Blender is the free and open source 3D creation suite. Free to use for everyone, for any purpose.
User reviews:
Overwhelmingly Positive (152 reviews) - 96% of the 152 user reviews in the last 30 days are positive.
Overwhelmingly Positive (4,072 reviews) - 96% of the 4,072 user reviews for this software are positive.
Release Date: Jul 3, 2015

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Recent updates View all (10)

March 6

Blender 2.78c release now available

The latest update to Blender 2.78 is out! Get it now to boost your Cycles rendering performance and get rock-solid stability. Here is the massive update list!

  • Multithreaded shader compilation and optimizations for emission meshes
  • More efficient noise reduction for Branched Path Tracing
  • Unused shader nodes are now ignored on render time
  • Improvements to procedural textures
  • Fireflies reduction for background textures when using MIS
  • Different seed for subframes and different stereo views, allowing "slow-motion" effect and improved VR experience
  • Distance culling for objects to remove objects which are too far away from the camera
  • Better remaining time estimation
  • Various optimizations and fixes for deformation motion blur
  • Added time steps BVH option to speed up rendering of scenes with motion blur
  • Hair particle settings were moved to Geometry panel of Render context
  • Beckmann/GGX distribution with 0 roughness is now considered a singular ray

Cycles: GPU
  • Use XDG folder for cache on Linux and OSX, which avoids having per-Blender version folder with all the OpenCL/CUDA kernels built.
  • Ability to enable/disable individual GPUs as opposite to old behaviour with pre-defined combinations only. Not only this helps to some artists, but also makes it possible to have flexible benchmark scripting.

Cycles: CPU
  • Use more global SSE optimizations for SSE4.1+ kernels.
  • Multiple improvements for the latest AVX2 CPUS:
    * Optimized various math utilities (cross-products, dot-products, min-axis-selection and others).
    * Faster version of triangle intersection function.
    * Optimization of various steps in BVH traversal algorithm (including both construction and traversal).

Cycles: OpenCL
  • Added 3D textures support for OpenCL
  • Major render time improvements on transparent shadows

Dependency graph
  • Optimization of dependency graph construction time
  • Fix missing or wrong relation links, which were causing hard-to-reproduce bone flickering in complex rigs
  • Fix various crashes related on linked data blocks
  • Fixes for missing animation updates

  • Fixed regression crash when adding texture node to compositor
  • Fixed crash of inverse kinematics on 32 bit Windows platforms
  • Improve multi-threaded usage of fluid simulation
  • Return correct alpha for environment map in GLSL

Check out how the massive motion blur render time improvements were made possible in the latest film project at the Blender Institute

For more detailed release docs, check out the wiki

25 comments Read more

January 26

Upcoming Blender 2.78b and mini-survey

If you follow the production of Agent 327 at Blender Institute, you might have heard about the massive motion blur rendering speed-up recently introduced in Blender (for more info check out the Blender Cloud blogpost).

This is just one of the many improvements that will be available in the upcoming Blender 2.78b. Preview builds will be announced soon.

We need your feedback!
Now, to the second part of this article: we love to share news about Blender and the projects around it, but we want to hear from you!

What kind of news do you expect from the Steam portal and what would you like to see happening here? In which language would you like to see it? What do you use Bender for?


54 comments Read more

About This Software

Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.

Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.

As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Pentium 3
    • Memory: 256 MB RAM
    • Graphics: Geforce FX series (2003)
    • Storage: 300 MB available space
    • OS: Windows 7 SP1
    • Processor: Intel CoreI7
    • Memory: 8 GB RAM
    • Graphics: Geforce 580
    • Storage: 1 GB available space
    • OS: OS X 10.7
    • Processor: Core2 Duo
    • Memory: 512 MB RAM
    • OS: OS X 10.10
    • Processor: Core I7
    • Memory: 8 GB RAM
    • OS: Ubuntu 12.04
    • Processor: 64 bit processor
    • Memory: 512 MB RAM
    • Graphics: Geforce FX series (2003)
    • Storage: 300 MB available space
    • Additional Notes: glibc 2.11
    • Processor: Intel CoreI7
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
Customer reviews Learn More
Overwhelmingly Positive (152 reviews)
Overwhelmingly Positive (4,072 reviews)
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