Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.
All Reviews:
Positive (10) - 80% of the 10 user reviews for this game are positive.
Release Date:
Aug 2, 2016
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Recent updates View all (35)

June 18

International Move & Update

TLDR; moved country and got a day job, so gamedev work will slow; but still aiming for a small Concealed Intent 1.3 update before end of the year.

It has been a while since my last update on the happenings and plans for Concealed Intent and Jarrah Technology – time to rectify that.

As some of you may be aware, just this week I moved from Kuala Lumpur, Malaysia to London, UK for my partner’s work (as was the original move to Malaysia). I am writing this while looking out on a surprisingly pleasant English summer day. Preparing for the move has meant I have not managed any significant time for gamedev work on Concealed Intent or my next game over the last couple of months.

Now I’m set up in London, it’s time for gamedev, right? Unfortunately not. London is an extremely expensive city, and indie gamedev will not pay the bills, so I will need a day job. In fact I already have one (not in games) and start tomorrow. This means my available time for my own projects will greatly diminish. However, I do not intend to completely stop, instead dropping down to probably just a few hours per week on average.

I am now a hobbyist gamedev rather than a professional indie gamedev.

The plan is still to release a 1.3 update to Concealed Intent by the end of the year. The aim is to have this include about 2 weeks of development work (plus testing). Only now that work will be spread out over several months rather than in a single block. This means that there probably will not be time to work on another game until at least next year. The first task on the 1.3 list is to update the game to the latest Unity 5 release to help ensure future compatibility and performance. Then work will focus on the items left out of the 1.2 release – mainly small UX improvements. After that I’ll reassess the time available and the scope of previously suggested “nice to have” features to see what can be realistically achieved.

My next update will give more information on the Concealed Intent 1.3 plan and features.
2 comments Read more

April 6

Version 1.2.0 Released

The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS.

Tell me about the 1.2 Update

Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ‘?' option when configuring a skirmish). The Skirmish configuration page will now remember the last settings and return to it on restart, or just after a scenario. Also, there are two new types of drone: the Stealth Drone, an underpowered laser drone with some countermeasures; and the Detonation Drone, a heavy drone mounting an improved multi-pulse laser that unfortunately has a 95% chance of exploding when fired. Have fun!

The biggest change is a new version of the game without Steam’s DRM. This will go up on other online stores like Humble and Itch.io. However, that does not seem fair to Steam purchasers. Thus if you send me a message from your Steam account (so I can confirm you have a copy of the game in your Steam account) I will send you a link to a a non-DRM version download. Personally, I would not recommend this, the Steam DRM version is the best version as it handles online logins, challenges and turn notifications automatically for the player, but if you have a philosophical problem with DRM (then why are you using Steam?) there is the non-DRM version available.

The full list of changes is below. It is sadly a little shorter than I had hoped as the some items took far longer than anticipated.

What is next?

As always any bug fixes will take priority over other tasks. Assuming I am not busy fixing issues, I will be completing all the tasks required to move to another country/continent in May (tasks which have been delayed a week while finishing this update). Afterwards there will hopefully be time for some work on my next game.

So, the plan is I will get back to the Concealed Intent towards the end of this year with work on a 1.3 update. That will start with the items left out of this 1.2 release due to running out of time. Then back to working down the list of suggestions (I read them all). As I get closer to starting, there will be a post here with more details.

---

Current Version: 1.2.0 (6th April 2017)

Known Issues:
* See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/

Immediate Roadmap:
* Bugfixes

1.1.3 (14th November 2016) -> 1.2.0 (7th April 2017)
* Fix online server bug where signature for movement incorrectly calculated
* Speed of pulse and multi-pulse lasers now scaled by turn time
* Online refresh button
* Non-Steam online login screens and system
* State more explicitly that the helper ships in various missions are controlled by the player
* Randomly generated map option in skirmishes
* Make randomly generated Gather skirmishes a little easier
* Resize turn control according to screen size
* Fix crash bug when an unarmed entity attempts to orbit at optimal weapons range
* Added Stealth Drone
* Added Detonation Drone
* Remove Steam ContentPrep from OSX builds
* Check the player is visible at the start of a mission and move the camera if not
* Fix bug where focussing on a ship could move the camera behind a natural (blocking the focussed view)
* Store and display last skirmish settings between restarts and scenarios
* Fix bug on Linux builds in certain countries where ships' decimal stats are incorrectly parsed
* Fix bug where friends' Steam status is requested multiple times in a row due an incorrectly sized sliding window
6 comments Read more

About This Game

Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.



Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!

Key Features

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory.
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8
    • Processor: Intel Core i5 +
    • Memory: 6 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.7
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.8 +
    • Processor: Intel Core i5 +
    • Memory: 6 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5 +
    • Memory: 6 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: Intel Core i5 +
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
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