quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
User reviews:
Overall:
Positive (22 reviews) - 90% of the 22 user reviews for this game are positive.
Release Date: May 1, 2015

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Recent updates View all (6)

January 29

Update to version 1.3

Hey everyone and happy (Chinese) new year!

Most of the changes have already been in the latest beta version.
The changes include mainly:

  • audio and visual latency calibration
  • better main menu ♫
  • stability improvements on some systems
  • many bugfixes

Some things I've been working on but didn't make it into this version:

  • a harder level
  • touch controls
  • translation to German, French and Japanese (even though there's not much to translate)

So there's still more to come, but I don't know when.

Huge thanks to everyone who reported bugs, and to those who have been patient with me fixing them!

And I have to give my special thanks to Schmole, who reported and helped me fix several difficult bugs over the course of several weeks!

Cheers!

undef
◱◳◰◲

4 comments Read more

December 14, 2016

What's going on? (New beta etc.)

Hey!

It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant.

When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds.
At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games.

This year I worked very little on quadrant for mainly three reasons:

  • I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more)
  • I have been in parental leave since October, which is also very time consuming
  • I've been spending a lot of my remaining free time studying machine learning, which I believe will help me sustain my living in the future and make it easier for me to develop games independently (it's fortunately also really interesting)

I have made some progress on quadrant since its last version release though, the latest beta version (which can be opted in through Steam by right clicking on quadrant ->properties->betas) contains some bug fixes and both input latency and visual latency calibration.
The reason this version isn't broadly released yet is because I haven't had time to properly test it.

I'm also pretty much done with a mobile port of quadrant, which hopefully will lead to more players, which in turn means I can afford working on levels.
I'm not releasing it yet though, because I don't have time for a release and the things that come with it (marketing, technical support, etc).
I'm also conflicted about releasing on mobile with only three levels, since the mobile market is supposed to be even a lot harsher.

Levels.
I made very little progress on the new level this year, but I haven't abandoned it.
It's a very long and very difficult level (even for me), and I'm really looking forward to releasing it when it's done - but I won't call it done before I'm really happy with it.


So yeah, even though the majority of people who buy quadrant like it, it is very niche and not that many people feel compelled to play this kind of game I suppose (on PC, in a time where there are more good games than the opportunity to play them).


I hope all of you enjoy your holidays! :)


undef

2 comments Read more

About This Game

quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.

Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.

The game places a lot of stress on the player, learning to cope with it is vital for success.

This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.

The key theme is human adaptation to strange environments.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: any hardware that supports canvas
    • Storage: 55 MB available space
    • Sound Card: game requires sound
    Minimum:
    • OS: OSX
    • Processor: 2Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: any hardware that supports canvas
    • Storage: 55 MB available space
    • Sound Card: game requires sound
    Minimum:
    • Processor: 2Ghz Processor
    • Graphics: any hardware that supports canvas
    • Sound Card: game requires sound
Customer reviews Learn More
Overall:
Positive (22 reviews)
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