Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to "see" the world around her through sound. Explore a world on the edge of collapse and discover the long-kept secrets of the land...
User reviews:
Overall:
Mixed (31 reviews) - 64% of the 31 user reviews for this game are positive.
Release Date: Oct 20, 2015

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Includes 2 items: Pulse, Pulse - Original Soundtrack

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About This Game

Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to "see" the world around her through sound. Using this ability, and with help from the spirits of the forest, explore the forbidden paths once walked by your ancestors and discover the truth. Step into a world on the edge of collapse. Earthquakes shudder through the land, but why?

Key Features

  • A first-person experience like no other: You're blind and must navigate using sound
  • Unique visual style in a transparent world
  • Lush, handcrafted environments to get hopelessly lost in
  • Ridiculously adorable forest spirits to help you get un-lost
  • Beautiful thematic soundtrack composed by Joel Corelitz of Waveplant Studios

Pulse is the final form of the IGF finalist and Unity Award winning prototype originally created by the team at Pixel Pi Games as a project of love. Multiple years in the making, we're extremely happy to finally be able to deliver the experience we always wanted to make. We hope you enjoy playing the game as much as we have making it.

Thanks to all of our Kickstarter backers for making this possible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
    Minimum:
    • OS: OSX 10.7+
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
    Minimum:
    • OS: Valve recommended: Ubuntu 12.04 or SteamOS
    • Processor: Dual Core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
    • Storage: 4 GB available space
    • Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (31 reviews)
Recently Posted
Mara
3.1 hrs
Posted: August 5
I bought the game because the idea was interesting and I liked the graphics. However, this game failed to deliver. Graphics are great, the music is nice and the spirits are adorable, but the story and some of the game mechanics won't make any sense. Making a blind girl do parkour? Really? The story also went from interesting to way too dark and confusing. The price is too high for a game this short IMO. In the end, even though I found it on sale, I don't think it was worth the 4€ I paid for. I ended up uninstalling it without finishing the game, it just wasn't fun to play.
Helpful? Yes No Funny
[x] lainverse
0.8 hrs
Posted: July 13
I seriously not sure I can recommend this game to anyone. It isn't particulary bad, but...

You have to navigate in a cave with "sound" or actually waves of light... or, actually, waves of visibility of stuff around you (it's like highlighted borders of crossections). The problem is these waves supposed to simulate sound waves and it's rather improbable to "see" through a wall with just footsteps. Yet, you can "see" like that very far and through walls. And that is rather distracting. It's especially annoying when you can see a clear way in front of you, but then you realize there is actually a solid wall right in front of your nose. From one side you are "blind" in the game and not being able to see a wall is normal, but at the same time you see pillars, rocks and leafs behind it (and on a large distance)!

There is a way to see everything in solid (including these "transparent" walls), but it's just illogical. Instead of just shouting or throwing rocks and sticks (which layin all around) our heroine throws local oversized hamster-like creatures. They are soft and covered in a thick fur, and in fact produce even less sound, than the girl while walking, yet their sound somehow makes everything much clearer. Logic! BTW, to pass through some gates you have to throw these hamsters into hamster wheels. So, they clearly are local analogue of hamsters. And they are either mazochistic or stupid since they are returning back to a girl no matter how far and wide she will throw them... except for water. They drown in water, same as a girl... there is even achievement for drowning 50 of them. -_- Also, the girl doesn't throw these hamsters right in the middle of the screen, so if you jumped to some distant platform with a wheel just to throw that hamster into it - be careful. Most likely you will miss and have to go all the way back to pick another up since this onewill bounce off the wheel and fall somewhere down. YES THEY BOUNCE. -_-

This game have platformer elements and honestly, 3D first-person games isn't the best genre for platforming. There are exceptions, I know. Mirror's Edge is one of these exceptions, but not this game. You will often miss and fall from these platforms down.

Occasionally you will encounter places where you can clearly see an empty wheel behind a wall and in some cases you will even be ableto go on top of the wall, but either solid or actually invisible wall will block your path since you are not supposed to be there yet and you will walk around searching for that darn hamster wheel which will unlock the path and which you somehow missed. So, this ability to see through walls is rather inconvenient and unreliable. You will often see zones which you can't reach because you not supposed to be there yet and at the same time you will have a problem to locate a "hamster wheel" which will open a path for you.
Helpful? Yes No Funny
YotsuMD
1.0 hrs
Posted: July 7
The whole "visual echolocation" idea is cool on paper, but it's making me dizzy.
Helpful? Yes No Funny
Lavoieri
1.0 hrs
Posted: July 5
The game is cute, indeed. But I did not enjoy the gameplay. Also, I think the price is way too expensive for a short game like this. Sadly, I'm giving it a negative review and getting a refund because of the price and lenght
Helpful? Yes No Funny
Arapeggio
0.3 hrs
Posted: April 26
This game is really cute and really interesting! I had it on my wishlist for a while now and was looking forward to playing it. However, as soon as I got it up and running, I was hit with *massive* lag. I don't work on a professional machine or anything, so I'm used to a tiny bit of lag when I do heavier stuff, but none of my other games have lagged quite this badly. I joked with a friend about getting the "full experience" because I was guiding myself by the sound effects instead of visuals. It's probably just me, I hope.

I really love the concept and the story, and the use of color and sound is so great. I'm going to try playing it on a relative's computer instead.
Helpful? Yes No Funny
Vivix
1.3 hrs
Posted: February 15
Short, simple, and sweet.
This game gets a gold star, great soundtrack, too!
Helpful? Yes No Funny
[BBI]Rory
1.1 hrs
Pre-Release Review
Posted: December 1, 2015
A remarkable, one of a kind experience that teaches the player something about themselves as they play the game. Charming art, tight level design and loveable characters come together to deliver a fun ~2 hour experience exploring the world as a blind girl.
Helpful? Yes No Funny
BoredMai
1.2 hrs
Posted: November 29, 2015
DISCLAIMER: I was a Kickstarter backer. Also, this is my personal opinion on the game, based on my personal taste. TL;DR at the bottom.

The idea and concept of the game were amazing, but, for me, it failed to deliver.

First of all, the game is VERY short: I got the achievement to finish it in less than 30min on my first playthrough.

Second, the blind mechanic is quite frustrating: when you walk, there are waves of "sight" that come to the player, symbolising something like a sound echo, but it doesn't linger for very long. Therefore, when you walk, you have something like wave-space-wave-space-wave, and, at least for me, it was horrible to try and assert size and distance of things.

Third: if you're going to take out your player's sight, give them hearing. The sound should have played a major part here, with noises that would guide you, and give you a feel of the world around you. Instead, the game relies oddly on visual cues, which feels completely against the idea of it.

Fourth, the overly vague story. It gives too many questions, too little answers. Instead of feeling like an interesting mystery, it felt rather pretentious, wanna-be-smart-and-cool-and-mysterious.

And fifth, the mokos. Don't get me wrong, they're ABSURDLY cute and loveable, and you just want to hug them and take them home... and then you realise they're actually your tools. You can throw them to the monsters to distract them, or to use their bouncing to find your way around, but you don't want to do that because it feels like using puppies as throwing stones.

At the end, $15 is way too expensive for such a short, flawed experience.

TL;DR: Short game, mechanics don't feel cohesive, story is too vague, throwing mokos feels bad.
Helpful? Yes No Funny
thainen
2.3 hrs
Posted: November 1, 2015
Back in 2013, when the developers run a Kickstarter campaign, Pulse was a beautiful tiny experiment, a promise of a great surreal experience. Now, in 2015, when the game is finally out, it is an ever more beautiful tiny experiment, a glimpse into a great surreal experience that was never delivered.
The core mechanic makes the game gorgeous, it changes the way you perceive the game's world and move around it. This would have worked great as a stealth action, espcially if the enemies were as confined to their vision as Eva is to her hearing. Sadly, the game has just one stealth sequence, and I have no idea how it is supposed to be beaten: I just crawled around randomly until I got to the exit. It would have worked as a puzzle game, but the most difficult puzzle the game has is putting a hamsterlike furry creature into a wheel. If developers had no resources for a game with a gameplay, it would have worked beautifully as a walking simulator, a place to explore and marvel.
Instead, the second core mechanic is first-person platforming.
Yes, you play as a blind girl who has to make presice jumps over the platforms she can't see. With glitchy collision detection.
Why.
For all the game's flaws, it's unique and is still worth experiencing. I can only hope that one day the team behind it would be able to make a next version, the one that fulfills all the promises of the current one.
Helpful? Yes No Funny
cactuslick
1.8 hrs
Posted: October 31, 2015
I'm a Kickstarter backer, and I think the idea had promise that the game doesn't really live up to. I personally found it to be a frustrating experience where I was basically blindly stumbling around in the dark never really sure where I was going or why. Ocassionally the walking was broken up by enemies that I never really figured out how to avoid and first-person jumping bits that I wouldn't have enjoyed even if I could see clearly. There were a few clever gimmicks and the colorful abstract-looking environments could be pretty, but the novelty wore off after a few minutes. There's a story, but it's purposefully vague and didn't ever grab my interest. The only reason I saw the game through to the end was because I knew how short it was from other reviews; I would have preferred it were even shorter.

I also ran into some technical issues that I suspect were due to the fact that I played on a Mac. Neither my wired 360 controller or my Dualshock 3 seemed to function correctly. The y-axis on the right stick didn't work, nor did any of the face buttons. However, I'm not sure if the face buttons were meant to do anything as the controls were never explained in the menu or in the game itself. I was stuck on one of the jumping puzzles for several minutes until I went online and found out that there was a sprint key (Shift on the keyboard).
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: August 5
I bought the game because the idea was interesting and I liked the graphics. However, this game failed to deliver. Graphics are great, the music is nice and the spirits are adorable, but the story and some of the game mechanics won't make any sense. Making a blind girl do parkour? Really? The story also went from interesting to way too dark and confusing. The price is too high for a game this short IMO. In the end, even though I found it on sale, I don't think it was worth the 4€ I paid for. I ended up uninstalling it without finishing the game, it just wasn't fun to play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
66 of 84 people (79%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: October 21, 2015
Before you wonder why I don't recommend this game, hear me out.

I truly enjoyed this game. The unique asthetics and the design of the world is incredible. The mokos were insanely cute, I loved them to death. The soundtrack was great to listen to. Being able to sense the world form around you in shapes and colors really made me enjoy the game for it's entirety.
But therein lies the problem. The game itself is just too short. There is even an achievement for beating the game in half an hour. To me, charging $15 for a game that you can beat in half an hour is just silly. The game is very well made and absolutely stunning to look at, but there just isn't enough replay value or content for me to see that price being justifiable.

The demo came out over 2 years ago, so I was expecting at least 3 hours worth of game to explore. Yes there are small orbs to collect, and I do plan on going back and getting 100% of the achievements, but that $15 price is just too much for me. I would see paying half that much at the most.

This is the first steam game I have refunded.
Was this review helpful? Yes No Funny
34 of 39 people (87%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 24, 2015
First off, let me mention that I backed this game on Kickstarter, so take that as you will. I really wish Steam reviews had an option other than thumbs-up or thumbs-down because Pulse is a unique and interesting experience that shows promise. I chose to give it a thumbs-down in the end due to (1) its extremely short length (less than 30 minutes), (2) its weak and confusing story, (3) its poor handling of enemies (the beasts were better utilized in the kickstarter demo than in the full game), and (4) the buggy AI pathing for the (very cute) Mokos.

Given the above factors, Pulse struggles to provide enough value for its $15 price point. As it stands, it feels more like a demo than a full game.
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: November 29, 2015
DISCLAIMER: I was a Kickstarter backer. Also, this is my personal opinion on the game, based on my personal taste. TL;DR at the bottom.

The idea and concept of the game were amazing, but, for me, it failed to deliver.

First of all, the game is VERY short: I got the achievement to finish it in less than 30min on my first playthrough.

Second, the blind mechanic is quite frustrating: when you walk, there are waves of "sight" that come to the player, symbolising something like a sound echo, but it doesn't linger for very long. Therefore, when you walk, you have something like wave-space-wave-space-wave, and, at least for me, it was horrible to try and assert size and distance of things.

Third: if you're going to take out your player's sight, give them hearing. The sound should have played a major part here, with noises that would guide you, and give you a feel of the world around you. Instead, the game relies oddly on visual cues, which feels completely against the idea of it.

Fourth, the overly vague story. It gives too many questions, too little answers. Instead of feeling like an interesting mystery, it felt rather pretentious, wanna-be-smart-and-cool-and-mysterious.

And fifth, the mokos. Don't get me wrong, they're ABSURDLY cute and loveable, and you just want to hug them and take them home... and then you realise they're actually your tools. You can throw them to the monsters to distract them, or to use their bouncing to find your way around, but you don't want to do that because it feels like using puppies as throwing stones.

At the end, $15 is way too expensive for such a short, flawed experience.

TL;DR: Short game, mechanics don't feel cohesive, story is too vague, throwing mokos feels bad.
Was this review helpful? Yes No Funny
31 of 49 people (63%) found this review helpful
3 people found this review funny
Recommended
1.8 hrs on record
Posted: October 20, 2015
Pulse is an interesting idea, and fun to experience.
https://www.youtube.com/watch?v=e-VM-TfUwsg
You play as a blind girl who visualizes the world through the sounds she hears. The visual effects used to show this off are really cool. Wherever a sound is emanating, a wave of colour will light up the world.
Luckily the devs keep the world from being too frustrating to navigate. There are usually a few loud objects in the world which keep small areas visible. Additionally, as you walk around, you leave footprints, which help keep your orientation on where you came from. Although, you might find yourself lost ever now and again, it isn't too hard to navigate the beautiful looking world.

Speaking of the beautiful world you don't get to see it much, but the glimpses here and there reveal a simplistic, yet interesting environment. The place is filled with ruins, vegetation, and some cute little critters. These guys are called Mokos. As you pass by them they'll follow you. You can pick them up and toss them around. When they hit surfaces, they make noise, allowing you to see ahead.

The game's atmosphere does a really good job and making you feel helpless at times. Loud noises will frighten you, but also light the way.

As for the story, it's kind of a mystery at the beginning. You start to get a better feeling of it as you progress through the game, and are talked to by some strange spirit-looking thing.

Overall, it's a unique mechanic for a game, which I personally didn't get tired of due to the stuff the devs put in place to prevent you from being totally lost. The game is also not incredibly long. There's even an achievement for beating it in under 30 minutes. Granted, that's probably by speedrunning and not really enjoying the game properly, but it's still something to keep in mind. Still, I think it's a fun little experience!
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 31, 2015
I'm a Kickstarter backer, and I think the idea had promise that the game doesn't really live up to. I personally found it to be a frustrating experience where I was basically blindly stumbling around in the dark never really sure where I was going or why. Ocassionally the walking was broken up by enemies that I never really figured out how to avoid and first-person jumping bits that I wouldn't have enjoyed even if I could see clearly. There were a few clever gimmicks and the colorful abstract-looking environments could be pretty, but the novelty wore off after a few minutes. There's a story, but it's purposefully vague and didn't ever grab my interest. The only reason I saw the game through to the end was because I knew how short it was from other reviews; I would have preferred it were even shorter.

I also ran into some technical issues that I suspect were due to the fact that I played on a Mac. Neither my wired 360 controller or my Dualshock 3 seemed to function correctly. The y-axis on the right stick didn't work, nor did any of the face buttons. However, I'm not sure if the face buttons were meant to do anything as the controls were never explained in the menu or in the game itself. I was stuck on one of the jumping puzzles for several minutes until I went online and found out that there was a sprint key (Shift on the keyboard).
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: July 13
I seriously not sure I can recommend this game to anyone. It isn't particulary bad, but...

You have to navigate in a cave with "sound" or actually waves of light... or, actually, waves of visibility of stuff around you (it's like highlighted borders of crossections). The problem is these waves supposed to simulate sound waves and it's rather improbable to "see" through a wall with just footsteps. Yet, you can "see" like that very far and through walls. And that is rather distracting. It's especially annoying when you can see a clear way in front of you, but then you realize there is actually a solid wall right in front of your nose. From one side you are "blind" in the game and not being able to see a wall is normal, but at the same time you see pillars, rocks and leafs behind it (and on a large distance)!

There is a way to see everything in solid (including these "transparent" walls), but it's just illogical. Instead of just shouting or throwing rocks and sticks (which layin all around) our heroine throws local oversized hamster-like creatures. They are soft and covered in a thick fur, and in fact produce even less sound, than the girl while walking, yet their sound somehow makes everything much clearer. Logic! BTW, to pass through some gates you have to throw these hamsters into hamster wheels. So, they clearly are local analogue of hamsters. And they are either mazochistic or stupid since they are returning back to a girl no matter how far and wide she will throw them... except for water. They drown in water, same as a girl... there is even achievement for drowning 50 of them. -_- Also, the girl doesn't throw these hamsters right in the middle of the screen, so if you jumped to some distant platform with a wheel just to throw that hamster into it - be careful. Most likely you will miss and have to go all the way back to pick another up since this onewill bounce off the wheel and fall somewhere down. YES THEY BOUNCE. -_-

This game have platformer elements and honestly, 3D first-person games isn't the best genre for platforming. There are exceptions, I know. Mirror's Edge is one of these exceptions, but not this game. You will often miss and fall from these platforms down.

Occasionally you will encounter places where you can clearly see an empty wheel behind a wall and in some cases you will even be ableto go on top of the wall, but either solid or actually invisible wall will block your path since you are not supposed to be there yet and you will walk around searching for that darn hamster wheel which will unlock the path and which you somehow missed. So, this ability to see through walls is rather inconvenient and unreliable. You will often see zones which you can't reach because you not supposed to be there yet and at the same time you will have a problem to locate a "hamster wheel" which will open a path for you.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: July 5
The game is cute, indeed. But I did not enjoy the gameplay. Also, I think the price is way too expensive for a short game like this. Sadly, I'm giving it a negative review and getting a refund because of the price and lenght
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
1.1 hrs on record
Pre-Release Review
Posted: December 1, 2015
A remarkable, one of a kind experience that teaches the player something about themselves as they play the game. Charming art, tight level design and loveable characters come together to deliver a fun ~2 hour experience exploring the world as a blind girl.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: November 1, 2015
Back in 2013, when the developers run a Kickstarter campaign, Pulse was a beautiful tiny experiment, a promise of a great surreal experience. Now, in 2015, when the game is finally out, it is an ever more beautiful tiny experiment, a glimpse into a great surreal experience that was never delivered.
The core mechanic makes the game gorgeous, it changes the way you perceive the game's world and move around it. This would have worked great as a stealth action, espcially if the enemies were as confined to their vision as Eva is to her hearing. Sadly, the game has just one stealth sequence, and I have no idea how it is supposed to be beaten: I just crawled around randomly until I got to the exit. It would have worked as a puzzle game, but the most difficult puzzle the game has is putting a hamsterlike furry creature into a wheel. If developers had no resources for a game with a gameplay, it would have worked beautifully as a walking simulator, a place to explore and marvel.
Instead, the second core mechanic is first-person platforming.
Yes, you play as a blind girl who has to make presice jumps over the platforms she can't see. With glitchy collision detection.
Why.
For all the game's flaws, it's unique and is still worth experiencing. I can only hope that one day the team behind it would be able to make a next version, the one that fulfills all the promises of the current one.
Was this review helpful? Yes No Funny