Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (44) - 81% of the 44 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (950) - 85% of the 950 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (20)

October 20

The Penultimate Friday Blog before the Release of 0.4.0!


This might be the first time I use the word "penultimate" in an appropriate context

In last week's blog, I wrote how satisfying it was to finally play the game with proper icons, recipes and tooltips for the new items. This week, we've done a lot of balancing and just testing the game has become very addictive!

The game keeps motivating you to push forward by making new research and jobs available. Once you've expanded, gathered new resources and recruited the new jobs, new research and jobs become available to push you even further. This is exactly what we've been hoping for but it's awesome to see everything come together in a testbuild!

We've also worked on the new guards and monsters. The guards are nearly done. Here is the new menu that can be accessed with the command tool:



"Night guards" are the most important, but guards have become more important during the day as well because monsters don't die because of sunlight anymore. They only spawn during the night though. In normal circumstances, your guards should kill all monsters before they go to bed. But if monsters are slowed down by long mazes, your guards might leave their posts before all monsters are dead! Mazes will give guards more time to kill the monsters, but they won't be saved by the sunrise.



The different guards have very different stats.There will be three different monsters in 0.4.0. They'll have 100, 300 and 500HP.

Slinger guards
  • Throws stones, crafted from stone bricks
  • Damage: 50HP
  • Range: 12 blocks
  • Reload speed: 3 seconds
Bow guards
  • Fires bronze arrows, crafted from bronze ingots and planks
  • Damage: 100HP
  • Range: 20 blocks
  • Reload speed: 5 seconds
Crossbow guards
  • Fires bolts, crafted from wrought iron and iron rivets
  • Damage: 300HP
  • Range 25 blocks
  • Reload speed: 8 seconds
Matchlock gun guards
  • Fires lead bullets using gunpowder pouches made from linen, saltpeter and charcoal
  • Damage: 500HP
  • Range 30 blocks
  • Reload speed: 12 seconds

When your colony gets bigger, stronger monsters will start appearing more often. You will not be forced to use matchlock guns, but they're the most effective weapon to take down the strongest monsters. And the sound of the matchlock guns is very satisfying ;)



Here's our to-do list from three weeks ago, updated with the current progress:

- Add more icons, textures and functionality to the new items
100% completed!
- Balance the recipes and crafting times of the new items
100% completed!
- Add the technologies to unlock the new items
100% completed!
- Add a guard recruiting interface so you can recruit the 8 different guards
100% completed!
- Add the new monsters
Monsters have got adjustable HP now. They don't die of sunlight anymore. No new textures, animations or speeds yet
- Add the technologies that allow you to expand the safe zone around the banner
Haven't started yet, but this is probably relatively easy
- Add a way to visualize the safe zone
This is the more difficult part
- Add gradually increasing colonist recruitment costs
Ideas are ready, not added to the game yet
- Add new achievements
Easy

We've still got one and a half week left, and the new items, guards and monsters will certainly be released on Halloween! We're working as hard as we can to complete the entire to-do list :)

One unexpected addition to the 0.4.0 update is a totally pointless feature that nobody asked for: rotatable miners! Previously, guards were placed with quivers. In 0.4.0, they'll be placed with the command tool, just like miners. To keep the code consistent, both guards and miners are rotatable now.

Our Discord was verified in the last week, so we've now got a fancy invite link: discord.gg/colonysurvival
It has been overhauled with new categories and channels, and we'd love to see you there!

Bedankt voor het lezen!
14 comments Read more

October 13

Friday Blog: Issue #666 on Friday the 13th


Three new job blocks. From left to right: Splitter's Stump, Finery Forge, Gunsmith's Workbench

I want to start by thanking all people who've commented on the past blogs! We can't respond to each and every one of you, but we do read all the replies. Lots of them contain good insights or heartwarming encouragements. They really do mean a lot to us! We've worked on this game for three years while barely anybody knew about it, and we're glad that that has changed :)

Game development can be slow and frustrating, but last week has been a lot of fun! Everything is coming together in a very good way. The new ores, the new items, the new jobs, all of the new research - they were very unbalanced, but fixing that and reshaping the basics of Colony Survival is very rewarding work.

We've finally got a version of the game that contains all the new items with their own icons, tooltips and recipes that can be played from copper to steel without having to /loot items :) It doesn't contain new guards or new monsters though, so we aren't going to make the current version publicly available. But we have made a small trailer to show some of the changes!

There was one last issue to be fixed before I could make the video this morning. The gunsmith was still bright pink. That issue was... issue #666. We aren't superstitious though, so we'll release the trailer now on Friday the 13th. But if update 0.4.0 fails, you can find the cause in this blog ;)

Here's the trailer:

https://youtu.be/nGnGDJjrMlU
Lots of small changes to the game have been made this week. The changelog for 0.4.0 will be a very long list! One of the small changes is an improvement to the sliders. The slider defaults to a list of pretty random numbers. You don't slide it from 400 to 500, it goes from 372 to 512. This has been fixed in 0.4.0:



I wasn't even bothered by the problem, but I did notice that gameplay was smoother immediately after it was fixed.

Here are some of the other new items in 0.4.0:




Just two and a half weeks left until October the 31st. We're going to be very busy, but we believe 0.4.0 is certainly worth it!

Bedankt voor het lezen!
43 comments Read more
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About This Game

Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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