Ruzar - The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?
User reviews:
Overall:
Mostly Positive (51 reviews) - 78% of the 51 user reviews for this game are positive.
Release Date: Dec 2, 2015

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Recent updates View all (54)

April 22

Version 1.14

Hello,

A patch that fixes some issues found recently:
  • Fixed a problem with the free camera. When the player was falling from a hole and the free cam was used after, the player was teleported to his previous position.
  • Blizzard spell had different information between the store and the inventory. It is now fixed.
  • Fixed an issue with the loot that you could collect sometimes through the walls.
  • Fixed a Culling issue in the Cave lvl 1.
  • Fixed an issue in the spell panel for the memorize / remove buttons.
  • Now all grates should prevent the player from being able to cast some spells on them.

Thank you.

0 comments Read more

March 28

Version 1.13 (+Spanish)

Hi everyone,

This new patch introduces a new language: Spanish.
There are also two fixes for the game.

  • There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC).
  • We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position.

Thanks for reporting any new issue you can find.

0 comments Read more

Reviews

“Saying that Ruzar stepped on Legend of Grimrock and copied its merits is really doing a great injustice to both titles. We are talking about the main representatives of a long forgotten RPG/Adventure sub-genre. This is a revival, not a versus debate. And Ruzar - The Life Stone is more than capable of representing that revival.”
Greek Gamer

“Ruzar is one of the best promising games in the Early Access program from what we played. Already stable now, packing with great content, and it's working fantastically.”
IGN Hungary

“It's rare for a modern RPG to truly capture the essence of exploration, which is something that Ruzar: The Life Stone does really well. Through a mixture of carefully designed environments, understanding of playstyles and sheer creativity, Hammer Glass Studio have created a first person dungeon crawler which tells its story through its world and really makes you want to dig deeper into the game's locale.”
4/5 – Digitally Downloaded

About This Game

Ruzar - The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?

Key Features:

  • Explore the Mountains of Ruz to discover the Life Stone through the numerous dungeons, hidden secrets and deadly creatures.
  • Customize your character with more than 50+ skills and spells.
  • Storage Chamber that help store your items
  • Binding Stones to help you travel between the different levels
  • Fire Camp to help you survive in the dungeons
  • Buy, sell your items or grind creatures to find loots.
  • Accomplish quests to uncover the mystery of Ruz.
  • A nice twist to the classic dungeon crawling game with one single character you can customize and evolve up to the level 50.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 295, AMD Radeon 4850 (512MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024×768.
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Low/Mid Rendering Quality setting is recommended on PC models without dedicated graphics cards. Please note that resolution higher than 1920 are not supported.
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 560 or AMD Radeon 6950 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024×768.
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Please note that resolution higher than 1920 are not supported.
    Minimum:
    • OS: Mac OS X 10.7+ (OS X Lion) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5670. Shader Model 3.0 needs to be supported. Minimum supported resolutions 1024x768.
    • Storage: 1 GB available space
    • Additional Notes: Low/Mid Rendering Quality setting is recommended on Mac models without dedicated graphics cards. Please note that resolution higher than 1920 are not supported.
    Recommended:
    • OS: Mac OS X 10.7+ (OS X Lion) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 560 or AMD Radeon 6950 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported)
    • Storage: 1 GB available space
    • Additional Notes: Please note that resolution higher than 1920 are not supported.
    Minimum:
    • OS: Ubuntu
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 295, AMD Radeon 4850 (512MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024×768.
    • Storage: 1 GB available space
    • Additional Notes: The game has been tested on the version 14.04.2 LTS. Please note that resolution higher than 1920 are not supported.
    Recommended:
    • OS: Ubuntu
    • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 560 or AMD Radeon 6950 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1024×768.
    • Storage: 1 GB available space
    • Additional Notes: The game has been tested on the version 14.04.2 LTS. Please note that resolution higher than 1920 are not supported.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (51 reviews)
Recently Posted
Sluggeto
( 31.0 hrs on record )
Posted: June 19
I enjoyed this game very much, it's tough in places, easy in others... lots of old school dungeon crawling here, levers, hidden buttons, fires to rest, a store keeper, quests, spells, bows, crossbows, melee swords, staffs, and shields. You earn points as you level to distribute among stats and skills via a tree, your inventory is restricted to weigh limitations, which you will find presents the choice of placing scarce points in to carrying stuff or killing stuff without dying. You have ONE slot for spells and earning more can be tough, changing spells is also tougher than just choosing, you must be in the right place to adjust spell slots. Enemies are not very smart and do fall for the Dungeon Master two-step method, so if you pay attention and don't get cornered most fights are easy. As you can tell, if you liked the Grimrock series, Dungeon Master or Eye of the Beholder style games, you'll find some fine moments here.
Helpful? Yes No Funny
SatelliteOfLove
( 15.5 hrs on record )
Posted: May 11
The minor flood of Dungeon Master-alikes released at Legend of Grimrock 1's example continues with Ruzar - The Life Stone.

Ruzar shakes up the status quo a bit with an interesting collection of twists to keep things from wallowing in homage.

Stats outside of those governing encumberance and loot drops are gated and boost the percentage the effect the base stat increases. ie, for example, you must go from 18 INT to 25 INT to increase the bonus to magic damage, spell cost from 1.1x to 1.3x, and spell slots from 1 to 2. It's a very odd system that promotes alot of min maxing early but without really gimping you surprisingly.

It's also a solo affair, and there are quests! It's minimal, but a departure from the usual in this supgenre.

Good dungeon design with alot of "locked door without a key", "key without a locked door", "keys can be used on any lock of that type anywhere in the dungeon", and multifloor shenanigans that keep one on one's toes. Puzzles also don't rely on hidden switches and one-step solving either, which is a plus.

There are problems though, most enemies are incredibly dumb and slow, encouraging side stepping and ignoring investing more than minimal armor and HP (see above).

Other than that an a few little qualms, it's a solid first take from a rookie team without a lot of funds to throw around willy nilly. Look forward to their next go.
Helpful? Yes No Funny
iDinozik
( 12.8 hrs on record )
Posted: April 17
it has after all his own lil charm, worth the 10 bugs, up to 10h playtime and maybe more
Helpful? Yes No Funny
della.luca.93
( 9.8 hrs on record )
Posted: April 12
This is a nice game, good for a single playthrough, but it doesn't live up to the much older legends of grimrock.
Aside from the many bugs, it lacks much of those games depths.
This game is mostly linear, the quests are simple minded, simply walk through a single area, solve the same *puzzle* many times over (either kill all mobs in a room and retrieve a lever, or kill al mobs and retrieve a key) and move to the next predetermined area. This game also lacks the many puzzles that were a very strong point of older and similar games.
And to top it all off the information on many game mechanics is often missing.
Helpful? Yes No Funny
Ssenkrad_II
( 1.1 hrs on record )
Posted: April 4
I play a lot of dungeon crawlers, this one I asked for a refund after only an hour.

-Clunky walking mechanics, Might and Magic X or even Heroes of a Broken Land put it to shame
-Single party creation with clunky inventory equips, this can be done right and in some cases better than party creation because you have more time to focus on a single inventory system that is fluid- this game had neither
-Walked around for an hour, fought a grand total of MAYBE a half a dozen spiders (all the same) died about a half dozen times...
- Fought that entire time with a dagger, only item found (and before you say anything, I had 16 in luck) and money was no where to be found
-Finally had enough money to buy a bow, decided to try it out and found out I needed to buy an arrow, it cost just as much as the bow, equiped arrow and gave it a shot... found out that the "arrow" was LITERALLY- A-SINGLE-ARROW and unlike other DC's it was "used up when I shot"

Bottom line is that this game offers very little fun and extreme frustration while asking 10$ ON SALE in a genre that has some fantastic competition. For around the same price you could pick up Heroes of a Broken Land, Might and Magic X, and even Grimrock I-II are better than this... Would not recommend at price entry and current state!
Helpful? Yes No Funny
Ericsthered
( 0.4 hrs on record )
Posted: March 17
Basically the game is unplayable. Camera freezes up and you cant manuvre. Total let down.
Helpful? Yes No Funny
huntershadow1
( 5.1 hrs on record )
Posted: February 16
Right off the bat, you can understand the amazing journey that Ruzar is offering you. From questing to the imaginative puzzles, the mix of difficulty and fun is well balanced. An experience to behold.
Helpful? Yes No Funny
fershidb
( 94.8 hrs on record )
Posted: February 12
Value for money? YES!
Inovative? YES!
Hours of fun? YES!
Scary looking Monsters? YES!
Lotsa levels? YES!
Mind bending puzzles? YES!
Attentive dev support? YES!
Should you buy it? YES!
Yes? YES! YES! YES!
Helpful? Yes No Funny
pepsimanvsjoe
( 9.1 hrs on record )
Posted: February 2
With the recent surge of dungeon-crawlers, there are bound to be a few games that are solid, but not particularly remarkable. In my opinion, Ruzar - The Life Stone is one of them. Aside from being thoroughly competent, this game doesn't offer anything that will surprise or amaze you. At the same time, this game won't shock and disgust you with insultingly bad ideas or poorly-constructed game mechanics. This is a comfortable in-offensive adventure for you to while away the hours with.

You take the role of the champion. Due to your prowess in combat, you've been chosen to retrieve The Life Stone. This aptly-named plot-device led to the ruin of a prosperous kingdom. Why are we looking for it again? Because the temptation of adventure is just too powerful to ignore. Anyway, as is standard for the genre, you start with little more than the clothes on your... oh. But no worries, you're a mighty gladiator so you have plenty of skills that can... hm... right then. As is standard for the genre, you start this adventure with absolutely nothing.

Rather than use a system where you choose your class, Ruzar opts for a very fluid approach. With each level-up you can decide what stats to improve. Furthermore, after a handful of level-ups, you can start developing skills. These skills determine your class, be it warrior, ranger, or mage. Since you aren't locked to one class, you're free to spread the skill-points around. I can't vouch for the effectiveness of a hybrid class, but it's impossible to build a hero that can't finish the game. This is not only due to the myriad of helpful weapons, potions, and spells that can be found or purchased, but also the general lack of challenge.

Part of the difficulty in designing a dungeon-crawler involves the mechanics. I've always been partial to games that offer turn-based battle-systems (such as Wizardry and its many clones). However, I also appreciate crawlers that use real-time elements for exploration and puzzle-solving. Real-time battle-systems though? Not a fan. I didn't mind it so much in Legend of Grimrock but Ruzar makes it far too easy. Once you have an understanding of when a monster will attack, they will cease to be a threat. Either you can continually circle around them, or you dodge right before their attack. Some attempts are made to keep combat interesting. There are a handful of encounters in monster-filled rooms. You have to keep moving to avoid getting surrounded. Unfortunately, these few and far between occurences aren't enough to keep combat from being anything more than trivial.

Due to the overall lack of difficulty, the player will quickly become overpowered. By the time I beat the game, I hadn't even unlocked most of the warrior's skills. Even though new game+ offers more difficult foes, they don't have a chance of overcoming my rapidly-growing advantage. Usually in RPGs there's the short-lived feeling of invincibility that comes from finding an exceptionally powerful weapon, or acquiring a unique skill. With this game, I feel like I'll have to nerf myself to keep things interesting, like not moving at all after initiating battle. The puzzles hold up a little bit better. They run the usual gamut of switches, pressure-plates, and teleportation shenanigans.

Despite the issues with combat and general lack of challenge, I managed to remain fairly entertained throughout the adventure. I suppose this can be attributed to the nature of the genre. A dungeon-crawler doesn't always have to have grand ideas. Sometimes the basics are compelling enough on their own. Exploring a dungeon, discovering treasure, and improving abilities are all things that I will never tire of. Ruzar - The Life Stone gets the fundamentals right, and maybe in time everything else will come together. For now, it's a tolerable effort.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Helpful? Yes No Funny
foucault
( 3.8 hrs on record )
Posted: January 6
There's not too many new games in this particular sub-genre at the moment you could play on a 6 year old Macbook, so I gave Ruzar a try.

Having played quite a lot of Grimrock (I or II), I had a tough time liking it for the first hour, merely because Ruzar is not quite as polished (yet?), both in terms of the visuals and in terms of the interaction design. But then I discovered a solid dungeon crawler with a nice enough story.

A minor issue is that I really wish the user interface wouldn't get in the way so much: there's a few places where you are required to use buttons when you could do with a right-click or double click, and a few other small issues.

Ultimately I stopped playing because the (in my perception rather slow) walk speed annoyed me, I had the constant feeling I wanted to move faster through the dungeons. If you can live with that, it's a good game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
31.0 hrs on record
Posted: June 19
I enjoyed this game very much, it's tough in places, easy in others... lots of old school dungeon crawling here, levers, hidden buttons, fires to rest, a store keeper, quests, spells, bows, crossbows, melee swords, staffs, and shields. You earn points as you level to distribute among stats and skills via a tree, your inventory is restricted to weigh limitations, which you will find presents the choice of placing scarce points in to carrying stuff or killing stuff without dying. You have ONE slot for spells and earning more can be tough, changing spells is also tougher than just choosing, you must be in the right place to adjust spell slots. Enemies are not very smart and do fall for the Dungeon Master two-step method, so if you pay attention and don't get cornered most fights are easy. As you can tell, if you liked the Grimrock series, Dungeon Master or Eye of the Beholder style games, you'll find some fine moments here.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
56 of 58 people (97%) found this review helpful
1 person found this review funny
Recommended
9.1 hrs on record
Posted: February 2
With the recent surge of dungeon-crawlers, there are bound to be a few games that are solid, but not particularly remarkable. In my opinion, Ruzar - The Life Stone is one of them. Aside from being thoroughly competent, this game doesn't offer anything that will surprise or amaze you. At the same time, this game won't shock and disgust you with insultingly bad ideas or poorly-constructed game mechanics. This is a comfortable in-offensive adventure for you to while away the hours with.

You take the role of the champion. Due to your prowess in combat, you've been chosen to retrieve The Life Stone. This aptly-named plot-device led to the ruin of a prosperous kingdom. Why are we looking for it again? Because the temptation of adventure is just too powerful to ignore. Anyway, as is standard for the genre, you start with little more than the clothes on your... oh. But no worries, you're a mighty gladiator so you have plenty of skills that can... hm... right then. As is standard for the genre, you start this adventure with absolutely nothing.

Rather than use a system where you choose your class, Ruzar opts for a very fluid approach. With each level-up you can decide what stats to improve. Furthermore, after a handful of level-ups, you can start developing skills. These skills determine your class, be it warrior, ranger, or mage. Since you aren't locked to one class, you're free to spread the skill-points around. I can't vouch for the effectiveness of a hybrid class, but it's impossible to build a hero that can't finish the game. This is not only due to the myriad of helpful weapons, potions, and spells that can be found or purchased, but also the general lack of challenge.

Part of the difficulty in designing a dungeon-crawler involves the mechanics. I've always been partial to games that offer turn-based battle-systems (such as Wizardry and its many clones). However, I also appreciate crawlers that use real-time elements for exploration and puzzle-solving. Real-time battle-systems though? Not a fan. I didn't mind it so much in Legend of Grimrock but Ruzar makes it far too easy. Once you have an understanding of when a monster will attack, they will cease to be a threat. Either you can continually circle around them, or you dodge right before their attack. Some attempts are made to keep combat interesting. There are a handful of encounters in monster-filled rooms. You have to keep moving to avoid getting surrounded. Unfortunately, these few and far between occurences aren't enough to keep combat from being anything more than trivial.

Due to the overall lack of difficulty, the player will quickly become overpowered. By the time I beat the game, I hadn't even unlocked most of the warrior's skills. Even though new game+ offers more difficult foes, they don't have a chance of overcoming my rapidly-growing advantage. Usually in RPGs there's the short-lived feeling of invincibility that comes from finding an exceptionally powerful weapon, or acquiring a unique skill. With this game, I feel like I'll have to nerf myself to keep things interesting, like not moving at all after initiating battle. The puzzles hold up a little bit better. They run the usual gamut of switches, pressure-plates, and teleportation shenanigans.

Despite the issues with combat and general lack of challenge, I managed to remain fairly entertained throughout the adventure. I suppose this can be attributed to the nature of the genre. A dungeon-crawler doesn't always have to have grand ideas. Sometimes the basics are compelling enough on their own. Exploring a dungeon, discovering treasure, and improving abilities are all things that I will never tire of. Ruzar - The Life Stone gets the fundamentals right, and maybe in time everything else will come together. For now, it's a tolerable effort.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
38 of 50 people (76%) found this review helpful
2 people found this review funny
Recommended
12.2 hrs on record
Early Access Review
Posted: July 7, 2015
Ruzar: The Life Stone
Developer: Hammer Glass Studio
Publisher: Hammer Glass Studio

Note: A key for this game was provided by the developer for the purpose of writing an informative review. No other compensation was given.


Introduction
==========
The first person dungeon crawler genre has very few good offerings for gamers. The most notable of them currently available are Legend of Grimrock and Legend of Grimrock II. If anyone wanted to get into the genre, Grimrock would be a great starting point. Ruzar: The Life Stone falls into more or less the same vein as Grimrock, however it has a few changes and additions that make it stand out on its own in the genre. It's just as challenging, and just as fun.

Gameplay
==========
The entire game plays in first person, very similarly to games such as Legend of Grimrock and Etrian Odyssey (one of my favorites in this genre, though it's not on Steam). You encounter and battle enemies in the same fashion as Grimrock. Once confronted with a foe, you hit a key to attack them, and your weapon is put on a short cooldown before you can attack again. Interacting with the environment can yield many results, including finding hidden treasure, opening doors, flipping switches to disarm traps, and many more. With games like this, oftentimes the game world is very large. Thankfully there is amap, and on which you can leave custom notes to remind yourself of what is at a particular location. This is extremely useful when you backtrack later to go to different areas or hunt for hidden loot after obtaining a key.

One of the things with this game and with most games in this genre is the difficulty. Every step you take may be critical to your success when enemies are nearby. If you do not carefully plan your moves, you may end up in a spot where you are at quite a disadvantage in combat--such as in a corner where you cannot escape. Another thing to note is that enemies move regardless of whether you do or not, unlike in other titles where you move and they move. When you consider this, combat is a lot more difficult than at first glance.

When you start the game you are presented with a character creation screen, but it's not like conventional character creators from most other games. Instead, it is much like creating a character for a pen and paper RPG, where you allocate stat points to improve your abilities and proficiencies. Strength, Endurance, Luck, Intelligence, etc, are all viable stats, and depending on the type of character you want to play determines what you most invest points in. Warrior type characters will want Strength and Endurance, whereas Mage types will want Intelligence. You can assign whatever name you like, and even choose an icon to represent your character in the UI. This is a nice smaller touch to the character sheet.

One of the big things Ruzar has that other games in this genre don't (as far as I know) is that it has an item storage system. Every so often you may come across a Storage Chest. To access it, you touch the small gem above it and it slides out for you to deposit or withdraw items. Another thing is the Binding Stone. I didn't get far enough to figure out what exactly it does later in the game, but I imagine it either respawns you there when you die, or perhaps you can teleport between found Bindign Stones.


Graphics
==========
Ruzar was built very carefully, so all the details are very sharp, detailed, and recognizable. Oftentimes when you look at a wall where a hidden button is located, you can clearly see the button (though one can argue if this is intentional or not). You never see your character, aside from attack animations. The UI does it's job, though it's a bit basic. Health bar, mana bar, etc, it's all here. The inventory screen is nice, with different slots for different pieces of equipment and useable items like potions and rocks (used to weigh down pressure plates).


Sound and Music
==========
The music is nearly non-existant, but when it's present it fits the theme of the area you are exploring. The sounds and ambience shine in this game. You constantly hear the weather (when outdoors) and the creaks/squeaks of dungeons when indoors. If there are enemies nearby you can hear them scuttling, scuffling, or prowling about, accompanied by moans, groans, roars, and the like. It you pay attention to these sounds, you'll know when a big threat is coming up, giving you time to prep for it and be ready. As with any game, preparation is key for any encounter.

Performance
==========
Ruzar runs very well. On my mid-tier rig I was sitting at a constant 60FPS, with no drops or stuttering. The game didn't randomly crash at any point, so that's a big plus. Lately when trying new games I've had quite a few just randomly crash, and that's not cool. There's no excuse for that with bigger titles, but it's nice when smaller titles such as this don't have the problem...which goes to show it's totally possible to fix them.


Final Thoughts
==========
Ruzar: The Life Stone is a great foray into the first person dungeon crawler genre. If you are looking for a challenge, give this a shot. Sure, it's a bit similar to other titles in the genre, but it stands well enough on it's own to warrant a purchase and a slot in your library. Challenging, decent looking, and runs very well, you shouldn't be disappointed if you are a fan of this genre.


Gameplay Demo
==========
https://youtu.be/MXGRw8EmCCE

Nerd House Verdict:
==========
Recommended


Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
1 person found this review funny
Recommended
52.1 hrs on record
Early Access Review
Posted: July 4, 2015
I was really impressed with this game the moment I started playing it. It's something between LoG and MMX which I loved both so it's not suprising that I'm very pleased with Ruzar-TLS also!

Pros:

-NPCs
-Quests
-Shop(s) with different approach than usual
-Hard when you begin and before you start figuring out elements of the game since there is no holding hands from the tutorial aside some basics
-Nice and easy UI that helps you in combat, etc.
-Interesting and promising skilltree
-Well thought of using stones/torches etc in the game without going to inventory first and needing to place them in hand to use them
-Pretty layouts and monsters(so far that I've played-level 3)
-Smart system of teleporting and memorizing spells
-New features like fire camps that help you to...wont say because it will be a spoiler
-Some features with no knowledge of their usage and how will affect the game like some Dark Stones which are not activated as of yet in this part of EA

Cons(that dont affect my super positive opinion but rather are suggestions towards improving the game furthermore):

-Not visible hp/mana/xp points on main screan but only bars without numbers
-Not hp points or bar for monsters makes it harder but I prefer to have some idea of how tough they are(there is a bestiary that gives you detailed information on enemies but after you have killed 17 of each kind, at least thus far)
-During selling/buying you dont see your character and his equipment but only your stack that's available for selling
-There is no user friendly comparison between items to buy/sell or items you loot and your equipped gear(definetelly this part of the game NEEDS immediate improvement)
-Not automated stacking of the same stuff like potions
-No mini map but then again I believe now it's maybe better this way even though in the beginning I wished for it in order to stop pressing M for map constantly
-Since there is only one main character, there should be customization of his portrait just for the fun of it
-Enemies feel way too slow after the first encounters and when you are in the wide open easy to avoid and strike them
-Some glitches in the graphics and it is "pain in the ♥♥♥" when trying to push buttons on the walls which dont respond immediatelly or well
-Not enough content for EA about only 20% judging from what I've read in forums and I CRAVE FOR MORE right now
-Easy and not enough puzzles in the first 3(actually 2 not counting the first one which is tiny) levels

That's it for now that I have pretty much cleared level 3 and waiting for new content from the devs.

Overall impression for Ruzar-TLS is that with some balancing and minor improvements on UI/gameplay will be up there, if not higher, with my other favourite RPG/Dungeon crawlers.

WELL DONE devs, I fully support you and expect you to improve your little gem based on the community's comments/suggestions!
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
1 person found this review funny
Recommended
15.9 hrs on record
Early Access Review
Posted: November 23, 2015
Genre - Retro Dungeon Crawler RPG

I am a child of the 80s and one of the first games I really got into was Dungeon Master so I might be a bit biased. I was also a fan of the Eye of the Beholder games to a lesser extent and the more recent Legend of Grimrock games.

I put off buying this game, but after a craving I thought I'd give it another look. As the developer seemed active on Steam whilst considering, adding a new option after I fed back a bad review about snow effects giving headaches. I thought I would get it at full price and give it a blast. I have only put a few hours in thus far, but I went to bed at 1.30am on a school night after getting hooked yesterday.

You only play one character but there is enough customisation to make the development enjoyable. The puzzles so far have been logical and the monsters seem to level up with you.

I am still picking up some of the game mechanics like only being able to memorize spells next to a portal stone and have discovered a few minor bugs but his is still an alpha version, and as long as you save they are not game killing.

If you enjoy these sort of games and have a space in your life, this is definately worth looking into. I am just glad these sort of games weren't wiped out by the Doom/Quake age, as I think the mechanics are still enjoyable.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
73.8 hrs on record
Posted: December 22, 2015
TL;DR: Its not quite as good as LoG 1/2, but its still good. Graphics and ambient sounds are nice. One thing, the female voice's "oof" when you get hit bugs me, especially when you get hit with a DoT and it "oof"s every second. MAJOR flaw is theres no alternate weapon sets, making ranged weaps useless - you actually have to go into inven and re-equip everything to switch ranged/melee, suicide since the game doesnt pause in-menu. Combat & magic is simple, the magic system is just a click to cast, instead of runes or whatnot. Still, in a genre that hasnt seen many decent games recently, Ruzar is a breath of fresh air and worth picking up. Longtime fans of the genre will enjoy it, but its also accessible to new players of the genre.

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Long review in which I compare Ruzar mostly to LoG and DM- the two major standouts in the genre

I was born in 1981. I grew up playing turn based and realtime grid dungeon crawlers like Eye of the Beholder, Dungeon Master, the Wizardry series, Might and Magic, and so on. Unfortunately, with the exception of Legend of Grimrock 1/2 (which I had minor issues with, see below) the genre of realtime grid crawlers has been pretty much neglected. Not much of note coming out.

Ruzar, fortunately is good. Not *quite* as good as LoG, but a good game nontheless. The graphics and ambient sound are awesome. For instance, in the mountain level, you really feel like you're wandering around in a windswept lonely maze on a wintery mountain. Combat sounds are exactly what you'd expect, sword swings, spells wooshing, and a "ugh" or "oof" type sound when youve bumped into walls or get hit. Enemy sounds are cool, spiders chitter and spit, armored skeletons groan and clank about. Every enemy so far has noises that you'd expect that type of enemy to make.

The gameplay is familiar to anyone who plays RT grids, and one thing I like personally: (deserves a little bit of explanation so here goes)...You can get away with not constantly & precisely step-dancing.

See heres the issue. My left hand is partially paralyzed. My *one* MAJOR problem with LoG 1/2 was the fact that the enemies were so tough & fast you had no choice but to stepdance constantly, accurately, and quickly. Going toe to toe with most of the enemies from the midgame on was sheer suicide, even on the easier difficulties. You couldnt even take a few hits. Not so good if you are only using your index finger on a paralyzed hand without much spatial relation.

Ruzar doesnt have that problem. The monsters seem a bit faster tham the oldchool ones like DM but not as relentless as LoG although the AI is decent enough to do things like try and come at you from the side, and dodge out of the way when youre step-dancing. I saw people mention they didnt like the slower pace, but for me its awesome. People who really really enjoy the greuling tactical stepdance might find it not as fun, though. It does have a difficulty level, but I have yet to see if that improves the AI or just makes each monster tougher.

The story's pretty simple so far (as most grid realtime crawlers are), but not bad. There is an NPC that you can talk to with a shop (also some interesting backstory, you know who she is if you read the intro story), with a storage box nearby for all your extra gear - pay to unlock slots. First is 10 for 1 silver. Thats cool. Theres also a teleport mechanism so you dont have to backtrack all over hell and high water to get to the shop & storage. I'm looking forward to seeing more NPCs to add to the story. There appears to be quests as well.

Now about the levels. They are your typical grid-dungeon puzzles such as riddles where you have to drop an item, "run through here quick to avoid traps", walk in the correct pattern to open the door, find the secret button, put a rock on the pressure plate and so on. They are beautiful, and very large, but it seems like theres not much going on so far. Enemies here and there, and a few items. I'm expecting it to get crazier as I progress. Theres a good automap with a nice note feature, as well as the ability to move while looking at the map. Note that in Ruzar going into the char sheet or map does not pause the game, like DM.

I like how the audio works, similar to LoG diferent enemies make different idling sounds. You can hear them off in the distance and know when youre approaching.

Since you only have 1 PC, combat is a simple matter of clicking your weapon/cast icon to attack or your quickbar to use an item (or hotkey - thats a nice feature, theres a hotkey for everything!), and I do miss LoG and DMs 4 party/2 hands each system. Ruzar is much simpler in this regard.

The magic system is simpler than either DM (still the all around best skill/magic system IMHO), or LoG. It runs very similar to the combat, click the cast button to cast. You can switch spells on the fly by clicking the spell's icon as well. Theres a magic/melee toggle you can hit to switch back and forth (and a hotkey), they arent on the same UI. To learn new spells find magic scrolls, and you must memorize them at a "binding stone". Then you have them in your magic list. You can also unmemorize them at the stone as well if youre full up.

The menu UI could be better. My absolute biggest complaint is that you cant have an alternate weapon loadout (at least AFAIK, correct me if I'm wrong), say a) a crossbow and b) a dagger and shield that you can switch with a keypress. You actually have to go to inventory and double click the thing you want to equip. Thats fun when you've got a sword AND shield to equip and theres a skeleton 5 feet away trying to tear your face off.

When coupled with the no-pause-in-menu, its just annoying and makes it so ranged weapons are pretty much useless, unless you want to go running ridiculously far back when youre out of ammo and then run all the way back to the fight with your melee loadout equipped. its much easier to step-dance in melee than ever used a ranged weapon.

One of the things I didn't like about LoG was the "static class" system. Unlike DM, fighter types couldnt use magic. No having your fighters gain mage levels by casting light over and over, or your back row chucking swords to gain ninja levels. Ruzar is more like DM, you can specialize, or be a jack of all trades. However, runs off an XP-from-kill system like LoG so just throwing stuff and casting fireballs at walls does nothing (ahh, the memories of flinging cheese all over). It does have a lightweight skill tree starting at level 5 to specialize your char more. I like that.

Overall, Ruzar is worth playing. Its not quite as epic as LoG or DM, but its good and if you consider yourself a fan of the genre, pick it up!
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18 of 25 people (72%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: July 2, 2015
So Ruzar takes me back to early dungeon crawler style games i played in the past. I find Ruzar kinda difficult atm, can be cause im so under geared and low level still, or maybe i just havent figured out the best way yet, or maybe its simple not balanced so far, early access and all. (EDIT: Yea once you learn a bit more, get a few levels and some better gear its not too difficult)
But so far im running around in a maze-like invironment (thank god for my map), and killing spiders, im sure further into the game more enemies and tons of loot will appeare.
If you like a good tough first person dungeon crawler RPG, Ruzar is a game you should pick up and try out.

Heres the first 10 min of Gameplay:
https://youtu.be/Jk1rvotcQYc

Part 2:
https://youtu.be/jzZCjY03g_w
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: July 4, 2015
Excellent old-school dungeon-crawl RPG!

Features everything you'd expect from a traditional dungeon-crawl RPG, with some added modern twists and a slick interface and presentation.

They've really done a great job with this game and I think we have a sleeper hit on our hands here.

Everyone who is a fan of dungeon-crawl RPGs should definitely give this one a spin. =)
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10 of 12 people (83%) found this review helpful
Recommended
13.1 hrs on record
Posted: December 5, 2015
I usually do not write reviews so I will be short, but I wanted to support the developer as I think he is doing great.
If you liked Grimrock, you will definetely like this one. The game is fun and not that pricy.
It has a few bugs, but they are fixed on a daily basis and you actually see the support answering all the community questions and helping solving problems which seems very rare nowadays.
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8 of 10 people (80%) found this review helpful
Recommended
28.3 hrs on record
Posted: December 3, 2015
This is a good classic dungeon crawler. Brings me back to Dungeon Master but with one character. Overall good graphics but particularly nice ambience. Plenty of weapons, gears, spells and monsters... Everything you expect for this kind of game.
It's simple, effective and fun to play.
If you like dungeon crawlers, you should definitively go for it !
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