Fight your way to the top in this action-packed permanent death dungeon crawler! Challenge minibosses, complete puzzles, and shoot everything on your path to the skies.
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Release Date:
Jun 25, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make Skyflower the best we can, and the community is a great way to get feedback. Early Access allows Skyflower to be released to the public, but still allows room for tweaks and gameplay changes before an official release.”

Approximately how long will this game be in Early Access?

“Skyflower will probably be in Early Access for a month or two, as we collect feedback and adjust the game.”

How is the full version planned to differ from the Early Access version?

“We would like Skyflower to make more use of the Steamworks API, with achievements and more integration. More spells, boss variation, and end-game content will most likely arrive in the full version.”

What is the current state of the Early Access version?

“Skyflower’s single player mode is complete, featuring five worlds and a slew of items, spells, and bosses. The multiplayer mode, while it will be available, is still in beta and is under development.”

Will the game be priced differently during and after Early Access?

“The game is being sold for a lower price in Early Access. Grab it while it's hot!”

How are you planning on involving the Community in your development process?

“Any feedback is highly appreciated! We’d like to fully keep our fans in the loop in Early Access, and improve Skyflower to the best that it can be.”
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Recent updates View all (2)

February 18

The End of Skyflower

Hi everyone. It's been three years since Skyflower's release! I built this game as a freshman in high school -- and there were definitely many things that I could have done better. Number one on this list is continuity. Many improvements were never developed in time, and at this point, Skyflower has (regrettably) joined the long list of unfinished early access games.

For me, Skyflower was an incredible learning experience. It's my first game that I've ever brought to release. As I start my next projects, I've got an idea where the roadbumps will be, and I've got plans to handle them. First things first: no Early Access! I'm only putting out finished games, and if you'll stick with me, I hope you enjoy them!

Check out RAIN Project: rain-project-game.com
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Reviews

“Enemies do a great job of living up to the label “bullet hell"...a fun little venture.”
Tech Raptor

“The character feel is good, the powerup progression is satisfying and the challenge nicely tuned.”
Hardcore Gamer

“Attractive visual patterns...High replayability.”
3rd Strike

The End of Skyflower

Hi everyone. It's been three years since Skyflower's release! I built this game as a freshman in high school -- and there were definitely many things that I could have done better. Number one on this list is continuity. Many improvements were never developed in time, and at this point, Skyflower has (regrettably) joined the long list of unfinished early access games.

For me, Skyflower was an incredible learning experience. It's my first game that I've ever brought to release. As I start my next projects, I've got an idea where the roadbumps will be, and I've got plans to handle them. First things first: no Early Access! I'm only putting out finished games, and if you'll stick with me, I hope you enjoy them!

About This Game

Fight your way to the top in this action-packed permanent death dungeon crawler!

In a world of desolation and despair, a wanderer looked up and saw the endless sky staring back down at him. He would make it there, no matter what it took. Endless variations of randomly generated worlds and enemies await!

Challenge minibosses, complete puzzles, and shoot everything on your path to the skies. Bullet-hell style bosses guard the ends of the levels, so be prepared for hundreds of bullets blanketing your screen. Kill enemies, charge forward, pick up upgrades, combo power-ups, then die and do it all over again.

One day, you will make it to the glorious sky that beckons out for you!

Features

  • Randomly generated levels, items, enemies
  • RPG-style spell system with multiple trees
  • Different level kinds (dungeon, maze, paths), with minibosses and puzzles
  • Iterative upgrade system (each item adds on to the previous, binding of isaac style)
  • Bullet hell bosses with complex patterns
  • Online multiplayer


System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium
    • Memory: 1 GB RAM
    • Graphics: Onboard
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • Sound Card: Onboard
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