DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.
User reviews:
Overall:
Positive (12 reviews) - 100% of the 12 user reviews for this game are positive.
Release Date: Jul 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since DungeonRift is our debut project we want players to get their hands on it sooner to help us with their feedback and suggestions. We've got everything planned and the game is reaching its final form, players could help us adjust this course to make the game even better.”

Approximately how long will this game be in Early Access?

“We're planning to release the game in 3 months of Early Access.”

How is the full version planned to differ from the Early Access version?

“In full version of the game we will implement:

  • More playable characters;
  • More foes to slain;
  • More detailed monsters' progression;
  • New weapons, magic and abilities;
  • Different locations;
  • Various game-modes;
  • Difficulty settings;
  • Local coop and versus.

We want to make interesting and unpredictable game. Game that does not rely on procedural generation to stay fresh.”

What is the current state of the Early Access version?

“We've completed core game mechanics, made the gameplay fluid, interesting and balanced. There is player progression system, enough monsters and their perks to guarantee a lot of unique playthroughs.”

Will the game be priced differently during and after Early Access?

“We're planning to make 25/33% discount during Early Access.”

How are you planning on involving the Community in your development process?

“We're hoping to receive a lot of various feedback on gameplay and balance alongside with suggestions on improving our game!”
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Recent updates View all (7)

June 27

Beta5 update released

Hey guys!
We’ve got an update for you. Complete patch-notes will be posted in a day or two, but here is an overview.

We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjusted in future - we’re looking for your feedback!

Another change is monsters behaviour, especially of Ralph, Terry and Kimberly. They are considered “beasts” now and will act accordingly. With less head-on attacks, basically.

User Interface was upgraded a little, now if you have a crown it’ll be placed above your HP cuz it’s basically an extra health. Also there is a little star near your secondary weapon, if it’s upgraded, as well as a little speedometer appears after an agility upgrade.

We’ve tweaked our local-coop a little: now camera zoom is a little less confusing and more smooth. Also only one player will receive healing for reaching a portal in par-time, which we hope will be used both tactically and competitively, depending of players’ mood. =)

Also we’ve made some technical changes with device recognition, and also added an option to redefine your input method on the fly. We don’t know if anyone will use it, but hey - it’s fine thing to have.

Next on our agenda: some monster-professions and new playable heroes. Right now enjoy new update, summer sale and summer itself!

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Reviews

“DungeonRift is whimsical and it clearly doesn’t take itself very seriously. It is a well-polished game with a unique look that is just what you need to play when you want to kick back and relax.”
4.0/5.0 – SoftPedia

“The best game with the word "Dungeon" in it”
5/7 – Some random guy on the Internet

About This Game

Join Sir Bucket and his friends in their peaceful journey through DungeonRift!

Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?

Monsters are persons too!

Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.

Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!

Main features already developed:

  • Fast and dynamic action;
  • Various abilities and perks for monsters;
  • 150+ of dungeon layouts;
  • Menacing traps;
  • Weapons with different mechanics;
  • Player progression system;
  • Two playable characters;
  • Dark humor;
  • Funny collectibles;
  • Sweet and tasty hand-drawn art;
  • Dynamic music by John Leonard French.

In the past...

DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.

In the future...

We're planning to fill DungeonRift with content and new features in upcoming months.
Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.

Supersecret PolandRift game mode!

In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 7 SP1+, 8
    • Processor: 1.4Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256Mb, pixel shaders 2.0
    • Storage: 1200 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 1.4Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256Mb, pixel shaders 2.0
    • Storage: 1200 MB available space
    Minimum:
    • OS: Tested on Ubuntu 12.04+
    • Processor: 1.4Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256Mb, pixel shaders 2.0
    • Storage: 1200 MB available space

What Curators Say

1 Curator has reviewed this product. Click here to see them.
Customer reviews
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Overall:
Positive (12 reviews)
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