CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more.
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Mostly Positive (29) - 79% of the 29 user reviews for this software are positive.
Release Date:
May 1, 2015
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December 15

CopperCube 5.7.1 released

CopperCube update 5.7.1 is now available.


This is a maintenance release, including mostly bug fixes and minor improvements. It is free for all existing users, as always. Changes in this update:

  • Better WebGL Pointer Lock support
    When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game:
    The mouse cursor gets hidden and you move the the view by moving the mouse. This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen.

  • There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNodeProperty()

  • Fixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, it wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object). This has been fixed now.

  • Fixed a problem causing custom behavior scripts not work when loading an
    external .ccb file into the game using ccbSwitchToCCBFile()

  • Fixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL

  • Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() command

  • Updated french translation

  • Updated swedish translation

  • Default Window size for new Windows apps is now 800x600

  • Default canvas size for new WebGL apps is now 800x600

  • Fixed a bug which prevented changing the color of dynamic lights sometimes

  • Fixed bug with deserializing light data when using JavaScript

  • Fixed a bug causing animated foliage not to be rendered sometimes in WebGL client
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About This Software

CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support.

Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. As Windows or Mac OS X apps, WebGL websites, Flash .swfs, or Android apps. You can do all this without programming.

High performance 3D engine

CopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D.

Simple-Click game system

No programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.

Terrain Editor

Create your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.

Physics Engine

Next to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.

Character Animation

You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.

Low poly editing tools

You can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.

Cross Platform Script system

For advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source.

High quality Light Mapper

The editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.

Native WebGL support

Unlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. CopperCube's WebGL client is just about incredible 200 KB in size!

Many publishing targets

Create 3D games for these targets, with one single click:
  • Windows (.exe) apps
  • Mac OS X (.app) apps
  • WebGL websites (.html)
  • Android (.apk) apps
  • Flash websites (.swf)

With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.

This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8, 8.1, 10 or later
    • Processor: Intel Celeron, Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Direct 3D 9 compatible or better
    • DirectX: Version 9.0c
    • Storage: 60 MB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2, Athlon 2 X2 or better
    • Memory: 1 GB RAM
    • Graphics: Direct 3D 9 compatible or better
    • Storage: 120 MB available space
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