Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles!
User reviews:
Recent:
Very Positive (53 reviews) - 92% of the 53 user reviews in the last 30 days are positive.
Overall:
Very Positive (801 reviews) - 88% of the 801 user reviews for this game are positive.
Release Date: Jun 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're huge fans of bridge-builders and physics based simulation games, and our main intention during development is to create a gaming experience that will satisfy players we share this passion with.

At the core of Poly Bridge is the Sandbox, which is what we used to create the levels of the game, and what we hope will ultimately be the tool that you will use to tinker with the game's mechanics, explore new directions that we hadn't even thought of and share your creations with everyone.

To do so we believe the best course of action is to release a fully-featured game with the single player Campaign, while keeping the Sandbox and community features of the game open enough to allow integrating feedback, feature requests and suggestions from players who enjoy the game.”

Approximately how long will this game be in Early Access?

“The plan is to transition to full release in between late 2015 and early 2016.
With that said, plans do change and scopes get bigger, but we do promise to keep you informed all the way along.

If you would like to follow development more closely, a good place to start is our public Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap

How is the full version planned to differ from the Early Access version?

“The full version of Poly Bridge will differ from Early Access by having:

  • More content, more Campaign worlds and levels, more polish, more vehicles, fewer bugs!
  • Final Sandbox and Steam Workshop integration
  • Community suggested features and requests

We'll work hard to deliver the most polished and fun bridge-building game you've ever seen, while also staying flexible enough to bring on feature request and suggestions from players.

The largest piece of work that will change is the Sandbox mode, which is the main reason we chose to do Early Access.

With your help, and the help of the rest of the community, we hope to deliver a Sandbox mode with all the tools & toys you could dream of, allowing you and us to create endless amounts of puzzles and content for everyone to enjoy and be challenged by.”

What is the current state of the Early Access version?

“The current Early Access version features the majority of the single-player campaign mode, as well as a beta of the Sandbox, including submitting and downloading extra levels in the Steam Workshop.
The social sharing features of animated GIF replays are there, as well as the ability to give us feedback in-game at any point.

More levels and worlds are also being added to the single-player Campaign mode, and we're aiming to deliver loads of different levels, worlds and vehicles for players to explore.

Please keep in mind the Sandbox is heavily under development, which means that any Sandbox layouts you save and/or submit to the Workshop might break as work progresses on the Sandbox and level sharing features.”

Will the game be priced differently during and after Early Access?

“Considering the advanced stage of development, and to be fair to past, present and future players of Poly Bridge, pricing before and after Early Access will not change.”

How are you planning on involving the Community in your development process?

“You and the community will be at the very heart of Poly Bridge during Early Access.

Our public Roadmap is here: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap

At any point in-game, you can access the Feedback menu from the top-left, which allows you to send us a message, optionally attaching a screenshot.

We're hoping that this system will encourage consistent feedback from players, as it doesn't require ever leaving the game and provides us with as much information as possible.

We will also of course be active in the community groups, on various social media (Twitter, Reddit) and we can always be reached via email at any point.”
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Downloadable Content For This Game

 

Recent updates View all (21)

June 28

Build 0.77b-p3

Hello again fellow engineers!
A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment.

Collidable Environment
The environment is now fully collidable, so you will no longer see vehicles mysteriously disappearing and popping out the other side.
Instead, you can do fun stuff like smash vehicles into this pretty mountain:


Bug Fixes
  • Fixed issue with checkpoints not triggering correctly when transitioning from a previous level
  • Binding key actions to modifers (Ctrl,Alt,etc) is no longer allowed

As always if you find any bugs or have any suggestions please let us know!
Thanks!

3 comments Read more

June 27

Build 0.77b-p2

New Road Changes
As you may be aware we made some fundamental changes last week to how the roads are simulated, which resulted in introducing a new mechanic: reinforced roads. We've spent the last week tweaking values and improving the reliability of road simulations.

Leaderboard Reset
As we iterate over new road changes we need to ensure leaderboard entries stay relevant; because of this we have reset the leaderboards. Please keep in mind we will likely be resetting leaderboards at least once more before Final Release, thanks for your patience!

Leaderboard Rankings
Many of you requested a way to get an overview of your Leaderboard rankings, we tried a few different things and eventually settled on a 'Ranking View' that displays the percentile you're in for each Campaign Level, giving you a clear indication as to how you're placed within each Leaderboard compared to the total number of players. Access via Leaderboard>My Ranks on the World Map.



Leaderboard Banlist
We're actively monitoring the leaderboards and banning players that hack or cheat their entries. If you see any values that look suspicious, please let us know. We want to ensure the leaderboards stay challenging and valuable for everyone to compete in.

In-Game Gallery
This patch also introduces a new in-game Gallery browser accessible from the Main Menu, and is also used to display the replays associated with a Workshop item, which you can open with the 'Community Replays' button in the Workshop browser.

You can now easily filter by level, show only your own replays, the replays of your Steam friends, and any replays associated with a specific user. If you want to share a replay that you find in the in-game Gallery a convenient 'Copy Link to Clipboard' button is available.



New Features
  • Leaderboard rankings view
  • In-game gallery
  • New level in Zen Gardens
Bug Fixes
  • Line Tracer no longer causes the mouse-drag lock-up issue
  • Arc Tracer Shape pop-up now closes correctly
  • Road placement exploit fixed
  • Flipping a vehicle during simulation no longer makes it weightless
  • Hydraulic Controller should display correctly when appropriate
  • Ships correctly break road again
  • A number of other minor bug-fixes

Improvements
  • Social media authorization window now supports pasting (useful if you use a password manager)
  • Leaderboards size increased (Top 20 and ±5 around your rank)
  • Show time-stamp for save-files when hovering over 'Info' button in the Load/Save panels
  • Split-joint Index Choosers no longer overlap

Suggestions

Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so here on the forums, on our subreddit, or by email.


Every bridge needs support, thank you for supporting us during Early Access!

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.

Check out the User Submissions Gallery at http://gallery.drycactus.com !

And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap





We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.



Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.



What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!



Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.



One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://gallery.drycactus.com !

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 1Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 10.3
    • Processor: 1Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (53 reviews)
Overall:
Very Positive (801 reviews)
Recently Posted
FLG Shadow
( 64.9 hrs on record )
Early Access Review
Posted: June 30
Devs are friendly and rather active with the community, updates can sometimes be slow, but they are making good progress, the game kept me and my stream frustrated and entertained for many hours, just waiting for new maps for another run now :)
Helpful? Yes No Funny
BlackScarFolf
( 16.4 hrs on record )
Early Access Review
Posted: June 27
GGGG- Great Game Good Graphics.
theres a few bugs here and there but that doesnt despite the physics. the game is just awesome for people with a creative mind. there can be endless possibilitys for levels in the sandbox/level editor now all we need is wind, and wavy waters if possible. make it even better c:
Helpful? Yes No Funny
JustPotato
( 9.4 hrs on record )
Early Access Review
Posted: June 27
Poly Bridge is a great game for people who like strategy games!
Helpful? Yes No Funny
爱生活爱发发
( 13.7 hrs on record )
Early Access Review
Posted: June 27
This is an amazing game. But I find a bug. The physical system is not deterministic. Once you successfully pass the level and then click on play again and the bridge will be more stable than last time though you do nothing on it. In this way, I can easily reduce my budget by just delete a wood from my last successful bridge ~~~~^_^
Helpful? Yes No Funny
Bill Flare
( 12.4 hrs on record )
Early Access Review
Posted: June 24
Tons of fun until it gets really hard.

-8/10
Helpful? Yes No Funny
Liviu222
( 6.2 hrs on record )
Early Access Review
Posted: June 24
is good 9/10
Helpful? Yes No Funny
Lambda
( 21.3 hrs on record )
Early Access Review
Posted: June 24
Well, Good game! It's fun to climb up the leaderboards.

Pros:

+Convenience hotkey, Easy to operate.

Cons:

-Frustrating volatile physics engine. Same bridge, you will never know if it could hold this time.
Helpful? Yes No Funny
AREX
( 3.2 hrs on record )
Early Access Review
Posted: June 23
Very nice game but dont by for Win 10 its doesn't works its crash
Buy only for Win 7 ,you can also try for Win xp
Helpful? Yes No Funny
Lorenzo
( 2.9 hrs on record )
Early Access Review
Posted: June 19
4/20 best bridge building simulator ever
Helpful? Yes No Funny
kwolbaum693
( 7.4 hrs on record )
Early Access Review
Posted: June 18
That ♥♥♥♥ing Cowboys Face Makes Me Angry looking at It...
Im Not Even Kidding you...
Please Change Him...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
Recommended
14.7 hrs on record
Early Access Review
Posted: June 4
I've been working on a more comprehensive review, but looking through the ones already available, I feel as though I don't need to go into depth about game mechanics.

To start, here's a short list of my personal Pros and Cons.

Pros:
- The physics are fantastic
- The game gets rather challenging fairly quickly, but never seems to give an unfair challenge
- With the construction system, on most of the levels there's room for an extremely large ammount of Creativity. (Notice I said Most. I'll get to that later.)
- The soundtrack is relaxing, and this is one of the few games I would buy a soundtrack for (Also will mention this later)
- Customer Suport is extremely good.

Cons:
- Like I mentioned previously, most of the levels offer room for Creativity. Unfortunately, there are a handful of levels that ristrict so many of the peices that there's only a few ways to complete the level. These are by far the worst part of the game.


The game itself, despite the small quantity of poor levels, is extremely fun to play. I'd spent over 10 hours playing the game when my save got deleted, but I enjoy the game enough to replay throught the game again.

When I recently started playing the game again, I had some technical issues that were causing my music to create constant popping noises. Long story short, I couldn't fix the audio due to unrelated issues with my PC, and ultimately couldn't play the game with music. When the creator saw my forums post, one of them added me (Christian_Akacro), and gave me a free copy of the sound track to use while playing the game.

Looking through the forums a bit, the creator seem to be extremely active, and seems to respond to any and all messages he can. I really appreciate the effort that's been but into the game and the community, especially considering that it was independantly created.

To sum up everything, the game is extremely well polished, and is pretty much exactly what the trailers make it look like.

9/10, worth playing through
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
14.4 hrs on record
Early Access Review
Posted: June 3
An awesome Bridge Simulator with Drawbridges, Overpasses and Leaps. Peaceful music to stop you raging doesn't work. Noob designs, Mad Scientist designs and Golden Gate Bridge Level designs. Tutorial, of course, teaches you to play.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
10.6 hrs on record
Early Access Review
Posted: June 9
Fun little game to play to kill time (I play it when I'm on holiday lol)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
9.4 hrs on record
Early Access Review
Posted: June 9
Excellent game - it's clean, simple and fun, with developing complexity that becomes really enjoyable.

I'm not so sure about some of the newer maps, I think the complexity grows a bit fast vs when I first played it. Also, the trace tool mechanic could use being more discoverable - a helper popup when you first get a suspension bridge map would be really good.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
21.3 hrs on record
Early Access Review
Posted: June 24
Well, Good game! It's fun to climb up the leaderboards.

Pros:

+Convenience hotkey, Easy to operate.

Cons:

-Frustrating volatile physics engine. Same bridge, you will never know if it could hold this time.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
50.7 hrs on record
Early Access Review
Posted: June 7
I think i found a bug where, when i go into a campaign or go into sand box and then go to the next level or load a save then the screen smears everywhere, but the game is great.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.4 hrs on record
Early Access Review
Posted: June 27
Poly Bridge is a great game for people who like strategy games!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.4 hrs on record
Early Access Review
Posted: June 27
GGGG- Great Game Good Graphics.
theres a few bugs here and there but that doesnt despite the physics. the game is just awesome for people with a creative mind. there can be endless possibilitys for levels in the sandbox/level editor now all we need is wind, and wavy waters if possible. make it even better c:
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
64.9 hrs on record
Early Access Review
Posted: June 30
Devs are friendly and rather active with the community, updates can sometimes be slow, but they are making good progress, the game kept me and my stream frustrated and entertained for many hours, just waiting for new maps for another run now :)
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
13.7 hrs on record
Early Access Review
Posted: June 27
This is an amazing game. But I find a bug. The physical system is not deterministic. Once you successfully pass the level and then click on play again and the bridge will be more stable than last time though you do nothing on it. In this way, I can easily reduce my budget by just delete a wood from my last successful bridge ~~~~^_^
Was this review helpful? Yes No Funny