Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime. You can then export the planet geometry, its textures, snapshots and simple animations.
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Overall:
Positive (29 reviews) - 100% of the 29 user reviews for this software are positive.
Release Date: Apr 13, 2016

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Recent updates View all (8)

April 24

V 1.1.0 Major Update

This major update fixes the following bugs:

  • Export - Improved color accuracy in 24bits and 48bits background export. Tonemapping is now correctly applied.
  • Rendering - Spikes at poles are now fixed.
  • Interface - Compatibility issues with Wacom tablets and 3DConnexion mouse is now fixed.
  • Interface - Some tooltips has been fixed with the right text (it was a bit messed up).
  • Interface - Clouds influence on roughness is now hidden in roughness layer mode.

And adds the following features (Fasten your seatbelt) :
  • Rendering - Improved rings rendering, shadows are transparent, allowing intensity variations. Surface acne is removed from the ring surface.
  • Rendering - Banding effects in shadows has been reduced thanks to the introduction of noise.
  • Rendering - Banding effect removed in bloom and soft gradients by adding dithering in the tone mapping pass.
  • Rendering - Purkinje effect added in the post process.
  • Rendering - A partial background can be generated, allowing a higher texture resolution focused on the screen. This allows very high quality backgrounds to be generated in one specific direction.
  • Rendering - A secondary fill light can be defined to break the blackness of the dark side of the planet.
  • Planet generator - New exponentialy distributed noise types (use ramp to modify values distribution)
  • Planet generator - Advanced color correction of the albedo has been added (new tab).
  • Planet generator - A whole new layer of micro craters has been added (new tab), allowing the generation of small and numerous craters over the surface of planet. Many options are available like craters count, size, age, regularity, coloring …
  • Planet generator - Improved craters and details coloring … no more overlap of the two zones.
  • Planet generator - Two new blending modes for details (Alpha and reflect).
  • Planet generator - High frequencies enhancement section added in Relief base tab. This acts like a sharpen filter of the height map focused on the high frequencies.
  • Planet generator - Secondary roads added in the cities generation (scale and intensity).
  • Planet generator - Second layer of details added (new tab), allowing a richer, improved generation of planets. Each detail layer can have its own coloring parameters.
  • Planet generator - Roughness can be modulated on both detail layers, craters and micro craters.
  • Planet generator - Details (details & details2 layers) and micro craters can be injected in the water layer to allow rivers-like generation and richer self-emissive planets (lavas for instance).
  • Planet generator - Details coloring can be balanced between height, slope and ambient occlusion.
  • Background generator - Distortion depth slider added, allowing fine tuning of the distortion effect.
  • Background generator - Noise slider added in the nebulae raycast, breaking the banding effect.
  • Background generator - Advanced nebulae rendering by adding a masking effect on the background. 4 blending mode has been added and many new sliders.
  • Background generator - Latitude masking added, allowing horizontal nebulae (Milky Way like).
  • Animation - Revolution of planet can be done on any axis now and the revolution time can be adjusted.
  • Export/Import - Checkboxes to allow horizontal and vertical flips of the textures.
  • Export/Import - Input files can be sharpened by using negative blur values.
  • Export/Import - Height values can be exported in R8G8 or R5G5B5 formats.
  • Export/Import - Export of heat and moisture maps (PRO dlc only)
  • Export/Import - Clouds normal are exported.
  • Export/Import - Supersized screenshots quality has been dramatically improved with higher textures quality, artefacts removal, better rings and background rendering.
  • Export/Import - Supersized screenshots can go up to 14x viewport size (PRO dlc only)
  • Export/Import - Planet masks can be exported in supersized screenshots, allowing you to do offline compositing of several planets
  • Export/Import - Background can be exported with alpha channel now, using nebulae density as alpha or computing alpha from colors.
  • Export/Import - Planet tessellation has been improved when doing screenshots (or supersized screenshots).
  • Interface - F1 opens the help file now.
  • Interface - Stars layer rendering can be toggled.
  • Interface - Reorganization of the channels dropdown menus.
  • Interface - Post effects can be toggled individually.
  • Interface - A default camera, planet and light orientation can be stored with any planets. These scene presets can be stored and recalled at any time. These are used automatically on preset reload.
  • Interface - An invert ramp button has been added to the color ramp editor.
  • Interface - Some sliders range has been extended/fixed.

There is a new trailer where you can see some of these features in action : https://youtu.be/v2V2ybY721o
As well as a new tutorial to see how to use them : https://youtu.be/f72CFIzhpAM

I hope you'll enjoy these new features!
Thanks again for your support! You're the bests!

4 comments Read more

About This Software

The power of procedural creation :

Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime.

Controlled chaos :

Create complex ground structures by using one of the thirteen noise generators, like :
  • Perlin
  • Voronoi
  • Multifractals
  • Billow
and more ...
Combine the basic noise layer with a secondary noise layer and procedurally generated craters. Those extra details will beef up the complexity and the richness of the ground of your planet.

Natural features :

Boost your productions by adding natural details like :
  • oceans - and tune water height, density, colors ...
  • ice caps - and tune ice expansion, randomness, transitions smoothness, minimal and maximal level ...
  • desert regions - and tune desert spread, randomness, edge sharpness ...
  • clouds - and tune clouds shape, coverage, coloring, coriolis effect, twirls intensity and much more.
Add sediments taking into account the slopes and cavities of the terrain. Color them depending on the moisture level, terrain height and type. Add extra random vegetation to enrich the surface of your planet.

Colorize the world :

Create endless variations of your worlds by using the intuitive color ramps editor. Store presets by categories and recall them whenever you want, it's that easy.

Fill the void :

Set a background for your planet by rendering volumetric nebulae in no time, tuning stars color, density and intensity.

Export :

Export the textures in png, tga, dds and tiff with a resolution up to 4k x 2k with up to 4 samples per pixel in the regular version and up to 16k x 8k with 64 samples per pixel in the pro version (see version comparison). Have access to all individual layers like :
  • albedo
  • roughness
  • ambient occlusion
  • normal map
  • sky color and alpha
  • slopes
  • curvature
and more ...

Export also the terrain geometry and reduce its complexity to make it usable in realtime.
All the assets can be used in your favorite engine or renderer like : Unreal engine 4, Unity 5, Maya, 3DS max, Blender, Marmoset toolbag, Sketchfab and more ...

Render still images and still-image sequences:

You can render very large images thanks to the snapshot system. Sequences of images where you're animating the different planet and background parameters can be done too.

You should consider buying the pro DLC of grand designer if you plan to use it for advanced usages or if you want to ouput large and high quality textures. See the differences in the following table :


Note that this software requires a directX11 graphic card to run and windows vista or above, in case of doubt, don't hesitate to ask.

Grand designer website
Ignishot forums

System Requirements

    Minimum:
    • OS: Windows Vista 32bits
    • Processor: 1.5Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 card with 1Gb
    • DirectX: Version 11
    • Sound Card: not used
    Recommended:
    • OS: Windows Seven 64bits
    • Processor: 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 card with 2Gb or more
    • DirectX: Version 11
    • Sound Card: not used

What Curators Say

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Overall:
Positive (29 reviews)
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