Welcome to the The Kindred - a creative sandbox game set in a vibrant voxel world. Build, craft and farm your way towards civilization as you help the Kin to survive and thrive.
User reviews:
Overall:
Positive (29 reviews) - 89% of the 29 user reviews for this game are positive.
Release Date: Feb 24, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With years of work having already gone into The Kindred, and with the core gameplay in place, we are ready to develop and implement more complex features - with your help!

We want to know how players envision the future of The Kindred. We want to make The Kindred the best game it can be. As such, keeping players informed is our main priority, as we add new features, mechanics, and items to the game.

Alpha access includes the full and final release of The Kindred - and all future content updates and patches.”

Approximately how long will this game be in Early Access?

“We aim to be feature complete within the next 12 months.

NOTE: Additional features requested by the community that make it to implementation may change this timeline.

How is the full version planned to differ from the Early Access version?

“The Early Access version of the game includes the following mechanics:
* Building
* Wind power
* Farming
* Crafting machinery
* Starvation

The full version of the game will include more building materials, several options for power generation, more farming options (crops and livestock), unique biomes, predators, Kin families, health, medicine and much, much more.

We will release monthly updates with new features, in addition to smaller content updates throughout the month.”

What is the current state of the Early Access version?

“The core features of the game are implemented. Building and farming are fully-formed systems. Electricity and mining are also implemented.

Over the course of development, we will continue to refine existing features based on player feedback.

This is an early access game. While we have done our best to remove game-breaking bugs, there may be occasional crashes and bugs as we continue development.”

Will the game be priced differently during and after Early Access?

“The game will cost slightly more after Early Access when we are content complete and are happy with the features we have planned for the game.”

How are you planning on involving the Community in your development process?

“We plan on incorporating feedback from players to tweak and refine gameplay.

We will carefully monitor forum posts and comments to gauge interest in content, features and to resolve existing issues via feedback, polls and user reviews. While we can’t incorporate every suggestion we receive, we will consider all suggestions - and implement them if we feel they can be executed to the highest standards within a reasonable time frame.

We also frequently update our blog and post updates through Twitter and Facebook. We very much look forward to working with the community.

We’re hoping to make a game that's not just fun to play for us, but also for our community.”
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Recent updates View all (33)

December 23, 2016

Alpha 6 is now Live on the Unstable Branch - Research, Architect and Power Stations

Hi Everyone,

The Steam Unstable branch has now been updated to Alpha 6!

Due to some personal issues with our baby becoming unwell over the last few months this update isn’t quite ready to push to the Stable branch but we hope that those of you that enjoy playing the early content and want to explore and discover the new power options will enjoy the new update.

If you would like to opt into the unstable branch find out how here - http://steamcommunity.com/app/373410/discussions/1/412448792354540743/

We wish everyone a safe and happy holiday season!

NEW CONTENT

Research
All high level technology is now unlocked through research. Research is a new skill that can be ticked in the work allocation menu and the research desk is crafted through the metalworking desk.

The easy version of the game will still give you bonus materials on start up but you will need to research in order to craft more. The researcher will give other tasks a priority over research so will be more efficient if this is their only job.

Research is time based, the more time that lapses, the more that will be unlocked. Just click the research desk, select the category and press the ok button.

Architect
The Architect desk is a new tool that can be unlocked through the research desk.

The architect can create buildings that serve a function, eg nuclear power plant. At the moment any Kin with crafting ticked in the work allocation screen will be able to use the architect desk.

More Power Options
Coal, Nuclear, Solar and Hydro Power are now all possible!

We’ll be putting out a more detailed guide on all of the power options in the coming weeks but for now trial and error should show you the pros and cons of each power type. You will need to unlock the technology through research. If you click on the power plant you now have the option to start and stop your power stations to conserve fuel.

Geo Extractor
In order to mine uranium we have added the geo-extractor machine which extracts uranium from stone. The uranium can then be used to fuel the nuclear power plant.


v0.6.0 (2016.12.23.1631)
FEATURES
* Added Research - Research new technologies using the Research Table
* Added Coal Power Plant
* Added Solar Panel
* Added Nuclear Power Plant
* Added Hydro-Electric Power Plant
* Added Geo-Extractor
* Added Architect Desk - Needed to construct complex machines

IMPROVEMENTS
* Added notifications for animals that become pregnant and give birth.
* Crafting UI now greys out items you don’t have enough resources for

FIXES
* Fixed a crash bug
* Fixed a bug causing Kin to get stuck at bottom of Quarries

2 comments Read more

October 9, 2016

Alpha 5.1 is now Live! [Meals and Kitchens]

Hi Everyone,

The Steam stable branch has now been updated to Alpha 5.1 with an update that includes meals and kitchens.

As always, a big thank you to everyone playing the game and sending through your bug reports!

The biggest change in this update is the move away from the nV food system which has now been replaced with a meals based system. The Kin consume 1 meal each morning and the counter in the top left hand side gives a run down of how many meals you have in inventory. They will consume the highest grade of food available and sit at a table if there is one available.

The meal options are raw, basic and gourmet meals. In the future there will be special meals that will be more difficult to cook and will give the Kin special skills/advantages for a limited time.

The better the meal, the better their overall nutrition. The better their eating environment eg, table and chair the better the nutrition rating. eg, eating a gourmet meal on the ground is the same as eating a basic meal at a table.

The nutrition ratings play into fatigue at the moment but will have more meaning in the coming updates as we tie them to skills and abilities. For example in the future a level 1 farmer will be a lot more different than a level 10 farmer.

This update also includes 5 modular kitchen styles, 2 new types of electricity transmitters for wider coverage and the Kin now physically go to the same location when they begin a relationship and heart particles will appear.

To view the kitchen styles you can see them under the crafting bench menu toward the bottom or filter the search with the word kitchen.

Electricity transmitters can be crafted through the metalworking bench.


FEATURES
* Kin now visibly eat once per day
* Added warning message if player tried to remove a bed or table that is in use
* Added warning message to large world sizes
* Implemented a time of day indicator UI
* Performance improvements
* Added 5 Modular Kitchens
* Kin now go to each other when they fall in love, and heart particles appear
* Added new Ceramic Plate craftable item
* Added Kin starvation behaviours. Kin will go into a protest-mode and only perform food related work until there is food!
* Grass ID now shows in bottom right hand corner and in inventory/build menus
* Improved load/save speed

FIXES
* Fixed an issue with Kin standing up while sleeping
* Fixed a performance issue caused by Animals trying to move toward a potential mate that has been recently killed
* Fixed a bug causing ladders to placed overlapping each other in a quarry
* Fixed escape locks camera movement when closing status window
* Fixed issue causing Kin to not eat if they are sleeping at breakfast time

CHANGES
* Food system overhaul - Prepared food is now 'Meal' based. Kin eat one meal per day. If no meals available then 100nV of raw food needs to be consumed. Food quality affects Kin work performance
* Kin can now eat at dining tables if crafted. Kin who do work more efficiently vs eat off the ground
* Tweaked some food recipes to balance meal creation
* Difficulty mode starting items adjusted to be inline with new meal system
* Altered grass regrowing algorithm
* Altered animal breeding algorithm, breeding is now capped based on world size

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About This Game

Welcome to the The Kindred - a creative sandbox game set in a vibrant voxel world.

Start with the bare essentials and lead the Kin’s upstart civilization to peace and prosperity. Explore new lands, discover resources, grow plants and raise animals to grow your village. Survive through the harsh winters, devastating diseases, sweltering heat, and myriad other challenges posed by an unforgiving procedural world.

Build, craft and farm your way towards civilization as you help the Kin to survive and thrive.

Current Features

  • The Industrial Evolution: Power your village with wind turbines and design an efficient electrical network.
  • Hunter Gatherer: Hunt and herd animals into paddocks to supply your people with meat, eggs and milk.
  • Breed & Feed: Manage farms with crops, breed and care for your animals and balance production to keep your Kin fed.

Development Roadmap

  • The Circle of Life: Create the ideal environment for families to form and flourish - a complete lifecycle.
  • The Modern Trade: Modern tool upgrades for experienced craftsmen, including chainsaws, jackhammers, and nail guns.
  • Climate & Seasons: Construct heaters and air conditioning units to combat the effects of hypothermia and heat exhaustion.
  • Unique Biomes: An ever-expanding world, with woodlands, desert, alpine and more to come.
  • Energy: Power your cities with solar panels, coal power plants and other ways both green and dangerous.
  • Health and diseases: Craft medicines to heal sickness like influenza or food poisoning.
  • Hydration and Water: One of the most basic needs of life.
  • Predator and Prey: Protect your livestock from foxes, and encounter dangerous beasts.

The Kindred is available on Windows, Mac and Linux.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/8.1/10 64Bit
    • Processor: Intel or AMD CPU, 2.0GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512Mb Vram with a gpu passmark score of 2000 - Minimum Resolution 1280x720
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
    • Additional Notes: Larger world sizes will require more ram and faster CPU
    Recommended:
    • OS: Windows Vista/7/8/8.1/10 64Bit
    • Processor: Quad Core 2.5GHz+
    • Memory: 4 GB RAM
    • Graphics: 1Gb Vram with a gpu passmark score of 2500 - Resolution 1920x1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: Dual Core 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb Vram with a gpu passmark score of 2000 - Minimum Resolution 1280x720
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
    • Additional Notes: Graphics card must support at least shader model 3, CPU must have SSE2 extentions
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: Dual Core 2.5GHz+
    • Memory: 2 GB RAM
    • Graphics: 512Mb Vram with a gpu passmark score of 2500 - Resolution 1920x1080
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
    • Additional Notes: Graphics card must support at least shader model 3, CPU must have SSE2 extentions
    Minimum:
    • OS: Ubuntu 12.04LTS
    • Processor: Dual Core 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb Vram with a gpu passmark score of 2000 - Minimum Resolution 1280x720
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
    Recommended:
    • OS: Ubuntu 12.04LTS
    • Processor: Dual Core 2.5GHz+
    • Memory: 2 GB RAM
    • Graphics: 512Mb Vram with a gpu passmark score of 2500 - Resolution 1920x1080
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: On Board
Customer reviews Learn More
Overall:
Positive (29 reviews)
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