Nomad Fleet is a RTS game where you must lead the last remnants of Mankind to safety after a mysterious alien race has hunted them near extinction. Lead a fully armed fleet of battleships, carriers and fighters through a series of randomized scenarios and encounters where they must fight for their survival while scavenging for resources,...
User reviews:
Overall:
Very Positive (67 reviews) - 80% of the 67 user reviews for this game are positive.
Release Date: Jul 14, 2015

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Recent updates View all (16)

April 19

Nomad Fleet finally released!

After 9 months of Early Access, Nomad Fleet is finally released!

I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated.

I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting.

Its hard to be a one man show but I also knew what I was getting into. Nomad Fleet may be my first game but it will certainly not be the last.

If you want to know more about my experience making this game (my mistakes and my sales numbers), you can check this postmortem I wrote recently (warning, I talk about more technical aspects here):

http://www.indiedb.com/games/nomad-fleet/news/from-early-access-to-full-release

Regards,
Jorge Pacheco
Santiago de Chile

22 comments Read more

April 15

Alternate Ending, Hybrid Fleet and more!



Hi

For this week's patch I added several things:

- A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology.
- Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle!
- New scenario.
- 2 new achievements.
- Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc.



- Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles.
- Fixed a bug where resources being carried by harvesters would be lost by making a quick jump.
- Fixed a bug where the text of cinematics would go faster if the speed controls are activated.
- Removed shields from UPF fighters and corvettes (now they need to be researched first).
- Extended tutorial to explain the UI and jumping mechanics.


I want to leave Early Access pretty soon (I hope that this improves the sales because at the moment the project can't support itself) so please tell me if there's any problem so I can fix it quickly. I expect to add a few localizations in a future patch but for extra content or features I'll need to see how the launch goes.

Thanks for your support,
Jorge

7 comments Read more

About This Game

Nomad Fleet is a Real Time Strategy game where you must lead the last remnants of Mankind to safety after a mysterious alien race has hunted them near extinction. Lead a fully armed fleet of battleships, carriers and fighters through a series of randomized scenarios and encounters where they must fight for their survival while scavenging for resources, trading and researching new technologies.

Features:



  • Command your ships in a fully 3D environment.
  • Obtain resources by harvesting asteroids and salvaging ships and use them to build a massive fleet.
  • Research new ships and upgrades.
  • A procedural galactic map with random encounters that allows for multiple and varied playthroughs.
  • Unlock two different fleets by finding special missions.
  • Uncover the story of the mysterious alien race that has hunted Mankind for a century.
  • Meet other alien races and deal with them by diplomacy or warfare.

How to Play:



In the game you lead a small fleet of human survivors, your only objective is to reach the last sector in a galactic map with random encounters with your Mothership in one piece and enough ships to defend it. Every sector you visit can present a combat, scavenging, dialogue or trading situation that you will need to decide how to exploit but you only need to stay in a place enough for your hyperspace generator to charge in order to continue the journey.
You can give orders in real time to individual ships or using control groups, also they can be ordered to move using three dimensions.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo Processor or equivalent
    • Memory: 4 GB RAM
    • Graphics: 256 MB DX11 Compliant
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
    Recommended:
    • OS: Windows 7 or 8 64bit
    • Processor: Core i5/i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB DX11 Compliant with PS 3.0 support
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
    Minimum:
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Core 2 Duo Processor or equivalent
    • Memory: 4 GB RAM
    • Graphics: 256 MB DX11 Compliant
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
    Recommended:
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Core i5/i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB DX11 Compliant with PS 3.0 support
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo Processor or equivalent
    • Memory: 4 GB RAM
    • Graphics: 256 MB DX11 Compliant
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core i5/i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB DX11 Compliant with PS 3.0 support
    • Storage: 2 GB available space
    • Additional Notes: Provisional specs, feel free to leave me some feedback.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (67 reviews)
Recently Posted
Fragarach
( 9.1 hrs on record )
Posted: May 31
Wait for a decent sale. 10 hours tops of game time waiting for you. There are a few gripes: cancelling commands is wonky, slow paced for normal speed and trying to speed up the game in the later parts with the number of units you can make is laggy. Not a bad game but not at 15 bucks.
Helpful? Yes No Funny
XxDrinkBleachxX
( 8.9 hrs on record )
Posted: May 12
Absolutely amazing game. Definitely worth the 15 dollars I spent on it. The only things I could ask for are new fleets and a difficulty setting, but other than that it is a must by if you enjoy a good round of suffering in space. Despite it's looks, this game is the kind that rewards those who are careful and take their time, so don't rush all the way to the warp gate. If you are impatient I guarantee you will lose.
Helpful? Yes No Funny
Demon III
( 4.2 hrs on record )
Posted: May 7
While it is a decent game to an extent, it lacks any sense of challenge... I just kept pressing fast forward as much as possible in order to get through it. After about an hour I only kept playing in order to see the epilouge which was, suffice it to say underwhelming. Now if this game was made by only a few people my respect goes out to you, I've played much worse. But this game was not worth the $$$ at all. Id rather spend a couple hours playing online arcade games.

To the designers, Good effort.
Helpful? Yes No Funny
Kookus
( 0.1 hrs on record )
Posted: May 7
Didn't get past the tutorial. Should have known when I read that the developer had a whopping two Linux testers that it would be laborious to get it working, but wow. None of the control options do anything; increase zoom rate, decrease zoom rate, invert y axis, doesn't matter... you get the same controls no matter what. Shame, because it looked like a pretty good Homeworld ripoff.
Helpful? Yes No Funny
luke.bleza
( 9.3 hrs on record )
Posted: May 4
After one play through I was far to depressed with the terrible cameras to warrent a second run. Not worth the cash at it's current stage and I would call it a 'working consept' NOT a game.
Helpful? Yes No Funny
Makkenhoff
( 7.6 hrs on record )
Posted: May 1
TLDR: Single Developer, first steam title, willing to admit his own limitations, and most importantly: passionate about what he is doing. Looking forward to future titles, worth the money.

I really like this game. It does have some downsides, but I knew what I was buying. When I purchased the game, it was early access and it showed. While not all the planned features made it, most of them I know are challenging features because even Relic (Original Makers of Homeworld) had issues with making them work, they said as much in interviews they gave.

Pros:

Roguelike/RTS hybrid somewhere between Homeworld and Faster Than Light (FTL).

Some decent multi-session replayablility, which for the price is golden in my book.

Difficulty, without having some challenge, your just wasting your brain power.

Consistant Art - (It was not made by the developer, but I don't really care who made the art as long as it is consistant across the board, and it is.)

Cons:

Your overall ability to command ships - It is not huge issues that really knocks this into a con list, it is all the little ones. The view at times hampers your ability to command, other times it is the ship AI itself, and yet at other times it is the fact its a roguelike and sometimes you just get into impossible to win situations, but makes you feel as if you've done something tactically wrong.

Roguelike issues - One of the problems with "random" is that it is ultimately going to punish you at some point or another, for simply what amounts to a "bad roll". It happened in FTL and it happens here too. Sometimes it can ruin an entire game and it happened to me here too. The difference between FTL and this, is that this takes up considerable more time than FTL, in one play. I could run 10 FTL plays to just 1 Nomad Fleet play - this could be taken as a plus or a minus depending on your personal outcome. For me, having a 4 hour campaign be impossible to win, was flustrating.

Unmet lofty goals - this was made by a single person using Unity. I realize more than most just what this means to have managed to finish and release a game. It takes a lot of passion, and a lot of time. That said, the reason why this is listed as a con is that some of those goals just didn't get met. I'm completely understanding - the why of it, in fact I'm absolutely thrilled that he admitted it. He did not quit and walk off like so many other unmentioned developers. That takes a lot of courage, and more importantly instills confidence that in future projects he will TALK to his fans and the gaming community about the why of it.

In closing, I would certainly recommend this game as long as you like games of this genre, for those who are on the fence and don't love this genre, I'd say wait for a sale, I doubt any rational person would pile on the hate over a few dollars.
Helpful? Yes No Funny
SnottyGremlin
( 0.8 hrs on record )
Posted: May 1
Amazing achievement for a one man dev team. Love the BSG-like feel to the game!
Helpful? Yes No Funny
GeneralHawk
( 0.9 hrs on record )
Posted: April 25
One man development team that has done a great job relative to resources and assets available. Congrats to Jorge for reaching release! If you like Nexus/Homeworld this is a fun game that, while lacking the polish of a fully staffed development studio, is fun and engaging.

For the price it is a steal!
Helpful? Yes No Funny
eznx89
( 0.8 hrs on record )
Posted: April 25
So here are my first impressions of this game. I love it. This game is quite simply a masterpiece. It is well thought out and the code is well written. Keep in mind that this game was entirelly created by one individual, and he is very active with the community and constantly updating it. I watched this game develop and finally took the plunge into trying it out. I wish I had purchased Nomad Fleet sooner! This is a must have for anyone that enjoys space combat, and realistic gameplay. I look forward to seeing what the developer chooses to do next! He has my support! Thank you!
Helpful? Yes No Funny
robo1340 V2.2.1
( 5.7 hrs on record )
Posted: April 24
This game is pretty impressive considering it is all made by just one guy.

There are just a few rough edges that need to be straightened out.

First off, the camera controls are too slow even on their fastest setting. Commanding units that are spread out over the entire map is a bit of a chore with the camera moving at its current speed. You can hold shift down to make the camera move a bit faster but the difference is only marginal.

Second there is the AI, all carriers will just spew out lighter units that go straight on a suicide run to the mothership. I'm not saying the AI has to be particularily intelligent, however it should have different behaviors that vary based on which faction is controlling the ship. Such as retreating and regrouping when the advantage is lost or just grouping fighters into one force before charging in. In its current state the AI is very predicatable and it makes the game very easy once you know how to prey on its weaknessess. Some variation on behaviors and deployment patterns by faction and location would help immensly in improving replayability of this game.

Overall this game has a lot of potential with just a few things holding it back at the moment. I highly encourage the developer to continue supporting and adding to it.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
9.1 hrs on record
Posted: May 31
Wait for a decent sale. 10 hours tops of game time waiting for you. There are a few gripes: cancelling commands is wonky, slow paced for normal speed and trying to speed up the game in the later parts with the number of units you can make is laggy. Not a bad game but not at 15 bucks.
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Most Helpful Reviews  Overall
36 of 40 people (90%) found this review helpful
Recommended
3.1 hrs on record
Early Access Review
Posted: July 14, 2015
Nomad Fleet is a Homeworld-influenced riff on the first episode ("33") of Battlestar Galactica. As leader of the remnants of humanity, you make an FTL jump across space to a new sector, then hold off attacks as you recharge your engine for 5 (real-time) minutes. Repeat many times.

The controls are numerous but intuitive, although moving around the battlefield and switching camera modes can leave you stranded awkwardly at times, unsure what's happening. Deploying ships is straightforward, using Homeworld-style control where you click once to move ships horizontally, then optionally hold shift to change height.

Gameplay video:
https://www.youtube.com/watch?v=50x2fOvNXlY

There are a few different kinds of combat scenarios to encounter - simple ambushes where you need to defend your main ship from attackers, guarded resources where to do any serious resource collection you'll have to take on a fleet defending them, one where you convince a neutral fleet to join yours by helping them defeat their enemy, etc. Each require slightly different tactics. There are occasional trade encounters too.

The randomness of the type of encounter you'll get after every jump is essential to the game, so you can do FTL-style runs and never quite know what's going to happen. But the game definitely needs more (galaxy) maps, at the moment there's only one with limited choice of route. And there's no huge reason to veer off the shortest path as yet.

As it stands (July 2015) this is a solid, enjoyable proof of concept that begs for more content - more maps, more types of encounter and more fightin' ship types to add tactical depth.
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32 of 34 people (94%) found this review helpful
2 people found this review funny
Recommended
20.2 hrs on record
Early Access Review
Posted: February 20
Good game so far with potential for more. As many have pointed out its a cross between Homeworld and FTL.

Things that will really make this game shine is fleshing out the ships better. While you have many to build most feel .. lacking and without a uniqueness. In the end it becomes just a build quick and toss em at the enemy styled game. Much similiar to the tank rush tactics of the Command and Conquer Series.

The individual systems end up being repetitive. Within a few battles as you jump around the map you can tell upon landing what scenario it chose for you. The Randomness is also missing in these scenarios. You wind up ahead of time knowing where the enemy will jump into and having pilots and caps positioned at each point and waiting.

I have yet to see third unlockable fleet, But the second fleet "The Lost fleet" was deffinately better looking then your starting nomad fleet. The only downsides I was never able to get the siege canon to fire... no matter what, I was always out of range.

The Technologies to unlock and research in the unlocked fleet are the Technologies you used to find it. I found that extremely dissapointing. I felt if you are piloting this cutting edge battle group that researching older technologies is counter productive.

The Controls need some TLC. bringing in existing models from homeworld, Sins, Anno and other RTS games would be a vast improvement. The 3D grid combat is great, but fine tuning and restyling the way its done would be an amazing improvement alone for the game.

The game overall so far is fun to play, Its nothing story wise that will have you grinding hours to unlock each part. But the missions are quick enough that you can sit down and run a few before work. With more time put into fleshing out the games scenarios, randomizing the spawn points of reinforcement waves better and expanding/improving technology trees this game can bloom easily into a good Space RTS competitor against the AAA's.

As the Developer is working alone on this, it is amazing in itself. If the comunity does get involved and assist its collective knowledge or even skills, this will be an amazing product. I would open the game up for modding and tweaking by the community. Opening up the vast tools and skills of its playerbase can push the game to new bounderies as experienced moders and coders start adding its collective weight in mods. Perfect Example is Kotor being redone in Unreal 4 engine or the Open X-Com series (all 3 being done) project. Developing a game alone is daunting but if you get your current fanbase involved it might lighten the load with the simple payment of knowing they were involved helping expand what they got hooked into.
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49 of 63 people (78%) found this review helpful
1 person found this review funny
Not Recommended
7.1 hrs on record
Posted: April 20
I think that the game should have remained in early access. It lacks the polish you would expect from a finished game.

Camera controls are god awful.
- Panning is extremely slow. Going from one side of the map to another is an exercise in frustration. And it doesn't help that the enemies can pop up miles away. Your best best is to just wait for them to come to you. After reading the forums, it looks like holding [shift] will accelerate the camera's movements. I think it could be a bit faster, but its useable. Now if only the functionality was flipped since it's a bit awkward on the fingers.
- Your camera is fixed at a specified height above the plane. Which makes things frustrating when you're trying to zoom in and out for a better look. Either to get a closer look at a unit or to zoom out so that you can see what's going on around the operational area. Found out on the forums that you can use the C and V keys to adjust the camera height.
- In order to zoom in on a ship, you need to have it focused. Otherwise your zoom is limited to "really far" and "far" in strategic view or "isn't space pretty" in normal view.

== You're forced to use certain views to perform certain tasks ==
- The normal view tells you absolutely nothing about the positions of ships and their heights. Which sucks because this is how you're able to actually zoom in closer. So without this information, you can't finely manuever the resource corvette to the nearest asteroid so that your resource harvesters would only need to travel mere meters to deposit their inventory.
- The strategic view doesn't let you click on the enemy. So you generally don't know how much health it has, or what it even is until you flip to the normal view. Then you're able to select it, and then mouse over the icon to view the tooltip.

== What the hell? ==
- Why isn't there a position indicator for the salvageable stuff? Whenever I try to send resource corvettes closer to the harvesters, they tend to dive down and run far away from the nearest asteroids and derelicts because I can't get a good view angle. (A recent patch has added this feature. This point is now moot)

- When you have units selected, they blink in and out. When you have a ton of units, it's hard to tell what's selected since everything else is blinking to notify you of events like attacking targets and all that. Couldn't unit selection have a different color?

- It's like there isn't a select all of one unit type command. I try double-clicking a specific unit. Nope, it selects that one unit. To get this to work, you have to select everything. Then scroll through the list until you find the one type of unit that you want. Waste of time and forces you to keep your groups up to date.

- The icons are too small and they rely on tooltips to tell you what ship is what. At one point I just stopped scrolling through the list of selected ships and just looked for the unit with the 8 sided enclosement box. That was usually the dreadnought and that was all that I needed. As a sidenote, there is a setting in the options box to scale up the UI, so you can get larger icons. Useful for a higher resolution I guess.

- I can't select enemy fighters. It would help if I can tell how much hp they have left so that I can figure out which ships are effective against them.

- The AI is...stupid. It generally just rushes. No real strategy whatsoever. Once I researched the upgrade to perform a localized jump, I just sent a dreadnought behind the enemy capital ships. One or two just-launched fighters would usually flip back around to intercept, but everything else continued forward. Easy way to blow up the spawning ship and save myself the hassle of fighting hundreds of snubfighters.

- Why is nearly every jump point a battle? Some allow me to bribe or trade, but aside from that everything else has me fighting waves of incoming hostiles. In one game, I had to fight through 10 warp points in a row before deciding that I had had enough and beelined for a known trade point.

- Why doesn't the jump point ever seem to change? I landed on an asteroid square. Mined everything. Jumped out, then jumped back in. More stuff to mine. It was a really easy way to rack up the credits. By jumping in and out and dealing with the interfering ships, I soon had enough money for all of the upgrades after repeating this like 10 times.

- Limited tech tree? I kind of wish the larger ships had more upgrades besides strategic jump. Better weapons and the like. Only the fighters get this upgrade.

- Poor unit info. It's limited to a question mark and a general description. For these types of games, you would have a far more detailed entry with speeds / weapon damage / strengths and weaknesses plus a description for immersive purposes. At one point I had experimental dreadnoughts. Was there something special about them? I don't know, there wasn't even a question mark and a general description for it. Nevermind obtaining detailed info.

That said, the game has potential...maybe...depends on how much support the developer is going to lend to it now that it's been released in an unfinished state.
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24 of 27 people (89%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Early Access Review
Posted: November 28, 2015
It's FTL meets Homeworld, or a Battlestar Galactica Sim where you play as Adama.

Either way it's awesome, with tough choices, cool ships (I LOVE how my bombers weave inbetween shots!), scenarios, and an absolutley INTENSE final mission!


Fair warning though, in it's current state fleet controls are rather clunky, my only advice to alleviate it is to set the camera rotate function to middle mouse button (or a side button or something along those lines) and use WASD to pan.

EDIT: Also, Use your drag click functions (ctrl/alt/shift + click) instead of trying to directly click on the ships, that tremendously helps, especially when attacking waves of fighters
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20 of 23 people (87%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Pre-Release Review
Posted: April 23
So I gave this game a “thumbs up” in whatever Steam’s black and white in a world of gray ranking system calls that. I bought it at a discount, and would suggest that if the high concepts of the game sound interesting that you do the same.

This is a game developed by one guy as his first attempt. Is it a game for the ages? No. Is it a game with an interesting concept? For me, it is. I like the mashup of the concept of Homeworld with FTL style random missions. That's an interesting amalgamation of concepts from my point of view. I'd love it if Mission 8 in HW isn't always going to be the Cathedral of Kadesh. Maybe, like in FTL, it's just some traders, maybe it's an overwhelming fleet of implacable foes that you have to make a fight or flight decision about. Who knows? Not knowing is the cool bit. The Nomad Fleet dev felt the same way and made a game based around that. And I applaud him for it.

Is it as awesome as either Homeworld and FTL in its final presentation? Not for me. In both the technical and aesthetic departments I find it falls short. But should it be? Could it be, given the hoops that one person would have to jump through to make it happen? Well that's up to you. I have to say I can't see how one person could have done it all though. I will say I’m not going to hold one person to the standards of the combined works of the teams he drew from just to mark it… uh, Facebook “thumbs down” or whatever. I’m not buying into that Cluster B binary thing.

Again, this is one guy who wanted to mash together two games, one of which was done by a full-fledged game dev apparatus, with a programming department, an art dev department, with sub departments consisting of 3d, music, Voice, Texturing, Backgrounds and the like, (not to mention Admin, PR, legal and, of course, Management.) FTL was done, albeit by an "Indy" team, but it was just that, a TEAM. And it was a 2D game.

Given that this was made by one guy I thought it was amazing that he had the balls to do a concept of a HW/FTL mash-up and take on ALL the work (or buy the assets on a budget) to make it happen like it did. That's the type of crazy I applaud, and that’s why I give it a thumbs up.

There are *gasp* bugs and such. None of them were "show stoppers" for me. Still, I would watch to see if the developer Is going to patch the game now that it has been fully released.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: April 19
Pros:
- A cross between Homeworld and FTL
- Fun for short romp

Cons:
-Short: I've beaten it twice in 3 hours and unlocked all of the different fleets.
-AI: The AI is simplistic to say the least. It will just rush right towards you.

Its not a bad game at all, but I can't reccomend it at the current price point per hour played.
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14 of 15 people (93%) found this review helpful
10 people found this review funny
Recommended
6.3 hrs on record
Early Access Review
Posted: February 1
This game really IS Homeworld & FTL have a baby (but everybody's convinced Battlestar Galactica is the real father).

It's light on content, but hopefully this project will be around a long, long time, and add bunches of stuff.

Bit of advice though, don't try using a controller, just not as fun as K&M.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
13.6 hrs on record
Early Access Review
Posted: November 21, 2015
I enjoyed this game - lots of fun.

A few notes worth doing:
1 - More Research - lots more... guns, armor, shields, weapons... it could do with more.
2 - Guard option - to have ships follow ships
3 - agression status - shoot from location, chase and shoot, dont shoot - something like that
4 - formations - sometimes individual ships will be way in front and die
5 - (to be different from Homeworld) an attack/retreat option, ie attach until damaged then retreat to save ships
6 - repair ships should heal most damaged first, then least damaged

But, really nicely done - I like it!
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14 of 17 people (82%) found this review helpful
3 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: July 27, 2015
If you like stragegy space games like Homeworld but with the randomness of a roguelike dungeon game you have come to the right gamepage.

Still a lite rought around the edges and the controls feel a bit cluncky, but this might be a gem waiting to be polished!
https://youtu.be/bAp8-o0auKY

- Nice graphics and ambience.
- Sounds are ok, and controls are cluncky.
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