UFO: Extraterrestrials GOLD é uma nova edição GOLD que inclui um número de mudanças e melhorias, dando ao jogador um novo visual ao jogo clássico: novos mapas, possibilidades de contratar novos soldados, enxames de OVNIs no globo e configurabilidade.
Análises de usuários: Ligeiramente positivas (90 análises)
Data de lançamento: 17/fev/2010

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Sobre este jogo

UFO: Extraterrestrials GOLD é uma nova edição GOLD que inclui um número de mudanças e melhorias, dando ao jogador um novo visual ao jogo clássico: novos mapas, possibilidades de contratar novos soldados, enxames de OVNIs no globo e configurabilidade. UFO: Extraterrestrials GOLD representa ficção na qual a raça humana encara ameaças do espaço, destinado a ser uma continuação espiritual desenvolvida pela Chaos Concept. O jogo começa aonde o original parou, incorporando uma mudança, onde os alienígenas derrotam a Terra. O jogo se passa num novo planeta colonizado, chamado Esperanza, onde a ameaça alienígena acaba de chegar.

Novos itens para pesquisar e produzir:

  • Granadas de proximidade,
  • Escudos energéticos pessoais,
  • Mochilas a jato
  • Lançador de foguete autoguiado com munição balística
  • Armadura de batalha ciborgue.
  • Suíte hidráulica e muitos outros

Outras novas características

  • Mapa radar nas missões e registro de combate
  • Possibilidades de contratar soldados
  • Cooperação do enxame OVNI no globo
  • Otimizações de desempenho

Requisitos de sistema

    • OS: Windows 2000/XP/Vista
    • Processor: 1.5 Ghz Processor
    • Memory: 256 MB RAM
    • Hard Drive: 2.6 GB of free space
    • Graphics: 128 MB Video Card with DirectX 9.0c compatible drivers
    • Sound: DirectX 9.0c compatible
    • DirectX®: 9.0c
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
56.6 hrs registradas
Publicada: 19 de fevereiro
Loved it. Felt like an easier faster paced Xcom. Some cool aliens, Tons of different things to research. Progression felt decently paced. The mods with the gold edition really make the game though, I'm not sure I'd have enjoyed it a lot on the initial release, however in its current state it is Fantastic!

Several bugs, some really silly that would crash my game everytime like when I sell a building I had to exit the base and reenter or the game would crash on the next click.
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6 de 9 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
180.3 hrs registradas
Publicada: 10 de março
SPOILER for FINAL MISSIONS:
Wasted alot of time on this game preparing my elite force to enter the battle for earth. Build up piles of ammo for my ftl flagship since it can hold a whole crew and all that (storage area on board). Game says GO EFFFF YOURSELF YOU LITTLE Sh!t! No one gets out in space with this amount of ammo.

WOW... you scavenge the whole wide world for alien tech, painstakingly turn recruits into brave warriors with the accuracy of an aimbot, provide them with insane amounts of ammo which btw get emptied if they happen to be less than 70% full (that means even if you got 2 full clips and waste 3 burst fire rounds in a mission the clip will magically disappear) just to learn that your final battle will be between a bunch of lieutenants without any reserves whatsoever.

And SURPRISE! the earthlings that had an underground resistance base and happen to be in possession of a security device CAN'T even spare a few EFFFFING GUNS or BULLETS for your sorry ♥♥♥ let alone a few technicians that could recharge the godDAMP clips you brought over from Esperanza (that weird ♥♥♥ colony planet far off in space which could not be reached without a ftl ship but somehow has a planetary infrastructure on par with earth and enough population to support your secret organization to fight against aliens... WHO THE MOTHER OF GOD came up with this braindead idea?)

Anyway: If you want an Xcom experience that is on par with the classic Xcom look no further. It is classic frustrating Xcom from the beginning trough the end. Especially when end game is limiting your options and way of approach to a handful of equipped soldiers with half of them serving as mules overloaded with ammunition and medpacks and you can even take with you 2 weapon platforms (hover tanks) which OH WONDER never run out of refills back at base ... wonder why the hell my men cannot just charge up their guns on that magic BLACK HOLE energy syphon inside my ♥♥♥♥♥♥♥ flying fortress then!!!!! AAAAARGH the ♥♥♥♥♥ing unholy unlogic is worse than losing all your men because at least you can farm alien ufos to rebuild your roster. Simply being FORCED to leave behind your overpowered squad because the game won't allow you to load up on supplys ... whose idea was it to design the missions like that, the magazine capacity bugs and the god forsaken not existing ship loadout. You have to kill every alien on screen, that means at least one guy will have to empty his clip and reload probably wasting another clip due to the ♥♥♥♥♥♥ unrealistic discharge at end of each round. That means I have to go trough lots of missions plus mother ship with handful of clips and the magic tanks that are as durable as a boat folded out of paper thrown into a lake of fire... and these fkers are too big to navigate most of the end game stages since they have small corridors and doors. You'd have to spam grenades just to open the map up for the tanks since the alien a-holes won't rush your position like they used to back on esperanza.

Case in point: You can transfer a lot of stuff from base to base except of course transporters and equipment for soldiers but for crying out loud. Could the flagship turned into a mini base be listed in the base menu so that I can throw all the stuff I have that way? Or better yet... automatically take everything stored in main base WITH YOU on the last couple of missions... ship is big enough.

Everything else is just dandy. Overworld air to air combat is fun, you can anihilate anything that comes your way with a powerful squadron (just don't build Nightwolfs... they are expensive and take much less abuse then other interceptors even with the best shields, replace your outdated ships with Exterminators and JAG D1 superiority fighters late game to deal with the retaliation squads).

And of course: DON'T build lot's of hangars at main base. Waste all you have on labs, and workshops to support yourself with manufactured superior weapons since every time you advance in technology the aliens will throw something at you that has thicker armor, higher damage and range and of course max HP.

Sometimes there are UFO swarms (once a year I guess). That should be farmed for invaluable alien tech. Shot down the fleet commander, deploy troops and get that booty. If you happen to find an alien life form scanner consider the game beat. It shows you where aliens are located on all layers of the map. Simply ambush them and proceed to advance your tech. Oh and don't bother with most of the mechanized units except cobra and hammer (end game). Better off boosting your exp for soldiers then wasting it for the most unrealistic units in the whole game. That's right: Humans and aliens are more durable than armored tanks and shielded mini ufos... FK LOGIC this is XCOM.
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.2 hrs registradas
Publicada: 24 de abril
I sat down to play this game at 9PM, and played for an hour. I got my butt kicked and learned a bit about what i did wrong. After about an hour, i looked at the clock and it was 3AM. I'm never touching this game ever again.

10/10
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3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.6 hrs registradas
Publicada: 14 de junho
Doesn't even run properly and relies on mods to make it even good with all its bugs and flaws. Just get X-COM and OpenXCOM or even Xenonauts. Did i also say the game crashes from its own sounds?
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1 de 1 pessoas (100%) acharam esta análise útil
0.9 hrs registradas
Publicada: 22 de junho de 2014
muito bom, da decada de 80
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