Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the "science" in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction.
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Erg positief (106) - 88% van de 106 gebruikersrecensies voor deze game is positief.
16 mei 2016

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Early Access provides us the best opportunity to reach the largest engaged audience possible. Having a passionate & invested community with a willingness to provide immediate feedback is key to our iterative design approach.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“We estimate that, as of our Early Access release we are ~18 months away from a streamlined Core Module release (including time in Beta testing). It should be mentioned that unexpected items and delays can pop up during development that could alter this estimate; although we will do everything we can to minimize the impact of such events when/if they occur.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version will include 3 unique playable ships as well as a hybrid scripted/dynamic single player campaign.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Rogue System is currently in a playable Alpha state with a single pilot-able ship & multiple scripted tutorial missions representing roughly 1/10 of the final game content.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“We've offered Rogue System at a discount during its Early Access development, so the price should increase once we achieve a feature complete build.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We will continue regular build releases & developer updates while soliciting community comment on bugs & features requests.”
Meer informatie

Rogue System kopen


Recente updates Alles weergeven (19)

17 maart

Near Release of Next Update

The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic economy model that was the focus of the previous update; and I will tell you this was no small task to get working properly (and there will be bugs with it at first, I have NO doubt).

I really wanted this update out by end of January/beginning of Feb. I had some personal issues pop-up that worked against me. Also, I have to admit, saving (and more to the point resuming from the point of save) did not come NEARLY as trouble-free as I'd hoped for, even with all the pre-planning I did for it in earlier code. Quite simply, there is just a LOT of data to capture for each ship; and some of it was more problematic than I expected.

I will release this update to the Test branch first, and leave it there for a week or so, so that folks can report any major save-functionality bugs. I'll fix the worst of these before pushing the final version of this update to the Default branch.
3 opmerkingen Meer informatie

21 december 2017

Rogue System Version Progress

I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight.

Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantly reset will reveal).

I've finished updating the galaxy generator, player avatar creator, and front-end UI to make use of these. All that's left is to finish the code that allows you to save while inflight. I hope to have this finished, and this update out, by the end of January of the new year.

Thank you; and for those that celebrate (whatever you celebrate), I hope you all have VERY Happy Holidays, and a wonderful New Year!!!
25 opmerkingen Meer informatie
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Over dit spel

Rogue System's goal is to depict the possibilities of space exploration and combat within a realistic environment--choosing not to ignore the "science" in science-fiction. Key features do/will include proper orbital mechanics for all objects in space; detailed ship system control, functionality, inter-dependency and damage reaction; and the ability to move freely from one ship to another, EVA, and effect repairs while in flight.

Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.

Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns.

Later, Extension Modules (EM) will add even more gameplay.


    • Besturingssysteem: Windows Vista, 7, 8, 8.1, or 10
    • Processor: 2.0 ghz dual core
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1GB Nvidia or AMD, supporting at least OpenGL 4.0. Latest drivers for either are absolutely required. WARNING: Intel HD Graphics are currently NOT supported.
    • Opslagruimte: 2 GB beschikbare ruimte

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