rFactor 2 is a realistic, easily extendable racing simulation that offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.
User reviews:
Recent:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (297 reviews) - 83% of the 297 user reviews for this game are positive.
Release Date: 28 Mar, 2013

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Recent updates View all (11)

17 June

3PA MATSUSAKA CIRCUIT (BY WOOCHOO) NOW AVAILABLE!

Image Space Inc. Are very happy to present woochoo’s Matsusaka Circuit! This fabulous figure-8 layout boasts some of the most sweeping and enjoyable asphalt in all of racing.


https://youtu.be/aUhWAAGGu7Y

Matsusaka is popular Japanese circuit based on a figure-8 layout. Opened in the 1960s, it hosts top level open-wheel and GT events, and slower cars can be accommodated on two shorter alternate layouts. Minor layout revisions in its history have added three chicanes, and all currently possible layout variations are available in-game.

Matsusaka for rFactor2 features eight layouts; Grand Prix, International, and East layouts support 54 garage places. West layouts support 21 garage places. All layouts are equipped with trackside lighting suitable for night racing using headlights.

Grand Prix – 3.61 mile roadcourse
The main figure-8 circuit as used for Grand Prix racing, with appropriate additional trackside details, and freshly painted kerbs and white lines.

International – 3.609 mile roadcourse
The main figure-8 circuit as used for GT endurance and sprint events, with some variations in trackside details.

International (Old) – 3.61 mile roadcourse
The base figure-8 circuit, but using the tighter original final chicane.

International (West) – 3.61 mile roadcourse
The base figure-8 circuit, but adding a chicane after the hairpin in the Western half of the circuit.

Motorcycle – 3.62 mile roadcourse
The base figure-8 circuit as used for motorcycle racing, which uses the Western chicane, and the tight final chicane.

East – 1.391 mile roadcourse
A shortened layout using only the Eastern half of the circuit, joined by a tricky variable camber final turn.

West – 2.16 mile roadcourse
A shorter version of the base figure-8 layout, based around an alternative start and pit complex in the Western half of the circuit.A short link roadbypasses the final chicanes and the Eastern half of the circuit.

West (West Chicane) – 2.16 mile roadcourse
The West layout with the addition of the Western Chicane after the hairpin.

4 comments Read more

6 June

Build 1098 now live!

We proudly present Build 1098 with a good helping of added fixes and features for you to enjoy and try out! Most notably some new tire fixes, "fuel mixture adjustment" for race strategy, custom setups now rembered on rejoin, and more...

Known issue (see knownissues.txt):

- Lost wheel intermittent repair after driver change, possibly more likely with higher damage percent set. 'Normal' damage repairs function as intended.

Build notes:

FEATURES:
-------------
- Session starting times now default to track GDB values rather than always 9am.
- Changed default for Controller.JSON value "Use thread" from "true" to "false".
- TTool: added a way to set the Surface Load Goal during Quasi Static Analysis, rather than using Surface Height directly
- Restore garage setup upon race rejoin, if server's Multiplayer.JSON setting "Race Rejoin" is set to the new value of 3. Note this may be used to restore the fixed setup when that feature is enabled.
- Added mixture adjustment.
- Added diffusive adhesion to tire model
- Tire planar contact compliances can now be adjusted based on tire pressure, etc
- Added ability to automatically mirror tires rather than re-running TTool tests on a mirrored tire.


FIXES:
-------------

- Various fixes for multiple pitlanes tracks.
- For rear flap rules, check track wetness in all sessions, not just race by default.
- Fixed bug where if an AI retires early due to mechanical failure & doesn't make it completely off the road (to the right), AI following him might try to avoid him....by turning straight into him.
- When the player's car is under AI control & the race finishes, he will now retire to the pits and stay retired.
- Changed the way FFB gets 'paused' to avoid halts with certain FFB drivers.
- Fix for 2nd pitlane cars not finding the right pitlane in race.
- Fixed exploit that could allow people to change the fuel level when that wasn't supposed to be allowed.
- Fixed some issues with virtual vehicles not showing up in car list.
- Fixed AI cars in pitlane when yellow flag gets thrown getting confused about what they are doing.
- Anisotropic filter setting fixed for gJED GMTs.

4 comments Read more

About This Game

Summary


rFactor 2 is a realistic, easily extendable racing simulation from Image Space Incorporated. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.

You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!

Purchase Options


There are basically three different options if you want to purchase rFactor 2:
  • You can buy "rFactor 2" and enjoy every aspect of this simulation except on-line racing.
  • You can buy "rFactor 2 with Lifetime Subscription" and enjoy every aspect of this simulation including a lifetime subscription to on-line racing.
  • You can buy 'rFactor 2" and a separate "rFactor 2 - Online Services Subscription" which gives you the full simulation plus a year worth of on-line racing which you can renew.

If you already own a copy of rFactor 2 outside of Steam, you can use this form to convert that license into a Steam key: https://commerce.rfactor.net/steam-transfer-form.

Features


Physics
  • Updated to use multi-core CPU technology
  • Advanced physics engine
  • Newly updated tire model
  • Driving surface construction, even painted line thickness, affects grip levels
  • Engine boost and Turbo modeling
  • Complex aerodynamics
  • Head physics, cockpit vibrations, detailed bump modeling

Dynamic Racing Experience
  • Real-time day/night lighting transitions
  • Realistic wet/dry weather transitions
  • Dynamically laid rubber increases grip throughout racing session(s)
  • Rubber chunks (“marbles”) roll off tires and can affect grip
  • Tires sustain damage from poor driving or setups, affecting grip immediately and over time
  • Dynamically drying racing line after rain
  • Environments filled with animated events like planes, flag marshalls and more…

Graphics/Sound
  • Real-time day/night lighting transitions
  • Projected headlights for night time driving
  • Look to apex and head motion tracking support

  • DX9 advanced graphics engine
  • Real-time day/night transitions
  • Projected headlights for nighttime driving
  • Adjust player and opponent volume ratio
  • See the apex with the Look Ahead slider
  • Adjust your seat and mirror while in the driver’s seat
  • Updating real-time scoring towers
  • Expanded and enhanced gauge and LCD features for vehicle cockpits
  • Improved loading times
  • Updated sound engine
  • Changing engine sounds based on upgraded vehicle performance

Gameplay
  • New AI who will race for and defend positions
  • Define AI opponent types, strength and aggression
  • Races can be lap based, time based or both
  • Vehicle upgrade system

Camera/Replays
  • “Resume from Replay” allows you to rejoin a race from a saved replay
  • Full screen monitor and ability to rewind
  • Freely move camera from any position including the ever famous exclusive ISI Swingman
  • Spectator mode

Multiplayer
  • Opponent car skins automatically transmitted
  • Completely new multiplayer engine
  • Dedicated server
  • Native voting system
  • Add AI to multiplayer games
  • Boot and ban player lists that can be passed around
  • Security checks to combat potential cheating

Open Architecture
  • Support for modder created car and track content
  • Fully adjustable Showroom, UI and HUD layouts
  • More Plugin Interfaces
  • Easy to use customizable multi-language support
  • Rules to simulate different types of racing
  • Completely customize your controller
  • Drop in new vehicle liveries

Cars and Tracks

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 2.8 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2
    • Memory: 4 GB RAM
    • Graphics: nVidia GTS 450 or AMD Radeon 5750
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 3.0 GHz Intel i5 or 4.0 GHz AMD FX
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 or AMD 7870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 60 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (297 reviews)
Recently Posted
Loucas Afxentiou
( 302.6 hrs on record )
Posted: 10 August
its an nice game with nice grafics mods and better simulation mod than rfactor 1
Helpful? Yes No Funny
[LUE] aMunster
( 8.7 hrs on record )
Posted: 29 July
Rfactor 2 is a whole lot harder than Gran Turismo 6. The learning curve is steep. Quake 3/Live was that way. The feeling of accomplishment keeps me going. When I make a mistake in Rfactor 2, I understand what it is. The physics engine feels intuitive.

3rd party content is scattered across a dozen fan sites. Fan-made tracks are decent to good quality. Some are rough around the edges. All are harder to find than they should be. I've managed to download all of the real world circuits found in Forza 6. I have several friends who run a weekly Forza racing league. We'll see if practicing in Rfactor 2 translates to better skill in Forza, or Gran Turismo for that matter. I picked Rfactor 2 because it's cheaper than buying an Xbox One, game and compatible wheel. $650 total, minimum.

In terms of fun factor, Gran Turismo/Forza wins. In terms of feelings of accomplishment, Rfactor 2 is better. I think it's easier for me to learn tracks in Gran Turismo; however, learning racing lines is easier to do in Rfactor 2...because it's a requirement to avoid spinning.

I recommend this game if you want to learn to handle a car better and are patient.
Helpful? Yes No Funny
Vanko Leonov
( 43.5 hrs on record )
Posted: 27 July
Good Game :) The best motorsport simulator :)
Try IT :)
Helpful? Yes No Funny
PMOY
( 153.2 hrs on record )
Posted: 23 July
Played rfactor 1 a lot and also Iracing. I used to love gran turismo and comemasters f1 games. Basically the majority of sim racers I've played and enjoyed. But I would say rfactor delivers on a different level. I'm not even sure if it's fair calling this a game. It's tough to express how much I support ISI and this game - you need to just play it. Great AI, car physics, graphics, sounds, mod ability, etc. rfactor 2 is my top choice for a sim racer.
Helpful? Yes No Funny
DarthFuzzum
( 3.1 hrs on record )
Posted: 23 July
PalmBeach!
Helpful? Yes No Funny
D_Moriarty
( 141.1 hrs on record )
Posted: 18 July
1. Intro
I have to write this review because I've been searching for the perfect nextgen racesim for more than a year. I've tested Assetto Corsa and RaceRoom extensively, and I have to admit: I love them, and still spend a lot of time with them.
I just bought rF2 earlier this year because everyone said that it is a serious sim, and I'm a serious man.

2. First impressions
To be honest, it took some time to get into it. I immediately felt that physics is completely different here - the car is actually a living being, with feelings and a tendency for revenge (if you push her too hard). I love how you can feel the change in FFB when you change from medium to soft tires in the Formula ISI, to give just one specific example. AI was convincing too, I had some really good fights against them in the Civic as well as in other cars. But still, something was missing.

3. The online experience
Yes, but. The "but" part was that I really struggled to find online races to compete in. I'm part of a club but people seem to prefer the above mentioned titles there, so races were rare and then only with a few people. Eventually, I found a league, and it changed everything. How? Let me explain it with a summary of my first race ending with a win in the Honda Civic BTCC.

4. My first online league victory
I start from pole. I mess up, and lose P1 instantly. I have to be really careful with my tires, so I'm not pushing hard - fall back to P3. With the unsolicited help of lapped folks, I get back into P1 in a couple of laps. Ok, but we are not halfway through yet in a 30 mins race. Some people start pitting and change tires. I made a simulation before, I know it can last 30 mins, if I'm careful. It must. The guy in P2 seems to be on the same strategy, 4-5 secs behind me. He is closing, and I cannot really get more speed, or I will instantly kill the front left. Fortunately, there are cars to be lapped. In the last two laps, I have no grip at all, so I'm iceskating instead of driving. But he is on the same strategy, he can't have too much grip either. Carefully, but on the threshold because being chased, I tend the car in and it's P1. It was really hard work, I feel fatigue.
EDIT: I have made a short vid of the highlights, which you can find here.

5. Conclusion
Why did I tell this? Because this is precisely what was missing for me in the other sims that I tried. That in each and every sec, you have to adjust yourself to the ever changing conditions. It's not simply about putting extremely fast lap times, it is a struggle for survival, a mutual collaboration between you and your car. And in that respect, THIS is what gets closest to what you see in the telly or on a real racetrack.
So if you are not impressed by the youtube videos (I was not, for one), if you lack the eyecandy seen elsewhere - forget about them. This is really a game about the experience itself, which is, in my opinion, unmatched by any of the other sims on the market at this time.

6. Further advice
To experience this, however, you really have to try rF2 in a good online environment. For pickup-like racing, I recommend race2play, where you can get a lot of miles with dedicated fellow racers. Sooner or later, however, you must find a league. And then your free time is gone, I assure you. Search the ISI forums for one, and also make sure to take a look at the available apps. Trackmap gives you not only a map, but also real-time telemetry and timing information. There is a spotter that is highly customisable and gives you all the info you ever wished. rF2 log analyser provides you with all the post-session info you need with beautiful tables and graphs, it also helps you to implement offline championships.

7. Links:
  1. Radar: http://isiforums.net/f/showthread.php/28648-Curs-o-Radar-released
  2. Trackmap: http://isiforums.net/f/showthread.php/3609-TrackMap-0-9beta-Plugin-for-rFactor2
  3. Spotter: http://isiforums.net/f/showthread.php/22203-rF2-Spotter-Plugin
  4. Leagues: http://isiforums.net/f/forumdisplay.php/131-rFactor-2-Online-Racing-Discussion
  5. Log Analyser: http://isiforums.net/f/showthread.php/24421-rFactor2-Log-Analyzer-ver-2

PS: yes, I did try iRacing. And I loved it, too, but I think it is ridiculously overpriced, and I still find the experience described above in rF2 more "lively".
Helpful? Yes No Funny
ariff
( 120.3 hrs on record )
Posted: 15 July
As what it says, "describe what you liked or disliked about this game", ill do exactly like it.
But this is all my thoughts and it might be different for other people.
Ill try to keep it as simple and short, and straight to the point.
I did this review with a g29.

Likes:

-the force feedback, I can feel the car at its max potential grip and is about to fall off! damn swag!

-graphics are good, still provides a good feel of realism

-offline racing is good

-race options are very dynamic; rubber, weather, wind, time, laps, formation lap, rolling, fast rolling, number of AIs

-wet weather simulates amazingly, dry line, wet line, water spray on wet line and so on.

-AI defends on the inside if it "detects" a driver about to attack him (one of my favourites if compared to rF1)

-AI races you well, and doesnt back out in some cases, but that depends on the track youre playing. If its a mod, it might have some flaws and sections where the AI drives weirdly. Official tracks performs optimally.

-stock content feels complete, eventhough it contains fantasy series, such as the FormulaISI, stockcars, etc.

-tyre models looks great visually, and I bet the physics are really good ( I dont know how they do it, I wont overeact over it)

-car setup is really detailed, I had to read a bunch of guides in order to fully understand them, but its worth it, at least for me.

-cool marshals waving the flags, safety car (depends on the track)

-online racing, wait, its not really good. However, you can join leagues that have various types of racing.

The ones that I pay attention the most :
FSR - F1 racing
VEC - Endurance racing based on the WEC
ISEC - Same thing as VEC but its a lower level compared to VEC (im racing in it :D )

Some organizations :
ISR
SimRacingClub
XtremeRPM

-most people say that mods keep the game alive. For me personally, I think the same, but, if ISI continues to bring in more content regularly, then that point isnt really accurate. But its ISI, i think their busy with their lives just like us.

-there are free mods and there are the paid ones
free mods are good, some are not that good, but I still appreciate their work trying to model a car with such complexity!

-paid ones, havent seen any mods that are overly expensive
my favourite payware mod is the URD PX and the EGTs.

-PX is basically a replica of the LMP1, LMP2 category, and the EGT are the replica of the GTEs.

-Ok why the hell am i talking about the mod. sorry mate.

im kinda lazy to type about my dislikes because it takes some time to find them, ohhhhh, rekt.

ok thanks for reading, hope you buy this game

oh and remember, I think its better to buy the lifetime online services, but you can choose wahtever bla bla bla.

good bye


Helpful? Yes No Funny
dieterpfanne
( 125.1 hrs on record )
Posted: 6 July
Better than iRacing?
as i have said in other reviews this is by far the best game in terms of the physics, proven by the F1, indy car and nascar teams who use rFactor pro for their simulators and CAD models. I as a guy who has driven a formula renault car can say that every feedback i got from the car was the same in the game but good physics do not make a good game. The tracks are the closest to real life they can be without laserscan. Furthermore i think this game has alongside f1 2015 the best AI in terms of pace and racecraft. Some people critize the graphics of the game but i think that this game has the best physics so i do not mind about the graphics too much at least they have unlike iRacing real road transmission, a day-night cyclus and rain.Of course the online part is almost non excistent but i can have alot of fun in singleplayer aswell although it took me some 40h to get up to some decent speed, the longest it ever took me at a rscing game P2 in that terms is iRacing where it took me just 15h. Now to the comparision between the two most advanced sims out there:
iRacing:
pros:
-good graphics
-great community ( the karting/ racing school of the next generation)
-a lot real race drivers drive it
cons:
-bad price model
-no singleplayer+ AI
-no day-night transmission, rain, dynamic road

rFactor2:
pros:
-realistic physics prooven by F1 teams ( for all of you who say:" But that is the pro version, not the customer version". I have driven a simulator using Rfactor pro i can tell you the vehicle dynamics are the same in Rfactor2 just the mechanics and aerodynamics are way more complicated/ complex e.g. the overheating issues or the set up)
- still decent graphics
- singleplayer+ AI
-day-night transmission, rain , dynamic road
-good price modell
cons:
- almost no excistent multiplayer league

My winner, favourite and trainig tool is rFactor 2 but it needs to get some big updates such as an actual F1 car, maybe a few lasescanned tracks and at least one professional league with real prices because iRacing has done/ improved the right things recently and is very close to Rfactor2, if they get the rain and day-night transmission they will overtake Rfactor 2 inn my opinion
Helpful? Yes No Funny
tabs
( 17.3 hrs on record )
Posted: 3 July
Despite the hours played on Steam I've owned this game for a couple of years already (transferred the license to a steam key) and it has come leaps and bounds since it's initial release.

If you want the very best simulator it comes at a price. That price is time. If you can invest the time to get the most out of rFactor 2 it is an unmatched driving experience. Don't bother with this title unless you have a wheel + pedals. Until recently I was using a 10+ year old Logitech Momo and it was fine.

rFactor 2 isn't very gamey at all. No career mode. Very little hand holding. Not much in the way of fancy trinkets to appeal to the masses, but if you want the best approximation of how a car performs on a track this is it. So much so that real racing teams (including F1) use this software to train drivers and test car setups.

It should be noted that it has the best racing AI of any game. With a few exceptions on some modded tracks, they will challenge each other and you to the point where you might think they are human.

I am not a petrol-head. In the grand scheme of things I understand very little when it comes to car setups. For those that do you have a lot to work with. For those like myself that don't, this is still a hugely fun and rewarding experience.

Okay, for those getting this, there are a couple of things that will make a huge difference that you should take the time to do (20 mins?).

1. Grab the TrackMap plugin from here: http://isiforums.net/f/showthread.php/23056-TrackMapPlugin-V0-96-32bit-64bit
This basically adds an extra HUD with a ton of useful information. It's fully customizable in game - just press ALT + SPACE to get the menu then use arrow keys and Enter to navigate. With an object selected move your mouse to reposition it. Simple.

2. Set up your force feedback (FFB) correctly using the guide found here: http://isiforums.net/f/showthread.php/19034-Guide-Optimal-FFB-settings-for-rFactor-2-The-key-to-being-in-the-Zone-D
This guide is not particularly well written, in that he makes corrections at the end of the text but doesn't fix some of the main body with those corrections. Basically each step you do just check the edits at the end to make sure it's the most up to date information. For example you don't have to edit any files, the FFB torque parameter is available in game.

Those two are what I would consider pretty essential improvements to the game, particularly the second. By default there can be a lot of software clipping going on. Imagine listening to your favourite classical music with a heavily distorting pre-amp, then hearing it with correct levels in all it's dynamic glory. Note that this is set on a per car basis, and not all cars will be the same. The process is very quick after you've done it once. I found that a great track to use was Spa*, as going up the hill at full speed after you exit the pits will clip the FFB if it's going to clip. Makes tuning it very fast.

3. If you're FOV challenged, or just want the extra help in avoiding collisions, there is a great radar plug-in that will keep you aware of what's going on around you. Available here: http://isiforums.net/f/showthread.php/28648-Curs-o-Radar-released.

Be aware that much of the content you may end up playing will be mods. So don't think you're limited to the selection of cars and tracks ISI have developed.

* The version of Spa I used to test FFB clipping is available here: http://www.internationalsimracing.com/forum/index.php?topic=3304.0
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
141.1 hrs on record
Posted: 18 July
1. Intro
I have to write this review because I've been searching for the perfect nextgen racesim for more than a year. I've tested Assetto Corsa and RaceRoom extensively, and I have to admit: I love them, and still spend a lot of time with them.
I just bought rF2 earlier this year because everyone said that it is a serious sim, and I'm a serious man.

2. First impressions
To be honest, it took some time to get into it. I immediately felt that physics is completely different here - the car is actually a living being, with feelings and a tendency for revenge (if you push her too hard). I love how you can feel the change in FFB when you change from medium to soft tires in the Formula ISI, to give just one specific example. AI was convincing too, I had some really good fights against them in the Civic as well as in other cars. But still, something was missing.

3. The online experience
Yes, but. The "but" part was that I really struggled to find online races to compete in. I'm part of a club but people seem to prefer the above mentioned titles there, so races were rare and then only with a few people. Eventually, I found a league, and it changed everything. How? Let me explain it with a summary of my first race ending with a win in the Honda Civic BTCC.

4. My first online league victory
I start from pole. I mess up, and lose P1 instantly. I have to be really careful with my tires, so I'm not pushing hard - fall back to P3. With the unsolicited help of lapped folks, I get back into P1 in a couple of laps. Ok, but we are not halfway through yet in a 30 mins race. Some people start pitting and change tires. I made a simulation before, I know it can last 30 mins, if I'm careful. It must. The guy in P2 seems to be on the same strategy, 4-5 secs behind me. He is closing, and I cannot really get more speed, or I will instantly kill the front left. Fortunately, there are cars to be lapped. In the last two laps, I have no grip at all, so I'm iceskating instead of driving. But he is on the same strategy, he can't have too much grip either. Carefully, but on the threshold because being chased, I tend the car in and it's P1. It was really hard work, I feel fatigue.
EDIT: I have made a short vid of the highlights, which you can find here.

5. Conclusion
Why did I tell this? Because this is precisely what was missing for me in the other sims that I tried. That in each and every sec, you have to adjust yourself to the ever changing conditions. It's not simply about putting extremely fast lap times, it is a struggle for survival, a mutual collaboration between you and your car. And in that respect, THIS is what gets closest to what you see in the telly or on a real racetrack.
So if you are not impressed by the youtube videos (I was not, for one), if you lack the eyecandy seen elsewhere - forget about them. This is really a game about the experience itself, which is, in my opinion, unmatched by any of the other sims on the market at this time.

6. Further advice
To experience this, however, you really have to try rF2 in a good online environment. For pickup-like racing, I recommend race2play, where you can get a lot of miles with dedicated fellow racers. Sooner or later, however, you must find a league. And then your free time is gone, I assure you. Search the ISI forums for one, and also make sure to take a look at the available apps. Trackmap gives you not only a map, but also real-time telemetry and timing information. There is a spotter that is highly customisable and gives you all the info you ever wished. rF2 log analyser provides you with all the post-session info you need with beautiful tables and graphs, it also helps you to implement offline championships.

7. Links:
  1. Radar: http://isiforums.net/f/showthread.php/28648-Curs-o-Radar-released
  2. Trackmap: http://isiforums.net/f/showthread.php/3609-TrackMap-0-9beta-Plugin-for-rFactor2
  3. Spotter: http://isiforums.net/f/showthread.php/22203-rF2-Spotter-Plugin
  4. Leagues: http://isiforums.net/f/forumdisplay.php/131-rFactor-2-Online-Racing-Discussion
  5. Log Analyser: http://isiforums.net/f/showthread.php/24421-rFactor2-Log-Analyzer-ver-2

PS: yes, I did try iRacing. And I loved it, too, but I think it is ridiculously overpriced, and I still find the experience described above in rF2 more "lively".
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
153.2 hrs on record
Posted: 23 July
Played rfactor 1 a lot and also Iracing. I used to love gran turismo and comemasters f1 games. Basically the majority of sim racers I've played and enjoyed. But I would say rfactor delivers on a different level. I'm not even sure if it's fair calling this a game. It's tough to express how much I support ISI and this game - you need to just play it. Great AI, car physics, graphics, sounds, mod ability, etc. rfactor 2 is my top choice for a sim racer.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.7 hrs on record
Posted: 29 July
Rfactor 2 is a whole lot harder than Gran Turismo 6. The learning curve is steep. Quake 3/Live was that way. The feeling of accomplishment keeps me going. When I make a mistake in Rfactor 2, I understand what it is. The physics engine feels intuitive.

3rd party content is scattered across a dozen fan sites. Fan-made tracks are decent to good quality. Some are rough around the edges. All are harder to find than they should be. I've managed to download all of the real world circuits found in Forza 6. I have several friends who run a weekly Forza racing league. We'll see if practicing in Rfactor 2 translates to better skill in Forza, or Gran Turismo for that matter. I picked Rfactor 2 because it's cheaper than buying an Xbox One, game and compatible wheel. $650 total, minimum.

In terms of fun factor, Gran Turismo/Forza wins. In terms of feelings of accomplishment, Rfactor 2 is better. I think it's easier for me to learn tracks in Gran Turismo; however, learning racing lines is easier to do in Rfactor 2...because it's a requirement to avoid spinning.

I recommend this game if you want to learn to handle a car better and are patient.
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3 of 3 people (100%) found this review helpful
Recommended
120.3 hrs on record
Posted: 15 July
As what it says, "describe what you liked or disliked about this game", ill do exactly like it.
But this is all my thoughts and it might be different for other people.
Ill try to keep it as simple and short, and straight to the point.
I did this review with a g29.

Likes:

-the force feedback, I can feel the car at its max potential grip and is about to fall off! damn swag!

-graphics are good, still provides a good feel of realism

-offline racing is good

-race options are very dynamic; rubber, weather, wind, time, laps, formation lap, rolling, fast rolling, number of AIs

-wet weather simulates amazingly, dry line, wet line, water spray on wet line and so on.

-AI defends on the inside if it "detects" a driver about to attack him (one of my favourites if compared to rF1)

-AI races you well, and doesnt back out in some cases, but that depends on the track youre playing. If its a mod, it might have some flaws and sections where the AI drives weirdly. Official tracks performs optimally.

-stock content feels complete, eventhough it contains fantasy series, such as the FormulaISI, stockcars, etc.

-tyre models looks great visually, and I bet the physics are really good ( I dont know how they do it, I wont overeact over it)

-car setup is really detailed, I had to read a bunch of guides in order to fully understand them, but its worth it, at least for me.

-cool marshals waving the flags, safety car (depends on the track)

-online racing, wait, its not really good. However, you can join leagues that have various types of racing.

The ones that I pay attention the most :
FSR - F1 racing
VEC - Endurance racing based on the WEC
ISEC - Same thing as VEC but its a lower level compared to VEC (im racing in it :D )

Some organizations :
ISR
SimRacingClub
XtremeRPM

-most people say that mods keep the game alive. For me personally, I think the same, but, if ISI continues to bring in more content regularly, then that point isnt really accurate. But its ISI, i think their busy with their lives just like us.

-there are free mods and there are the paid ones
free mods are good, some are not that good, but I still appreciate their work trying to model a car with such complexity!

-paid ones, havent seen any mods that are overly expensive
my favourite payware mod is the URD PX and the EGTs.

-PX is basically a replica of the LMP1, LMP2 category, and the EGT are the replica of the GTEs.

-Ok why the hell am i talking about the mod. sorry mate.

im kinda lazy to type about my dislikes because it takes some time to find them, ohhhhh, rekt.

ok thanks for reading, hope you buy this game

oh and remember, I think its better to buy the lifetime online services, but you can choose wahtever bla bla bla.

good bye


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1 of 1 people (100%) found this review helpful
Recommended
302.6 hrs on record
Posted: 10 August
its an nice game with nice grafics mods and better simulation mod than rfactor 1
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1 of 2 people (50%) found this review helpful
Recommended
43.5 hrs on record
Posted: 27 July
Good Game :) The best motorsport simulator :)
Try IT :)
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Most Helpful Reviews  Overall
165 of 197 people (84%) found this review helpful
9 people found this review funny
Recommended
122.6 hrs on record
Posted: 12 November, 2015
I ve played hundrets if not thousands of hours of the non-steam version so dont get tricked by the hours played here on steam.

rFactor2 is the most realistic, hardcore racing simulator out there. It most certainly lacks in some departments compared to the competitor sims but what matters the most to me- the driving experience, rFactor2 destroys anything else on the market. Its tyre model is so detailed you really need to know what you are doing in order to replicate results from real life race. This is the sim that helped me to understand how hard racing can be and showed me atleast small fraction of what real life racing drivers have to go through in pursue of victory.
The rF2 community takes full advantage of the wide moddability and thanks to the steam workshop, this is now made even better and easier with everything being updated automatically.
Realistic day and night cycles allow players to replicate some amazing WEC races. There isnt anything more rewarding than finishing 8 hour race after 2 driver swaps. Long races is where all the features of rF2 come to life. If you are here just for a 10 lap quickies, rF2 is not going to shine as much as on realistic race lenghs.

Combining the fact that rF2 is the most pure and raw hardcore experience available with the fact that Image Space Inc are not bunch of profit seeking leeches, rF2 is a nobrainer.
All new content released by ISI is free for all people already own rF2, no paid DLCs, no microtransactions.
Love this sim.
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69 of 82 people (84%) found this review helpful
7 people found this review funny
Recommended
25.3 hrs on record
Posted: 12 November, 2015
I've been playing rFactor 2 since the beta was released in 2012. I will tell you this - rFactor 2 is the best driving race sim out there, bar none. The force Feedback is sublime (with a decent wheel), the AI is the best in the industry and the overall race experience is just unparalleled.

Unfortunately, if you're looking for multiplayer racing, the online component has always been, let's just say, unpopulated... The only way to really get any good MP racing has always been to join a league (of which there are plenty). Hopefully this move to STEAM will fix that and we'll finally have some populated pub servers for pick-up racing.

I'll be honest, nowadays I get my MP fix with iRacing, but rF2 is my go too sim for single player racing. It's just so damn good. I'd really love to see that change now that rF2 is on STEAM. Just need to get some new players to take the plunge. Pretty decent modding scene as well, that's only getting better.

Fair warning, rFactor 2 does take a pretty beastly rig to run and is really only truly enjoyed with a decent FFB wheel and pedal set. This is not one for the hand-me-down old laptop users. For those I'd recommend rF1/GTR 2/Game Stock Car.
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50 of 55 people (91%) found this review helpful
9 people found this review funny
Recommended
291.1 hrs on record
Posted: 22 November, 2015
After owning pretty much most sims in the market - I was skeptical about this one- especially after trying the demo-
But i kept hearing good things about it and the demo doesnt seem to reflect that- so i thought i took the risk and get this-
Put it this way i own 100% content for all tracks and cars in iRacing(not trying to compare) i still love iracing- but after owning this and the lifetime membership and racing online and felt the tyre deg feel on this one- i have not log on to the other sim. Its that freaking good- not gonna lie it takes a bit to learn and just like a good coffee- its much harder to grind and press your own cup vs getting nespresso capsule and putting it into the machine- but the "taste" is totally different - you'll know it- thats what I felt with Rfactor 2 - the real coffee that is grounded fresh and pressed properly- it takes patience to get it right - but oh boy but when its right -need I say anymore.
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44 of 51 people (86%) found this review helpful
5 people found this review funny
Recommended
9.5 hrs on record
Posted: 14 November, 2015
I've had this game well before the steam release and let me say this: the core of this game is being a sim and I haven't found another that does it as well.
Each sim has it's strengths and weaknesses, the strengths with this one is the hardcore simulation of a car on the dynamic track coupled with some of the best racing a.i I've experienced, top of the line FFB and it does this all the while not being the most friendly in the first 5 minutes. Don't flip it on, run a lap and give up. This is a simulator, you have to ease in and likely make some tweaks to set it up exactly how you want.

Assetto Corsa has more drift car mods, pCars has better graphics, RF2 has better simulation.
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