Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the "science" in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction.
Alla recensioner:
Väldigt positivt (102) - 90% av 102 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
16 maj, 2016

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Early Access provides us the best opportunity to reach the largest engaged audience possible. Having a passionate & invested community with a willingness to provide immediate feedback is key to our iterative design approach.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We estimate that, as of our Early Access release we are ~18 months away from a streamlined Core Module release (including time in Beta testing). It should be mentioned that unexpected items and delays can pop up during development that could alter this estimate; although we will do everything we can to minimize the impact of such events when/if they occur.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version will include 3 unique playable ships as well as a hybrid scripted/dynamic single player campaign.”

Hur är det nuvarande läget i versionen med Early Access?

“Rogue System is currently in a playable Alpha state with a single pilot-able ship & multiple scripted tutorial missions representing roughly 1/10 of the final game content.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We've offered Rogue System at a discount during its Early Access development, so the price should increase once we achieve a feature complete build.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will continue regular build releases & developer updates while soliciting community comment on bugs & features requests.”
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Köp Rogue System

 

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21 december, 2017

Rogue System Version 0.3.02.0 Progress

I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight.

Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantly reset will reveal).

I've finished updating the galaxy generator, player avatar creator, and front-end UI to make use of these. All that's left is to finish the code that allows you to save while inflight. I hope to have this finished, and this update out, by the end of January of the new year.

Thank you; and for those that celebrate (whatever you celebrate), I hope you all have VERY Happy Holidays, and a wonderful New Year!!!
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21 november, 2017

Rogue System Version 0.3.01.0 Is Now Available

Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll be working on the art and code that will allow you to upgrade and repair your ship. I think things like this will allow more gameplay possibility in a shorter time without the overhead of all the ship art that would need to be done otherwise.

To go along with this, I've introduced the ability to refuel your ship while docked (you'll need to request it from the station's STC). In the next update this will cost funds, thus introducing the idea of having to earn funds to maintain your ship. I'll be expanding on this over the coming updates. Also, the battery system has had its "final" revision, and with that it's now possible to remove a physical battery from one ship and put it in another. In the next update you'll be able to sell or repair used batteries, and buy new/refurbished ones.

The only caveat for all of this is that you can not yet save a mission in progress. This is the VERY NEXT item I'm working on, and I'll release an update solely for this as soon as it's finished and tested. Once this happens, you'll begin to see that flight hours DO affect the functionality of ship systems, and the need to keep them maintained.

I do understand that many of you are looking forward to the campaign missions, and purchased RogSys for that reason. I'm VERY sorry for the delay that this new focus is going to have on the planned campaign. I have EVERY intention of still doing them. I just feel I need to start introducing some gameplay sooner rather than later, and the only way to do that is to focus on gameplay that does not rely so heavily on art. I hope that makes sense to everyone....

For a full list of changes: http://steamcommunity.com/app/366000/discussions/0/364041776190769973/

Release Notes: http://steamcommunity.com/app/366000/discussions/0/3183345176721962955/

As always, thanks for everyone's support!
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Om detta spel

Rogue System's goal is to depict the possibilities of space exploration and combat within a realistic environment--choosing not to ignore the "science" in science-fiction. Key features do/will include proper orbital mechanics for all objects in space; detailed ship system control, functionality, inter-dependency and damage reaction; and the ability to move freely from one ship to another, EVA, and effect repairs while in flight.

Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.

Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns.

Later, Extension Modules (EM) will add even more gameplay.

Systemkrav

    Minimum:
    • OS: Windows Vista, 7, 8, 8.1, or 10
    • Processor: 2.0 ghz dual core
    • Minne: 2 GB RAM
    • Grafik: 1GB Nvidia or AMD, supporting at least OpenGL 4.0. Latest drivers for either are absolutely required. WARNING: Intel HD Graphics are currently NOT supported.
    • Lagring: 2 GB ledigt utrymme

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