Yet another puzzle game in the style of Amanita creations, with a very distinctive surrealistic art.
The game consists of 11 levels that have the same goal: you are required to move a toy car from one side on the room to another, by interacting with different abstract objects in a certain order. The objects react differently to your clicks, they surprise you with their reactions and discovering their meanings or roles is part of the fun of solving every puzzle. Putting it all together makes use of your creative thinking and seeing the picture in full is a very satisfying feeling.
What I liked a lot about this game was the difficulty of the levels: they’re neither too simplistic, nor too challenging, just the right amount to keep you wanting to solve the puzzle by yourself while being tempted to check a guide. I personally didn’t need to check a guide and I managed to find the solution to every puzzle only after a few minutes of poking around. The solution was never obvious, but the puzzles are designed so that you’ll always figure it out.
I think that this game would fit better on a touch screen device than on PC since it consists in a lot of experimenting with objects, clicking them or dragging them, and there’s no time limit or time requirement to solve the puzzles.
Although it’s quite short (45 mins – 1h), Windosill is a wonderful and relaxing experience, and I think it’s worth the price.