The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..
User reviews:
Overall:
Positive (47 reviews) - 93% of the 47 user reviews for this game are positive.
Release Date: Jan 12, 2016

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Recent updates View all (49)

May 14

New game: Heroes of Loot 2 now in Early Access

Hey guys,

just a quick update to let you know my new game Heroes of Loot 2 is now live on Steam:

http://store.steampowered.com/app/439880

It's a "dungeon crawling rpg action adventure" where you control a range and melee character and use them to survive in the dungeons, complete quests, solve puzzles, defeat bosses and grab LOOT!

check it out !

0 comments Read more

May 2

version 1.4.1 - the dreaded end boss problems

A quick little fix, that hopefully ends all the end-boss problems people have been getting (a.k.a: the missing-switch).

Let me know if you still run into the missing-switch problem in the end boss level. I'm 90% sure this fix does away with it, but I've been sure before ;)

I also added a setting to the options menu to toggle between the old resolution and the new resolution as was introduced in the previous update. I can understand not everybody likes the higher-resolution (and the added view-distance it brings) so this is a way for you to change back to the original one.

So.. go update!

0 comments Read more

Reviews

“Space Grunts is not your typical Rogue-lite game. By taking the design concepts from action titles and applying them to the dungeon crawling gameplay formula, OrangePixel have found a combination that synchronizes into some really enjoyable gameplay experience.”
http://indiegames.com/2015/09/space_grunts_-_turn_based_acti.html

“Underlying all the carnage is a game about limited resources. You're not just shuffling between guns to get the spatial drop on your foes, you're conserving different types of ammo for different situations”
http://www.eurogamer.net/articles/2016-01-08-space-grunts-is-a-turn-based-spin-on-nuclear-throne

“It’s an attractive game, with just the right amount of screen-shudder and lovely pixel-gobbets of flesh and metal bouncing around the play area when a rocket hits the mark.”
Rock Paper Shotgun

About This Game

The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..

You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.

Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.

Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.

Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!

Can you find the core of the problems?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (47 reviews)
Recently Posted
Underwhelmed
( 0.5 hrs on record )
Pre-Release Review
Posted: June 21
I too had the Space Grunts one day. I never should have eaten that Galaxy Truck-Stop Burrito.
Helpful? Yes No Funny
bozar
( 51.8 hrs on record )
Posted: May 22
Pros:

  • +1: Sounds and animations. Howling monsters and thundering explosions make the dungeon crawling feels like a rock show.
  • +1: Secrets and clues. Beware of special walls and containers.
  • +2: Unforgiving combat. It takes me 45 hours to beat the game for the first time. I really enjoys to solve in-game problems one after another.

Cons:

  • -1: Annoying glitches.
    • The mouse pointer moves to the center of the screen every time I start the game. I play the game by keyboard or X-Box controller, so I have to move the mouse pointer out of game window when running in window mode.
    • The fouth weapon slot cannot be remapped.
    • My X-box controller cannot be detected in full-screen mode sometimes.
    • There is only one save at a time. And every level can only be saved once.
  • -2: Low replayability. It takes me 48 hours to use all three characters to beat the game. After that, the game fails to make me stay longer.

Simplified Chinese comment:

一周目很好玩!但是用三个玩家人物各自通关一遍之后,至少我不想继续玩了。

我写的中文介绍
Helpful? Yes No Funny
NedRyerson
( 2.3 hrs on record )
Posted: May 14
The playstyle is similar to Dungeons of Dredmor, but without the interesting variances that game offered. The characters are largely the same, most items aren't particularly interesting or fun, and the play pattern for winning is easy to execute once you've figured it out. The controls are clunky at best and misclicking in a fight is one of the only reasons for ever taking significant damage. There are handful of enemy types, but only two that required adjusting strategy at all. While I think there are a lot of better games in the genre, I can see this appealing to someone who wants a simpler roguelite experience. However, to those people, I would still recommend passing on this game for now. If Orangepixel make significant adjustments to the controls, I'll feel comfortable giving the thumbs-up.
Helpful? Yes No Funny
マイちゃん
( 20.7 hrs on record )
Posted: April 15
This game is rather similar to chess in that it has a grid layout and you need to pay attetion to the range and mobility of your enemies while plotting a good plan. The difference is that this game has guns . . . and aliens.
Helpful? Yes No Funny
DC PAK
( 10.6 hrs on record )
Posted: April 2
I'm not so into randomly generated games, but I love this one very much.
Even if turn based it is dynamic. Even if permadeath there is not much loss feeling. Very nice balanced weapons and foes. Some neat upgrades, but still without the super power godly hero mode.
Even if most of time I die at 5th level, it ist constant fun and no rage.
Helpful? Yes No Funny
SwordsAndGuns
( 0.3 hrs on record )
Posted: March 15
It wasn't my style of game i thought it was more dungeon crawler than doing the same thing over and over just slightly differently
Helpful? Yes No Funny
Ardan
( 9.0 hrs on record )
Posted: March 1
A fun roguelike game, I find it rather hard. The preview pictures gave me an impression of a rush game, but you got to play rather carefully and lure enemies in favorable positions. You can use props and environment to your advantage, and there is a reasonable number of item drops and upgrades to help you going.

The music is pretty bearable and not at all what you would expect with such graphics.

It is rather shallow but that is to be expected and though the graphics are meant this way, they could be a tad more advanced. Still I found this rather entertaining so far (5 hours), fresh and soothing in it's simplicity.

Great if you have little time, are tired, and want mindless fun.
Helpful? Yes No Funny
pumpkin42
( 2.5 hrs on record )
Posted: February 15
The only comparison with Nuclear Throne possible are the graphics; other wise, it's a total different game; well, first it's turn based, and second, you don't end up laughing hysterically when you lose yourself in a rain of bullets.
So, it's quieter, runs are short, count 10 to 30 minutes for a game.
Helpful? Yes No Funny
Severd_Nerv
( 15.4 hrs on record )
Posted: February 2
Had been so intrigued by this little game after seeing it back in 2015 and it looked like an adictive little shooter\action\rpg\strategy game. i eventualy picked it up and must say im not disapointed. it plays exactly as i imagined and i love the graphics and art style.

Also loved getting killed by a GrumpyCyberalien :P

i see this game having alot of depth to it and cant wait to see how the game evolves :D

Helpful? Yes No Funny
halfvoid
( 4.2 hrs on record )
Posted: February 1
Turn based Nuclear Throne. Great daily runs.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
33 of 36 people (92%) found this review helpful
1 person found this review funny
Recommended
40.6 hrs on record
Early Access Review
Posted: September 15, 2015
Bought it pre-release from the developers website.

I just like rogue-likes (or -lites, or likelikes or whatever floats your boat), and this one is plain fun to play.

Visually it reminds me of Nuclear Throne, only with turn-based movement and combat.
You can move and shoot in the 4 cardinal directions, aiming costs nothing but as soon as you take a step everything else does as well. Deliberately without a skip turn function, it changes smoothly between just going for it and taking another second to ponder about what to do next.
Ammunition for your 3 weapons has to be found (only very late into the game I actually ran out of ammo for 1 of my guns for a while), and encourages you to swap between them to get the most out of it.

The late game can get quite tense, but you can take your time to think about your next move.

- 3 weapons which upgrade over the course of the game (short range gun, AoE grenade launcher, long range and piercing plasma rifle)
- 3 characters with different starting stats
- procedural level generation with secret rooms and randomly spawned entrances to special levels
- good amount of loot, most pickups have limited durations (like x turns of invisibility - these have to be consumed in your 10-slot inventory, so you can decide when to use them)
- 1 life per run, no carry-over progression besides some sort of enemy codex (using found data cards on terminals)
- nice, consistent pixel art
- sound works... could be a bit meatier but doesn't get in the way
- controls work fine, keyboard only, mouse only or controller just do their things, use whatever you prefer.
- NO crashes

For me it hits the sweet spot in between hectic shooters like nuclear throne or dungeon souls and micro-management heavy turn based games that drag on forever. A successful run takes me about 90 minutes which feels just right.

From what I can see, the (core of the) game is finished and a lot of fun to play, the developer is relaxed and responsive; no reason to believe that this one will be one of those broken early access turds that gets abandoned once it's cashed in.
Thumbs up.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
3 people found this review funny
Recommended
21.2 hrs on record
Early Access Review
Posted: December 12, 2015
Yeah, its true, this is essentially a turn-based version of Nuclear Throne. But wait, before you dismiss it, understand that it is really well done, and definately has earned its place in competing with NT. While I love Nuclear Throne, this title may actually get more of my time because IMhumbleO anytime you add turn-based mechanics, things get better.

I said I would only boot it up to check it out, but four hours flew by - that rarely happens to me. Dissertation work was put on hold for this mother******.

Pros:
+Butter smooth gameplay with either a mouse/keyboard or from the couch with a controller. You can play as fast or slow as you want.
+Artwork is pretty great
+Utterly addictive one-more-run kind of coffee-break game here.
+Unlockables such as a bestiary and new playable characters that have different stats (not just skins).
+Daily runs.
+Learning curve is not as steep as many other roguelikes.
+No cheap deaths.

Cons:
-Probaby best in 1-2 hour play sessions maximum (like any coffee break game).

Totally worth full price IMO. I will get a lot of mileage out of this, plus there is more to come a la Early Access.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Early Access Review
Posted: October 7, 2015
I absolutely recommend this game to other players, I'm not even a big fan of rogue-likes, but after seeing the game-play trailer for this, I had to try it.

So I've played 74 frustratingly fun minutes!
I guess this is my early, early access review.

I love the difficulty level, the balance is spot on. The randomly generated levels work perfectly, it's nice to see different layouts each time I play and the area sizes feel just right. Not too big or small.

The turn based game-play adds even more value for me, I love being able to plan. It's so much better than just running around in a big mess of explosions and bullets like a lot of traditional rogue-likes.

The variety of weapon upgrades, items, power ups and enemies that I've encountered are interesting and the addition of data cards makes it all that more interesting. My personal favourite item so far is the mine, I enjoy pacing about at distance and letting the enemy come to me, only to walk straight into my mine!

The data cards seem to be rare, unless I've just been really unlucky. But this is the way it should stay I think, if they drop too often, it would feel like less of a reward when players find them.

The pixel art is nice and bold, the music works for the settings, creates some nice atmosphere, coupled with really nice weapon sound effects.

It's not very often that a rogue-like pulls me away from my work, which happens to be making games too. So from one developer to another, you've done an excellent job with the balance in Space Grunts.
I'm looking forward to playing more!

Keep up the solid work!
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
2 people found this review funny
Recommended
1.1 hrs on record
Posted: January 13
It's like a turn-based Nuclear Throne, but I think it looks better. Plenty of action, weapons and pickups to find.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: September 15, 2015
DISCLAIMER: This game is a work in progress and I plan on spending more time with it. I will update this review as needed.

Forgettable name aside, Space Grunts is actually a pretty interesting game. It plays like a hybrid of a turn based roguelike/roguelite with the pace of an arcade game. The gameplay itself is pretty simple. When you move or shoot, enemies can do the same. There's no skip turn button, so you need to think a bit about how you're going to position your marine to deal with enemies. The gameplay loop is that you spawn into a level and you move room to room clearing out baddies. You start with three weapons: A shotgun, a railgun, and a frag grenade. As you progress through the levels, you'll find more items that mix things up. It's simple and fun. If you're a fan of roguelikes/roguelites, give this a try. For $10, it's a good deal.

Pros:
- Easy to pick up.
- Polished for an Early Access title.
- Decent aesthetic and sounds.
- Fast paced and fun gameplay.

Cons:
- Visually simple.
- Not as deep or complex as the genres it draws from.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
44.5 hrs on record
Posted: January 13
Yeah, great game lots of fun, like to play the daily and get as far as possible, played the game for hours now and still I haven't seen or found everything.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
6.6 hrs on record
Early Access Review
Posted: November 7, 2015
I'm very fond of the feeling and style of all OrangePixel games, and follow the developer's doings since I discovered Heroes of Loot. Unfortunately for me, his recent games tend to become a tad too difficult for me old cheezer.

Space Grunts is a game changer. While it stays true to the OrangePixel look & feel, it empowers the player to dictate the pacing. You can play it as fast as a shooter. You can advance more carefully, "one step at a time", considering the options.

Now even I am able to compete for the daily challenges. I'm happily spending about twice the playtime as my competitors, but oh boy the feeling of topping the leaderboard for the first time! ;)

On the technical side, the early access version is exemplary. It's been very stable and well playable from the very first day.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
Recommended
5.6 hrs on record
Early Access Review
Posted: September 15, 2015
Procedurally generated, Action RPG that is Rogue like. Okay what makes this stand on its own is the fact that it is turn based.. BUT in such away that makes it unique its hard to describe in words. It plays and feels reminiscent of "Nuculear Throne" There are plenty of variety in monsters and hazards to avoid and use. Multipler Perks and weapons to try as well as three unique distinct classes that allow you to get a substancial amount of entertainment out of this one. If your in need of a game that will entertain you and give you something to do, than I implore you to give this the time of day. You will be suprized by the execution of this game!

30 Minutes or Less, quite addictive
https://www.youtube.com/watch?v=C8Qxe5T_ZBM&index=2&list=PLNtPp4M-LVW-RJYbhJha2iqZ7wSZOZI5H

Thanks for reading my review, this game is definetly going on my laptop for road trips ya never know when it might rain!
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: January 13
A very clever streamlined and easy to access rogue-like that get really hard to master very fast.

I love the daily challenges and the high-scores even though I suck at it... Overall a great first TB game from Orange Pixel an me hoping for more like this!
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6 of 7 people (86%) found this review helpful
Recommended
10.6 hrs on record
Posted: April 2
I'm not so into randomly generated games, but I love this one very much.
Even if turn based it is dynamic. Even if permadeath there is not much loss feeling. Very nice balanced weapons and foes. Some neat upgrades, but still without the super power godly hero mode.
Even if most of time I die at 5th level, it ist constant fun and no rage.
Was this review helpful? Yes No Funny