Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime. You can then export the planet geometry, its textures, snapshots and simple animations.
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Positive (30 reviews) - 100% of the 30 user reviews for this software are positive.
Release Date: Apr 13, 2016

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Recent updates View all (7)

October 24, 2016

V 1.0.8 Update

This update fixes the following bugs :

  • Export - Snapshot with alpha was not returning completely translucent color as background. Fixed
  • Export - Decimated planets had hard edges on the UV seam. Fixed
  • Rendering - Clouds shadows are now casted on cities.
  • Interface - The random range of the Weather/Global/Random scale has been increased to 50 and the slider is now a logarithmic one.
  • Interface - Integer slider is now editable like all other ones (Craters count)
  • Interface - The min/max range for the cities altitude has been improved.
  • Interface - Relief base input textures are now working properly, even if the textures are not in the media directory.
And adds the following features:
  • Interface - There is now a cloud offset allowing you to place the cloud layer where you want for snapshots.
  • Interface - There is now a gimbal lock which will force rotations of the planet and the background to occur only around the planet axis. It’s the new icon above the terrain preview window on the bottom of the screen.
  • Interface - The special effects presets/values are now kept between sessions.
  • Interface - Two new sliders allow the tuning of the smoothness of the min and max altitude for cities.

Thank you to all the people who had reported a problem or proposed an improvement.

I'd like also to announce that Grand Designer has been nominated for the UnityAwards 2016 in the Non-Game category and in the global category. I'd be glad if you could vote for it over here : https://unity3d.com/awards/2016

Thanks again for your support!

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About This Software

The power of procedural creation :

Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime.

Controlled chaos :

Create complex ground structures by using one of the thirteen noise generators, like :
  • Perlin
  • Voronoi
  • Multifractals
  • Billow
and more ...
Combine the basic noise layer with a secondary noise layer and procedurally generated craters. Those extra details will beef up the complexity and the richness of the ground of your planet.

Natural features :

Boost your productions by adding natural details like :
  • oceans - and tune water height, density, colors ...
  • ice caps - and tune ice expansion, randomness, transitions smoothness, minimal and maximal level ...
  • desert regions - and tune desert spread, randomness, edge sharpness ...
  • clouds - and tune clouds shape, coverage, coloring, coriolis effect, twirls intensity and much more.
Add sediments taking into account the slopes and cavities of the terrain. Color them depending on the moisture level, terrain height and type. Add extra random vegetation to enrich the surface of your planet.

Colorize the world :

Create endless variations of your worlds by using the intuitive color ramps editor. Store presets by categories and recall them whenever you want, it's that easy.

Fill the void :

Set a background for your planet by rendering volumetric nebulae in no time, tuning stars color, density and intensity.

Export :

Export the textures in png, tga, dds and tiff with a resolution up to 4k x 2k with up to 4 samples per pixel in the regular version and up to 16k x 8k with 64 samples per pixel in the pro version (see version comparison). Have access to all individual layers like :
  • albedo
  • roughness
  • ambient occlusion
  • normal map
  • sky color and alpha
  • slopes
  • curvature
and more ...

Export also the terrain geometry and reduce its complexity to make it usable in realtime.
All the assets can be used in your favorite engine or renderer like : Unreal engine 4, Unity 5, Maya, 3DS max, Blender, Marmoset toolbag, Sketchfab and more ...

Render still images and still-image sequences:

You can render very large images thanks to the snapshot system. Sequences of images where you're animating the different planet and background parameters can be done too.

You should consider buying the pro DLC of grand designer if you plan to use it for advanced usages or if you want to ouput large and high quality textures. See the differences in the following table :


Note that this software requires a directX11 graphic card to run and windows vista or above, in case of doubt, don't hesitate to ask.

Grand designer website
Ignishot forums

System Requirements

    Minimum:
    • OS: Windows Vista 32bits
    • Processor: 1.5Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 card with 1Gb
    • DirectX: Version 11
    • Sound Card: not used
    Recommended:
    • OS: Windows Seven 64bits
    • Processor: 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 card with 2Gb or more
    • DirectX: Version 11
    • Sound Card: not used

What Curators Say

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Overall:
Positive (30 reviews)
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