Retro-style platform game in keeping with the best traditions of games of our childhood! Take control of the Himari, the young female wizard travelling across various ages to settle the balance in time across the whole world!
User reviews:
Recent:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (70 reviews) - 75% of the 70 user reviews for this game are positive.
Release Date: Dec 16, 2015

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About This Game

Retro-style platform game in keeping with the best traditions of games of our childhood! Take control of the Himari, the young female wizard travelling across various ages to settle the balance in time across the whole world!

Featuring:
  • Various levels;
  • A lot of abilities to learn;
  • Hardcore action gameplay, which won't leave you bored;
  • Control the time and space!
  • All villains are people just like you: learn what's the reason behind them turning into their current state, or just fight them without further ado;
  • Character leveling system;
  • Three difficulty levels;
  • Secret stuff and easter eggs;

Plot

Somewhere in the sky, far away from the ground, another world floats - a fantasy world named Zaria. Citizens of Zaria had to watch the flow of time, but when the ancient crystal fell into the hands of evil, the flow of time was distorted. Kanashimi the High Keeperess sends young wizard Himari to the difficult quest of finding everyone guilty of destroying crystal.

But why does not everyone bother about Zaria's origins, and what is this place all about? May you succeed in solving the mystery of this world.

Go forth to various ages on your uneasy adventure to find the five keepers and to reclaim the power!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Pentium 4 or higher, 2GHz
    • Memory: 2 GB RAM
    • Graphics: 128MB or higher
    • DirectX: Version 9.0
    • Storage: 50 MB available space
    • Sound Card:
    Recommended:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Core 2 Duo or higher, 2GHz+
    • Memory: 3 GB RAM
    • Graphics: 512MB or higher
    • DirectX: Version 9.0
    • Storage: 50 MB available space
    • Sound Card:
    Minimum:
    • OS: Ubuntu, Linux, SteamOS
    • Processor: Pentium 4 or higher, 2GHz
    • Memory: 2 GB RAM
    • Graphics:
    • Storage: 50 MB available space
    • Sound Card:
    Recommended:
    • OS:
    • Processor: Core 2 Duo or higher, 2GHz+
    • Memory: 3 GB RAM
    • Graphics:
    • Storage: 50 MB available space
    • Sound Card:
Customer reviews
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Recent:
Very Positive (17 reviews)
Overall:
Mostly Positive (70 reviews)
Recently Posted
Lady Luihutin
( 0.6 hrs on record )
Posted: June 25
Instead of this, go download MegaMari. It's free, and it's a way better Mega Man clone.
Helpful? Yes No Funny
Sarkoth
( 22.0 hrs on record )
Posted: June 19
I couldn't get anything out of this, but it does play a bit like an evolved Super Mario.
Helpful? Yes No Funny
sigh of dog
( 11.4 hrs on record )
Posted: June 14
A Mega Man fangame that leaves much to be desired.

Graphics are bland at best, embarrassingly bad at worst with some of the sprites (Warai, the penguins, etc.) Most of it is outsourced from free graphics sites, which isn't necessarily a bad thing, but nothing sticks out here. There is custom anime-style art for the major characters, some of which is decent, but for the most part it's some medicore DeviantArt-quality stuff; looks like something from one of those teen girl American cartoons of the 2000s that tried to ride the anime wave. The music ranges from terrible to decent. Also of note 'aesthetically' is the translation, which is hilariously bad, which is definitely not a positive point but might give you a laugh or two with its overuse and misuse of commas and its bizarre dialogue style.

The gameplay is actually its strongest suit; things feel really 'cheap' and floaty, but it has better control overall than many other lower-end indie games of this sort I've played lately. Nice mobility options including a doublejump, dash and wall climbing, as well as several powerful skills you can unlock like a huge shield against projectiles, slowdown and even rewind spells. Several fairly powerful attack spells, as well as a very short-range but extremely fast melee attack round out what would be a nice moveset, but... the sad truth is, like I said, everything just feels terribly cheap. Nothing has much 'oomph'. You can easily get through the game with the default spell and slowdown ability and everything else feels superfluous. There are various upgrades which barely make any kind of noticeable change except for your health and mana pools. Everything just feels... flimsy. Most bosses can be cheesed easily in varoius ways, and most areas can be bypassed easily with repeated air-dashes and the slowdown spell.

On top of all this, the game's quite short and very lopsided; the first several areas are hopelessly easy with one or two obnoxious sections, as well as every stage having at least one slow section (such as an autoscroller) so even trying to speedrun feels uncomfortable. The last half of the game is the 'Wily Castle' of sorts, and it's weirdly super-difficult if you don't downright abuse your OP spells and abilities, and even then you'll lose many lives -- while the bosses of these areas are all, still, ridiculously easy and simple to play cheap against. The experience simply feels strange and unsatisfying.

It's not the worst game ever, and for fans of action-platformers it might be worth a buck or two, but there are just so, so many better games like this out there. In fact, if you like the idea of a Mega Man-ish game where you play as anime girls and can use either swords or ranged attacks try Rosenkreuzstilette and its sequel, they're far superior.

I recently reviewed a very similar type of game on Steam (a Mega Man-like fangame with less-than-professional anime character designs) called Metagal, and just BARELY gave it a thumbs-up; this one I'll just barely give a thumbs-down, as it's very similar in middling quality but Metagal felt like it had more heart and soul put into every aspect of it (if only a bit) and just felt like a much tighter game overall. Taimumari just didn't make the cut.
Helpful? Yes No Funny
inuyasha36c
( 5.1 hrs on record )
Posted: May 19
thank you i cant wait to see how the ending turns out really good game.
Helpful? Yes No Funny
Dante S. Ryu
( 5.9 hrs on record )
Posted: May 11
Game Crash on Mac OS
Helpful? Yes No Funny
Audish
( 0.9 hrs on record )
Posted: February 26
It is so depressingly easy to take the wrong lessons from classic games. Mega Man 2, for example, is a master class in play control, graphics, sound design, and challenge. However, there were undeniably some enemies that were tuned a little too high, and some level segments that presented unfair challenges or could force a restart under some conditions. Taimumari is a retro platformer made by the sort of people who look at the laser beams in Quick Man's stage and think yes, this is the sort of thing we should be shooting for.

The enormous blocks of poorly-written text the game opens with explain that your magical world had a thingy that could make everyone divine but some dudes messed with it and now everything is disappearing. You play a young, inexperienced mage who gets the quest to save the world thrust upon her for unclear reasons. The pleasant, pastoral intro level eases you into your double-jumps, wall jumping, magic, and dash abilities before depositing you into the hub town. Here you can talk to people, buy upgrades with stars, or choose your next level to challenge.

For God's sake, start with Sir Fallenstar because his creepy-themed level is the only one that offers a reasonable challenge. All the others devolve into improbable arrays of bottomless pits and instant-kill spike platforms that will force you into Super Meat Boy-esque contortions to pass. Explosion Girl's stage has a long moving platform section where you have to keep perfect pace with your ride, and Roketto's stage (I swear I am not making these names up) has some Flappy Bird-style weaving through spike gauntlets. Passing these obstacles can take numerous attempts, sending you back to distant checkpoints for each retry.

This alone wouldn't damn Taimumari, because honestly the platforming challenges aren't all that much worse than those of the NES ball-breakers of yore. No, what kills this game is that you get exactly three tries to pass each level. Lose all your lives, and you get kicked straight back to the hub with a big, chunky GAME OVER. You can spend your precious stars on 1-ups, and most levels have one or two hidden away in particularly deadly spots, but that does little to ease the pain of losing your last life on learning a boss and having to re-do the entire 10-minute stage.

If the game was particularly polished or compelling you could almost make a case to stick it out, but Taimumari can't manage that either. The graphics are strangely flickery all over, especially during scene transitions. Everything is oddly-proportioned, too, with a lot of long, uneventful walks and melee combat taking place at the very bottom of the screen between squat characters. The backgrounds are detailed but the foregrounds and characters are not, especially the larger ones. Weapons are poorly balanced, your sword has aggravatingly little reach, and enemies take a ridiculous number of hits to kill.

I feel like all the right intentions to make a good game were here, but the polishing and balance passes were overlooked or skipped altogether. Unless you like your platformers absolutely punishing, something is going to make you rage in this game. It might be the umpteenth nigh-unkillable enemy, it might be the thousandth death by corner spike, or it might be the laughably bad dialogue between the embarrassingly bad characters. And with a range of threats like that, you're much better off staying far away from this one.
Helpful? Yes No Funny
HELLruler
( 4.1 hrs on record )
Posted: February 9
4 long hours of pain and suffering. This game is all about challenge, and it does that right. It's a bit unfair, but you get the hang of things with some tries
Helpful? Yes No Funny
triplebooyah
( 1.0 hrs on record )
Posted: January 21
I love retro-style games, but the nostagia factor can only tow you so far. This game had a promising start, player controls are decently tight. Once I got into the field, though, I realized there's no reason/incentive to pretty much ever use your sword, and the game then effectively becomes more of a Mega Man clone. Ultimately, the small frustrations (poor boss design, repetitive nature, etc) just kinda outweighed the fun.

Gotta love the Engrish, though.
Helpful? Yes No Funny
NecroHatchling
( 4.3 hrs on record )
Posted: January 21
Following the footsteps of Shovel Knight and Freedom Planet, Taimumari is another homage to retro style gaming. Borrowing from MegaMan and throwing in some elements from Bullet-Hell style shooters, this is a very challenging game that could be frustrating at times but very satisfying when you finally scrape through that difficult level on your last heart. While there are cons that could certainly turn someone off of this game, such as dodgy tranlsation, the occasional block of text and lackluster story, it is cheap little game that provides a good amount of challenge and entertaining gameplay to make up for it few shortcomings.
Helpful? Yes No Funny
ShaquilleOatmeal
( 1.9 hrs on record )
Posted: January 20
I got this game in a bundle, and because of this was not expecting much, but it really surprised me. Very fun mechanics, simple but satisfying game play and just-hard-enough. Definitely recommend at the right price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: June 25
Instead of this, go download MegaMari. It's free, and it's a way better Mega Man clone.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
24 of 27 people (89%) found this review helpful
Recommended
1.3 hrs on record
Posted: January 8
Taimumari is a great side-scrolling, retro-style action platformer that uses a variety of magic, maneuvers and a sword as you collect things across a selection of five different levels. There's an equal amount of fun and challenge. The game is no pushover, but even the rough patches are no reason for frustration.

Its a game that oozes that retro style with great chip tunes and sound effects from that Nintendo era. The graphics fit for the most part, but they can be an bit immersion breaking with some of the ugly looking giant dragon heads and the giant boss pictures that kick off each level. The backgrounds and terrain look a lot better and have more detail than the moving sprites in the game.

Right off the bat, this is a game about great controls and an abundance of them. You have a double jump, a dash that rockets you forward whether you're in the air or on the ground, short range sword, wall clinging, long range spells that use mana and you can even charge your spells. The only downside is sometimes its tough to get away from a wall. You can drop, but trying to leap off to a different area is tough. Its best to play it safe and stay on the wall.

The story is simple, but I'm never one to read a story. The town is in danger, now you must go through four levels to defeat their boss before unlocking the fifth level to stop the true evil at the end. Its a formula that has been done before, but that's no reason to turn away.

Each of the five or so levels has a different theme and spell to find. A haunted castle, an aerial castle, a post apocalyptic wasteland, a frozen cavern, and so on. The levels keep track of your best times and how many items from that level you've collected so there's a reason to go back and speed run.

These levels are a healthy length and do offer a variety of different platforming action to make each stage feel more unique. One stage has a shooter section and after that you keep the wings to let you jump as many times as you want in the air. Another stage halts the action in two different rooms for you to dodge an array of arrows and another to avoid smashers. The ice cavern lets you ride ropes down to the bottom. It shows that effort was put into the game to make it more than just another platformer.

The brief tutorial level that spoon feeds you with text as you run through the level such as how to jump over a pit. Then the game opens into a town where you can purchase upgrades and head off to the next level. its a hub world and with every game over, you respawn here with everything but your score in tact. Its a forgiving game. Every item, star, ability and spell you've collected stays with you.

Continues are infinite and each one grants you three lives, but you can purchase more for forty stars. You can also find or earn lives as you play. Each enemy drops one or two stars and you'll need at least one hundred for any upgrade.

The merchant in town will sell you upgrades for your attack strength, health increase, spell strength and mana recharge rate. There is one passive ability to purchase that will let you attract items toward you like extra lives, hearts and stars. While none of these is a game changer, its more of a reward for your hard work.

Because you have attack strength and spell strength, that means the enemies take a while to defeat. You need to put a little effort into slashing a slime a half a dozen times. By effort I mean the sword will slash as fast as you can mash that button.

As for the spells, there are four of them. A simple shot that can charge into a bright blue beam. A triple shot spark that can charge into a shield of eight shots which then throw out in different directions. A bomb that charges into four bombs. Its a skill that feels lackluster. The last spell is the ice spell, which does... lava? No it is just a simple ice spell. The charged variant of it throws out three blades of ice forward and one behind you.

There is only a small variety of enemies. Knights will charge forward. Slimes just hang out and jump every so often. Ghosts fly in. Birds dive toward you. Flowers spit projectiles in three directions. Oh and spikes they are instant death traps, but this game goes easy on the amount of spikes, but it uses them well.

Then the bosses tend to be the ones with diversity. Each boss has a few different simple patterns and can throw a lot of projectiles. A lot of them will force you to jump to hit them and scurry away to avoid projectiles. They are a good challenge after a long level when you've run out of lives and health.

Taimumari makes you earn some of the collectible items and even hearts that give you full health. The items are found near pits or hard-to-reach places like just over a cliff. While its nothing too difficult, it makes you challenge yourself to get them. Once you have them, you never have to get them again so you can even cheat by just dropping into a pit after collecting the item. People looking for a challenge will avoid the pit.

I did find some minor issues, such as projectiles shooting backward. When new areas of a level would load, the screen would shift around. Its nothing that broke the game and they did seem quite consistent.

For the price, this is a great game even if the game can be considered short with five deep and diverse levels. Its still well worth the price for any issues that I have with the game.
Was this review helpful? Yes No Funny
26 of 37 people (70%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: February 26
It is so depressingly easy to take the wrong lessons from classic games. Mega Man 2, for example, is a master class in play control, graphics, sound design, and challenge. However, there were undeniably some enemies that were tuned a little too high, and some level segments that presented unfair challenges or could force a restart under some conditions. Taimumari is a retro platformer made by the sort of people who look at the laser beams in Quick Man's stage and think yes, this is the sort of thing we should be shooting for.

The enormous blocks of poorly-written text the game opens with explain that your magical world had a thingy that could make everyone divine but some dudes messed with it and now everything is disappearing. You play a young, inexperienced mage who gets the quest to save the world thrust upon her for unclear reasons. The pleasant, pastoral intro level eases you into your double-jumps, wall jumping, magic, and dash abilities before depositing you into the hub town. Here you can talk to people, buy upgrades with stars, or choose your next level to challenge.

For God's sake, start with Sir Fallenstar because his creepy-themed level is the only one that offers a reasonable challenge. All the others devolve into improbable arrays of bottomless pits and instant-kill spike platforms that will force you into Super Meat Boy-esque contortions to pass. Explosion Girl's stage has a long moving platform section where you have to keep perfect pace with your ride, and Roketto's stage (I swear I am not making these names up) has some Flappy Bird-style weaving through spike gauntlets. Passing these obstacles can take numerous attempts, sending you back to distant checkpoints for each retry.

This alone wouldn't damn Taimumari, because honestly the platforming challenges aren't all that much worse than those of the NES ball-breakers of yore. No, what kills this game is that you get exactly three tries to pass each level. Lose all your lives, and you get kicked straight back to the hub with a big, chunky GAME OVER. You can spend your precious stars on 1-ups, and most levels have one or two hidden away in particularly deadly spots, but that does little to ease the pain of losing your last life on learning a boss and having to re-do the entire 10-minute stage.

If the game was particularly polished or compelling you could almost make a case to stick it out, but Taimumari can't manage that either. The graphics are strangely flickery all over, especially during scene transitions. Everything is oddly-proportioned, too, with a lot of long, uneventful walks and melee combat taking place at the very bottom of the screen between squat characters. The backgrounds are detailed but the foregrounds and characters are not, especially the larger ones. Weapons are poorly balanced, your sword has aggravatingly little reach, and enemies take a ridiculous number of hits to kill.

I feel like all the right intentions to make a good game were here, but the polishing and balance passes were overlooked or skipped altogether. Unless you like your platformers absolutely punishing, something is going to make you rage in this game. It might be the umpteenth nigh-unkillable enemy, it might be the thousandth death by corner spike, or it might be the laughably bad dialogue between the embarrassingly bad characters. And with a range of threats like that, you're much better off staying far away from this one.
Was this review helpful? Yes No Funny
24 of 38 people (63%) found this review helpful
3 people found this review funny
Recommended
4.0 hrs on record
Posted: December 16, 2015
I was supplied with this key by the developer, this however did not affect the review.
═══════════════════════════════════
OVERVIEW
In Taimumari you play as Himari, a female wizard on a quest to restore balance to the world, in a challenging old school platformer. The game consists of 8 levels with a boss fight at the end of each one. There are stars along with other collectibles on each level, and you can use the stars you collected to increase your health and mana bars, and your physical and magic damage. There are a variety of spells to unlock in this game and they are all helpful and necessary to get through parts of some levels. There are three difficulty settings, and although I played on the easiest one, I still found the game a challenge and have gotten stuck on the second to last level.

═══════════════════════════════════
PROS & CONS

Pros:
Unique bossfights and levels
Lots of spells, slow time down, reverse time, or summon a magic shield!
Lots of hidden collectibles every level for completionists
Extremely challenging, and certain achievements require beating the game without buying any upgrades!

Cons:
Getting powerups can be grindy
Some English translations were sloppy
═══════════════════════════════════

SUMMARY & FINAL RATING
Extremely challenging platformer that reminds me of classics such as the Kirby games. For just a few dollars, this game delivers more than enough content.
═══════════════════════════════════
For more recommendations on quality indie games or ones with high potential follow our group curations here
Was this review helpful? Yes No Funny
15 of 27 people (56%) found this review helpful
10 people found this review funny
Recommended
1.6 hrs on record
Posted: December 24, 2015
In this game, you play as Black Hanekawa as you try and stop Dr. Wily's Henchmen from taking over the world.

I thought it was going to be Cave Story, but instead it was Mega Man. Pretty hard game, pretty good game.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
6.0 hrs on record
Posted: January 15
Tired of the metroid and castlevania clones? How about a great megaman clone? Excellent game.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
4.1 hrs on record
Posted: February 9
4 long hours of pain and suffering. This game is all about challenge, and it does that right. It's a bit unfair, but you get the hang of things with some tries
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: January 21
I love retro-style games, but the nostagia factor can only tow you so far. This game had a promising start, player controls are decently tight. Once I got into the field, though, I realized there's no reason/incentive to pretty much ever use your sword, and the game then effectively becomes more of a Mega Man clone. Ultimately, the small frustrations (poor boss design, repetitive nature, etc) just kinda outweighed the fun.

Gotta love the Engrish, though.
Was this review helpful? Yes No Funny
9 of 17 people (53%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: December 31, 2015
A solid, Russian-built emulation of classic Famicom platformers, terrible English translation included! Tight controls and a well-balanced sense of challenge help make Taimumari one the better examples of 8-bit nostalgia on Steam.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.3 hrs on record
Posted: January 21
Following the footsteps of Shovel Knight and Freedom Planet, Taimumari is another homage to retro style gaming. Borrowing from MegaMan and throwing in some elements from Bullet-Hell style shooters, this is a very challenging game that could be frustrating at times but very satisfying when you finally scrape through that difficult level on your last heart. While there are cons that could certainly turn someone off of this game, such as dodgy tranlsation, the occasional block of text and lackluster story, it is cheap little game that provides a good amount of challenge and entertaining gameplay to make up for it few shortcomings.
Was this review helpful? Yes No Funny