This content requires the base game Pillars of Eternity on Steam in order to play.

User reviews:
Overall:
Positive (46 reviews) - 95% of the 46 user reviews for this game are positive.
Release Date: Feb 16, 2016

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This content requires the base game Pillars of Eternity on Steam in order to play.

Buy Pillars of Eternity - The White March Part II

Must own Pillars of Eternity - The white March Part I in order to purchase.

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$14.99
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Packages that include this game

Buy Pillars of Eternity - The White March Expansion Pass

Includes The White March part I & II

SUMMER SALE! Offer ends July 4

 

About This Content

Pillars of Eternity -The White March Part II is the conclusion to the grand expansion pack for Obsidian’s critically acclaimed RPG, Pillars of Eternity. Returning to the frozen north, your party will learn additional secrets about the gods of Eora as they adventure through brand new content. With the aid of a new companion, your party will face challenging new enemies and bosses.

  • Main Features:
  • Climactic Conclusion: Part II offers a climatic conclusion to the White March story, adding a wealth of new content to the world of Pillars of Eternity.
  • Higher Character Levels: Two new character levels have been included, adding dozens of new and unique abilities to the game while raising the level cap from 14 to 16.
  • Story Mode: For people who would love to experience the rich and deep story of Pillars of Eternity, Story Mode lets players get through combat more quickly.
  • Stronghold Improvements: The player stronghold has been updated to give special rewards, add rich stories, and present new challenges.
  • New Barbarian Companion: With the introduction of Maneha the Barbarian, all 11 classes of Pillars of Eternity now have a unique companion representing them, each with their own personalities and quests.
  • Expanded Skill Uses: Both the Athletics and Survival skills have been updated to be more compelling, allowing for greater choices in making unique characters that are tailored to your playstyle.
  • Improved UI: The character action bar has been made more streamlined, there is better feedback during combat, and there is a more comprehensive breakdown of your characters' stats.
  • Knockout Injuries: There is now an optional difficulty feature

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    Recommended:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    Minimum:
    • OS: OS X 10.6.3 Leopard 64-bit
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 14 GB available space
    Recommended:
    • OS: OS X 10.9 Mavericks 64-bit
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 14 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS 64-bit
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS 64-bit
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
Customer reviews
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Overall:
Positive (46 reviews)
Recently Posted
Mecha King Kong
Posted: June 24
The level cap should be abolished, not raised to sixteen. Seriously, sixteen?
Helpful? Yes No Funny
Cobalt
Posted: June 20
This is more of a brief review of WM1 & WM2.

It features better dungeons than the vanilla Pillars of Eternity Game, and the writing is top-notch as usual. If you were a fan of the original PoE game, then White March 1 + 2 will definitely not fail to deliver.

Just be warned that the combat encounters are significantly harder than the ones in the base game. There's also a new set of bosses that are very punishing unless you micromanage your party intensely during those fights.
Helpful? Yes No Funny
Amalzain
Posted: June 19
(Reviewing both expansions together) These two expansions to Pillars of Eternity added about 30 hours of additional story, with 8-10 new major locations. It also added 3 new companions, all of whom are pretty interesting in different ways, although not quite as deep as the original companions. The story behind the White March is interesting and there are some challenging new enemies and battles. The final battle was a little anticlimactic, but has some emotional punch. Basically, it's more of the same quality gaming that Pillars of Eternity brought, although I didn't get as involved in the story (the temple of Ondra I just sort of killed everyone instead of actually conversing, which I don't usually do), and any fans of the old Infinity Engine RPGs would be well served to pick this up in its entirety. If you already have Pillars and like it, you'll like the expansion too.
Helpful? Yes No Funny
thing not a person
Posted: May 28
I wasn't originally too sold on the idea of this expansion. It seemed counterproductive to add a large sidequest with little to no ties to the main story to a game that was already bursting with content. In the end, it turned out a rather epic adventure with tons of roleplaying opportunities and dungeon-crawling alike -- both of the major conflicts against kith in the story can be resolved (more or less) peacefully, which is something I always appreciate.

Most importantly, the expansions gives spotlight to two of the gods largely ignored in the base game and sheds some light to the more mythical events in the history of the gameworld, and as such does in the end add quite a bit to the experience as a whole. Besides this, the visuals are quite stunning, argubaly more so than in the base game, and there's a lot of joy to be found in exploration alone.
Helpful? Yes No Funny
Rakun
Posted: May 7
Even more cool stuff. More cool stuff.

Pros:
- It continues the story of White March
- Soundtrack is amazing once again
- Challenging enemies

Cons:
- not all that long either
Helpful? Yes No Funny
Blackadar
Posted: May 1
The link to my review of the PoE basic game:

http://steamcommunity.com/profiles/76561198007300752/recommended/291650

The White March offers a new area, a couple of new (and somewhat more interesting) companions. Some of the touted features should have been patched in - not having companions for all 11 classes was a bad oversight from the original game, the respec ability and some of the stronghold improvements are not "DLC" worthy. Other things like the new area and new levels are worthy of your money, but only barely.

So what of the new content? It's....okay. Not great. Not bad. It's about the same quality as the original game. Some of the fights are more difficult and there are some new decent items, but it's more of the same. If you liked PoE, you'll like these expansions. If you didn't, you won't. I probably got 15 hours total out of the two, so they're not cheap. Be forewarned - the rumors of getting 30 hours out of both combined just weren't true for me. They might be if you're playing a high difficulty level and therefore taking a long time in combat (or if you're a really slow reader) but that's the only way I can see getting that amount of time out of these.

The expansions hve all the same strengths and weaknesses as the base game. Even after 100+ hours and two complete play throughs I still don't fully understand the poorly-explained and confusing combat system. The difficulty can be quite variable on certain fights within the same area. Itemization is meh. Monsters seem a bit generic. Abilities don't fire all the time for no apparent reason. It's possible to bypass or miss plot points - something I really managed to do in a temple in the White March, Part II. Even now I simply don't know how a certain (major, at least for the expansion) plot point developed because I snuck in a side door rather than going through the main one. All of these flaws still remain.

At the same time, it's still a very solid BG-type game. It offers a very solid role playing experience, lots of well-written dialog, plenty of class development (maybe too much - too many choices hindered my abiltiy to figure out how the synergize my party), a colorful world worth exploring and a decent story. There are some good quests and quite often there's no black-and-white but shades of grey on every choice. And choosing the right path doesn't always result in the optimal end-game choice. In fact, Obsidian seems to have made a concerted effort to make the (apparently) best choice turn out bad for the entire area in the end.

At the same time, it's still a very solid BG-type game. It offers a very solid role playing experience, lots of well-written dialog, plenty of class development (maybe too much - too many choices hindered my abiltiy to figure out how the synergize my party), a colorful world worth exploring and a decent story. There are some good quests and quite often there's no black-and-white but shades of grey on every choice. All of these things apply to the base game and the expansion equally. The new zones are still full of side quests and folks to meet, a couple of fairly extended dungeon crawls, a story about another God dying (kind of), a cult and so forth. All were decent stories and fit in with the base game nicely.

If you loved PoE, buy the expansions. You probably already have.
If you liked PoE but you don't think it's all that memorable (this is where I fall in), buy 'em on sale.
If you think PoE was fairly generic RPG tripe, don't buy 'em because they don't change the core experience one iota.

PS. Now I did make a major boo-boo. There's a new very high level area called the Siege of Cragholdt. I originally thought you had to go through that to get to the White March content - it's in between your keep and the White March, the icon for the White March is kind of grey like other unreachable areas, etc. But Cragholdt is supposed to be a max level area, so it was quite some time before I realized that I could go around it to get to the White March. By the time I got there I was a bit overleveled. The game gave me the option to scale the content to my level but frankly I didn't want to do that at that point. I was more interested in getting through said content after beating my head against a too-high level area for a while. Whoops!

PSS. If you want to do the Siege, you need to do it before you tackle the final area. I didn't get an option to go back and do it after the final battle in the original game. Oh well.

PSSS. Besides the aforementioned broken plot point (or exceptionally poorly explained plot point regarding a certain cult/temple/water) and my own dumb mistake about the other zone, there was one other major annoyance in the White March. In Part II you craft a hammer that's supposed to be a duplicate of a weapon of a God. This is supposed to control the God's minions and this is directly said in a conversation about the hammer. Except it doesn't. It's just another weapon and you still have to fight some fairly annoying battles against these minions. It's an incredibly dumb mistake and I spent a half hour online trying to figure out how to use it only to find out that it doesn't do what the whole quest line said it would do!

PSSSS: I didn't encounter many bugs, but achievement s just flat-out stopped triggering about halfway through the game. Not sure why.
Helpful? Yes No Funny
GamingAsArt
Posted: April 30
An excellent expansion to an already excellent game. After the end of Pillars of Eternity, I was left wanting to know more about the world's mythology and in particular its pantheon. The story of The White March Part II really hit the right spot in this regard and is also a fulfilling end to the first part of the expansion. The entire expansion feels like a better-rounded experience than the base game: besides the great story, it has more interesting areas and side-quests and some high-level content for those looking for a challenge. Highly recommended.
Helpful? Yes No Funny
Unexpected Squirt
Posted: April 13
The White March DLC has been a bit of a mixed bag, but I'm very happy to report that the second half of this Pillars DLC picks up the slack for the mediocre first half - and then some!

Part of the reason for that is that the story finally begins to gain momentum. While the first half of the DLC had you searching around in the ruins of the battery "just because", you now find yourself swept up in a grander plot which , ( without spoiling anything) has several encounters that will stick with you and give you reason to question your decisions. For this reason alone, I would recommend it.

Outside of the storyline, there is much greater variety in the regions you will visit. If like me, you were tired of yet another frosty looking exterior you will be thrilled to see that they've included some much stranger locales which nonetheless feel as though they belong to the same region of the world.

There have also been a number of additions which do not fall under the "main" storyline but nonetheless add value. Of particular note is a new quest line involving your stronghold which will throw you into an epic battle and give you a chance to defend your ownership of Cad Nua. It doesn't directly impact anything, or leave you with any essential loot, but it breathes some much needed life into the rather stale feeling Stronghold ownership mini-game and gives you a reason to care again.

On its own merits, this is a fantastic DLC well worth playing. Taken in the context of the two part release, I can't help but feel that it was a mistake to break the DLC up in the first place. The problem is that part 1 is nothing more than a dungeon crawl through Durgan's battery, a dungeon which has none of the challenge or personality of the old great Infinity Engine dungeons such as Watcher's Keep, or the Shattered Hand . In the context of the larger plotline in the White March, it works. But taken on its own it's a fairly bitter pill to swallow.

My overall rating for The White March DLC is 8 / 10. Part 1 is a 6 and Part 2 is an 8.5 . I'm going to weight the second one abit heavier because I feel that its more important to finish on a strong note than start that way.

All the same, Obsidian if you're listening .... PLEASE for the love of Abydon do not release any more two part DLC.
Helpful? Yes No Funny
D'amarr from Darshiva
Posted: April 3
Pillars of Eternity goes Icewind Dale. Everything found in the base game but better. Enough said.
Helpful? Yes No Funny
Bugrat
Posted: March 12
.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 6 people (50%) found this review helpful
1 person found this review funny
Not Recommended
Posted: June 24
The level cap should be abolished, not raised to sixteen. Seriously, sixteen?
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 42 people (93%) found this review helpful
23 people found this review funny
Recommended
Posted: February 16
[Playthrough in Progress]

So far I'm enjoying Part II much more than Part I, but I can't put my finger on exactly what the big difference is. I think there is better pacing between combat and dialog, as well as the quest being more meaningful than just "go raid a dungeon because lol no reason really we just want a powerful forge so we're rich or something idk"

The side quest I just finished, a little mystery in the mines, was genuinely interesting. Hopefully that keeps up. [Quick update: it does. Almost finished the game now...]

The introduction of the new character was as abrupt as usual though: I just met you, and this is crazy, but here's my character sheet, so play me maybe. Anyway it's nice to have a barbarian in my party, she's quite the powerhouse already.
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60 of 79 people (76%) found this review helpful
5 people found this review funny
Recommended
Posted: February 16
Some real nice fixes. Awesome new Barbarian companion. Great add-on all around. New mobs are creepy and cool and extra level caps most definitely help. Grand conclusion to an exciting and well written DLC.
Was this review helpful? Yes No Funny
65 of 102 people (64%) found this review helpful
32 people found this review funny
Recommended
Posted: February 16
Icewind Dale of Eternity
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
Posted: February 22
Part 1 of Pillars of Eternity's expansion packs was enjoyable and a cool adition, but part 2 is better in every way and together they pack a very nice punch. If you loved Pillars of Eternity pick these two up ASAP. New missions, new areas, new writing, new class and so much more.

To be honest this is probably my favorite expansion pack for an rpg since Mask Of The Betrayer (Also loved Witcher 3's expansion and also New Vegas's Old World Blues). Obsidian has hit it out of the park with this part 2, wonderful in every aspect, if you want more great roleplaying pick this one and the first part up aswell.

Reminds me in some ways of the Icewind Dale series and that of course is a good thing! Snow all over the place, crazy enemies to fight, faster paced as there is alot more open areas to fight and excellent dialogue that will really keep you interested. Obsidian has done a wonderful job and I can't wait to see what Pillars Of Eternity 2 will offer!

If the first expansion pack was a 7.5/10, this one is a 9 or 9.5/10 for me as far as expansion packs go, Part 2 is nearly perfect. The art design is gorgeous of course, with many amazing you will come across, this expansion pack is the total package and a stela at it's current price imo.

Long live Pillars Of Eternity and Obsidian, a great game just got better!
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
Recommended
Posted: April 13
The White March DLC has been a bit of a mixed bag, but I'm very happy to report that the second half of this Pillars DLC picks up the slack for the mediocre first half - and then some!

Part of the reason for that is that the story finally begins to gain momentum. While the first half of the DLC had you searching around in the ruins of the battery "just because", you now find yourself swept up in a grander plot which , ( without spoiling anything) has several encounters that will stick with you and give you reason to question your decisions. For this reason alone, I would recommend it.

Outside of the storyline, there is much greater variety in the regions you will visit. If like me, you were tired of yet another frosty looking exterior you will be thrilled to see that they've included some much stranger locales which nonetheless feel as though they belong to the same region of the world.

There have also been a number of additions which do not fall under the "main" storyline but nonetheless add value. Of particular note is a new quest line involving your stronghold which will throw you into an epic battle and give you a chance to defend your ownership of Cad Nua. It doesn't directly impact anything, or leave you with any essential loot, but it breathes some much needed life into the rather stale feeling Stronghold ownership mini-game and gives you a reason to care again.

On its own merits, this is a fantastic DLC well worth playing. Taken in the context of the two part release, I can't help but feel that it was a mistake to break the DLC up in the first place. The problem is that part 1 is nothing more than a dungeon crawl through Durgan's battery, a dungeon which has none of the challenge or personality of the old great Infinity Engine dungeons such as Watcher's Keep, or the Shattered Hand . In the context of the larger plotline in the White March, it works. But taken on its own it's a fairly bitter pill to swallow.

My overall rating for The White March DLC is 8 / 10. Part 1 is a 6 and Part 2 is an 8.5 . I'm going to weight the second one abit heavier because I feel that its more important to finish on a strong note than start that way.

All the same, Obsidian if you're listening .... PLEASE for the love of Abydon do not release any more two part DLC.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
Posted: February 19
Much stronger than White March Part I. Has a really interesting main story and the environments are much more interesting this time around. Taken as a package, White March is a really great addition to Pillars.

My one criticism is that I wish this had been positioned as post game content. There's stuff the story deals with that it can't address head on without spoiling parts of the main game.
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9 of 11 people (82%) found this review helpful
Recommended
Posted: May 1
The link to my review of the PoE basic game:

http://steamcommunity.com/profiles/76561198007300752/recommended/291650

The White March offers a new area, a couple of new (and somewhat more interesting) companions. Some of the touted features should have been patched in - not having companions for all 11 classes was a bad oversight from the original game, the respec ability and some of the stronghold improvements are not "DLC" worthy. Other things like the new area and new levels are worthy of your money, but only barely.

So what of the new content? It's....okay. Not great. Not bad. It's about the same quality as the original game. Some of the fights are more difficult and there are some new decent items, but it's more of the same. If you liked PoE, you'll like these expansions. If you didn't, you won't. I probably got 15 hours total out of the two, so they're not cheap. Be forewarned - the rumors of getting 30 hours out of both combined just weren't true for me. They might be if you're playing a high difficulty level and therefore taking a long time in combat (or if you're a really slow reader) but that's the only way I can see getting that amount of time out of these.

The expansions hve all the same strengths and weaknesses as the base game. Even after 100+ hours and two complete play throughs I still don't fully understand the poorly-explained and confusing combat system. The difficulty can be quite variable on certain fights within the same area. Itemization is meh. Monsters seem a bit generic. Abilities don't fire all the time for no apparent reason. It's possible to bypass or miss plot points - something I really managed to do in a temple in the White March, Part II. Even now I simply don't know how a certain (major, at least for the expansion) plot point developed because I snuck in a side door rather than going through the main one. All of these flaws still remain.

At the same time, it's still a very solid BG-type game. It offers a very solid role playing experience, lots of well-written dialog, plenty of class development (maybe too much - too many choices hindered my abiltiy to figure out how the synergize my party), a colorful world worth exploring and a decent story. There are some good quests and quite often there's no black-and-white but shades of grey on every choice. And choosing the right path doesn't always result in the optimal end-game choice. In fact, Obsidian seems to have made a concerted effort to make the (apparently) best choice turn out bad for the entire area in the end.

At the same time, it's still a very solid BG-type game. It offers a very solid role playing experience, lots of well-written dialog, plenty of class development (maybe too much - too many choices hindered my abiltiy to figure out how the synergize my party), a colorful world worth exploring and a decent story. There are some good quests and quite often there's no black-and-white but shades of grey on every choice. All of these things apply to the base game and the expansion equally. The new zones are still full of side quests and folks to meet, a couple of fairly extended dungeon crawls, a story about another God dying (kind of), a cult and so forth. All were decent stories and fit in with the base game nicely.

If you loved PoE, buy the expansions. You probably already have.
If you liked PoE but you don't think it's all that memorable (this is where I fall in), buy 'em on sale.
If you think PoE was fairly generic RPG tripe, don't buy 'em because they don't change the core experience one iota.

PS. Now I did make a major boo-boo. There's a new very high level area called the Siege of Cragholdt. I originally thought you had to go through that to get to the White March content - it's in between your keep and the White March, the icon for the White March is kind of grey like other unreachable areas, etc. But Cragholdt is supposed to be a max level area, so it was quite some time before I realized that I could go around it to get to the White March. By the time I got there I was a bit overleveled. The game gave me the option to scale the content to my level but frankly I didn't want to do that at that point. I was more interested in getting through said content after beating my head against a too-high level area for a while. Whoops!

PSS. If you want to do the Siege, you need to do it before you tackle the final area. I didn't get an option to go back and do it after the final battle in the original game. Oh well.

PSSS. Besides the aforementioned broken plot point (or exceptionally poorly explained plot point regarding a certain cult/temple/water) and my own dumb mistake about the other zone, there was one other major annoyance in the White March. In Part II you craft a hammer that's supposed to be a duplicate of a weapon of a God. This is supposed to control the God's minions and this is directly said in a conversation about the hammer. Except it doesn't. It's just another weapon and you still have to fight some fairly annoying battles against these minions. It's an incredibly dumb mistake and I spent a half hour online trying to figure out how to use it only to find out that it doesn't do what the whole quest line said it would do!

PSSSS: I didn't encounter many bugs, but achievement s just flat-out stopped triggering about halfway through the game. Not sure why.
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6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
Posted: May 7
Even more cool stuff. More cool stuff.

Pros:
- It continues the story of White March
- Soundtrack is amazing once again
- Challenging enemies

Cons:
- not all that long either
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5 of 6 people (83%) found this review helpful
Recommended
Posted: February 28
This is White March Part 2 DLC review, along with a question - should you come back and play DLC's? TL;DR - Yes!

I was playing Part 1 when I realized I need more levels for my maxed out heroes and more content as I was about to finish Part 1 and some of the main game's side quests. So I got all that and I can confidently say this DLC (and Part 1 too) is worth every penny, quests are creative and intriguing. Before coming back to White March I haven't played Pillars for more than a year, had to load old game (before final level) to continue, but without doubt it was good to remember everything and keep playing. Good thing developers keep supporting the game.

My concerns:
- retraining character at level 16 is a pain, a dialogue where I can redistribute points is needed at this point
- need more levels past 16, I can't stand losing all my precious experience when maxed out
- we need more of something (besides assigning to passive quest) to utilize all those unused companions, same goes for loot - maybe we could donate it to hirelings
- please make more DLCs and take my money, I liked where it went with huge battles, maybe more of that kind of things, also sieges etc

To sum up: if you love games like Divinity and TBS genre in general, don't hesitate to get this game together with DLCs, it's not turn-based but pause-based and in this case it feels just as good as TBS.
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