Infinium Strike is a starship tower defense game where you are the weapons officer on the battlecarrier Freedom Strike.
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Release Date: July 14th 2016

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Available: July 14th 2016

 

Recent updates View all (9)

May 16

Critical May Developer Update

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Fellow Terrans!

CRITICAL ANNOUNCEMENT: All save game data will be wiped with the latest update due to improvements that have been made to the method the game client uses to save your profile data. We are terribly sorry for the inconvenience this will cause our Beta testers and Kickstarter backers.

With the recent announcement of a July 14 release date for Infinium Strike, we are also pleased to announce that we will be offering the game in 7 languages at launch: English, French, Italian, German, Spanish, Russian, and Chinese. All of us at Codex Worlds and our publishing partners at 1C Company are extremely excited to launch Infinium Strike worldwide less than 2 months from today!

Over the past couple of months, our testers and development team have been hard at work squashing bugs. Here is a list of recent updates and fixes:

Tweaked audio cues and feedback from player inputs

  • AI now says “Infinium Needed” when you can’t afford to upgrade turrets
  • Launch screen now correctly plays background music
  • Certain audio elements no longer play when sound is off in the options menu
Various controller tweaks and bug fixes
  • In-game codex can now be navigated with a controller
  • Controller layouts now properly display mappings in the options menu
  • Choice of Type A or Type B controller scheme is now saved to player profile
  • When using a controller, all UI elements now display as they should
  • The D-pad should now work properly for selecting menu items
  • Tweaked various menu items to require confirmation when using a controller
  • Selection icons should now disappear as intended when leaving turret selection
Tweaks to animations and effects
  • Added animation to the button used for selling turrets
  • Decals, skins, and themes should now apply properly to Freedom Strike
  • Tweaked the Warp Turret animation to be less visually distracting
Mission tweaks and bug fixes
  • Fixed typos in various objective text
  • Mission 7 should no longer fail to register objectives for victory
  • Mission 9 should no longer fail to register objectives for victory
  • When a mission is won, the mission time should now report correctly
  • Advanced Simulation should now award the proper amount of Star Credits
Interface and menu tweaks and bug fixes
  • Simulations now show as Captain mode when selected from Commander/Admiral
  • Can now always properly close the Instructions card at mission start
  • Tooltips now correctly display when Commander/Admiral modes are unlocked
  • Portal Warning System now has 50% transparency
  • Turret information card now correctly displays when selecting a live turret
  • The Main Menu and Galactic Map now have background scenes and animations
  • Mission Briefings now have tooltips to describe each available SuperTech ability
  • Warp Turret now shows up in the turret selection menu
  • Warp Turret now has the correct icon
  • Mission selection is now properly disabled when in Mission Briefing
  • Various option selections should no longer reset when exiting the game
  • Fixed an issue sometimes preventing the selection of turret hardpoints
Game mechanics tweaks and bug fixes
  • Balance adjustments made to missions across various difficulties
  • Decoy satellite now lasts longer and distracts more Wrog ships
  • K-Missile and Advanced K-Missile target selection has improved
  • Advanced K-Missile Turrets now fire at the correct rate
  • Regression Turrets no longer lower Wrog levels before firing
  • Reduced Star Void flight speed by 50%
  • Sentry Satellite should no longer be usable before the cooldown is finished
  • Various adjustments to reduce overall RAM usage

As always, our entire team thanks you for your continued feedback and support. Over the next 6 weeks, we will be working hard to implement localized text and assets, as well as performing in-depth testing and bug squashing in preparation for a July 14 release.

Until next time,

Terran Space Force Command

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May 9

BIG news!

Friends, backers, supporters: Lend us your ears!

March and April were a flurry of activity for the Codex Worlds team. We have officially set a release date for Infinium Strike on PC/Mac/Linux, partnered with 1C Company to launch it worldwide, and announced that it will also be coming to PS4!

You can watch the new story trailer on our updated Steam store page. Our development team is making the final rounds of balance and bug testing, as well as localizing in multiple languages for a worldwide release.

Thank you for your patience and your continued support as we work to deliver the greatest gaming experience possible!

Read more details on our blog: http://www.codexworlds.com/blog-archives/2016/5/9/infinium-strike-coming-to-playstation-4-launching-for-pc-july-14

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Reviews

“If blowing up the Wrog is wrong, I don’t want to be right…”
Without the Sarcasm

“I had so much fun playing Infinium Strike that I don't think I could go back and play any other tower defense game.”
Gaming Convictions

“Infinium Strike, however, is gorgeous, intense, and robust. It plays more like an arcade space shooter than a tower defense game, and requires some quick thinking and planning to master.”
MMOHuts

About This Game

Infinium Strike is a starship tower defense game blending strategy and real-time action. You are the weapons officer on the battlecarrier Freedom Strike. By harvesting and utilizing Infinium – the living metal of the cosmos – players can endlessly “print” powerful turrets and a deadly drone fleet.

Operation: Freedom - a clandestine military operation to turn the tide of the Wrog war. How long can the mega battlecarrier Freedom Strike survive the relentless Wrog waves?

Features:

  • Full story campaign with four levels of difficulty
  • Deep space endless arcade mode with high score leaderboard
  • Wide variety of tactics using towers, ships and TSF SuperTech abilities
  • Immersive, realistic 3D graphics
  • Build your career from an Ensign to an Admiral

We are funded on Kickstarter!
Our crowd-funding campaign was a success. For more information you can go to this link:
https://www.kickstarter.com/projects/289659508/infinium-strike

For more information about the game visit our website: http://www.infiniumstrike.com
Follow us on Twitter @CodexWorlds and Facebook (https://www.facebook.com/CodexWorlds)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7/8/10, 32 or 64 bit
    • Processor: 2 GHz Duo Intel/AMD CPU
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 430, Radeon HD 5400 or HD4000, 1GB VRAM; 1280 x 720 resolution
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Windows compatible sound
    • Additional Notes: 2-button Windows mouse with scroll feature, full controller support
    Recommended:
    • OS: 7/8/10, 32 or 64 bit
    • Processor: 1.8 GHz Quad Core Intel/AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 560, Radeon 7850, HD4600 or higher, 2GB VRAM; 1920 x 1080 resolution
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Windows compatible sound
    • Additional Notes: 2-button Windows mouse with scroll feature, full controller support
    Minimum:
    • OS: 10.8
    • Processor: 2 GHz, Mac 2010
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 430 or AMD Radeon 6850 1GB VRAM; 1280 x 720 resolution
    • Storage: 1 GB available space
    • Sound Card: Mac Compatible
    • Additional Notes: OpenGL: 4.1, 2-button mouse setting, full controller support
    Recommended:
    • OS: 10.10 or later
    • Processor: 1.8 GHz Quad Core, Mac 2012
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce 560 or AMD Radeon 7850 2GB VRAM; 1920 x 1080 resolution
    • Storage: 1 GB available space
    • Sound Card: Mac Compatible
    • Additional Notes: OpenGL: 4.1, 2-button mouse setting, full controller support
    Minimum:
    • OS: Debian, Ubuntu, and Fedora 14.04 or higher
    • Processor: 2 GHz Duo Intel/AMD CPU
    • Memory: 2 GB RAM
    • Graphics: Geforce GT 430, Radeon HD 5400 or Intel HD 4000, 1GB VRAM
    • Storage: 1 GB available space
    • Sound Card: Linux Compatible Sound Card
    • Additional Notes: 2-button Mouse and Controller Support
    Recommended:
    • OS: Debian, Ubuntu, and Fedora 14.04 or higher
    • Processor: 1.8 GHz Quad Core Intel/AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 560, Radeon 7850, HD4600 or higher, 2GB VRAM; 1920 x 1080 resolution
    • Storage: 1 GB available space
    • Sound Card: Linux Compatible Sound Card
    • Additional Notes: 2-button Mouse and Controller Support
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