Powelful voxel editor, create a world with friends online.
All Reviews:
Mixed (38) - 63% of the 38 user reviews for this game are positive.
Release Date:
Mar 14, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Many of my fans has requested it, and I would love to have them as testers along the ride. Having people playing my game during development will be a great motivator to work harder :)
I have saved up for an opportunity like this, so money is no issue.”

Approximately how long will this game be in Early Access?

“The project did not go as intended. It will probably never leave early access.”

How is the full version planned to differ from the Early Access version?

“I am planning to make big changes to both art style and gameplay. I am not sure at this moment.”

What is the current state of the Early Access version?

“Very bad, about 1-2 hour of gameplay. The game is fully playable but just about every aspect of the game needs to be polished. Can be played with Keyboard, Mouse & Keyboard or Xbox360 controller. Has network coop, but that is very buggy.”

Will the game be priced differently during and after Early Access?

“The price of the release build is planned to be $3.”

How are you planning on involving the Community in your development process?

“They can help me with both playtesting and feature suggestions. They have access to the in-game editor and can suggest new designs on items, characters and terrain.”
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Recent updates View all (62)

November 4

Lootfest HD remake



I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D.

The current version has a creative mode only, which I will work on for a while before I add monsters and levels again.

Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such.

The game got 216 times more blocks and 432 times the amount of data. I broke the memory limit of XNA and had to port the game to MonoGame.

You can access the old adventure version by selecting it from the list of Betas:
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About This Game

--I failed to complete the game in time, I can't work on it full time anymore, it will probably never leave Early Access--

The game has a creative area with powerful voxel editor tools. You can join friends online and build together. (I am currently reworking the adventure part of the game, it will accessible again in the future)

current Early Access Features:


  • Copy, paste and save templates.
  • Tool shapes like cube, sphere and cone.
  • 2-4 online multiplayer.

technical Facts

Input: Keyboard, Mouse & Keyboard and Xbox 360-, Xbox One-, PS4 Gamepad
Big picture mode: Yes
Rebindable keys: No
Multiplayer limit: 1 local splitscreen, 4 online
Supported resolutions: All
Multiple monitors: Yes
Max framerate: 144
Max Field of View: 120
Anti aliasing: No
SSAO: No
Offline gameplay: yes
Engine: MonoGame/C#/OpenGL
Development team size: 1

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 1.6 Ghz
    • Memory: 512 MB RAM
    • Graphics: 128mb Video Memory, capable of Shader Model 3.0
    • Storage: 100 MB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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