Hurrican-like Bullet Hell. Avoid the rain of bullets to the rhythms of "dubstep". Help the hero to defeat the aliens and to take revenge on the interstellar aggressor!
User reviews:
Overall:
Positive (39 reviews) - 97% of the 39 user reviews for this game are positive.
Release Date: 10 Mar, 2016

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Reviews

“Beat Da Beat, your new favourite rhythm action dubstep shmup”
PocketGamer

“Super-exciting, super-cool shooter. All of the gameplay is generated by the music. It feals really futuristic. A good shmup is much like this. The game comes really alive with its different aesthetics.”
AppSpy

“This all is accompanied by rhythmic music, to be exact the good old classic uhmts-uhmts-uhmts. The charges, that are flying towards you, seem to be giving birth to this music - meaning that depending on what melody is being played, you can understand how difficult the next section of a level will be. Strange, but after 10-15 minutes, you start to bob your feet to the rhythm of the melody”
Kanobu

About This Game

Game producer Nekki, creator of hits like Shadow Fight 2 and Vector, presents you Beat Da Beat - a nail-biting action game to the rhythms of Dubstep tracks!

Everything that happens on the screen - movement, actions, shootings - are based on the musical composition. Can you imagine anything more awesome than dodging a rain of enemy bullets to a mighty Dubstep beat, turning the alien enemies into atoms, while dancing happily to this?
What? Punching the bad guy's face in close combat? No problem!

Wow, slow down! You wanna fight already?
Wait. You didn't think that we will let you go with this metallic lemon?
You have 10 unique spaceships at your service, with each an individual ability.
For some to unlock, you have to sweat pretty much - but it's totally worth it!
Besides this, if you're attached to your old ship already, you can upgrade it to turn it into a real machine of vengeance.

So far, we have:

- A deep written love-story, which will make you cry
- Pixelart style. You don't see this around often!
- Unbelievable musical levels
- 4 difficulty modes
- Great bosses
- Awesome music from awesome musicians
- A dancing guy in the corner. Wow!

Seriously?
You have read until the end and haven't started playing yet? So what if I tell you there are explosions? Lot's of explosions!

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 Mb
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
    • Memory: 4 GB RAM
    • Graphics: 512 Mb
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (39 reviews)
Recently Posted
[GL] Ook !
( 6.4 hrs on record )
Posted: 1 August
The game is really great and funny. But there's a bug at the end of the game and you can't finish it.
I don't know if it's because of windows 10? Maybe.

The devs don't answer on the forum and the publisher don't answer to email.
I will let this negative review until they fix this.
Helpful? Yes No Funny
Kiddwilliam21
( 5.6 hrs on record )
Posted: 12 July
I am not one for Bullet Hell type games but this one is something else. This one is amazing! It's FUN and addicting! I would highly suggest it to anyone whos looking to try something new and different. Try it. You wont regret it!
Helpful? Yes No Funny
<={R-U-F-F Time}=>
( 4.3 hrs on record )
Posted: 4 July
Barely any time on it, I haven't been able to beat stage 2, but this game is ♥♥♥♥ing amazing.
A hidden gem in the steam store as it allows you to enjoy some pretty sick jams as well as beat alien ♥♥♥ in the form of a touhou-ish bullet hell. The bosses are exactly what you'd expect from this game, and that means that they are big and annoying. If you're into bullet hells, this game is a must have.
Helpful? Yes No Funny
Jody Ga Taosenai!
( 1.0 hrs on record )
Posted: 3 July
Simply amazing, This game is so beautiful, That I cried...

It's a Bullet Rhythm Hell Game! So creative and awesome... I love it
Helpful? Yes No Funny
Woods_Ninja
( 1.6 hrs on record )
Posted: 1 July
$1.99 for this on sale.. it's a F@#$@ng steal, i got to level 5 and enjoyed every second. this game is BY FAR the best BULLET HELL game i have ever played, the rhythmic features compliment this game so freakin much it's amazing. get this game on sale or full price, either way it's a freakin steal. amazing.
Helpful? Yes No Funny
PeenusButtLer
( 1.2 hrs on record )
Posted: 22 April
Разработчики огромные молодцы. Очень редко увидишь отечественные игры такого высокого качества.

Советую.
Helpful? Yes No Funny
ツ Logar
( 6.3 hrs on record )
Posted: 18 March
One of the best game ever made.

Much worth the price.
Helpful? Yes No Funny
Mehdi
( 2.8 hrs on record )
Posted: 16 March
This game is a ton of fun. Great EDM music set to the beat of the enemies as you destroy them. Usually not a fan of bullet hell games, but this one is truely worth checking out.
Helpful? Yes No Funny
LemonyPinkness
( 4.5 hrs on record )
Posted: 12 March
Below is my review as seen on MyGamer.com (http://www.mygamer.com/beat-beat-pc-review/)

Score: 9.0
A beautifully cohesive, dubstep-driven bullet hell that often feels more like a futuristic rave than the arcadey shoot-em-up it is.

Positives:
-Amazing soundtrack
-Clever level design
-Addictively difficult and satisfying gameplay
-Meaningful replayability

Negatives:
-No hardcore mode
-Limited sound and video settings
-No color blind-assist
-A few glitches within the BETA build

Dubstep driven bullet hell. My ears are still ringing. Originally for Android, iOS, and Windows Phone and now available on PC, Beat da Beat is Russian developer Nekki’s aptly deemed “bullet hell rhythm game.” Highly addictive, tough as nails, and rife with hard-hitting tunes, clever enemies, and mesmerizing visuals, it doesn’t take long for this scrolling shoot-em-up to wholly entrance you. Just don’t hit mute.

You start off flying the Helix M-2, a “standard civil ship” armed with a meat-and-potatoes, rapid-fire cannon and a bullet-time special, and quickly delve into the process of acquiring new ships. Gold collected during Story mode can be used to upgrade your ship’s health, weapons, and bomb capacity or to purchase new ships. Each of the ten unlockable ships feature unique weapons and specials, inviting players to try on a multitude of playstyles. For example, Ghost Needle, my preferred ship, features a force field for dire situations and fires homing lasers that allow you focus less on aim and more on evasion.

Gameplay is fast and fluid and features four difficulty modes - Casual, Normal, Hard, and Badass. Heightened difficulties increase the number of enemies, projectiles, and the density of bullet patterns as well as the value of gold coins. As ships, upgrades, and cash carry across difficulty settings, the upgrade and unlock process, which sometimes feels essential to progress, can be expedited if you’re up for a challenge.

Gameplay shines in Badass mode where you take on the full spectrum of tightly-knit bullet sprays; and trust me, few things feel better than weaving your way through a screen ablaze with bombs, bullets, and lasers. Casual and Normal serve as decent entry level modes but can feel quite boring after playing on Hard or Badass and drudging when you realize you need to complete every difficulty setting in order to unlock the final five ships. While Badass mode seemed sufficiently challenging to me, I did feel like the game was missing a fifth, hardcore, one-hit-death difficulty. An even denser ultimate bullet hell may not have worked well on the game's previous mobile platforms but could have been a feasible addition to the PC version, given the precision capable with a mouse.

Every level features a memorable track and unique enemy encounters. Even after just a few runs, I began to associate bullet patterns with their corresponding musical segments: Enemies might stack up during the build to a chorus, peppering the field in step with sub bass pulse, until suddenly, “BAM,” the song drops into a headbanging half-time chorus as all the lights on-screen seem to supernova. It’s amazing to watch and even better to play. I particularly adored Level 3 which features line-stepping ships and a wild laser show kicking in to the heavy drop chorus of JBroadway’s “Lucid Dream.” It’s jaw-dropping.

Bosses feature their own “evil” musical themes and clever attack patterns. Boss “Evil Twins Boom and Bam,” for example, splits into two ships to launch criss-cross bullet patterns simultaneously from above and below but then unites directly in front of players to launch a devastating barrage. Boss attack patterns take some time to memorize but are especially fun to overcome without relying on specials or bombs. The BETA build submitted for review did have an annoying albeit occasional glitch during boss levels wherein my ship would cease fire and the boss would return to full health from the brink of death. Hopefully developers resolve the issue for the launch version.

The brilliantly executed interplay between music, content, and visuals is what truly makes Beat da Beat stand out among other bullet hells. While the concept of rhythm-based bullet hell has been visited before in games like Beat Chaser and Bullet Audyssey, I don’t think it’s ever been done so well. The dubstep cohesively sells the futuristic, star-fighter setting and space-punk ship designs just as the rave-worthy bullet hells beautifully embody the dubstep. Furthermore, small details like the loading screen that reads “use headphones for maximum awesome” and the purposefully broken volume adjustment in game settings - the cosmetic volume slider actually looks like someone shot it with a ray gun - speak volumes about the developer’s admiration for its composers, and rightly so. The game couldn’t have done it without its soundtrack.

Despite its mobile ancestry, the port holds up relatively well, outside of a few missing, user-friendly options and, in fact, plays much better on PC, thanks to the mouse and larger display. Gameplay runs smoothly and feels responsive with even the busiest screens maintaining a steady, high frame-rate. Laser effects, bullets, and dense patterns aren’t demanding but are consistently pretty and, more importantly, always distinguishable from backgrounds. While the game sounds great with and without headphones, presets for Dolby Digital 5.1, headphones, or built-in speakers would’ve been much appreciated, as the soundtrack is absolutely worth listening to in an optimal setting. Disappointingly, there currently aren’t any video options to make gameplay suitable to colorblind users or those susceptible to seizures. Options to limit screen flashes or dial back vivid colors as well as various colorblind assists would help the game become much more inclusive.

There isn’t much left to say about Beat da Beat other than “it’s fantastic.” It’s artful, clever, worth dozens of hours of play, and thus far one of my favorite games of 2016. Even if you aren’t a fan of bullet hells or dubstep, you’ll still find something to love.
Helpful? Yes No Funny
gamescodedogs
( 0.2 hrs on record )
Posted: 11 March
Great for bullet hell fans, also available on Android/iOS
Helpful? Yes No Funny
Most Helpful Reviews  Overall
8 of 9 people (89%) found this review helpful
Recommended
0.2 hrs on record
Posted: 11 March
Great for bullet hell fans, also available on Android/iOS
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
2.8 hrs on record
Posted: 16 March
This game is a ton of fun. Great EDM music set to the beat of the enemies as you destroy them. Usually not a fan of bullet hell games, but this one is truely worth checking out.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
4.0 hrs on record
Posted: 10 March
Unforgiving, yet fair. Also has a great soundtrack. What you see is what you get, and man is it fun.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: 10 March
This is actually great bullet hell game, with some unique and memorable music
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
2.8 hrs on record
Posted: 10 March
Great bullet hell game!
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
1.1 hrs on record
Posted: 10 March
Really nice rhythmic bullet hell with great soundtrack
Well done!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: 12 March
Below is my review as seen on MyGamer.com (http://www.mygamer.com/beat-beat-pc-review/)

Score: 9.0
A beautifully cohesive, dubstep-driven bullet hell that often feels more like a futuristic rave than the arcadey shoot-em-up it is.

Positives:
-Amazing soundtrack
-Clever level design
-Addictively difficult and satisfying gameplay
-Meaningful replayability

Negatives:
-No hardcore mode
-Limited sound and video settings
-No color blind-assist
-A few glitches within the BETA build

Dubstep driven bullet hell. My ears are still ringing. Originally for Android, iOS, and Windows Phone and now available on PC, Beat da Beat is Russian developer Nekki’s aptly deemed “bullet hell rhythm game.” Highly addictive, tough as nails, and rife with hard-hitting tunes, clever enemies, and mesmerizing visuals, it doesn’t take long for this scrolling shoot-em-up to wholly entrance you. Just don’t hit mute.

You start off flying the Helix M-2, a “standard civil ship” armed with a meat-and-potatoes, rapid-fire cannon and a bullet-time special, and quickly delve into the process of acquiring new ships. Gold collected during Story mode can be used to upgrade your ship’s health, weapons, and bomb capacity or to purchase new ships. Each of the ten unlockable ships feature unique weapons and specials, inviting players to try on a multitude of playstyles. For example, Ghost Needle, my preferred ship, features a force field for dire situations and fires homing lasers that allow you focus less on aim and more on evasion.

Gameplay is fast and fluid and features four difficulty modes - Casual, Normal, Hard, and Badass. Heightened difficulties increase the number of enemies, projectiles, and the density of bullet patterns as well as the value of gold coins. As ships, upgrades, and cash carry across difficulty settings, the upgrade and unlock process, which sometimes feels essential to progress, can be expedited if you’re up for a challenge.

Gameplay shines in Badass mode where you take on the full spectrum of tightly-knit bullet sprays; and trust me, few things feel better than weaving your way through a screen ablaze with bombs, bullets, and lasers. Casual and Normal serve as decent entry level modes but can feel quite boring after playing on Hard or Badass and drudging when you realize you need to complete every difficulty setting in order to unlock the final five ships. While Badass mode seemed sufficiently challenging to me, I did feel like the game was missing a fifth, hardcore, one-hit-death difficulty. An even denser ultimate bullet hell may not have worked well on the game's previous mobile platforms but could have been a feasible addition to the PC version, given the precision capable with a mouse.

Every level features a memorable track and unique enemy encounters. Even after just a few runs, I began to associate bullet patterns with their corresponding musical segments: Enemies might stack up during the build to a chorus, peppering the field in step with sub bass pulse, until suddenly, “BAM,” the song drops into a headbanging half-time chorus as all the lights on-screen seem to supernova. It’s amazing to watch and even better to play. I particularly adored Level 3 which features line-stepping ships and a wild laser show kicking in to the heavy drop chorus of JBroadway’s “Lucid Dream.” It’s jaw-dropping.

Bosses feature their own “evil” musical themes and clever attack patterns. Boss “Evil Twins Boom and Bam,” for example, splits into two ships to launch criss-cross bullet patterns simultaneously from above and below but then unites directly in front of players to launch a devastating barrage. Boss attack patterns take some time to memorize but are especially fun to overcome without relying on specials or bombs. The BETA build submitted for review did have an annoying albeit occasional glitch during boss levels wherein my ship would cease fire and the boss would return to full health from the brink of death. Hopefully developers resolve the issue for the launch version.

The brilliantly executed interplay between music, content, and visuals is what truly makes Beat da Beat stand out among other bullet hells. While the concept of rhythm-based bullet hell has been visited before in games like Beat Chaser and Bullet Audyssey, I don’t think it’s ever been done so well. The dubstep cohesively sells the futuristic, star-fighter setting and space-punk ship designs just as the rave-worthy bullet hells beautifully embody the dubstep. Furthermore, small details like the loading screen that reads “use headphones for maximum awesome” and the purposefully broken volume adjustment in game settings - the cosmetic volume slider actually looks like someone shot it with a ray gun - speak volumes about the developer’s admiration for its composers, and rightly so. The game couldn’t have done it without its soundtrack.

Despite its mobile ancestry, the port holds up relatively well, outside of a few missing, user-friendly options and, in fact, plays much better on PC, thanks to the mouse and larger display. Gameplay runs smoothly and feels responsive with even the busiest screens maintaining a steady, high frame-rate. Laser effects, bullets, and dense patterns aren’t demanding but are consistently pretty and, more importantly, always distinguishable from backgrounds. While the game sounds great with and without headphones, presets for Dolby Digital 5.1, headphones, or built-in speakers would’ve been much appreciated, as the soundtrack is absolutely worth listening to in an optimal setting. Disappointingly, there currently aren’t any video options to make gameplay suitable to colorblind users or those susceptible to seizures. Options to limit screen flashes or dial back vivid colors as well as various colorblind assists would help the game become much more inclusive.

There isn’t much left to say about Beat da Beat other than “it’s fantastic.” It’s artful, clever, worth dozens of hours of play, and thus far one of my favorite games of 2016. Even if you aren’t a fan of bullet hells or dubstep, you’ll still find something to love.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
1.0 hrs on record
Posted: 3 July
Simply amazing, This game is so beautiful, That I cried...

It's a Bullet Rhythm Hell Game! So creative and awesome... I love it
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
1.2 hrs on record
Posted: 22 April
Разработчики огромные молодцы. Очень редко увидишь отечественные игры такого высокого качества.

Советую.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
1.6 hrs on record
Posted: 1 July
$1.99 for this on sale.. it's a F@#$@ng steal, i got to level 5 and enjoyed every second. this game is BY FAR the best BULLET HELL game i have ever played, the rhythmic features compliment this game so freakin much it's amazing. get this game on sale or full price, either way it's a freakin steal. amazing.
Was this review helpful? Yes No Funny