 of 223 people (92%) found this review helpful
2 people found this review funny
Not Recommended
3.5 hrs on record
Early Access Review
Posted: October 4, 2015
Sadly I have to give this a bad mark. I love the graphics, I love the theme (though I never read any of the novels) but as many here said, this game still needs A LOT of work.

The combat is unsatisfying, the ui reacts slowly if at all and the server ping is, for me staying between 100ms and 150ms, frustrating. Wich is the word I would use to describe my experience so far with this game. Behind everything you do, there are some little frustrations. Some due to the Early Access state of the game - wich I would be willing to wait out - and some I can already smell being fixable with real money. An example of the latter being that you fail a quest if you die wich means you have to abandon it and return to the questgiver to reaccept it. Wich is little more than an inconveinience but to me just feels like bait.

Sadly many little frustrations add up to one big one. Therefore I have to recommend to save your money at this point in time and just buy that fancy new Blizzard store mount you know you want.
Was this review helpful? Yes No Funny
244 of 276 people (88%) found this review helpful
4 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: October 29, 2015
To be fair, this review is written after only 46 minutes into the game. The reason I didn't get further is the game mostly did not work.

I have been following this game on and off since 2008. Off mainly because I never received any emails about the game for seven years now (same email address). I figured the game had just ceased development. I noticed it on Steam recently and I guess they had some development issues and it changed hands. I thought I'd give it a try.

First of all, I have a pretty decent setup:

Intel i7-2600K, ASRock Extreme 77 motherboard
32GB G-Skill 2566 MHz RAM
Zotac 6GB 980Ti Amp! Edition graphics
Benq XL2420L 144Hz monitor
Windows 7 64-bit Ultimate

The game is apparently capped at 60Hz, which is what it showed in most of the setup and tutorial areas, except when passing through the portal gate to get to the class testing areas. These don't even appear to be instances. All it seems to do is change your appearance for the class you're trying. FPS dropped to about 3-4 fps for several seconds.

First I tried to change the key binds because I'm left-handed and always do in games. The key bind options did not work. They would appear to change when you selected them (except 'Left Ctrl', which exited the window) but they would not take and went back to the defaults when you closed the window (after pressing 'Apply'). So finally I decided to move on using the default keys. I faired no better.

I went into the Warrior area first and I could use basic swing attackes by left-clicking mouse but none of the skills would reliably function. I occassionally got a couple to work but eventually they just stopped doing anything. I left that area and went to Marksman. My avatar did not change to Marksman but remained a Warrior, but I could not use the sword even. I left the area and came back, still a Warrior. After three or four times exitng and entering, I finally changed to a Marksman. None of the skills worked, not even the basic ones.

I did not try the other classes because, by that time, I could see no point. I realized I was never going to play this. Now people may claim this is happening only to me and there must be a problem with my system, but I assure you there is not. I've played hundreds of games and have never found one I cannot play. After seven years of development, this game should be far beyond this point. I don't know how it got Greenlit.

Another thing that is odd in the design you may want to be prepared for: The VERY FIRST thing you must do in creation of a character is choose their name, which is totally backward. You have no idea what the avatars look like, the classes, the customization options, etc. I don't know about you, but when I play an MMO a lot of the name choice is decided on how the character looks. Every MMO I've ever played saves the naming to the very last. And by the way, the customization is very very limited. I don't know if they plan to improve this but if they don't, everyone will look exactly the same, save for their gender.

I'm sorry, I wanted to like this game and recommend it. But I'm only telling you my experiences. I cannot recommmend Otherland.
Was this review helpful? Yes No Funny
469 of 565 people (83%) found this review helpful
14 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: October 31, 2015
Literally the worst MMO I have EVER played, 1 hour and some to get through the tutorial, most features are locked until then, the pics and vids of the game are nothing like it at all. "Customization" to begin with is a neat feature but honestly this game is so bland, quests are SOOOOO boring, the most UNfree Mmo ever made. DO NOT waste money on it.
Was this review helpful? Yes No Funny
301 of 350 people (86%) found this review helpful
5 people found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: November 2, 2015
First off before i start I want to say that Yes I understand that this game IS in Early Access with that said.

The games servers are up and down it seems. Which I can kind of understand so not a huge deal but it is an issue nonetheless. Tutorial: Try out the classes? More like wait for the lag to end while we switch the class for you. Im not running a whimpy rig which makes it all the worse. I could understand if i was trying it on a potato. Ive been around many an mmo and while this one looked pretty and the worlds interesting (At least from the trailers) The game itself from what i saw (Which wasnt much mind you from my play time) didnt look bad at all. The gameplay even in the tutorial left much to be desired and a sour taste in my mouth. Do others enjoy it? Probably and thats fine im glad people like it I personally however cannot. If things get fixed in the future and it isnt as laggy, the servers stabilize etc I may give it a shot again if it goes on sale or free to play (Not saying all f2p games are good or amazing most are trash)
Was this review helpful? Yes No Funny
268 of 308 people (87%) found this review helpful
5 people found this review funny
Not Recommended
1.4 hrs on record
Early Access Review
Posted: October 29, 2015
The character classes are dull and borning; the gameplay is old and tired; just another mmo.

If you are a fan of the books, don't buy this game expecting to be dropped into otherland world. If you haven't read the books, then this is just a mediocre game and not worth the entry fee with so many other choices for free to play out there.
Was this review helpful? Yes No Funny
156 of 179 people (87%) found this review helpful
7 people found this review funny
Not Recommended
4.3 hrs on record
Early Access Review
Posted: September 12, 2015
First impressions. I wish there was a fence between yes and no. Because I would be sitting on it! Overall though I would not recommend the game at this stage of EA.

The Good:
- I like the fact that character customisation is something that happens throughout the game, rather than something that is frontloaded. You give a basic bodyshape at the beginning. However the rest happens ingame. Beards, hair, accessories and all sorts are something you obtain ingame, and the look of your character is fluid.
- The fact you can actually try out various classes ingame at the beginning. Although the current presentation is pretty awful and does little to show off the class differences.

The ambivalent:
- Text is kept to a minimum. You don't have a wall of generic text to read upon recieving a quest. This is good in terms of keeping the flow going. However at the same time it makes the game very shallow. There is not much grabbing me to continue playing for hours on end yet here. I think here just a touch of extra narration and VA work, would really improve this. Overall though I like the way text is kept to a minimum.
- Combat, I like how smooth character movement and jumping is. And combat can look decent, it just currently gives poor feedback. I find ranged characters play better in this regard.
- Graphics, they are passable. At the same time however certainly not good. Particularly skyboxes and backgrounds often look horrible. And at the moment there is a lot of pop-in going on. Given how small the areas are, broken up by loading, there should be far less problems, particularly huge variation in fps. I expect optimisation to improve over time though. I hope textures and backgrounds do as well.

The bad:
- Story is so far shallow and poorly executed. Cutscenes are largely pointless and could have been done away with. Even a minimum of voice acting might do just enough to make it more engaging.
- Quests are highly linear and must be completed. There is no way to progress in the game without doing quests in order so far. Some quests that should be skippable are required. For example you must customise your character to progress. You must decorate and do the USpace (Player home) tutorial to progress. There is no reason that USpace should be required for story progression.
- So far, so MMORPG, and unfortunately I don't see this changing. I think there was a unique opportunity to do something different using Williams properties. Williams describes a cyber world of simulations, and importantly social interaction. A world going beyond simple quests and combat. I think a game that didn't strictly take from Williams work and instead acknowledged the current world would have been interesting, a place not just to game, but to socially interact. Where you could jump into sims with friends and do various activities that weren't all simple combat.

To be sure I expected a typical MMO. At the same time however I hoped they would at least begin to explore different possibilities. So far there is zero evidence of them doing so. In fact socially the game so far is a wasteland. There are very few tools to interact with others. It is generic sci-fi fetch quest MMO. Very much so at the moment I am reminded of the disappointing Matrix Online.
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106 of 124 people (85%) found this review helpful
1 person found this review funny
Not Recommended
36.3 hrs on record
Early Access Review
Posted: September 13, 2015
My gameplay hours are the result of trying to immerse myself enough to write a fair review for a German game review website. TL;DR at the bottom


Otherland is based on the saga of novels of the same name by Tad Williams. In the novels, technological advances have created a virtual world accessible to humans through “surgically implanted bio-port interfaces.” The user is able to travel anywhere and experience anything in a virtual paradise. But paradise comes at a cost – a sinister entity exists in the virtual world and its presence causes a disease known as the “Tandagore Syndrome,” leaving its victims in a mental coma.

The game begins in a frantic rush to calm the destruction of the Virtual Reality (VR) world, Otherland. You are met by a mysterious man named Sellars who has summoned your help in stopping the destruction caused by some devious mogul named Felix Jongleur. After deciding whether you are Bruce or Caitlin Jenner, you are given an opportunity to test each of the 4 classes: Assassin - Energizer - Marksman - Warrior. All classes have 3 weapons they can store which mimic specializations in other MMOs. You are told that the only way to save Otherland is to destroy a throne beneath a gigantic winged Egyptian looking creature that I can only assume is the virtualized embodiment of Felix. You succeed in destroying the throne and the world explodes, presumably destroying everything in it. Seven years later, you awaken in a VR holding zone aptly titled limbo and the story continues with your uncovering of dark conspiracies surrounding Otherland.

Otherland is a bit of a conundrum as least as gameplay is concerned. Everything expected from an MMO is present in some fashion or another, but there was an unnerving number of issues that forced the opinion that Otherland was rushed. Tutorials, interface options, user friendly menus, polished mesh’s and textures, efficient quests, targeting systems, etc., were all either noticeably lacking or missing entirely. Add to that list; absurd mob respawn times, random eternal loading screens, and a deleted character, and the frustrations associated with this release are glaringly obvious.

Is it worth playing? That depends, if you are willing to support a growing project. Like many games financed through crowd funding, Otherland will take time to perfect. The absence of Scrooge McDuck gold vaults typically saved for AAA titles, means developers like Drago will have to piecemeal their work. The unfortunate product of an enormous game and gradual funding is that some elements are postponed.

Tutorials – At the onset you are given the option to test a fully leveled version of each class before choosing your own. “Ok cool, familiarization of the classes, right?” No. This premise is great but lacks context. The player is placed in front of enemies and left to sort out the system, which without a framework ends up being nonstop left clicking and random button pressing. Including a talent tree with skill explanations, or mouse-over popups for action bar icons would have vastly improved this introduction.

Interface Familiarity – It’s important for players to feel oriented early in gameplay. Where to click, what to press to bring up a shield or heal, essentially what the symbols on the screen represent. As mentioned in the tutorial grievances, this was not present. Additionally, certain keys did not function at the onset (when most people attempt to familiarize themselves) but unexplainably became usable down the line. For example if you select the player equipment key “P” during the intro and first missions, nothing happens. A likely assumption is that there is no ability to view the items you have equipped. But an hour or so into gameplay suddenly “P” accesses the equipment screen. Another issue is that certain keys don’t always work. For instance, the PVP battleground menu is opened with “T,” but hitting “T” again does not dismiss the menu. You have to hit “Esc” and bring up the options menu to close it.

User Friendly Menus – Quest's “Submit” and “Accept” buttons were off to the left rather than at the bottom. Scrolling your mouse-wheel to access the hidden text was futile. Instead, the player has to find a faint white scroll tab and drag it down to see the remaining quest description. Sometimes multiple menus would overlap and complicate legibility as there was no way to move them. As mentioned in the interface section, certain menus would not even close.

Efficient Quests – The quest tracker is actually well done and the quests were simple enough. The issue here is more about camera movement and NPC selection. Acceptance of a quest generally requires selecting the quest giver two or three times for the final acceptance of the quest. Completion of a quest is the same. Often times you will think you accepted or completed a quest and start running off only to realize the quest doesn’t exist or hasn’t been completed. This wasn’t so terrible except that there is an over-the-shoulder zoom that occurs each time the quest giver is selected which can become nauseating with Otherlands bright ambiance.

Targeting – Unlike other MMO’s where a mouse icon is present, or where tabbing between friendlies/enemies is available, Otherland opts for an “orient the camera in the right direction to target” system. Not only is this a faulty targeting system, but it compounds an issue with indistinguishable NPC selections. You can’t tell if you are targeting the right thing, this will become an issue in end-game content.

Bugs/Respawns/Loading Screens/Eradicated Character – All there. Did you get your player stuck? Well there’s no way for you to port out so I guess just wait until an admin shows up or start over with a new character. Did you just kill that group of bad guys 30 seconds ago? Yep, they missed you. Ready to enter the binary bar? Too bad, you have to wait forever. Did you just get your character to level 15? Congratulations, he’s been eliminated from our servers!!

Redeeming Qualities
Despite the above issues the game is in fact functional and loaded with content. The shading in Lambda Mall, one of the hub areas of the game, is strikingly similar to a steam punk version of Hong Kong. The glare of advertisements and television screens obscures your vision when viewed from certain angles. In 5-Isle, the land of the elements, the feel that you have entered a VR rendering of a Chinese farmland is comfortably fake. Otherland’s launch screen is beautiful and, when accompanied by some smooth synthetic jazz, is reminiscent of the garden ponds from the citadel in Mass Effect. The music was always suited to a region and appropriately complimented the ambiance. Sound effects were properly implemented, helping to enhance immersion. Quests are plentiful and intuitive. Most importantly the designers made sure not to have players running in circles, rather quests advance players through each zone without tiring them with unchanged scenery.

Otherland is loaded with content, but it lost me. In its current state it simply feels rushed...like they stepped up to the plate hoping to knock out a present day AAA MMO. Too many frustrations will distract you from the game. If Early Access addresses some of these issues then player satisfaction will rise. There is a gem inside that hunk of rock, Otherland just needs a few rounds of polishing
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139 of 184 people (76%) found this review helpful
4 people found this review funny
Not Recommended
2.1 hrs on record
Early Access Review
Posted: September 11, 2015
Where to start....where to start... I would say that the reason that I decided on picking this up was because the concept/setting sounded interesting enough to check out. I started up by logging into the tutorial and everything seemed alright. The explanation about the different classes needs to be way better however. I also believe that there could be a pop-up window or something that explains button layout and what does what.

I wont nitpick too much however because you kind of just get a grasp for everything on your own eventually after about twenty minutes. The class choices need to have some sort of explanation though before you walk into each area to test them (Like what they do, healer,dps, etc, etc,). I don't like the little fade in/fade out small print box on the side about 10 seconds before it ask you to walk into the portal to pick your class. This section needs to pop up as you test each class instead.

I ran into some latency issues as well. My ping was sitting anywhere from 205 up to about 700+. I understand that this is early access, however I have to mention this. I imagine that this will be fixed with time. The servers are probably being hammered. Optimization also needs work. (This fix will also come in time I am sure).

The print is a bit small when you have a conversation with an npc to grab a quest. I shouldnt have to squint my eyes to be able to read what is being said.

The credit system: So, this is iffy to me. I understand that you need to make money, however the first thing that I want to see when I walk into the Mall area and I get a quest to customize my avatar is not to be bombarded with a whole list of stuff you have to buy to be able to customize lol. I mean, really? I just bought your game for $17.00 and not even two hours in and you want me to pay you more to customize? The least you should do is to include a few free options to make your I-robot guy look human. I understand that a lot of games have an in-game shop now days and it is a fair system when done right.

If you want an example, look at Guild Wars 2 system for motivation. The system that they have in place works because you never feel forced to buy anything. The difference here is, unless you want to look like another generic assembly line robot 101, than you have to pony up some extra cash. This is not the best thing to put right after the whole begining area folks.

The overall feel of the game I liked. The setting is...interesting and unique. The combat is different enough..but something feels off about it. I can't pin-point my finger on it..but it needs tweeking or something. I wouldn't call it bad, however it could be better. I feel like it needs to be more responsive or something. Maybe it was my ping bouncing but it felt off.

The questing feels typical but not too bland. Average at best as far as I could tell.

I wish that I could recommend this title because it has the something that kind of has an allure to it in my opinion..but just the things that I mentioned and a few things that I have not are keeping me back from voting yes. Maybe in time this could change.
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47 of 54 people (87%) found this review helpful
Not Recommended
30.8 hrs on record
Early Access Review
Posted: September 13, 2015
The game has potential but atm i don't think it will live up to it My concerns derive from the fact that they waited till the last sec to set up a NA server which lead to a completely untested unstable server i feel this should have been done months ago. also I want to point out that i do know that it is an EA but to me it feels like it should still be in closed beta,alpha as quite frankly i feel there are too many debilitating issues for it to be a Paid Beta at this point, The game is running on unreal Engine 3 which i think they should of just scraped it and started it from scratch on Unreal Engine 4 i feel it would of given better end results given that the game has been in dev for 6 years, and we don't know how many of those years it has been in Dragos hands.

The game does indeed feel dated but it does have some nice aspects about it, the game could very well be a Diamond in the rough but it will need alllllllllllot of polish and spitshine to come full circle. I also feel personally that a lack of Marketing,PR is a lack of effort and reflects poorly on the game as nobody or very few ppl know or will know about the game. There are few ppl who could of brought Otherland into the light infront of thousands of ppl but chose not too because the social medias sites have not been uptkept very well i believe one of the big time streamers who was gonna give it a try said "This Twitter looks like it was made by a 5 year old" not my words but that of one who holds weight and there for it does hurt because word of mouth is the best thing for a new ip and or new company or it can be the kiss of death. With the tons of competiton facing Otherland one has to think will it survive? ? only time will tell

Simply put i am not saying it's a terrible game or a fantastic game if there was a option to give it a sideways thumb i would it is worth the buy simply because it's 16$ and despite whathappens you atleast will always have thegame
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