A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
User reviews:
Recent:
Overwhelmingly Positive (100 reviews) - 100% of the 100 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,200 reviews) - 99% of the 1,200 user reviews for this game are positive.
Release Date: May 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Q2-Q3 2017.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 15-20 hours. The first updates of the Early Access version will continue the story of the former demo, while later updates will focus on gameplay components, introducing new areas, enemies, dungeons and puzzles. In order to deliver the story in the most effective way, we plan to release the final part of the plot - including the major twists and its conclusion - with the final version of the game.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 60-70% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 4-5 hours. If you take your time exploring the environment, grinding for items and solving quest, you can reach a playtime of up to 15-20 hours with the current version already.”

Will the game be priced differently during and after Early Access?

“The price for the early access version might be reduced once we get closer to the release.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.”
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Recent updates View all (49)

May 16

CrossCode 0.9.2 with Chinese Localization + Faster Startup!



We got a small little update for you! CrossCode version 0.9.2 now features a complete Chinese translation done by WhisperGames!

Chinese on the title screen. Such nice characters.

Chinese dialogs. I can't read anything.

Chinese menus. Yupp. This reminds me of old times when I tried to play imported RPGs.

...So yeah! Let's hope that WhisperGames does a good job with the localization! It's not like we can check it! :D

Another change: CrossCode should now start much faster. Previously, all game assets have been shipped in an archive that had to be fully extracted before the game could start. Not only did this take long it also spammed your hard drives with the extracted files over and over again. Yeah, that was a bad idea. Sorry for that! Anyway, this is a thing of the past and from now on CrossCode should start right away without any archive extraction!

Oh... and in case you're wondering about other localizations: we're about to fly to Kyoto, Japan to attend BitSummit so maybe you can guess what other translation we're currently working on...

And that's all! Now let's wrap up this post with Lea wearing a cheongsam!


再见!

156 comments Read more

April 29

Hi-Lights + Upcoming Events

We're about to enter May so it's time to talk about recent progress and upcoming releases!

New Game Artwork and Logo

Something we've been working on for quiet some time now is finally done. Introducing: the new game artwork:



We decided to go for a different theme compared to the previous artwork, focusing on different characters. We also put a lot more effort into the whole thing overall!

You also might notice that we changed the Logo of the game to something that stands out a little bit more. We plan to adapt the logo inside the game as well.

Development Progress

CrossCode Version 0.9.5 was originally scheduled to be released sometime April to May this year. This version will add a big chunk of story that will cover the whole Maroon Valley, Faj'ro Temple, as well as Autumn's Fall. Now as it turned out... developing this story and everything connected to it took longer than expected. That's why we most likely won't be able to finish version 0.9.5 in time. The way things look right now we might have to postpone the release by another month to June 2017. Of course, the release of version 1.0, originally scheduled for June-September 2017, will likely also be impacted by that.

That of course doesn't mean nothing happened. To the contrary! Here some impressions of recent development:


We started adding new effects when changing your element mode.


We finally finished that Maroon Tree Quest...


...including a lot of battles against those sand worms.


Some more stuff happening in Ba'kii Kum! Who might they be talking about?


Our party finally reaching Faj'ro Temple...


...and the new area at the top of Faj'ro Temple!


Also included: more dreams!


Something else we're working on: Quests. More Box pushing!


And here we have the comeback of the infamous target bots! Note that this quest is still heavily WIP.

In addition to that Intero has worked on several new music tracks!

  • The Casual Theme that we already sneaked into the 0.9 release
  • The New Battle Theme playing when fighting enemies outdoors with your party.
  • The Briefing Theme playing during exposition scenes - like the Major of Bergen explaining the situation.
  • Another Cutscene Theme playing during certain... cutscenes.

Upcoming Events

In 2016 we focused 100% on development and essentially stayed home permanently, working with the exception of a few CrossWeeks maybe. Or at least somewhat like that.
Now in 2017 we're getting close to finishing the game so we thought it's about time to start visiting some Event to promote CrossCode!

Thus here two upcoming events we'll be attending within the next two month:


We'll be attending bitSummit from May 20-21 in Kyoto, Japan!

And two weeks later, not quite as far away:


We'll also attend Dokomi from June 3-4 in Düsseldorf, Germany!

If you happen to be around, feel free to drop by and say hello! We might also bring a little bit of CrossCode Merch with us!

And that's all for now!
And sorry that things take a bit longer once again.

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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Customer reviews Learn More
Recent:
Overwhelmingly Positive (100 reviews)
Overall:
Overwhelmingly Positive (1,200 reviews)
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