Garbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over). In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc.
User reviews:
Recent:
Mixed (10 reviews) - 40% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (461 reviews) - 41% of the 461 user reviews for this game are positive.
Release Date: Jan 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a way for the community to steer the game design into the right direction. Your ideas help a lot in designing the game and adding new features.”

Approximately how long will this game be in Early Access?

“It could take anywhere up to six months, depending on the scope of the content that will be added to the game.”

How is the full version planned to differ from the Early Access version?

“The early access version will differ from the full game in the amount of content and gameplay time that you get out of the game. The game will get expanded with new buildings, new gameplay elements, overall polish of the game”

What is the current state of the Early Access version?

“Currently there is a sandbox mode in which you explore and interact with the world, there are multiple weapons and buildings and vehicles available in the map. A story mode will be added, also new gameplay ideas that the community suggests.”

Will the game be priced differently during and after Early Access?

“The price will not change after early access.”

How are you planning on involving the Community in your development process?

“I will read every single one of your ideas and suggestions and if I decide that your ideas are adding to the overall experience and entertainment value of the game I will implement them.”
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Recent updates View all (5)

June 7

Progress report [Birthday Edition]

Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on.

I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. So in the past month it was 12 models from scratch, each of those models now has 4 textures (diffuse, normal, skin mask,emission) so that's 48 textures in total which may seem like a lot, but the performance of the game is still great since every character has a single material so that makes one draw call per character. While working on all of the models I'm trying to keep it as optimized as possible.
To make the dismemberment possible on the characters, every mesh had to be split into seperate parts.


These are all seperate meshes weighted to the same skeleton, so certain parts can be hidden and other parts revealed during runtime.
So just to make the dismemberment gameplay mechanic possible I have to make 216 meshes in total for the 12 characters.
Right now 3 characters are fully done and on the 9 left I only have to rig them to the skeleton and split the meshes.
Once that is done the last thing left to do on the models is to add shape keys for the facial expressions. I think about 80 percent of the work on the characters is done.

Once the characters are done I'll be working on the environment.


48 comments Read more

May 3

New environment

Another quick update on what I'm currently working on.

I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version.

Also animated the main character arms.








I'll continue to show what I'm working on, so be sure to check the announcements.

69 comments Read more
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About This Game

Garbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over).
In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc.

There is no surprise that this game is inspired by the movie Groundhog Day.

The game takes place in a regular suburban town, powered by a nuclear plant, but after an accident in the power plant you get stuck in a temporal loop.

Your main goal is to find a way to break the time loop by exploring the world and to find out the secret behind all of this. If you die, you just wake up in your bed and the day starts again, so the world is your oyster.
When you wake up you still know the information from the previous day and this influences the dialogue choices. Be a ruthless killer or become the friendliest neighbor to have ever walked the earth. Nothing matters when you're stuck in the same day for eternity... But maybe there's a way out.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / Windows 7 or newer
    • Processor: 2.4GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows Vista / Windows 7 or newer
    • Processor: 2.4GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.9 (Mavericks)
    • Processor: 2.4GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 (GeForce 600 or higher, AMD Radeon 5000 or higher, Intel HD 4000 or higher)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 (Mavericks)
    • Processor: 2.4GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 (GeForce 660 or higher, AMD Radeon 7000 or higher)
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Mixed (10 reviews)
Overall:
Mixed (461 reviews)
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