Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
Todas as análises:
Praticamente positivas (38) - 78% das 38 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
27 Mai, 2015
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Cash_Out has a lot of content, and with that comes bugs and unbalance. I want the game to release in a pristine state. The best way to do that is to allow people to play the game during the early access period. Along with that, suggestions and concerns will be taken into account to ensure the game is great.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“Until it is released, I'm about maybe 80% done right now.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“I'm planning several features not currently in the game. I don't really want to talk about them in case something goes wrong and they can't be added. Something I can say is that a lot of content will be added in the Early Access period.”

Qual é o estado atual da versão de Acesso Antecipado?

“Functional, if not partially buggy.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The game will be cheaper during early access, if you are interested in buying the game, this would be the best time.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“I'll be taking suggestions and criticism into account during this period, if you don't like something, feel free to post on the discussions tab and I'll try to get it fixed.”
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Atualizações recentes Ver todas (61)

17 de Outubro

Cash_Out has been updated to 0.10.4.0!

Did some more level work this patch, adding a new level! Along with that, since it's October, the Treat Basket weapon is available again, along with a new hat!

Additions
  • The "Supermarket" levelset has been added!
  • Added a seasonal hat: The Jack-o-Lantern hat, when enemies die, a skelton is summoned that fights for you! It can only be unlocked every October and will be 3x more common during October!

Balance
  • Healing now heals 2.5x the amount for blood damage, and 1/3rd the amount of regular damage.
  • Changed the function of the Halloween Basket, when the candy bar is fully charged (which takes longer now), you'll go into Sugar Rush, which increases weapon speed and damage.
  • In career mode you'll now start with some money, which is based on the difficulty level.
  • Greatly increased the rate of bleeding.

Bug Fixes
  • Fixed potential crash with the backup skill.
  • Fixed an unavoidable crash related to C4.
  • Fixed a potential issue where career mode files weren't being saved properly.
  • Fixed a crash caused by unlocking a class.

Other Changes
  • The Halloween Basket is now unlockable (again!) for the duration of October, it'll be 3x more common during October.
  • The "Random" quickplay level type now includes the lab level.
  • The flashbang stun mechanics changed in the last patch now function the same for enemy flashbangs.

Next patch I'll be working on AI and the Office levelset, unless something goes wrong.

Enjoy!
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1 de Outubro

Cash_Out has been updated to 0.10.3.0!

Like said previously, I did some work with tilesets!
Instead of adding any new levels, I "finished" (I don't want to say they're 100% finished because that would suggest I'm doing nothing more with them) the 3 existing level sets.

I did lay the foundation for the last 3, though "Supermarket" and "Office" are more likely to be added than "Prison".

Anyways here are the patch notes.

Bug Fixes
  • Fixed a mod issue related to room types.
  • Fixed a mod issue related to lighting
  • Fixed a crash related to mind controlled enemies. (May have happened in co-op too.)
  • Fixed a crash with the outbreak skill.
  • Fixed an issue related to random object spawns.

Balance
  • Greatly reduced enemy sight range. Hiding in darkness now actually is viable! (The sight range was so high that hiding was nearly impossible.
  • Stores are now rarer.
  • Aim skills for projectile weapons are now based off of the projectile damage.

Additions
  • Did a lot of work with the lab, mansion and industrial tilesets.

Other Changes
  • How dark the area you're standing is now calculated differently and is more accurate.
  • Changed the way light works slightly, objects and players are now "illuminated" to prevent them from blending into the background too much.

Next patch I'll be continuing work on the level sets as there's really nothing else huge I have to work on right now.

Enjoy!
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Notas da Atualização


LATEST UPDATE - 0.10.4.0 - 017/10/2017

Additions

  • The "Supermarket" levelset has been added!
  • Added a seasonal hat: The Jack-o-Lantern hat, when enemies die, a skelton is summoned that fights for you! It can only be unlocked every October and will be 3x more common during October!

Balance

  • Healing now heals 2.5x the amount for blood damage, and 1/3rd the amount of regular damage.
  • Changed the function of the Halloween Basket, when the candy bar is fully charged (which takes longer now), you'll go into Sugar Rush, which increases weapon speed and damage.
  • In career mode you'll now start with some money, which is based on the difficulty level.
  • Greatly increased the rate of bleeding.

Bug Fixes

  • Fixed potential crash with the backup skill.
  • Fixed an unavoidable crash related to C4.
  • Fixed a potential issue where career mode files weren't being saved properly.
  • Fixed a crash caused by unlocking a class.

Other Changes

  • The Halloween Basket is now unlockable (again!) for the duration of October, it'll be 3x more common during October.
  • The "Random" quickplay level type now includes the lab level.
  • The flashbang stun mechanics changed in the last patch now function the same for enemy flashbangs.

Free Quickplay Demo

Want to try out Cash_Out before you buy? This demo includes a short raid in singleplayer and multiplayer, and a small selection of loot, skills, weapons and items you can find in the full game!

Acerca deste jogo


Cash_Out is a randomly generated top down shooter that blends stealth and action to keep the gameplay moving. Build up your character with career mode, or jump right into the game with quickplay. Choose your class, stats and skills to customize your character to your playstyle. While in raids pick up items, weapons and clothing to give yourself the edge while raiding!

  • over 90 Skills Across 6 Unique Classes.
  • Over 45 unique and randomized weapons to suit your playstyle.
  • Over 54 pieces of clothing with interesting bonuses applied!
  • Over 19 items to find and use in raids!
  • 18 perks that can change how you play instantly!
  • 3 game modes that change the way you progress!
  • Scripting system allows you to make level sets, workshop support included!
  • Play together with up to 4 players with the co-op mode.


Cash_Out currently features a scripting system to allow you to make and upload unique room sets to the steam workshop, bundled with development tools to help you make levels. Along with that, the scripting language included allows you to go beyond basic level design, and add logic to your levels!




Co-Op for Cash_Out is currently in beta! Join up with up to 4 different players though TCP connection to raid a building together! It won't be easy though, the more players, the harder the raid is, so build up a character with 4 new class types to help you in the raid!




Cash_Out will be cheaper during early access, so if you're interested, now would be the best time to try it!

Requisitos do Sistema

    Mínimos:
    • Memória: 200 MB de RAM
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 60 MB de espaço livre
    Recomendados:
    • Memória: 500 MB de RAM
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 60 MB de espaço livre

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