Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to "see" the world around her through sound. Explore a world on the edge of collapse and discover the long-kept secrets of the land...
User reviews:
Overall:
Mostly Positive (24 reviews) - 75% of the 24 user reviews for this game are positive.
Release Date: Oct 20, 2015

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About This Game

Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to "see" the world around her through sound. Using this ability, and with help from the spirits of the forest, explore the forbidden paths once walked by your ancestors and discover the truth. Step into a world on the edge of collapse. Earthquakes shudder through the land, but why?

Key Features

  • A first-person experience like no other: You're blind and must navigate using sound
  • Unique visual style in a transparent world
  • Lush, handcrafted environments to get hopelessly lost in
  • Ridiculously adorable forest spirits to help you get un-lost
  • Beautiful thematic soundtrack composed by Joel Corelitz of Waveplant Studios

Pulse is the final form of the IGF finalist and Unity Award winning prototype originally created by the team at Pixel Pi Games as a project of love. Multiple years in the making, we're extremely happy to finally be able to deliver the experience we always wanted to make. We hope you enjoy playing the game as much as we have making it.

Thanks to all of our Kickstarter backers for making this possible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
    Minimum:
    • OS: OSX 10.7+
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
    Minimum:
    • OS: Valve recommended: Ubuntu 12.04 or SteamOS
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (24 reviews)
Recently Posted
Arapeggio
( 0.3 hrs on record )
Posted: April 26
This game is really cute and really interesting! I had it on my wishlist for a while now and was looking forward to playing it. However, as soon as I got it up and running, I was hit with *massive* lag. I don't work on a professional machine or anything, so I'm used to a tiny bit of lag when I do heavier stuff, but none of my other games have lagged quite this badly. I joked with a friend about getting the "full experience" because I was guiding myself by the sound effects instead of visuals. It's probably just me, I hope.

I really love the concept and the story, and the use of color and sound is so great. I'm going to try playing it on a relative's computer instead.
Helpful? Yes No Funny
Vivix
( 1.3 hrs on record )
Posted: February 15
Short, simple, and sweet.
This game gets a gold star, great soundtrack, too!
Helpful? Yes No Funny
[BBI]Rory
( 1.1 hrs on record )
Pre-Release Review
Posted: December 1, 2015
A remarkable, one of a kind experience that teaches the player something about themselves as they play the game. Charming art, tight level design and loveable characters come together to deliver a fun ~2 hour experience exploring the world as a blind girl.
Helpful? Yes No Funny
BoredMai
( 1.2 hrs on record )
Posted: November 29, 2015
DISCLAIMER: I was a Kickstarter backer. Also, this is my personal opinion on the game, based on my personal taste. TL;DR at the bottom.

The idea and concept of the game were amazing, but, for me, it failed to deliver.

First of all, the game is VERY short: I got the achievement to finish it in less than 30min on my first playthrough.

Second, the blind mechanic is quite frustrating: when you walk, there are waves of "sight" that come to the player, symbolising something like a sound echo, but it doesn't linger for very long. Therefore, when you walk, you have something like wave-space-wave-space-wave, and, at least for me, it was horrible to try and assert size and distance of things.

Third: if you're going to take out your player's sight, give them hearing. The sound should have played a major part here, with noises that would guide you, and give you a feel of the world around you. Instead, the game relies oddly on visual cues, which feels completely against the idea of it.

Fourth, the overly vague story. It gives too many questions, too little answers. Instead of feeling like an interesting mystery, it felt rather pretentious, wanna-be-smart-and-cool-and-mysterious.

And fifth, the mokos. Don't get me wrong, they're ABSURDLY cute and loveable, and you just want to hug them and take them home... and then you realise they're actually your tools. You can throw them to the monsters to distract them, or to use their bouncing to find your way around, but you don't want to do that because it feels like using puppies as throwing stones.

At the end, $15 is way too expensive for such a short, flawed experience.

TL;DR: Short game, mechanics don't feel cohesive, story is too vague, throwing mokos feels bad.
Helpful? Yes No Funny
thainen
( 2.3 hrs on record )
Posted: November 1, 2015
Back in 2013, when the developers run a Kickstarter campaign, Pulse was a beautiful tiny experiment, a promise of a great surreal experience. Now, in 2015, when the game is finally out, it is an ever more beautiful tiny experiment, a glimpse into a great surreal experience that was never delivered.
The core mechanic makes the game gorgeous, it changes the way you perceive the game's world and move around it. This would have worked great as a stealth action, espcially if the enemies were as confined to their vision as Eva is to her hearing. Sadly, the game has just one stealth sequence, and I have no idea how it is supposed to be beaten: I just crawled around randomly until I got to the exit. It would have worked as a puzzle game, but the most difficult puzzle the game has is putting a hamsterlike furry creature into a wheel. If developers had no resources for a game with a gameplay, it would have worked beautifully as a walking simulator, a place to explore and marvel.
Instead, the second core mechanic is first-person platforming.
Yes, you play as a blind girl who has to make presice jumps over the platforms she can't see. With glitchy collision detection.
Why.
For all the game's flaws, it's unique and is still worth experiencing. I can only hope that one day the team behind it would be able to make a next version, the one that fulfills all the promises of the current one.
Helpful? Yes No Funny
cactuslick
( 1.8 hrs on record )
Posted: October 31, 2015
I'm a Kickstarter backer, and I think the idea had promise that the game doesn't really live up to. I personally found it to be a frustrating experience where I was basically blindly stumbling around in the dark never really sure where I was going or why. Ocassionally the walking was broken up by enemies that I never really figured out how to avoid and first-person jumping bits that I wouldn't have enjoyed even if I could see clearly. There were a few clever gimmicks and the colorful abstract-looking environments could be pretty, but the novelty wore off after a few minutes. There's a story, but it's purposefully vague and didn't ever grab my interest. The only reason I saw the game through to the end was because I knew how short it was from other reviews; I would have preferred it were even shorter.

I also ran into some technical issues that I suspect were due to the fact that I played on a Mac. Neither my wired 360 controller or my Dualshock 3 seemed to function correctly. The y-axis on the right stick didn't work, nor did any of the face buttons. However, I'm not sure if the face buttons were meant to do anything as the controls were never explained in the menu or in the game itself. I was stuck on one of the jumping puzzles for several minutes until I went online and found out that there was a sprint key (Shift on the keyboard).
Helpful? Yes No Funny
i208khonsu
( 0.5 hrs on record )
Posted: October 31, 2015
Can't change key bindings. Can't recommend.
Helpful? Yes No Funny
ladysharny
( 0.8 hrs on record )
Posted: October 31, 2015
This game is beautiful and very atmospheric.
I will admit that it is short but still worth it, plus the little mokos are cute!
Helpful? Yes No Funny
Blackthorne
( 0.1 hrs on record )
Posted: October 24, 2015
First off, let me mention that I backed this game on Kickstarter, so take that as you will. I really wish Steam reviews had an option other than thumbs-up or thumbs-down because Pulse is a unique and interesting experience that shows promise. I chose to give it a thumbs-down in the end due to (1) its extremely short length (less than 30 minutes), (2) its weak and confusing story, (3) its poor handling of enemies (the beasts were better utilized in the kickstarter demo than in the full game), and (4) the buggy AI pathing for the (very cute) Mokos.

Given the above factors, Pulse struggles to provide enough value for its $15 price point. As it stands, it feels more like a demo than a full game.
Helpful? Yes No Funny
ContraNetwork
( 8.3 hrs on record )
Posted: October 24, 2015
If I have to describe Pulse with a single word, I would use unique .
Yes, because it is simply a game unique and ingenious.
Use Eva, a simple girl losing her sight has developed and improved the sense of sound, from a fantasy world!

In short Pulse is a game that should be experienced, so my advice is to try it without thinking twice.
https://www.youtube.com/watch?v=WxfyxKa3lF0
(Below is the Italian full review)



Viaggia con Eva, una giovane ragazza che ha perso la vista in età precoce, sviluppando così una capacità unica.. ovvero riuscire a vedere il mondo attraverso i suoni.
Con questa questa capacità e con l'aiuto degli spiriti della foresta, Eva esplora sentieri proibiti.. cercando di scoprire la verità su quello che sta succedendo al mondo.


Feature:

- Un'esperienza in prima persona unica, scopri segreti e terre nascoste con l'aiuto dei suoni.

- Stile visivo semplicemente unico in un mondo del tutto "trasparente"

- Spiriti della foresta più che adorabili, che ti aiutano nel cammino

- Bella colonna sonora, composta da Joel Corelitz di Waveplant Studios

http://steamcommunity.com/sharedfiles/filedetails/?id=540775146

Parere Personale:

Se devo descrivere Pulse con una sola parola , utilizzerei UNICO.
Si, perché è semplicemente un gioco unico e geniale.
Utilizzare Eva, una semplice ragazza che perdendo la vista ha sviluppato e migliorato il senso del suono, il tutto arrochito da un mondo fantasioso e simpatiche creature!

Insomma Pulse è un gioco che va vissuto, quindi il mio consiglio è quello di provarlo senza pensarci due volte.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
60 of 78 people (77%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: October 21, 2015
Before you wonder why I don't recommend this game, hear me out.

I truly enjoyed this game. The unique asthetics and the design of the world is incredible. The mokos were insanely cute, I loved them to death. The soundtrack was great to listen to. Being able to sense the world form around you in shapes and colors really made me enjoy the game for it's entirety.
But therein lies the problem. The game itself is just too short. There is even an achievement for beating the game in half an hour. To me, charging $15 for a game that you can beat in half an hour is just silly. The game is very well made and absolutely stunning to look at, but there just isn't enough replay value or content for me to see that price being justifiable.

The demo came out over 2 years ago, so I was expecting at least 3 hours worth of game to explore. Yes there are small orbs to collect, and I do plan on going back and getting 100% of the achievements, but that $15 price is just too much for me. I would see paying half that much at the most.

This is the first steam game I have refunded.
Was this review helpful? Yes No Funny
32 of 37 people (86%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 24, 2015
First off, let me mention that I backed this game on Kickstarter, so take that as you will. I really wish Steam reviews had an option other than thumbs-up or thumbs-down because Pulse is a unique and interesting experience that shows promise. I chose to give it a thumbs-down in the end due to (1) its extremely short length (less than 30 minutes), (2) its weak and confusing story, (3) its poor handling of enemies (the beasts were better utilized in the kickstarter demo than in the full game), and (4) the buggy AI pathing for the (very cute) Mokos.

Given the above factors, Pulse struggles to provide enough value for its $15 price point. As it stands, it feels more like a demo than a full game.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: November 29, 2015
DISCLAIMER: I was a Kickstarter backer. Also, this is my personal opinion on the game, based on my personal taste. TL;DR at the bottom.

The idea and concept of the game were amazing, but, for me, it failed to deliver.

First of all, the game is VERY short: I got the achievement to finish it in less than 30min on my first playthrough.

Second, the blind mechanic is quite frustrating: when you walk, there are waves of "sight" that come to the player, symbolising something like a sound echo, but it doesn't linger for very long. Therefore, when you walk, you have something like wave-space-wave-space-wave, and, at least for me, it was horrible to try and assert size and distance of things.

Third: if you're going to take out your player's sight, give them hearing. The sound should have played a major part here, with noises that would guide you, and give you a feel of the world around you. Instead, the game relies oddly on visual cues, which feels completely against the idea of it.

Fourth, the overly vague story. It gives too many questions, too little answers. Instead of feeling like an interesting mystery, it felt rather pretentious, wanna-be-smart-and-cool-and-mysterious.

And fifth, the mokos. Don't get me wrong, they're ABSURDLY cute and loveable, and you just want to hug them and take them home... and then you realise they're actually your tools. You can throw them to the monsters to distract them, or to use their bouncing to find your way around, but you don't want to do that because it feels like using puppies as throwing stones.

At the end, $15 is way too expensive for such a short, flawed experience.

TL;DR: Short game, mechanics don't feel cohesive, story is too vague, throwing mokos feels bad.
Was this review helpful? Yes No Funny
30 of 48 people (63%) found this review helpful
3 people found this review funny
Recommended
1.8 hrs on record
Posted: October 20, 2015
Pulse is an interesting idea, and fun to experience.
https://www.youtube.com/watch?v=e-VM-TfUwsg
You play as a blind girl who visualizes the world through the sounds she hears. The visual effects used to show this off are really cool. Wherever a sound is emanating, a wave of colour will light up the world.
Luckily the devs keep the world from being too frustrating to navigate. There are usually a few loud objects in the world which keep small areas visible. Additionally, as you walk around, you leave footprints, which help keep your orientation on where you came from. Although, you might find yourself lost ever now and again, it isn't too hard to navigate the beautiful looking world.

Speaking of the beautiful world you don't get to see it much, but the glimpses here and there reveal a simplistic, yet interesting environment. The place is filled with ruins, vegetation, and some cute little critters. These guys are called Mokos. As you pass by them they'll follow you. You can pick them up and toss them around. When they hit surfaces, they make noise, allowing you to see ahead.

The game's atmosphere does a really good job and making you feel helpless at times. Loud noises will frighten you, but also light the way.

As for the story, it's kind of a mystery at the beginning. You start to get a better feeling of it as you progress through the game, and are talked to by some strange spirit-looking thing.

Overall, it's a unique mechanic for a game, which I personally didn't get tired of due to the stuff the devs put in place to prevent you from being totally lost. The game is also not incredibly long. There's even an achievement for beating it in under 30 minutes. Granted, that's probably by speedrunning and not really enjoying the game properly, but it's still something to keep in mind. Still, I think it's a fun little experience!
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 31, 2015
I'm a Kickstarter backer, and I think the idea had promise that the game doesn't really live up to. I personally found it to be a frustrating experience where I was basically blindly stumbling around in the dark never really sure where I was going or why. Ocassionally the walking was broken up by enemies that I never really figured out how to avoid and first-person jumping bits that I wouldn't have enjoyed even if I could see clearly. There were a few clever gimmicks and the colorful abstract-looking environments could be pretty, but the novelty wore off after a few minutes. There's a story, but it's purposefully vague and didn't ever grab my interest. The only reason I saw the game through to the end was because I knew how short it was from other reviews; I would have preferred it were even shorter.

I also ran into some technical issues that I suspect were due to the fact that I played on a Mac. Neither my wired 360 controller or my Dualshock 3 seemed to function correctly. The y-axis on the right stick didn't work, nor did any of the face buttons. However, I'm not sure if the face buttons were meant to do anything as the controls were never explained in the menu or in the game itself. I was stuck on one of the jumping puzzles for several minutes until I went online and found out that there was a sprint key (Shift on the keyboard).
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
1.1 hrs on record
Pre-Release Review
Posted: December 1, 2015
A remarkable, one of a kind experience that teaches the player something about themselves as they play the game. Charming art, tight level design and loveable characters come together to deliver a fun ~2 hour experience exploring the world as a blind girl.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: November 1, 2015
Back in 2013, when the developers run a Kickstarter campaign, Pulse was a beautiful tiny experiment, a promise of a great surreal experience. Now, in 2015, when the game is finally out, it is an ever more beautiful tiny experiment, a glimpse into a great surreal experience that was never delivered.
The core mechanic makes the game gorgeous, it changes the way you perceive the game's world and move around it. This would have worked great as a stealth action, espcially if the enemies were as confined to their vision as Eva is to her hearing. Sadly, the game has just one stealth sequence, and I have no idea how it is supposed to be beaten: I just crawled around randomly until I got to the exit. It would have worked as a puzzle game, but the most difficult puzzle the game has is putting a hamsterlike furry creature into a wheel. If developers had no resources for a game with a gameplay, it would have worked beautifully as a walking simulator, a place to explore and marvel.
Instead, the second core mechanic is first-person platforming.
Yes, you play as a blind girl who has to make presice jumps over the platforms she can't see. With glitchy collision detection.
Why.
For all the game's flaws, it's unique and is still worth experiencing. I can only hope that one day the team behind it would be able to make a next version, the one that fulfills all the promises of the current one.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
1.3 hrs on record
Posted: February 15
Short, simple, and sweet.
This game gets a gold star, great soundtrack, too!
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
0.8 hrs on record
Posted: October 22, 2015
The whole consept of this game amazes me (sorry if I don't spell great) the atmosphere is wonderful, with the mokos being so cute, everything is just amazing. Fair warning, it does take a good conputer to play this game. If you're looking for a pure and calm adventure game this is the one. If you're wondering the only scarry thing I've seen is that creepy bird. At the time I'm writing this reveiw it's only 2 days old with a bit of bugs, but over all it's a great game worth your money. I recomend it to anyone. One last thing you will probally get lost.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
3 people found this review funny
Recommended
3.0 hrs on record
Posted: October 22, 2015
*walks around the place* you know, I'm kind of getting used to this darkness. It's not that scary actually.









*sees monster* NOPE NOPE NOPE NOPE NOPE
Was this review helpful? Yes No Funny