Non-stop galactic action awaits you in this arcade style tower defense game. Manage the defenses of the TSF Freedom Strike – humanity’s last hope against the hordes of invading alien spaceships.
User reviews:
Overall:
Mixed (39 reviews) - 61% of the 39 user reviews for this game are positive.
Release Date: Jul 14, 2016

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July 23

Screenshot Contest!

With the Launch of Infinium Strike, one of the features we’re most proud of is the Photograph mode. Paired with outstanding visuals of the game, it can lead to some pretty badass screenshots.

To enable Photograph mode, load into any mission or the arcade and then hit the “P” key. We’re looking to see some awesome pictures, and we’re calling on the community to provide them! Starting now, at 6PM Pacific (9PM Eastern) on July 23rd, send in your screenshots to @InfiniumStrike on Twitter. Monday July 25th, the contest will end at 6PM Pacific and we will select 10 of our favorites as contest winners.

Winners will receive a digital content pack containing:
- (1) Digital Soundtrack
- (1) Digital Artbook
- (1) Unique Wallpaper

All winners will be notified via Twitter DM’s starting at Noon Pacific on Tuesday July 26th.

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July 21

Hotfixes and difficulty changes!

To all Officers of the Terran Space Force;

Command has addressed some concerns pertaining to mission objectives and completion difficulty. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels.

Here is a list of your concerns that have been addressed prior to this notice:

v1.0.6 (July 21)
Balance Changes

  • Lowered the difficulty of Mission 3 (Captain) by 10%
  • Increased time allotment to complete Mission 4 (Captain) by 50 seconds
  • Lowered the difficulty of Mission 10 (Captain) by 10%
  • Lowered the difficulty of Mission 1 (Commander) by 30%
  • Lowered the difficulty of Mission 2 (Commander) by 20%
  • Lowered the difficulty of Mission 3 (Commander) by 10%

General Changes
  • Altered description of countdown timer in Mission 4 to "DESTRUCTION IN ####"
  • Improved effects from Wrog projectiles and Wrog ship explosions
  • Changed Star Credits award to 50,000 Star Credits for both Basic and Advanced Simulations

Keep up the good fight, Officers. Happy Wrog hunting!

Terran Space Force Command

1 comments Read more

Reviews

“I had so much fun playing Infinium Strike that I don't think I could go back and play any other tower defense game.”
Gaming Convictions

“Infinium Strike is maybe the best looking tower defense game I've seen in some time.”
Public Access Gaming

“A great looking, fun tower defense thriller in space that shows there's life in the genre yet.”
Popzara

About This Game



The year is 2170. One after another, the human colonies have fallen to the seemingly limitless invasion force of the enigmatic organic ships known as the Wrog. Entire armadas of Earth's fighters have been decimated. Our last hope lies with the Freedom Strike, a massive super-tech battlecarrier fitted with interchangeable turrets and a fleet of specialized drones, built with one purpose - annihilate the Wrog and save our species!

Infinium Strike is an original tactical tower defense game that sees you as the weapons officer aboard the TSF Freedom Strike. Scavenge Infinium – the living metal of the cosmos – from the wreckage of your enemies to create powerful turrets and deadly drones, and turn the tide of the Wrog war. Will the Battlecarrier Freedom Strike survive the relentless waves of Wrog fighters?

Features:

  • Full story campaign with four levels of difficulty
  • Endless arcade mode with high score leaderboard
  • Wide variety of tactics using turrets, drones, and SuperTech abilities
  • Immersive realistic 3D graphics
  • Career advancement – from Ensign to Admiral

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7/8/10, 32 or 64 bit
    • Processor: 2 GHz Duo Intel/AMD CPU
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 430, Radeon HD 5400 or HD4000, 1GB VRAM; 1280 x 720 resolution
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
    • Sound Card: Windows compatible sound
    • Additional Notes: 2-button Windows mouse with scroll feature, full controller support
    Recommended:
    • OS: 7/8/10, 32 or 64 bit
    • Processor: 1.8 GHz Quad Core Intel/AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 560, Radeon 7850, HD4600 or higher, 2GB VRAM; 1920 x 1080 resolution
    • DirectX: Version 11
    • Storage: 2500 MB available space
    • Sound Card: Windows compatible sound
    • Additional Notes: 2-button Windows mouse with scroll feature, full controller support
    Minimum:
    • OS: 10.8
    • Processor: 2 GHz, Mac 2010
    • Memory: 2 GB RAM
    • Graphics: Intel HD, Nvidia GeForce or ATI Radeon 1.5 GB VRAM or higher; 1280 x 720 resolution
    • Storage: 2500 MB available space
    • Sound Card: Mac Compatible
    • Additional Notes: OpenGL: 4.1, mouse
    Recommended:
    • OS: 10.10 or later
    • Processor: 1.8 GHz Quad Core, Mac 2012
    • Memory: 4 GB RAM
    • Graphics: Intel HD, Nvidia GeForce or ATI Radeon 2 GB VRAM or higher; 1920 x 1080 resolution or higher
    • Storage: 2500 MB available space
    • Sound Card: Mac Compatible
    • Additional Notes: OpenGL: 4.1, 2-button mouse, scroll function and controller supported
    Minimum:
    • OS: Debian, Ubuntu, and Fedora 14.04 or higher
    • Processor: 2 GHz Duo Intel/AMD CPU
    • Memory: 2 GB RAM
    • Graphics: Geforce GT 430, Radeon HD 5400 or Intel HD 4000, 1GB VRAM
    • Storage: 2500 MB available space
    • Sound Card: Linux Compatible Sound Card
    • Additional Notes: 2-button Mouse and Controller Support
    Recommended:
    • OS: Debian, Ubuntu, and Fedora 14.04 or higher
    • Processor: 1.8 GHz Quad Core Intel/AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 560, Radeon 7850, HD4600 or higher, 2GB VRAM; 1920 x 1080 resolution
    • Storage: 2500 MB available space
    • Sound Card: Linux Compatible Sound Card
    • Additional Notes: 2-button Mouse and Controller Support
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (39 reviews)
Recently Posted
Nerney9 S> TF2 Keys 1.80
7.7 hrs
Posted: August 20
Product received for free
Short Version: Decent Tower Defense game set in space, with four quadrants to defend instead of a single path.

In every town, there's at least one local diner that puts its own unique spin on very basic dishes; 'Edna's Eatery' might serve bacon-and-onion studded ground beef with a brown sugar and tomato glaze, along with multigrain-noodles served under a three-cheese spread. Somehow, this all sounds much more appealing than Meatloaf with a side of Mac'n'Cheese.... even if it's basically the same ol' recipe you make at home.

Well, if Infinium Strike was food, it would be an appropriate dish for any of these hometown diners - satisfyingly filling, with a unique spin to glamour it up... but not exciting enough to truly titillate your tastebuds.

Infinium Strike is a Tower Defense game that follows the basic TD formula reasonably well (towers, upgrades, abilities, multiple difficulties in the campaign), although the game doesn't do much to improve on that. The major change Infinium Strike brings to the genre is four different screens to defend instead of a map with set routes, and this comes with both pros and cons.

Defending attacks from four directions adds a fun frantic element to the gameplay, since you can only see 1/4 of your defenses at a time. However, with a significant portion of the fighting occuring offscreen it is difficult to get a good sense of the action, and it feels like you have less control of the battle than in a traditional tower defense. Moreover, since each of the four defensive areas is simply a line of towers that cover the entire quadrant, it seems like the game is merely swapping the usual strategic tower placement (along a set route) with four separate lines of defense.

In general, everything about Infinium Strike - graphics, audio, storyline, and gameplay - seems to be satisfactory, just not extraordinary enough to brag about. Infinium Strike is a decent game, and will likely appease players looking for a new tower-defense game to play through. However, it also also didn't seem that exciting, and may not entertain folks who are not fans of the TD genre.

Just like a serving of 'gourmet' meatloaf at Edna's Eatery, there's absolutely nothing wrong with this reasonably tasty dish, and it will certainly fill you up well enough... but you probably won't remember the meal in a month or two.

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
Helpful? Yes No Funny
Pelorite
4.2 hrs
Posted: August 17
In a nutshell, this is Ender's Game meets tower defense. The most innovative thing this game introduces is defending from all 4 quadrants simultaneously, which diverts your attention from different theaters of battle but still uses the same basic pool of resources. The complexity of the game goes up quickly after the first few missions. It is enjoyable so far, and I look foward to new elements being introduced and updating my review from there.
Helpful? Yes No Funny
GHOSTY TOASTY•̪̀●́
1.6 hrs
Posted: August 17
I would definitly recomend this game to any one that like tower defense games. I really liked how you have to defend more than one side of your ship. Its a fun challenge playing an its easy to keep track of everything that is going on. It has a really cool sifi look to it as well. The game had a nice pace to it and wasnt too slow or too fast for me.
Helpful? Yes No Funny
Killvin
2.3 hrs
Posted: August 15
It took a little while to sort out how to play it effectively, but once I got my mind around how it all worked, I really enjoyed playing it. It's a nice, new twist on tower defense games.
Helpful? Yes No Funny
SicSemper
12.7 hrs
Posted: August 8
Product received for free
A fun little take on tower defense. This game shines when you get to the upgrade goodies and specials that allow fine-tune controls of battles. There are some interesting ideas at play here, and space combat will never get old, but I do miss a bit of the crowd control aspects of a more traditional tower-defense setup.
Helpful? Yes No Funny
Sagrannus
0.6 hrs
Posted: July 29
Product received for free
The Tower Defence genre is one much maligned, and perhaps rightly so. It is a relatively straight forward concept, and outside of setting and a few tweaks, it hasn’t evolved a huge amount since the days of WarCraft III. There are more reasons for this than I care to discuss here, but one reason is that in such a stagnant genre, innovation is key – yet rarely are attempts at innovation successful.
Infinium Strike is such a game. In seeking to innovate on Tower Defence, it has dulled down what is, in my opinion, and already rather dull genre. Overly simplistic, and drawn out, Infinium Strike is all looks, and little substance, featuring a derivative plot and mind-numbing gameplay. Oh, and then there is the ludo-narrative dissonance of a giant starship that doesn’t move at all during battle, because it has towers on it…

See my full review here, with full snark.

http://sagrannusgaming.blogspot.com.au/2016/07/infinium-strike-review.html
Helpful? Yes No Funny
byzantium
0.4 hrs
Posted: July 28
Tower Defense? Man, isn't that a stale and old genre? Well, apparently not. This game tries to take a really old and boring formula and do something different with it. First, you have the 4 sides of your ship (front, back, left and right) as areas with lanes for enemies. Then you have to have the right guns for the enemies' range. Then you don't get much advance notice of what enemies are coming. You also have to repair your ship and upgrade your guns as well as the ship itself. This creates quite the frantic tension as you can't just build up and sit back. You have to really stay on top of things and manage quite a lot of moving parts. The UI takes a little getting use. Making the pause button an X is a strange decision, for example. The game has a nice tutorial that lets you learn the ropes and then gives progressively harder missions. Graphics are nice. Music and sound effects do its job. All in all, not a bad little game for a nice change of pace.
Helpful? Yes No Funny
ʇuǝɔᴉɟᴉuƃnɥʇ | Idling
15.4 hrs
Posted: July 24
Product received for free
Note: I was provided with a key for this game from “TeamTom Reviews”, who in turn received the key from the publishers. This does not change my opinion on the game itself.

Infinium Strike is a space tower defense game. It’s not your typical tower defense game as it’s based in space and you have this huge ship which you must defend against the Wrogs. You can setup turrets on your ship and have several other things like drone ships which help you defend against the Wrogs.

Graphics:

The graphics are pretty average, it’s a space based strategy/tower defense game so you should expect boring dark visuals. While the backgrounds and effects look nice the ship itself looks horrible. The graphics menu has many options so you can lower the graphics if you don’t have a powerful GPU. There’s not a problem in performance of the game as I played on extreme detailed options without any problems with over 100 FPS all the time.
Sound:

The music in this game is great though. From the moment you launch the game and you hear that epic battle almost Star Wars like music, you get hooked. The narration is also pretty nice though it seemed sometimes that the narrator was bored.

Gameplay:

You have this huge ship called the Freedom Strike. You can place turrets on it and send out drones to attack the incoming enemy. The enemy will attack from all 4 sides and you have the ability to add turrets on all 4 quadrants of your ship. You also have a strategic view which shows a top down blurpeint of your ship and where the enemies are. This is super useful as a lot of enemies can be attacking you at a time and this helps you figure out which quadrant you should focus on. The main currency of the game which you use to purchase towers and upgrade them is called Infinium. When you kill enemies they will drop Infinium which your ship automatically collects.

The enemies and turrets are sort of like rock paper scissors. One turret kills one range of enemy ship but cannot kill others. Certain turrets can destroy projectiles while special types of turrets are required to kill the bigger ships in range 3. So you have to figure out which turret is best for which enemy range. You can upgrade turrets as well and as expected every level of upgrade costs more than previous. New turrets get unlocked when you upgrade Freedom Strike. Turrets like rail gun, super pulse rifle etc. Upgrading the Freedom Strike gives armor/shield bonuses as well as new turrets are unlocked for purchasing.

You can also deploy drone machines called TSF fleet. These come in different varieties too, one of these turrets kills the furthest and biggest enemy ships, while the other kills normal enemies which are closer. The last of these targets enemy projectiles only. These TSF fleets can be upgraded which costs points. To spawn new drones, you also need these points. These points charge overtime.

There are also the TSF supertech bonuses. These give you extra help with your missions and include things like the super salvage which doubles the rate at which infinium is collected, or the super shield which insta-charges your shields. These have a cool down and cannot be used unless the cool down period has expired. There are other things as well like the Sentry Sattelite which deploys a stationary satellite which shoots at the enemies in a certain range.

A short gameplay video of a round can be found below:

http://steamcommunity.com/sharedfiles/filedetails/?id=730464150

Graphics: 7/10
Sound: 8/10
Gameplay: 5/10
Overall: 6/10

Conclusion:

It’s a tower defense with a little bit of strategy games elements. I wasn’t impressed with the gameplay mechanics. The point that the turrets only kill enemies in a certain range is not that good. Enemies could be in range one and your super awesome pulse rifle cannot do anything about it and will only shoot at range 3 enemies. The game can also be pretty hectic in managing all 4 quadrants where you have to focus on stopping enemy projectiles, keeping a watch on your shield and armor, deploy the correct turrets for what the wave of enemies is, upgrading turrets, spawning the correct TSF Fleet drones etc. It seems more like a chore than gameplay. So buy it only if you really love space strategy games or the game is on sale.

Helpful? Yes No Funny
Doctursea
1.5 hrs
Posted: July 23
Product received for free
This game is a pretty good tower defense, but has a lot of problems with a less than direct UI. The Symbols they've use are confusing at times, but the game play is interesting. The 4 quadrant focus on enemies mean in certain levels they enemies come fast and constant which is fun to play when the UI doesn't slow you down. It's slightly above average, but steam only has a Yes or No so it's a Yes from me.

I'd catch this game on sale, it's a good example of a great concept for Tower Defense.
Helpful? Yes No Funny
Frizzank
2.6 hrs
Posted: July 22
Fun game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: August 20
Product received for free
Short Version: Decent Tower Defense game set in space, with four quadrants to defend instead of a single path.

In every town, there's at least one local diner that puts its own unique spin on very basic dishes; 'Edna's Eatery' might serve bacon-and-onion studded ground beef with a brown sugar and tomato glaze, along with multigrain-noodles served under a three-cheese spread. Somehow, this all sounds much more appealing than Meatloaf with a side of Mac'n'Cheese.... even if it's basically the same ol' recipe you make at home.

Well, if Infinium Strike was food, it would be an appropriate dish for any of these hometown diners - satisfyingly filling, with a unique spin to glamour it up... but not exciting enough to truly titillate your tastebuds.

Infinium Strike is a Tower Defense game that follows the basic TD formula reasonably well (towers, upgrades, abilities, multiple difficulties in the campaign), although the game doesn't do much to improve on that. The major change Infinium Strike brings to the genre is four different screens to defend instead of a map with set routes, and this comes with both pros and cons.

Defending attacks from four directions adds a fun frantic element to the gameplay, since you can only see 1/4 of your defenses at a time. However, with a significant portion of the fighting occuring offscreen it is difficult to get a good sense of the action, and it feels like you have less control of the battle than in a traditional tower defense. Moreover, since each of the four defensive areas is simply a line of towers that cover the entire quadrant, it seems like the game is merely swapping the usual strategic tower placement (along a set route) with four separate lines of defense.

In general, everything about Infinium Strike - graphics, audio, storyline, and gameplay - seems to be satisfactory, just not extraordinary enough to brag about. Infinium Strike is a decent game, and will likely appease players looking for a new tower-defense game to play through. However, it also also didn't seem that exciting, and may not entertain folks who are not fans of the TD genre.

Just like a serving of 'gourmet' meatloaf at Edna's Eatery, there's absolutely nothing wrong with this reasonably tasty dish, and it will certainly fill you up well enough... but you probably won't remember the meal in a month or two.

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
12.7 hrs on record
Posted: August 8
Product received for free
A fun little take on tower defense. This game shines when you get to the upgrade goodies and specials that allow fine-tune controls of battles. There are some interesting ideas at play here, and space combat will never get old, but I do miss a bit of the crowd control aspects of a more traditional tower-defense setup.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.6 hrs on record
Posted: August 17
I would definitly recomend this game to any one that like tower defense games. I really liked how you have to defend more than one side of your ship. Its a fun challenge playing an its easy to keep track of everything that is going on. It has a really cool sifi look to it as well. The game had a nice pace to it and wasnt too slow or too fast for me.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 17
In a nutshell, this is Ender's Game meets tower defense. The most innovative thing this game introduces is defending from all 4 quadrants simultaneously, which diverts your attention from different theaters of battle but still uses the same basic pool of resources. The complexity of the game goes up quickly after the first few missions. It is enjoyable so far, and I look foward to new elements being introduced and updating my review from there.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: August 15
It took a little while to sort out how to play it effectively, but once I got my mind around how it all worked, I really enjoyed playing it. It's a nice, new twist on tower defense games.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
0.4 hrs on record
Posted: July 28
Tower Defense? Man, isn't that a stale and old genre? Well, apparently not. This game tries to take a really old and boring formula and do something different with it. First, you have the 4 sides of your ship (front, back, left and right) as areas with lanes for enemies. Then you have to have the right guns for the enemies' range. Then you don't get much advance notice of what enemies are coming. You also have to repair your ship and upgrade your guns as well as the ship itself. This creates quite the frantic tension as you can't just build up and sit back. You have to really stay on top of things and manage quite a lot of moving parts. The UI takes a little getting use. Making the pause button an X is a strange decision, for example. The game has a nice tutorial that lets you learn the ropes and then gives progressively harder missions. Graphics are nice. Music and sound effects do its job. All in all, not a bad little game for a nice change of pace.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
18 of 26 people (69%) found this review helpful
1 person found this review funny
Not Recommended
15.4 hrs on record
Posted: July 24
Product received for free
Note: I was provided with a key for this game from “TeamTom Reviews”, who in turn received the key from the publishers. This does not change my opinion on the game itself.

Infinium Strike is a space tower defense game. It’s not your typical tower defense game as it’s based in space and you have this huge ship which you must defend against the Wrogs. You can setup turrets on your ship and have several other things like drone ships which help you defend against the Wrogs.

Graphics:

The graphics are pretty average, it’s a space based strategy/tower defense game so you should expect boring dark visuals. While the backgrounds and effects look nice the ship itself looks horrible. The graphics menu has many options so you can lower the graphics if you don’t have a powerful GPU. There’s not a problem in performance of the game as I played on extreme detailed options without any problems with over 100 FPS all the time.
Sound:

The music in this game is great though. From the moment you launch the game and you hear that epic battle almost Star Wars like music, you get hooked. The narration is also pretty nice though it seemed sometimes that the narrator was bored.

Gameplay:

You have this huge ship called the Freedom Strike. You can place turrets on it and send out drones to attack the incoming enemy. The enemy will attack from all 4 sides and you have the ability to add turrets on all 4 quadrants of your ship. You also have a strategic view which shows a top down blurpeint of your ship and where the enemies are. This is super useful as a lot of enemies can be attacking you at a time and this helps you figure out which quadrant you should focus on. The main currency of the game which you use to purchase towers and upgrade them is called Infinium. When you kill enemies they will drop Infinium which your ship automatically collects.

The enemies and turrets are sort of like rock paper scissors. One turret kills one range of enemy ship but cannot kill others. Certain turrets can destroy projectiles while special types of turrets are required to kill the bigger ships in range 3. So you have to figure out which turret is best for which enemy range. You can upgrade turrets as well and as expected every level of upgrade costs more than previous. New turrets get unlocked when you upgrade Freedom Strike. Turrets like rail gun, super pulse rifle etc. Upgrading the Freedom Strike gives armor/shield bonuses as well as new turrets are unlocked for purchasing.

You can also deploy drone machines called TSF fleet. These come in different varieties too, one of these turrets kills the furthest and biggest enemy ships, while the other kills normal enemies which are closer. The last of these targets enemy projectiles only. These TSF fleets can be upgraded which costs points. To spawn new drones, you also need these points. These points charge overtime.

There are also the TSF supertech bonuses. These give you extra help with your missions and include things like the super salvage which doubles the rate at which infinium is collected, or the super shield which insta-charges your shields. These have a cool down and cannot be used unless the cool down period has expired. There are other things as well like the Sentry Sattelite which deploys a stationary satellite which shoots at the enemies in a certain range.

A short gameplay video of a round can be found below:

http://steamcommunity.com/sharedfiles/filedetails/?id=730464150

Graphics: 7/10
Sound: 8/10
Gameplay: 5/10
Overall: 6/10

Conclusion:

It’s a tower defense with a little bit of strategy games elements. I wasn’t impressed with the gameplay mechanics. The point that the turrets only kill enemies in a certain range is not that good. Enemies could be in range one and your super awesome pulse rifle cannot do anything about it and will only shoot at range 3 enemies. The game can also be pretty hectic in managing all 4 quadrants where you have to focus on stopping enemy projectiles, keeping a watch on your shield and armor, deploy the correct turrets for what the wave of enemies is, upgrading turrets, spawning the correct TSF Fleet drones etc. It seems more like a chore than gameplay. So buy it only if you really love space strategy games or the game is on sale.

Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
Recommended
1.0 hrs on record
Posted: July 14
Pretty cool tower defense game. Starts off very easy and then gets quite a bit frantic with bigger ships. Turrets are sort of like rock paper scissors with enemy ship types. Need to balance things out pretty well based on what you see incoming.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: July 19
This game felt distant and not very tactile to play. By that I mean the game is too static and you don't feel or see exploisons of the enemy or damage to your ship in a way that was immediately apparent to me. Enemy ships fire tiny shots at you (for the most part) and your only indication of being hit is seeing your shield or armor meter at the top of the screen decrease. There is no obvious impact sound or jarring of the screen or klaxons to indicate "Wham! We've been hit!" That really broke immersion for me.

It all feels very impersonal, like you are controlling something far away. Furthermore, the game feels incredibly artificial and gimmicky in that enemy fighters are only effectively harmed by one type of gun, cruisers by another, and battleships by another. It is quite chivalric for the enemy ships to remain in specific quadrants dependent on their ship class and dutifully do predictable damage over time while you crunch the numbers to determine the most efficient deployment of turrets and fighers to defeat them within a given time frame.

The numbers and mechanics behind the game are far too transparent and it feels very gamey and like a pretty spreadsheet more than actually being a weapons officer on a super advanced human warship fighting against all odds to prevent the genocide of the human race.

The ship doesn't feel like a ship full of people, it is a stationary blob that magically cranks out turrets and drones. It just all felt very flat and prosaic.
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5 of 7 people (71%) found this review helpful
Recommended
2.0 hrs on record
Posted: July 17
Not bad.

Infinium Strike is a neat tower defense concept in that you mount weapons and manufacture drone fighters onboard a static capital starship, by quadrant. The main drawback to the game is the arbitray limitations of each weapon systems` firing ranges - there are four engagement ranges, and each weapon engages only at one specific range. No matter the nature of the projectile or beam, get too close or too far and your weapon will not shoot at the enemy. Maximum ranges in space games are reasonable, but such mechanics here seem regrettable. Wrapping one`s design head around more conventional treatments of engagement ranges would have made/would make Infinium Strike much better. Also, often you are without play recourse in the face of incoming attacks - that is, you feel removed from play against whatever is coming at you. You set up your turrets, upgrade them, launch fighters, and yet still feel as though you`re missing something as each enemy attack blasts your hull. Infinium Strike is still fun for what it is, and its a nice exploration of a customized (static!) capital ship action game. Full points to the developer for a playable demo.
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