A beautifully illustrated, 2D top-down game with a focus on zen-like journeying, light puzzling, precision-platforming and fallen gods.
User reviews:
Overall:
Mixed (43 reviews) - 48% of the 43 user reviews for this game are positive.
Release Date: Oct 12, 2015

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Reviews

“It’s an open world game, and you’re free to tackle the dungeons in any order.”
8 / 10 – May Contain Spoilers

“This almost Zelda-like feel game is hugely fascinating and captivating, making you want to keep on playing for as long as you can.”
9 / 10 – Gaming Cipher

“A bit like The Legend of Zelda with a hint of Ico's art.”
7 / 10 – The Escapist

About This Game

A beautifully illustrated, 2D top-down game with a focus on zen-like journeying, light puzzling, precision-platforming and fallen gods.

Story
The Animal Gods have fallen. Once sacred, they are now husks—haunted beasts lost to toxic fumes from a great bronze industry. Play as Thistle, a small & agile warrior hellbent on destroying the curse that plagues these creatures. Wield a 17th century BC Bronze Sword... and set the Gods free.

Key Features

  • Cloak of Flame
    Dash / warp through toxic-maze like rivers. Dashing moves Thistle a fixed distance over a fixed amount of time and upgrades to The Long Dash.

  • Map of The Unholy
    Lets you choose dungeons in any order. Journey to the Gardens of Gwyn, the Halls of Eynd, and the Coast of Syn. Find the weapon and weapon upgrade in each dungeon to defeat the Animal Gods.

  • Light Puzzling
    Puzzles rely on approximately 75% skill and 25% strategy. Each dungeon asks players to assess the obstacle ahead and approach cautiously. Puzzles are largely skill-based requiring a hint of strategy and luck.

  • Character Driven Story
    Find notes left by occult-leader Jessuh, starry-eyed Juliette and Scientist Sven. Animal Gods' story balances the relationship between three key characters and their ties to the dark underbelly of the City of Sky Mirror.

  • Lives-09-Mode
    09-Lives mode unlocks after successfully completing Animal Gods on "normal" and challenges you to complete dungeons with 09-lives or less.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel(R) Core(TM) i5-2435M @ 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000
    • Storage: 600 MB available space
    • Sound Card: Intel(R) Display Audio
    Minimum:
    • OS: OS X Yosemite
    • Processor: Dual-core Intel Core i5 processor
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000
    • Storage: 600 MB available space
    • Sound Card: Intel(R) Display Audio
    Minimum:
    • OS: Ubuntu 14.04.3 LTS
    • Processor: Intel(R) Core(TM) i5-2435M @ 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000
    • Storage: 600 MB available space
    • Sound Card: Intel(R) Display Audio
Customer reviews
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Overall:
Mixed (43 reviews)
Recently Posted
ŵarStation.pt | W4RRIOR
( 0.3 hrs on record )
Posted: June 24
Good Game , beautiful graphics <3

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greyorm
( 1.0 hrs on record )
Posted: May 1
Gorgeous art, disappointing gameplay. The game play is a tedious and unrewarding slog with no heart. I was expecting a Zelda-like experience, as promised, but this is not Zelda or even Zelda-like except in the broadest possible interpretation; it might have worked better as a point-and-click puzzle adventure, or a JRPG, than a sort-of-maybe-kind-of "platformer". I truly wish the game had turned out better given I helped KickStart it. If you can steel yourself enough to put up with the game play, the art is indeed stunning, and the music is beautiful (if repetitive)--with these the developers met and exceeded expectations.
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Wolfenstrike
( 1.8 hrs on record )
Posted: February 26
*sigh* I really don't want to tear this game appart, I see what the devs tried to do here and it seems like a legitimate, passionate little piece of software, but... It definitely has it's fair share of problems.

First off, the art style is absolutely beautiful, I really hope the devs continue using this style in their future games. The animations though, they don't look that good, besides some neat effects achieavable by the engine itself, the overall animations of the main protagonist are hideous to look at.

Then there's the level design, it's just so linear and basic at times, I wonder if they were made in just a few hours and slapped together some pretty art to justify the price tag.

And the price tag... Yeah, its pretty hard to recommend at its current price tag, especially considering how short the thing is, I literally finished this game in just a few days in my spare time at the office.

So yeah, overall, I hope the dev makes something better in the future, because this game just isn't fun or even that interesting, there are glimpses of neat ideas in it's story, but drops them off almost immediatly.

Get this at a heavy discount to support the dev, just keep your expectations in check.
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Jadelor
( 4.2 hrs on record )
Posted: January 14
First: I see a lot of Zelda references in the reviews. Those people are out of their minds.

It's all right for what it is. No fights, small puzzles, weird ambiance, lovely short soundtrack and a distinctive art style that almost seems to work by accident. The game's short and doesn't have too much time to get dull. Could use a graphical retouch here and there, because you can see a lot of hasty stitches. Could use the removal of most flavour text, because as prose it's awful.

All in all, probably not worth that full price, but I don't regret picking it up on discount.
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SSpectre
( 3.1 hrs on record )
Posted: January 5
This is a vacuous mockery of the titles that inspired it, a boring art project at best, and a $10 insult to the customer's intelligence at worst.

Full review:
http://www.cubed3.com/review/2431/1/animal-gods-pc.html
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phillyx42
( 4.0 hrs on record )
Posted: December 30, 2015
With all of it’s quirkiness I at times feel that this game could still use some polishing up. It has a feeling of a game that is still a work in progress and is on it’s way to become a great game. I am glad I was able to have the chance to experience Animal Gods and look forward to what more Still Games have to create for gamers in the future. I just hope they take the time make it a more lasting and rounded experience.

You can see my full review where i go into more details of my overall experience and way I still give it a thumbs up here:
http://www.confidentgamers.com/animal-god-on-steam-review/
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Promoblast
( 11.6 hrs on record )
Posted: November 28, 2015
Its a short game got 2 modes... normal mode and 9lives mode..
both mode are with gameplay the same only different is that by 9lives mode you got 9 lives and when you got by 0 youre dead and need to restart game.
i did enjoy it only - things was that i didnt get my last achievement:( and wish the story was bit better..
didnt understand at all lol.
gameplay is good by 1 temple you learn how to use sword and other a bow and by last ability dash.
so there are 3 temples to finish first.. and then last temple (combine the 3) and that it lol
def wait when it on sale wouldnt buy whole price for this
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Scurra
( 25.4 hrs on record )
Posted: November 19, 2015
I have no hesitation in recommending this, as long as you don't expect an epic game with innovative systems. It's a very solid little game that perhaps makes you think a little, and has graphics and sound to die for,

The Good Stuff:
- The graphic design is magical. By keeping it crisp and clean, with a unified art-deco style, it gets away with not being especially state-of-the-art.
- The music is equally magical. Normally I mute sound very quickly, but this game contains a variety of musical themes that are very evocative. (It's very reminiscent of Zelda games, which meant to be high praise.)
- The game is designed to be played twice. Once with no penalties for "dying", the second with a limited number of lives but, of course, you've learned some things from your first time through. This is very clever, and the game is, as noted, quite short, so revisiting it in this way works very well. (I know it's not a new idea, but it feels qualitatively different to the traditional "extreme" mode that many games unlock upon completition.) As someone who isn't a twitch gamer, I felt challenged but not overly frustrated and was really happy that I could play the game to the end without artificial limitations - something that other games could learn from, perhaps.
- I haven't played many games that are top-down platformers. (It sounds like a contradiction in terms, but it's the best I can do.) This makes for an unusual experience There is definitely a reward in patience: learning the patterns is very possible and the game rarely bounces you into a position where split-second timing is the only way through - I think there may be a couple of cases, but I may have missed the "safe" routes.

The Bad:
- I don't really want to call the story "bad" because it isn't. But the non-linear way they have chosen to tell it, combined with the weird approach of stamping text onto some of the levels themselves, really does not help. (And I speak as someone who loves non-linear storytelling.)
- There are some levels where the checkpoints are simply annoying. I understand why, and I don't really hold it against the design, but it's worth noting.
- The zooming in and out effect is very distracting, and detracts from the appreciation of the style at times.
- There is a distinct lack of clarity in explaining how the different powers work, and where they work. And there are some choices in the level design that feel as though they are there to frustrate rather than be a challenge (like the double "jumping" sequences.)

Given that these complaints are pretty trivial, it's easy to see that I rate this game. No, it's not a masterpiece, destined to appear in GotY lists, but it's far better than average.
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oskila
( 2.9 hrs on record )
Posted: November 9, 2015
An RPG without RPG. Or an action game without action. Or possibly a slightly puzzling puzzle game.

I am in favour of all indie projects. People should be able to make the games they want to. But unfortunately it takes more than a soothing soundtrack and a selection of very tasteful fonts to reel me in. The story raises no eyebrows. The gameplay leaves me wanting and the graphics are very very uneven. Some bits are wonderful, while other things look like they're made with PowerPoint rather than hurried together in Illustrator.

There are plenty of similar games that are much much better. A good number of them for free on flash game sites.
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ObiWannnabe (GWJ philucifer)
( 3.4 hrs on record )
Posted: November 4, 2015
Simple and repetitive (or relaxing, depending on how you look at it) mechanics. Great visuals, music, and atmosphere. Simple and interesting story.
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Most Helpful Reviews  Overall
42 of 47 people (89%) found this review helpful
Not Recommended
2.4 hrs on record
Pre-Release Review
Posted: October 13, 2015
Animal Gods ultimately promises more than it can deliver on; the graphics will draw you in but the gameplay will let you down.

This is not Zelda, it's half action puzzler, half story-focused adventure, but it is master of neither. Each dungeon provides you with a singular mechanic to play with; the Snake dungeon gives you a sword, the Spider dungeon gives you a bow, and the Lion dungeon gives you a 'flame cloak' that will teleport you forward a short distance. Sadly, you can't use these elements together up until the very end.

The enemies are merely boxes; the story suggests they are more, but it doesn't come through in the gameplay. Additionally, the gameplay is quite tedious when trying to overcome the enemy obstacles; you'll find yourself standing slightly away from a box's path to slash at them with the sword, or waiting for the appropriate time to shoot your bow, and you never have to deviate your strategy.

Within the Lion dungeon, you're required to use the cloak to teleport past poison rivers. The cloak will send you a fixed distance away, but there is no indicator of how far you're going to go, and since there's free movement, you'll often just have to eyeball the distance and trial-and-error your way through.

Animal Gods' story is interesting, but lacking; it raises lots of questions about the world, the Animal Gods, and a few characters mentioned within the various diary entries and logbooks, but provides no closure or answers. It feels unfinished and unpolished.

One example of this is a pair of buildings in the overworld with half-hearts on each one. It suggests that you should be able to push them together somehow to complete the heart, but you can't.

The bosses are little more than glorified mazes to walk through, defeating the same enemies as you defeated before them, and progressing to checkpoints. The final boss is no exception, albeit slightly longer. The game clocks in at around 2 hours, which surprised me - the logs gave some backstory and then, all of a sudden, I was at the credits screen with more questions than answers.

Animal Gods is a pretty game, but not a fun one. It's not worth your time or money, even on sale.

For a more in depth review, check here; http://www.cybershack.com.au/review/game-review-animal-gods-barking-up-the-wrong-tree131015-3
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33 of 37 people (89%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: October 13, 2015
Every Kickstarter backer's fear: An unfinished product.

First, I was given a sword. I used it to kill the one type of mindless enemy. Then it was taken away. Next, I was given a bow and arrow. I used it to kill the one type of mindless enemy. Then it was taken away. In a small twist, I was given the abilty to dash past obstacles. I dashed past obstacles. Then it was taken away. Finally, I wandered to the last chapter. I was slowly given back my sword... then my bow.. then my dash move... then the credits rolled.

Aside from the two hours it takes to complete, the minimal story elements, and the mostly irritating music, Animal Gods reminds me of the tutorail section of a Zelda game. You know, the first few dungeons that are really just preparing you for the rest of the game...

I sure hope they finish it.
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11 of 14 people (79%) found this review helpful
Not Recommended
1.0 hrs on record
Pre-Release Review
Posted: October 16, 2015
While I didn't really enjoy Animal Gods, the game has some redeeming qualities which could make some people enjoy the game a lot more than I did.

The biggest problem I had with Animal Gods is that it is just a pretty boring game. The art style is pretty good and the story could be interesting but the game play drags down the game in my opinion. The controls work fine but the mechanics just aren't that interesting. The dash ability is fun for a while but I was kind of bored with it by the end of the "dungeon". The combat in the game is pretty dull since all you have to do is find a safe spot close enough to the enemies to be able to strike them without being hit since the enemies won't chase you.

If you like games that mostly focus on the art style and story I think you could enjoy Animal Gods quite a bit. If the game play is most important to you though, I would at least wait for a sale to purchase Animal Gods.

Note: I received a free review copy from the developer.

Read My Full Review
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16 of 26 people (62%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 12, 2015
I have not played this game all the way through, but that is because that which I have played quite severly turned me off of it. My first impression was that it would be an art piece with the mechanics of the genre done well enough that one can focus on the visual emersion. However the lair of the Snake god which was the first dungeon piece I took part in, was filled with dull unrewarding gameplay that focused quite entirely on the subliminal story driven religious message. which might have worked had I been doing anything other than hitting boxes with a stick then restarting a section if I touched a box. Moving on only when all the boxes had been sufficiently hit. which makes it sound way more interesting than it actually was. The music which was immedidiately striking was set on loop for my entirity of my play time such that I truly had no motivation to keep hitting boxes.
Maybe it gets better, I'll hope for the best.
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7 of 10 people (70%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: October 25, 2015
I'm conflicted.

I backed this game on Kickstarter, and I don't regret that, but I did expect more from this.

The game plays out as long stretches of beautiful scenery and music, punctuated by an "Animal God Dungeon", where you gain access to a single ability to use through the dungeon. After 3 of these dungeons, you're granted access to the final dungeon, which allows you to use your previously gained abilities for the final stretch to game completion.

And unfortunately, that is the entirety of the game in a nutshell. It's got a fantastic ambience to it, and is aesthetically pleasing, but ultimately is just... not very fun. I feel like there are some great concepts in progress here, but they're... incomplete. They have a lot more potential than what was ultimately used in the game, and I hope that the devs manage to build upon them some more over time.

Sadly, I just can't bring myself to recommend the game in its current state.
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3 of 3 people (100%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: February 26
*sigh* I really don't want to tear this game appart, I see what the devs tried to do here and it seems like a legitimate, passionate little piece of software, but... It definitely has it's fair share of problems.

First off, the art style is absolutely beautiful, I really hope the devs continue using this style in their future games. The animations though, they don't look that good, besides some neat effects achieavable by the engine itself, the overall animations of the main protagonist are hideous to look at.

Then there's the level design, it's just so linear and basic at times, I wonder if they were made in just a few hours and slapped together some pretty art to justify the price tag.

And the price tag... Yeah, its pretty hard to recommend at its current price tag, especially considering how short the thing is, I literally finished this game in just a few days in my spare time at the office.

So yeah, overall, I hope the dev makes something better in the future, because this game just isn't fun or even that interesting, there are glimpses of neat ideas in it's story, but drops them off almost immediatly.

Get this at a heavy discount to support the dev, just keep your expectations in check.
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20 of 37 people (54%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Pre-Release Review
Posted: October 12, 2015
True art and a really beautiful game. A fully illustrated, nonlinear Zelda-esque game. The art style and music just work together in perfect harmony

Developer: Still Games
Publisher: Still Games
Release Date: October 12, 2015


If I had to describe Animal Gods in one sentence it’d be: Zelda-esque Puzzle-Plattformer.
The game’s no action adventure per se. You rarely find yourself in battle, actually you never do, and it’s truly a Puzzle-Plattformer with a rather strong The Legend of Zelda vibe.

Story
Going into the story would be a huge spoiler to be honest so let me refer to the store page:
The Animal Gods have fallen. Once sacred, they are now husks—haunted beasts lost to toxic fumes from a great bronze industry. Play as Thistle, a small & agile hunter hellbent on destroying the curse that plagues these creatures. Wield a 17th century BC Bronze Sword... and set the Gods free.
During your playthrough you’ll find diaries of certain people but the one you read the most about is Juliette. The story will unfold before you if you’re able to find all of her and the others diaries.
Let me just say that I had a really big WTF moment once I fully knew what this game is all about and what the One God truly is.

Gameplay
First things first. No hand holding. By that I mean Animal God takes place in a nonlinear world. You can decide whether you’re going to free this or this god first. The choice is yours. Or you can just freely explore the world and just be left in awe at how beautiful it looks.
The game works without any major issues. As I said earlier you find yourself never in battle, in fact the only time you’re able to actually “fight” is when you’re on your way to free a certain god like the snake god for example. Once you enter the realm of it you’ll gain the ability to use a sword. And only in this specific area and, of course, towards the end during your final boss battle. The same goes for the bow which you’ll find in the realm of the spider god. And of course for your dash ability.
Those are your weapons. A sword and a bow. I have to say that the bow doesn’t require any arrows or ammunition of any kind so feel free to spam those.
The lion god on the other hand gives you the ability to dash. Personally I found his to be the most difficult area since it’s really just all about plattforming and precise dashes. You’ll find streams of poisonous water that you’ll have to dash through else you’ll die and respawn at your last checkpoint. One hit and you’re dead. No questions asked. As for every plattformer it can get quite a bit frustrating and it’ll take some time to find out how far you can dash and so on but you’ll quickly get the hang of it.
Every ability comes with an upgrade. The sword, by holding the corresponding button for it and then releasing it, will deal more damage with one hit. The bow will pierce through enemies and those pesky floating little cages. The upgrade for the dash ability is well just to be able to dash longer.
That’s pretty much all there is in the game and it still manages to be quite a good game.
To recap: One hit and you’re dead and respawn on your last checkpoint. Sword? Check. Bow? Check. A dash? Check.
The game does give you all the tools you need and it’s up to you to make good use of it.

Once you’ve beaten the game in normal mode you’ll unlock Lives-09-Mode. In this mode you have to beat the game with 09 lives or less and … good luck with that. You’re going to need it if you decide to tackle this mode.


Visuals
The meat and bone of Animal Gods.
It looks incredibly beautiful. At time the game just looks gorgeus and calm like nothing bad could or has ever happened. I’ve found myself just mindlessly running around and literally just explore the world and it’s beauty. Then there are times where you just feel something’s odd and something bad’s about to happen or rather has happened already.
The beauty of the game is that every area looks different and unique. I feel like I can hardly to the game justice by describing the amazing artwork that’s been used for it. I mean it’s a fully illustrated game so needless to say that a lot of love, detail and work has gone into it.
The game is truly just good looking.
I really dig the art style and personally I would love to see more like this in the future.

Audio
The music and the sound effects are one of the strongest selling points for this game.
I mean the art style is, as I said earlier, truly the meat and bone of this game but the actual audio used in Animal Gods is nearly on par. To be quite honest I’d even go as far as to say that they work together in harmony. When I was just watching the trailer I felt that the music gives the game something unique, I want to even say something holy … As crazy as that might sound.
I’ve found myself enjoying every track and I have to say that the OST is overall calming and relaxing but at the same time it’s demanding and yes even nearly dangerous. That’s the actual beauty of the music and effects used. The rain sounds are one of my favorites but I have to say that the sounds of the waves come really close. They’re subtle but at the same time you find yourself paying attention to them.
I’m fairly pleased with the overall soundtrack and I have to say that it fits the game.
My favorite track of the OST is by far Thistle and the Sky.
It’s calming, relaxing but at the same time it does sound rather sad and melancholic. I really have found myself enjoying this track the most.
Overall there’s something spiritual in the music or … something holy that just works so well with the game.

What else can I say?
I have been lucky enough to get a Review Key for Animal Gods in order to write a blunt and honest to God Review. Just as usual.

Animal God is a solid game. I haven’t found any particular points that bugged me besides maybe the game time. According to team I’ve finished this game in 3.4 hours. But then again I feel like that’s not that bad considering it’s been developed by a two man, well by a team consisting of a man and a woman. So you see there’s not that much manpower behind it and if you take that into consideration then I’d say that the game’s just as good as it could be.
Well I might have loved to maybe see a bigger world. The game’s tagged as Open World and while it’s true it’s not really. I mean it is but you don’t get this open world feeling since it’s rather small. However I do believe that a bigger world wouldn’t have done the game any good.
What I’m trying to say might just be that I’d love to see another game from Still Games with the same art style and approach but just bigger in the future. It’d be really awesome to have a big, if not huge world in this art style to explore at your own pace.
People that look at games as a form of art will truly appreciate Animal Gods and I can really recommend it, despite it’s rather short playtime.

No drama, Just Reviews.

- Neku
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6 of 10 people (60%) found this review helpful
Recommended
3.8 hrs on record
Posted: October 13, 2015
A short but pretty and peaceful game. I love it.


Graphics: Beautiful and intriguing, the core of this game.
Music: Simple but harmonic.
Story: Interesting. Not obscure.
Gameplay: Simple and normal but not easy (some place), hit the boxlike thing and through the poison water.
So If you like this kind of art style and do not expect too much of the gameplay, give a shot.
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2 of 3 people (67%) found this review helpful
Recommended
2.1 hrs on record
Posted: October 24, 2015
I fully enjoyed the two hours it took to traverse this very unique game. It's a little artistic, and some may find it pretensious. It suffers from the comparisons that have been made to the zelda series - including from the creators. I found the art, sounds, and light story elements to be engrossing, and the gameplay to be perfectly tuned in challenge given the small amount of game there actually is. I was pushed to near the breaking point a few times (why can't I warp through this laser section!) but never past it; and neither did I feel it was too easy and I was wasting my time. But make no mistake, each "dungeon" has a very linear path with very little exploration to be had.

I've seen complaints about the dungeons giving you abilities and then taking them away. I actually thought it was interesting and focused having each dungeon only allow a single ability, and makes the most out of what you can do with that ability. You only do ONE thing, but the challenge level is very fluid. They are more skill-based than puzzle-based. There definitely is a lack of variation in gameplay.

The story is a little too light, and told in a disjointed style that makes it unclear what it is even about. It's more of a mood piece. I liked the mood, and if you are into the sort of writing where you have to fill in the blanks yourself to take whatever meaning you can take, you may like it. I found the writing probably the weakest part of the game.

The standout here is the art. It's a very different style, that plays with shapes, lines, layers, and negative space. Nearly every scene has standout elements that are not seen anywhere else in the game. If this doesn't interest you your experience with the game will be diminished. On the other hand, if those artistic merits do interest you, it's probably worth a playthrough for that alone.

Disclaimer: I was a kickstarter backer. I found the game to be... quite different from what I expected.
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3 of 5 people (60%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: October 29, 2015
I got a review copy for this site I am contributing to.
(Indonesian gamers can check on my in-depth rant here)

I really want to like this game. With the cool graphics, promising story and all. But I just cannot. The game is simply too frustrating, even for a simple game that makes you beat inanimate boxes to death. And sometimes the game gives you a variation by telling me to calmly strolling on an empty quiet huge space. How's that calming. Also, The checkpoint system needs an overhaul to say the least, and I bet the people that play this would agree with me.

And that's only few points that I had to bring up because I am agreeing with every single negative reviews here so no need to write them down twice.
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